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Try another name.What is your name?_Allow_Default_NamesNames for characters must be limited to 254 characters.You give this obstinate obstacle a grim glanceYou bump into the doornorth westwestsouth westsouthsouth easteastnorth eastnorthFast_Morefeel as if you have run out of luck!Not while blind.Not while in the wilderness.need to be a Mindcrafter to do so.There are no companions accompanying you.Extended drop command.Pay for all unpaid items.are illiterate.are somewhat literate.are literate.that are not yet %scorrupted.The name of your deity is %s.quitquit prematurelysave the gameUnknown command: '%s'.was transformed into a chaos beingare transformed into a creature of chaos leaving your previous existence behind.transformed into the highest ChAoS gOdThe moment Andor Drakon dies huge energies are freed!These energies hit your body and transform you...become the next ChAoS gOd!Your mighty weapon draws additional energy from the surrounding planes and strengthens you even further.Within instants you are a lot more powerful than Andor Drakon ever was!BalanceOrdertransformed into an avatar of %sThese energies hit your body and try to transform you......but your mighty weapon repulses them and turns them against themselves!The corrupting energies are turned into benevolent rays of cleaning nature and free your spirit and your body from all corruption!Then you are suddenly pulled back into your reality!transformed into a miserable and wretched chaos servant...and though you resist, you are not powerful enough to withstand that enormous onslaught of Chaos essence!end your existence as a miserable wretch on the planes of Chaos......but with the knowledge that you saved your world!BPp `       Q      8 s     @      P           0 S          @         Pt&&GP@0%@0@ @  q 0@P`p    p p   PersistenceRecoveryNot while you are in this hole!Auto_Select_DoorsWhat door?Open a door.sense that the door is already open.The door is already open.Umph! The door is stuck.open the door.The door is locked.Auto_Open_DoorsThere is no door.This shop seems to be deserted.   !  P     first should climb out of this pit.Close a door.Something seems to be blocking the door...The doorway is blocked by %s.Some items seem to be blocking the door.An item is blocking the door.close the door.hear a strange clicking sound!Auto_Lock_DoorsThat door is already closed.b p p  p b p b p b do not feel steady enough without your eyesight to kick anything.do not feel in shape to kick anything.With your hand or your feet?kick the walls of the pit your are currently residing in.Not while stuck.Kick something.wouldn't want do that, would you?*Splash*!Your foot hits something very hard!hear a loud crash as your foot shatters something hard!kick through a secret door!shatter the door with a mighty kick!By smashing it you activate the trap protecting the door.kick the doorand succeed in activating a hidden trap...but it does not budge at all.but it does not budge.really %shurt your foot kicking the wall!1d%dbroke %s leg on a wallshatter the stone with your mighty kick!!!The wall does not seem to be impressed.Your mighty kick causes severe structural damage to the stairway.The dungeon suddenly shakes and everything starts to break down.are crushed by tons of rock.was crushed by a collapsing dungeonOuch!kick the tree. Ouch!broke %s leg when kicking a tree1d4kick the forge. Damn, that really hurt!broke %s leg when kicking a forge2d4practice your kata.kick at empty space.strain your leg while kicking at air.1d2broke %s leg while kicking at the airslide to the %s.                                                                        don't manage to sufficiently focus on your surroundings to find anything.fail to search your surroundings due to the webs holding you in place!check your surroundings.discover a dark glade with an eerie atmosphere.Impossible. (despite your boots)The ice-covered ground is too slippery too cross%s.climb out of the hole.do not manage to climb out of the hole.manage to destroy thestuff holding you!webs!are stuck in the webs!are held by something very sticky!stagger...displace %s.webssticky messpush %s out of some %s.%s now is stuck in the webs!%s blocks your passage!are carrying too much to move any further!dig into the wallOuch! You run into the wall.stumble through some kind of opening.enter the Green Griffon Inn.suddenly hear many talking people and smell ale.Huh! That wall seems to be an illusion!These mountains are too high to be scaled without magic.need special equipment to scale those mountains.%dd6suddenly slip during your climbing trip!broke %s neck by using inadequate climbing equipmentscale the mountain range. without knowing how to swimdive into the water%ssplash into water!leave the villageleave the Drakalor Chainend the gameleave the dwarven graveyardleave the beautiful parkleave the corrupted gladeleave the outlaw settlementleave the clearingleave the beautiful clearing%s this arealeave this strange realmleave the fortress-like villageleave the bug-ridden ruinsleave the ruined cityThe ice creaks in a disturbing way...It breaks!open the doorCrash! %s.Bonk! Ugh! You squarely hit the wall.Something pushes you backwards.A coarse voice grunts: "Sorry, only true heroes may see our village elder."leftrightThe guardian to your %s shakes his head in denial and pushes you backwards.The guardian to your %s grunts: "Axes high!"The guardian to your %s grunts: "Enter to greet our village elder."/  ; / : / ; d/ ; : / : d/ : / / / / / / / / / c; / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / have found a secret door!Move the cursor to get detailed info. Press space to quit.Tile at %d, %d: '%c %c:%d %d' (%d/%d) Visibility: %d:%d/%d, Light: %d (%d:%d), Distance: %d, i-i-r: %d, f-s-r: %d, known: %d____2468 ambushingunknown monster attitudepeacefulaggravatedslightly aggravatedstandardfriendlyMonster at %d, %d: '%c' (%ld) (%s) [%s] {%d, %d} : %d, %d, %d - %d, %d, %dVersion 1.1.1Ancient Domains of Mystery__ %shave reached your maximum experience level.Colored_MenusYou are still at level one.You have achieved level %d.s stillTo advance to the next level you%s need to collect %lu experience point%s. Level %2d: %10lu exp. points Not while under attack!The stairway is blocked by an ancient stone portal of dwarvish craftmanship.The stairs have been blocked with a huge unmoving stone slab!An invisible force blocks your passage.A dwarven spirit appears and blocks your passage with a stern expression.A wall of incredible heat blocks your passage.A fire spirit appears and blocks your passage with a wall of incredible heat.Something pushes you back.The figure of an ancient knight blocks your passage.Before you manage to descend some invisible force tries to carry you away!fall down the stairs!2d6broke %s neck while falling down some narrow stairwayclimb downwards...Oops. Strange wilderness entry detected.Suddenly you are engulfed by a glowing light!You hear a booming voice...