Maurgin Level 2 Warforged; Fighter/Ranger Str 20 +5 Dex 16 +3 Con 18 +4 Int 15 +2 Wis 11 +0 Cha 10 +0 HP 30/30 AC 18 AC (Touch) 13 AC (Flat-footed) 10 Fortitude: +7 (3 Class + 4 Con) Reflex: +6 (3 Class + 3 Dex) Will: +0 (0 Class + 0 Wis) BAB: +2 Melee Attack: +7 Ranged Attack: +5 Fighter ------- Proficient with all armor Proficient with all simple and martial weapons Proficient with all shields Class Skills: Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Ride (Dex), and Swim (Str) Ranger ------- Favored Enemy I: Humanoid (Orc) (+2 to weapon damage, Bluff, Listen, Spot, Sense Motive and Survival against all Orcs) Track (See feat) Class skills: Concentration (Con), Heal (Wis), Hide (Dex), Knowledge (dungeoneering) (Int), Knowledge (geography) (Int), Knowledge (nature) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Search (Int), Spot (Wis), Survival (Wis), Use Rope (Dex). Wild Empathy Combat Style: Two-Weapon Fighting Other ------- Skills (32+8): Skill (Stat) (Total; Ranks+Stat+Misc) *Climb (Str) (+8; 5+5-2) Concentration (Con) (+4; 0+4+4) Craft (Int) Handle Animal (Cha) Heal (Wis) (+4; 4+0+0) *Hide (Dex) *Jump (Str) (+7; 4+5-2) Knowledge (dungeoneering) (Int) Knowledge (geography) (Int) (4+2+0) Knowledge (nature) (Int) Listen (Wis) (+5; +5+0+0) *Move Silently (Dex) (+5; 4+3-2) Profession (Wis) Ride (Dex) Search (Int) Spot (Wis) (+5; 5+0+0) Survival (Wis) (+4; 4+0+0) *Swim (Str) (-4; 0+0-4) Use Rope (Dex) Intimidate (Cha) (+4; 4+0+0) Feats ------- Mithral Body (+5 Armor bonus; up to +5 Dex to AC; -2 Armor Check Penalty); Combat Expertise (Up to BAB negative on attack, to gain up to BAB bonus on AC until the start of your next turn); Power Attack (Up to BAB negative on attack roll for up to BAB bonus on damage); Track (Can find and follow tracks with a Survival roll) Two-Weapon Fighting Equipment: Silver Heavy Mace +1 (Alch. Silver; +8 attack; 1d8+6 damage)