*CHAMPION*, THOU HAST PREVAILED!AS A REWARD FOR YER PERSEVERANCE YOU SHALL BE PREPARED FOR THE FINAL ONSLAUGHT!Something seems to be lying before you.senseseedon't %s any stairway leading downwards.pass the wall of flames.The flames flicker and then disappear. (even for someone like you)The wall of flames is too hot to pass%s!are not thin enough to leave the hole.are too burdened to leave the hole.are carrying too much to leave the hole.still are too fat to leave the hole.are too burdened to climb those stairs!climb upwards...The stairway suddenly transforms and now leads upwards once more.feel the stairs shifting beneath your feet.don't %s any stairway leading upwards.[+-, Z = EXIT]+-Z don't own any gold pieces.are carrying %s.Hive type on this level:Giant antsGiant bees(unknown) [This might hint at an error!](none)Total number of monsters: %dTotal number of items: %dTotal number of spells: %dclean your ears.It doesn't do much good to your hearing.Your ears are quite clean.are too confused to clean yourself.can't focus long enough to clean yourself.wipe your face.After you have the mud in your face removed your skin feels refreshed!Screen data -- Lines, columns: %d, %dLevel data -- Width, height: %d, %dMonster %d: %s (%d, %d) (press SPACE) A tamed %s appears.Currently you owe %ld gold piece%s.Currently you do not have any debts.This ugly monster is already named "%s".rename yourselfEnter your new name:_That name is a bit too short.This name is already in use by another incarnation.are already named "%s"!So be it.%s chuckles at your attempt.A voice in your head%smumbles: "Me no longer needs a name."But %s already has a name!RenN%same %s:_There's nobody to name.can't see that place right now. Drop all...  A) ...helmets B) ...all armor parts  C) ...shields D) ...all gauntlets  E) ...cloaks F) ...girdles  G) ...boots H) ...necklaces  I) ...bracers J) ...one-handed weapons  K) ...two-handed weapons L) ...missile weapons  M) ...missiles N) ...tools  O) ...instrument P) ...rings  Q) ...wands R) ...potions  S) ...scrolls T) ...books  U) ...food V) ...gold  X) ...items Y) ...unpaid items  !) ...cursed items *) ...gems  $) ...items with unknown status (without asking)  %%) ...items with unknown status  +) ...everything (without asking) Z) Drop nothing. Your choice [A-Z!*+]:_ABCDEFGHIJKLMNOPQRSTUVWXYZ*!+$% $` _ 0` 0` _ _ 0` 0` 0` 0` _ ` 0` 0` 0` 0` 0` 0` 0` 0` 0` 0` 0` 0` 0` 0` 0` 0` 0` 0` 0` 0` 0` 0` 0` 0` 0` 0` 0` 0` 0` 0` 0` 0` 0` 0` 0` 0` 0` 0` 0` 0` 0` 0` 0` 0` ` ` $` don't see anything.Look.can't see that place.Room list: ___Room #%d: (%d, %d) - (%d, %d), Flags: %d%d%d, Pit type: %d Oh, no! You have walked into the slavering fangs of a lurking grue!was eaten by a slavering grueare likely to be eaten by a grue.4d32d10+188d8are drowning!drownedlakeriverwatereasily swim in the %s.suddenly discover an underwater stairway leading downwards!Swarms of tiny red-glowing fishes swarm all over you and shred your flesh.100d4was shredded by chaos piranhasIt's dark here!have moved into a dark place. It's pitch black here.Something seems to be lying on the ground.Several items are lying here.standinglying%s are %s here.%s is %s here.Your mortal body ceases to function.leave this plane of existencecontinue your existence as a higher lifeform on another plane of existence.will your body back to life.die...For a moment your %s glows in a silvery light......in vain. Your time has come.Your amulet suddenly glows in a silvery light.suddenly feel your body again.have been resurrected!feel weak.2d2Your amulet crumples to dust!Finally you taste the sweet flavor of Death yourself.Beautiful she is and tempting......but you decide to resist with the ancient magics first devised by Niltrias.Once more you resist the sweet call of Death through your dark magic.Display monster wound status.can't see anything at that spot.damagedinjured%s is not %s.%s is %s %s.Not while stunned.Not while confused.Not while poisoned.Not while sick.Not while standing in the dark.Not while in the vicinity of a potentially hostile monster.already are stuck in that pit!Which trap?[The game will now accept any key at the (more) prompt.][The game will now accept only SPACE and ENTER at the (more) prompt.]Auto_Pickup.adom.cfg[You need to define 'Auto_Pickup' in the file '%s%c%s'.]onoff[The 'Auto_Pickup' feature now is turned %s.][L: %d,%d] (%dD {%2d, %d}) (%dU {%2d, %d}) Elapsed game time: %d year%s, %d day%s, %d hour%s, %d minute%s and %d second%s. Date: day %d (%s), month: %s (day %d of the year).don't see any means to enter.stumble around through these confusing ruins but don't manage to find anything without your eyesight.As you advance into the ruins, you catch a short sight on some strange huge figure......extremely muscular and with a bestial stench......with a horned head and eyes gleaming with an ancient evil intelligence and cunning...recoil in terror!With fluid motions it disappears into the ruins!Something seems to be waiting for you...are not thin enough to enter the hole.are too burdened to enter that hole.are carrying too much to enter that hole.still are too fat to enter that hole.Where do you want to go?enter a shimmering portal.A legion of translucent adventurers, all disfigured by horrible wounds and maimed in multiple places, appears before you.They silently stare at you.Suddenly a ghostly dwarf with a particularly mangled body, dressed in the remains of chain mail and wielding a bloody axe, steps forward and addresses you.eressAdventur%s, ye hast not seen 'nough incarnations to be deemed worthy to enter this sacred place.Returns when ye hast seen more death and suffering and art prepared for what awaits ye.With this the ghost legion grimly prevents your passage!enter thickly overgrown ruins. You notice many small bugs scurrying around beneath the bushes.don't see any special location over here.0~ B~ B~ B~ B~ B~ B~ B~ B~ B~ B~ B~ z p| | B~  { | | B~ | | | } } }  } '} 0} B~ @} S} } s} } 7} 0{ z } } } } ~ ~  ~ y B~ { Not yet implemented.                   0 @    P  `                p                      с Current burden: %lds. Levels: burdened (%ld-%lds), strained (%ld-%lds), very strained (%ld-%lds), overburdened (%ld-%lds).Not possible.Backupdon't see anyone at that point.Select an item to be given awayThe %s glows in a sick green light for some seconds.The shopkeeper suddenly disappeared!%s growls:A voice in your mind grumbles:Ye'll have to pay for the damage!Thanks for enhancing the value of my wares.How many (ENTER = %d)?_A growling voice in your mindbarks:Don't give away things that are not your own.The floor is too slippery for such maneuvering.Not while swimming.Before that you should free yourself from the webs holding you.are carrying too much to move around.don't see any monster in that direction.are not able to enter that place.%s is too firmly grafted to the ground to be moved around.%s doesn't like being pushed around.%s glares at you menacingly!Not as long as %s is stuck in the webs.%s refuses to be shoved around in %s shop.Don't try pushing me around in my shop!%s regards scowles in contempt.bublassTry again, %s!%s resists!%s resists with insane fury!change position.%s seems to notice you now.%s doesn't seem to like being pushed around.The rift is really deep.climb downdo not feel experienced enough for this daunting task.do not feel headstrong enough!don't trust your climbing skills enough to try this.slip...fall......for a long time......a very long time......almost an eternity...Blam!*BLAMMMM!!!*have reached the bottom.1d8+2was killed by falling down a deep riftreach the bottom of the enourmous rift after a very long descent.leave %s behind.feel a bit of music disappear from your life.feel that you leave an essential part of Chaos behind......forever.suddenly notice more stuff in your backpack.suddenly feel very stupid.suddenly feel that you won't be able to find this place again......ever.fleeleavecan't find any suitable lock.don't have any appropriate key to unlock the door.use the %slock the doorYou need a working key!What do you want to remember (%s)?_What do you want to remember?_don't know anything about that.Hundreds of tiny spiders suddenly swarm all over you.Hundreds of tiny things seem to be scurrying over your body.welcome your spidery friends.are bitten dozens of times!was eaten alive by a spider swarmrockgrounddig through the solid %s.Not while there are hostile monsters in your vicinity.Suddenly the stairs beneath your feet are covered by a huge stone block.Something shifts beneath your feet!In the distance a part of the floor slides away revealing another stairway.[The dynamic display now shows thenumber of game turns that have passed.]the speed of your character.]energy cost of your last action.]amount of gold pieces your character is carrying.]amount of ammunition your character has readied.]     A deadly giant insect of utter blackness that attacks with unbelievable speed, making full use of its razor-sharp hooked and barbed claws. They are lightning-fast and almost unerring in their devastating attacks, but possess little intelligence or judgement. Known in some areas as "quickling moloch beetles."1d4+12killer bugA deadly giant insect that attacks with incredible speed, making full use of its razor-sharp hooked and barbed claws. They are swift and precise, but possess little intelligence or judgement. Known in some areas as "berserker emperor beetles."greater claw bugA small brightly colored snake. You remember that suspicious coloration in animals is a warning for potential aggressors, frequently because the animal in question is poisonous.pit viperA plain piece of the dungeon walls... but wait! Walls usually don't have subtle muscles and veins running through them under a layer of dirt!wall beastThe ultimate in the bovine form, this powerful beast was once a king who won his position through subtlety and strength, defeating the former emperor to become the heart of the maze. Truly the master of horn and hoof, he is faster, trickier, and more dangerous than any other bovine on Ancardia. It is said that this beast's powers are linked to the maze, each feeding the other, granting the emperor a lifespan and abilities far beyond the others of his race.3d20+30minotaur emperorEven as a maze must have walls to define the paths, minotaurs have these mighty leaders to define their roles and places. Only those who have mastery of maze, weapons, horns, hooves, and power can ever aspire to this position. Then the merely mighty are killed in the competition to fill the rare void in power. The result is a leader whom only the foolish question.2d16+25minotaur kingThis select group of minotaurs has mastered the maze in a special way. Understanding the confusion of twists and turns, these intelligent beasts have learned to harness this power and use it against those who would intrude. Once confused, most enemies are easily crushed. They are frequently painted in bizarre patterns made of dyes extracted from prior victims.minotaur mageWhen a mazemaster also masters the tools of destruction, they are feared even by other minotaurs. Opponents rarely survive to tell of the escape from both the maze and the fury of horns, hooves, and weapons. They direct the mazemasters, stirring them to greater effort and more ferocious slaughter. They sometimes ornament their horns with barbs to make goring more entertaining (as well as messier).2d14+20minotaur mazelordThese minotaurs are both strong and clever enough to have mastered the tricks of mazes. They are also a fair hand with weapons and other tools of destruction and love a chance to practice. They are charged with keeping the maze intact and dangerous, as well as the destruction of any who are found stealing the knowledge of the maze.2d12+20minotaur mazemasterThese bull-headed humanoids look much like the lesser minotaurs, except that they have taken to stylized nose-rings and seem to pause before charging, almost as if considering the most painful way to convince an unwelcomed visitor to leave. They take the time to clean horns and hooves after a good death, in order to better maintain their tools of death.2d12+18minotaur lordA large, muscular humanoid body topped with the head of a bull. Fortunately for you, they also seem to have the intellect of the bull, as well as the tactics--they see something that irritates them and they rush to remove the irritant. Dried blood on horns and hooves is evidence that goring and stomping things are popular among these brutes.2d10+18ancient minotaurA pair of yellow eyes glares at you from the dark. You feel an odd dread within you, a primal fear rising within. A figure detaches from the darkness, radiating menace. As it studies you while emitting a low growl, you take in it's enourmous size. Towering above you at a height of nearly nine feet, you resist the urge to run. It seems half-man, half-wolf...It's paws --or are they hands?!-- end in sharp claws, which gleam darkly. You ready yourself, for should you try to flee, there could be only one outcome...8d8+6werewolf kingAn ancient coronet sits upon the brow of this menacing creature. It's face is void of expression, aside from a permanent, dreadful grin. It's clothes are tattered and torn, some showing ancient sigils of kingdoms long gone. They are known to attract a following of undead servants and followers, mimicing their former lives as rulers. Skeletal Kings possess great power, being capable of bringing the corpses of fallen enemies under their control. Some ancient documents also mention their capacity for magic. Their voice is cold, their speech delivered in tones of one used to command.3d10+8skeletal kingLight reflects off the many glinting surfaces of the thing standing before you. Priceless diamonds cover it from head to toe. It's eyes glow red with alien hatred and malevolence. Moving silently, with a clear purpose, it advances towards you.6d8+6diamond golemA plain piece of the dungeon walls... but wait! Walls usually don't have that many tentacles and walls usually don't ooze out some strange mind-numbing liquid! And now it's moving towards you! And there are even teeth!1d16+6living wallA wizened old man with a long grey beard. Armed against the dangers of chaos with only his magic and the clothes on his back, still he has the look of one who has seen and survived much during his time in Ancardia. New vigor seems to be pulsing in his body and despite his great age he carries himself with grace and pride. Though his clothes are worn you notice their former splendor and style.1d4+6ancient sageA strange cloud of green moisture is moving towards you. A horrible stench is arising from that cloud. Whenever a drop hits the ground, the ground is scarred by the fluid and a hissing sound can be heard.#A cloud of acidic fumes. You'd better not come too close to it.acid vorticesacid vortexA strange cloud of flaring lightning bolts is racing towards you. The bolts strike everything in its vicinity and seem to grow in strength the closer they get to you!#A crackling tornado of electricity drawing long bright sparks from the floor and the walls.lightning vorticeslightning vortexA strange cloud consisting of thousands of sharp and pointy ice needles is moving towards you. The cold is almost unbearable and seems to get even worse the closer this cloud moves.#A freezing cloud whirls through the air. It seems to be attracted by warmth, and as you know your luck, the only way to make sure it wouldn't try and envelop *you* instead of anyone else would be to stand in the middle of a volcano.ice vorticesice vortexA strange cloud consisting of thousands of flickering flames is moving towards you. The heat is almost unbearable. The closer the strange cloud gets, the brighter and hotter it seems to burn.#A cloud of flame, scorching all it passes. Just looking at it singes your brows.1d30fire vorticesfire vortexYou recoil in confusion from your own mirror image! The strange figure seems to be your identical twin... only more so, somehow. Curiously, your twin seems to be a lot more like you than you yourself ever could be! You start to wonder whether you should continue your life now that you know how perfect you'll never manage to be.#What's that? Is there a mirror hanging in the air in front of you? In fact what you first mistook as an image of you seems more real than you, as if you were but a cheap imitation. You pray that the original facing you doesn't smash the invisible mirror destroying you, its duplicate.3d12+5doppleganger kingMalevolence incarnate, this heavily armored figure seems to be absolutely invincible... a solid mass of incredible evil. Working like time, slow but irresistible, the emperor moloch seeks to beat down any structure or power that reveals an underlying order. Its mighty fists wreak havoc and destruction upon everything crossing its way, leaving behind a blasted path of mayhem and shattered remains.#All you can see is an immense armour of a jet black substance, moved either by some unbelievably strong inhabitant or by an immensely powerful will. The aura of almost elemental hate surrounding it suggests that whatever powers its motions is some malevolent spirit. Its power is legendary and rumour has it that nothing can stand before its wrath.36d12+12emperor molochCreatures which change between humanoid form and a huge wolf, they are rumored to have once been fully humanoid, but infected with some disease or curse. They are known to summon large packs of wolves when attacking, as well as using their powerful jaws and sharp teeth. They supposedly retain their thick body fur when in humanoid form. Their lords are descended from the most powerful of the ancient high wolves, filled with terrible power and cunning beyond belief.#This man has learnt to run with the wolves, and they have accepted him as leader of the pack. He shares their powers and their knowledge, and they will aid him if he requests their help.werewolf lordswerewolf lordThis eight-legged horror is hard to glance at. Its chitin-covered body seems to bulge, move and change continuously and its six eyes are filled with an alien intelligence. Its mandibles seem to be covered in a purple shimmer. They reek of corruption.#A perfectly ordinary spider, apart from the fact that it stands half as high as a human. Still, there's something unusual about it. Is it the strange cunning in the eyes that seem to glow with their own light? Or is it the fact that the head doesn't bear mandibles but a bunch of writhing black tentacles?chaos spiderGhost kings are the souls of mortal nobles, damned to eternal pain and suffering for the horrible deeds during their lives. Their incredible hatred of all living has allowed them to rise to the top of the undead hierarchy. Ghost kings seem to rule their lesser brethren through sheer force of will and dark magics unknown to the living. They seem to engage in elaborate schemes to win mortal souls and bring suffering and damnation on all living beings. Ghost kings are fading images of figures in royal garb. They emanate a cold, chilling light of yellow color and their eyes burn in a fiery red flame. Their voice is a chilling rasp, known to send waves of cold through all listeners.#The restless soul of a person who died long ago which won't find peace even when the last star fades. It has come to envy the living and despise itself and the world over the eons, and these emotions condense into a legendary power of absorbing life and giving death. Yet most that wither and die due to its touch will return as ghosts, too, leaving it naught but the questionable benefit of company in misery.3d10+3ghost kingLike their lesser brothers, giant rust monsters were trapped in the Drakalor Chain against their will. These huge creatures suffer a lot from the inadequacy of their new environment. As they never seem to find enough minerals and metals to keep themselves fed, they are constantly in a very bad mood and attack everything that moves. At some point in the past giant rust monsters seem to have undergone a magical transformation of some kind. They are a lot stronger and more cunning compared to the various lesser rust monsters. Additionally they sport four tentacles (instead of the usual two) on their head, which rust everything they manage to touch.#You could sense this creature through half the dungeon, simply by the way your polished metal equipment slowly seems to tarnish and corrode even as you near it. It needs a lot of metal to support its bulk, and perceives you as a large heap of food with some insignificant meat strewn in.giant rust monsterOgre emperors are the elite among all ogre kings on a given continent. Surprisingly cunning, incredibly strong and very experienced they are rumored to lead dozens of ogre tribes according to some greater horrible scheme. Ogre emperors are selected in brutal trial combats among the kings. Those entering these trials either die or win, so that you can expect only the most powerful and cruel ogre kings ever to aspire to this mighty position. And only the few who survive the ensuing slaughter rise to the highest position among ogrekind.4d10+14ogre emperorThis mighty construct has been crafted from bright, burnished titanium and engraved with strange red runes pulsing with pure mana. Each piece of it is masterfully crafted. Every motion is mechanical and precise, joints turning smoothly and silently. 10d10+5eternium golemAww... how cute: a small little snake... isn't it just precious? But there's something different about this wee snake that bugs you but you can't place it... It looks like a viper, but its skin is strangely colored and seems to scintillate in all kinds of magenta shades... and those strange vapors rising from its fangs make you feel really bad about a confrontation with this strange beast. Its lightning-fast moves make you feel like a bumbling clod, which doesn't bode well for a fight either.chaos viperYou know it's gonna be a bad day when a bottle of water beats you up. These predators have no natural shape, and the shape they do assume is always different -- and VERY convincing. How can you recognize them? Well, if that "inanimate" object in front of you suddenly has hundreds of nasty teeth and a couple of long, sticky arms with razor-sharp barbs covered in glue, then it's a mimic hivemind. Their antennae allegedly enable them to telepathically summon more of their ilk.mimic hivemindHere's one plant that no sane farmer would ever grow! Resembling a puddle of vomit more than any recognizable vegetation, this carnivorous greenery seems to be woven from the very essence of disease itself. Like any respectable illness, green blobs also like to spread, often reproducing before the initial entity can be completely dealt with. While not as destructive as some of its primordial brethren, they are no less dangerous. They seem to be a more advanced version of green slime.#A sickly green glob of decaying organic matter. Tendrils stretch out towards you, spreading a sickening smell.green blobThese vicious hunters lurk in dark caves, where they prefer to cover stones with their bodies. Their stone-like color and thin body structure provides ideal means to become almost invisible in dark caves. Thus many folks make first (and last) contact when touching those beings. Their body fluids seem to be a highly paralytic poison. They digest their victims with a very strong acid they are able to produce. When making particularly large kills they seem to prefer to replicate before feasting on the victim.#A knee-high amorphous structure with a dusty grey crust. A beetle on the floor disappears under the stony shell and as the jelly moves on, a small pebble the size and shape of the beetle is left behind. Its mere presence makes you feel rigid, as if your skin were turning to stone.9d8stone oozeDeath oozes are among the most feared and despised primitive jellies known in Ancardia. Deadly hunters known to slay their game with particularly deadly contact poison, they are feared by anyone travelling through the underground. Luckily their bright color and the small black skull-like patches on their surface make it easy to spot them. On the other hand their remarkable speed, their incredible damage resistance and their unyielding perseverance make them something you wouldn't want to meet.#A puddle of slime that moves with a purpose. As it oozes over the floor it engulfs small bugs and debris on the ground, apparently to digest and incorporate them. The outer membrane is colored a brilliant red that seems not at all healthy.6d8+2death oozeA solitary creature, though the idea of being alone when you have more serpentine heads than a snake pit seems hard to grasp. The creature turns its many sets of eyes in your direction. With a glint in those small pools of amber, you know that this monstrosity acts purely on instinct. And its instincts tell it, it's hungry. You ready yourself for the attack, which if even from one opponent, can come from all sides at once. The fluid dripping from its fangs seems to imply pending doom. When it hits the ground, hissing clouds of vapor rise.5d8swamp hydraYou've seen skeletons before, but never has any bunch of bones looked like this. Where there should be one bone, many seem to have been fused together to form a large, strong mass, which is then connected to another large mass and then another. Even the skull seems to be a combination of several thick pieces. Extra plates of bone seem to cover many of a normal skeleton's weak points, as well. This skeletal nightmare looks like it took a lot of work to assemble, and looks like it will take a lot more to disassemble.#Yet another horrible plaything of a mad sorcerer, this thing was made of numerous skeletons. Every bone is in the place in which it's naturally located, yet several bones of the same kind were welded together, so that all parts of this structure are immensely thick and from the looks of it they're also a lot harder than normal bones. It has been instructed to destroy all intruders, and unfortunately you unleashed this abomination.3d9+6bone golemThe fastest quickling that ever whizzed past you, this particular individual seems to be very alert and vigilant. His blurring movements are accompanied by an eerie whistling sound... a tune of strangely compelling power.#This very small guy in funny colorful clothes sings for you: "Letmeentertainyou" he warbles, and you concede that he is a great musician, his repertoire practically infinite, but a lousy entertainer, because he keeps breaking into a new song every other moment. "Vanillaisthefinestoftheflavors" he sings "OneworldOneFuturedonttakedrugskidsgiveemtomeIwasntbuilttogetup.NiquetamereMachdieAugenzuundkuess mich..." His excited voice makes your teeth stand on edge, and you just want this notoriously cheery artist to shut his bloody gob.1d4+9quickling bardThis man is very unimpressive and appears to be able to blend into any crowd without difficulty. There are no special marks on him and nothing exceptional can be noticed... if he doesn't want it. He regards you with a calm gaze and just for a short moment shows his true visage: that of a calculating mastermind and relentless killer. This gaze nearly makes your heart stop.3d7+18assassin princeThis black-garbed villain glares at you from under his cloak. An expert killer, skillful in the use of poisons, the master assassin is prepared to take lives at the whim of the moment, always calm, always precise. His quick movements and dark garb make it difficult to follow his movements... was that a dagger in his hand or just a freak reflection of light?3d5+4master assassinYou face an ancient, crippled man, who only manages to stay erect due to some invisible force. As frail as his body appears his wrinkled face sports two glowing eyes emanating with waves of incredible power. In the rare moments you manage to look into the bright glowing eyes you are able to catch a glimpse of many tentacles growing from the eye holes. The body of this creature is covered in an ancient black, very tattered robe that seems to be moving around his body with its own will.#A single look tells you that this is one of the chief agents of chaos in this world. The powers of chaos itself fuel the devastating magic of this ancient man as well as giving him strength and endurance beyond human measure. The dark robes covering him from head to foot almost burst at the seams due to the sheer power contained within, an eerie radiation surrounds him with a nimbus of unlight that drips to the ground, staining and twisting the stone in his wake. Only the hands are uncovered, writing runes of power in the air, so fast they seem a blur. Yet you distinctly feel that those bony fingers are not entirely human and doubt that they ever really were.Chaos ArchmageMy gods! How can anything that huge exist? But it does. Standing before you, it now seems very real indeed, its scales flickering between a thousand colors, and torrents of smoke funneling from its nostrils when it exhales. Eyes the size of your fist stare down from the sky, briefly pondering your insignificant life. The scales of this beast are scarred by thousands of fights, yet its existence is the proof for its awesome powers to fight and prevail in almost any situation.#A great draconic creature shimmering all colors. Even its shadow appears colorful, and its great razor-sharp teeth glow opaque. The wings drive a sweet wind in your direction, striking such fond memories that your soul hurts, and you wish to befriend this mighty creature; but it is angry for it sees a foe of its kin in you and its wrath is powered by all dragons' elements, making it the true essence of dragon-kind. If you hurt it, the anger of all dragons will punish you!9d12+12ancient karmic wyrmThe air is filled with the smell of ozone, and the distant buzzing sound of electricity grows louder. Suddenly, there is a blinding flash and the roar of thunder! Stunned, you gaze in awe at the fearsome power of the ancient blue wyrm. The whole world seems filled with lightning as this titanic serpent charges toward you. Its reptilian eyes hold the glimmer of god-like intelligence and its scarred scales bear the testimony of thousands of victories over the course of many millenia. The ominous hum of power begins to build in intensity once more as this ancient wyrm opens its huge, fanged jaws...#The most ancient and powerful of its kind, this being can only be compared to its old enemy: the wings' membranes are gone, its legs - though still as sturdy as those of the great ancient dragons - appear almost insubstantial beneath the immense torso, covered in scales that make the word "plates" seem more appropriate. The scales must have been a deep metallic blue, but the immensely strong electric currents flowing back and forth along the serpentine body bleached them until they became nearly transparent, so the blood in its veins shines through and makes the dragon appear a strange pale lilac color. This dragon is old and wise, and as is with dragons, it has grown stronger and more resourceful with every year.8d8+12ancient blue wyrmThis small dog has shining white fur, a funny tongue constantly flapping around its nose and a small tail moving with erratic speed. It's simply cute.cute dogA small and cute girl, dressed in a once beautiful skirt now tattered and dirty. Her eyes shine with innocence and curiously peek into the world, always looking for new wonders.tiny girlA small and non-descript dwarf. Bearded, not overly stout with a face like thousands other dwarves around (literally). His eyes seem to reflect a deep feeling of despair. He constantly mumbling "Why me? Oh why me?".small dwarvessmall dwarf5d10+24ElDeR cHaOs GoDThe well-kept appearance belies the evil gleam in the eye of this doctor. This is someone who plucked the limbs off of smaller creatures as a child, and has not yet satiated the curiosity of removing and rebuilding. Although the doc seems clean enough, his presence makes you feel dirty.malicious doctorA stout man with a large brown beard dressed in old and battle-worn leather armor. An old but well-polished blade hangs from his girdle. His frame is very muscular and his moves prove his experience from endless adventurers. This muscular man eyes his surroundings with a careful gaze while at the same time displaying a boasting sense of humor due to a very special twinkle in his eyes. Somehow this man seems to be familiar...4d10+10burly adventurerThese large humanoids are strong and not very bright. They tend toward patchy hair and vacuous looks, and favor caves and mountainous regions, only occasionally living in a larger settlement with others of their ilk. They are bad-tempered and enjoy plucking appendages off of smaller creatures. This specific specimen seems to have risen above his brothers. He wears a gaudy uniform, a huge halberd and his eyes sparkle with something that resembles intelligence and cunning.ogre guardianNow this is the ugliest woman you've ever seen. Mocking you like your jibbering mother, cursing and showing her infamous scars and molds. Yet amidst of all that is great power.2d24+16old croneA peaceful, bedraggled-looking person who seems to be little other than a beggar until the glowing eyes look upon you and see more than others. Nobody is sure what the oracle really sees, but it leaves the messenger sad and resentful of those who force the visions to come.oracleThis valiant fellow is a former member of the royal guard. His bright golden livery with braids and shining buttons and his fur-trimmed cap still testify to the power and the glory of the age of the High Kings. But even in chaotic times, the ratling guardian retains a streak of pomp and circumstance and enjoys wearing his old uniform. While he's waiting for the return of the king, he reliably guards the fortress-like city.ratling guardianKeethrax is a tall man, dressed as a druid in a white robe, carrying a wicked looking sickle. The black torc around his neck where mistletoe should be marks him as no longer merely a druid, however. He is surrounded by a slavering, frenzied menagerie of animals, waiting for their master's signal.black druidMost raiders are skilled archers and carry bows and arrows. In the old days, they used to be the huntsmen of the High King. They roamed the forests, taking care of flora and fauna and singing merry songs. But then they were corrupted by chaos and turned to robbery and pillage instead. Their ruthless looting is a scourge of the country; a valiant adventurer should try to bring them to justice.#Rangers of the armies that fought in one of the recent wars. When the war was over, they were reluctant to return to the hard work in the fields or found their homes in ruins. Skilled hunters and archers, they decided to live in the wilderness. By now, they've taken up a new line of work: they rob and kill unwary travellers.raiderThe raider lord can be easily recognized by his purple cloak and haughty behaviour. He commands a band of corrupted raiders who terrorize the peaceful villages of Ancardia. Although he likes to pose as a daring fighter, he's really a bit of a coward. He only attacks people smaller and less experienced than he. If you fight back, he usually hides behind the broad backs of his companions and tends to panic.#He was a high officer in the army, but now his men fight on their own behalf. Some say that Kranach was expelled because of homicide, others say he simply dropped out of the pension plan when the army was demobilized. He's reluctant to do any fighting by himself, but trusting his tactical and strategical instincts he unerringly leads his fighters to places they can loot, and always finds the right time to get lost when the ground gets too hot.raider lordSo old that his bald pate no longer shows even the memory of hair, his white beard hiding most of his body, and clad only in a bearskin, he somehow still gives the impression of power and cunning. Despite all the monsters you've faced and trials you've passed, you can't quite meet his gaze.1d10+10old barbarianPhasing in and out of vision, as well as the other senses, this huge beast of purple is best described as almost ultra-violet -- just on the edge of perception, but undeniable. It has all the weapons of chaos and several writhing heads by which to deliver them. It strikes fiercely with all the elements its corruption has touched, and many opponents are struck down before they are able to move, or so the legends say.multi-headed chaos dragonSeeming a petite blur, the quickling queens are much revered for their clear vision and rapidity of thought. These queens are not only creatures of speed and observation, but have a sharp sting of their own, injecting enemies with poisons as swift as their thoughts.#You perceive only a brilliant flash of lightning, lashing at you to strike and immediately retreat. Their speed is legendary, as is their tendency to attack anything they pass. They're said to have a nasty sting.quickling queenFastest of the quicklings, the kings of this race are also the strongest of arm and body, in spite of emaciated figure and diminutive size. These kings rule with their own justice, swift and strong.quickling kingThis ratling seems physically stronger and mentally weaker than the others of his race. The random thrashing about might explain the physical strength, but nothing other than a severe warping of his being could explain the rambling and wandering about. The improved musculature can easily be seen through the disheveled, oddly mottled fur, and the rambling seems to affect the normal care of whiskers and facial hair, as drool trails overrun what would normally be orderly parts in the fur pattern.#A truly inscrutable representative of the ratling race. He is the only ratling to have succumbed to the forces of chaos, and yet he has decided to make his home among lawful neighbours. His glassy eyes, near-transparent skin and drooping whiskers make him a sorry sight. He doesn't have many friends because he only talks to like-minded people, and his eating habits are somewhat freakish.3d3+3demented ratlingYou can't determine what race this fighter has once been, since the forces of chaos she serves have torn and twisted her features. She still moves on two legs, but the knees fold in the wrong direction and the face is completely flat; nose and ears have disappeared, the mouth has no lips and the eyes are as dead as those of a fish. The skin is sickly pale shimmering with a hint of color. The chaotic allegiance has not only distorted her mind and body, even her honor as a knight has suffered, for she doesn't hesitate to stab fleeing foes in the back, kills defenseless enemies and even poisons her blade.This defender and proponent of chaos, usually well equipped, is eager to convince others of the benefits of chaos, using as much force and corruption as needed to convert any being less chaotic than itself to the cause. Theirs is a single-minded dedication to the cause, and they are well-practiced at conversions.chaos knightA feared variety of wild pig, the boar has a low, stout body and thick neck, needed to support the large, bony head and its long teeth that stick forward like short swords. The boar's greatest threat is a charging run that has been known to skewer careless hunters and even take down some hunter's mounts. Attacks against the head have been known to dull weapons, so brighter opponents focus on the body.6d6+9giant boarFully armored and prepared to defend the dwarven city's ruler even at the cost of his own life, he looks like the kind of guy you would rather have on your side. He nods to you in a friendly manner, but is not yet sure of your intentions.dwarven elite guardianMoving with a grace that belies their nature, chaos sisters are sinister, fallen women who have given up all they have to Chaos, and been "rewarded" in turn. Without a shred of sanity remaining, these perverted beings try to convert others, be they willing or not.#She's served her order faithfully, but unfortunately the order was taken over by servants of chaos. Now the forces of chaos that try to pervert Ancardia have touched her body and mind. With a mad laugh she attacks, striking swiftly and skillfully.chaos sisterHeavy men with insane expressions, moving with speed and power, chaos brothers exist to spread Chaos wherever they travel. All of them mutated in a horrible, unique fashion, these beings are lost to the perverted calling of the glory of Chaos.#On first look he's just a member of a militant order; many such organizations teach people the art of weaponless fight as well as a variety of mystic techniques. But this monk is different: his eyes gleam with malice and pain, and his body moves as though it were bent slightly out of shape. You wonder what kind of order would do this to its members, and this monk behaves like he wants to forcibly recruit you.chaos brotherThe leader of outlaws is unmistakable amidst the rest of the band, as much by the finer clothes and jewelry worn as by the fear the others exhibit whenever their leader comes near.#This man has adapted well to a life far from law-abiding people. He can survive in the woods, is an excellent tracker and knows all hideouts in the wilderness. A small group of other outlaws has joined him, respecting his authority because he can give some purpose to their lives and makes their lives a lot easier with his skills.1d8+4outlaw leaderA thickset, stocky fellow with a weather-beaten skin and sharp eyes -- a deadly shot. He is the undisputed head of a group of barbarians because of his strength and his marked talent for organization. He is also the only one who can spell his name and count to ten (or even further).#A hardy, experienced fighter. Barbarians are very stubborn and don't like to obey orders, thus it takes an iron will to subdue all opposition as well as strength of body.barbarian leaderBarbarians are able-bodied fighters, excellent archers and talented craftsmen. They have mastered a wide range of skills which help them to survive in the wilderness. Traditionally, barbarians are a taciturn people and like to keep to themselves. For some reason, they are not very popular with the other citizens of the Drakalor Chain, which seems a bit unfair. No reason to despise them just because they are a bit smelly and haven't quite figured out the secrets of reading and writing.barbarianThe most stubborn and hard-headed of the hill orcs manage to bully enough others to achieve a position of authority. These are used to getting their way and will not hesitate to use force to accomplish their will, whether against orc or any other opponent.#A fierce humanoid sporting leathery, hairy skin, an assortment of nasty teeth and evil piggy eyes under thick brows. He is equipped with better arms and armour than the soldiers he commands and is the most proficient fighter among them. As yet, the hill orcs haven't grown numerous enough to again muster actual armies, but already they're becoming more and more of a danger for the peaceful folks in the Drakalor Chain.2d6+6hill orc sergeantThis variety of orc is generally found in hilly areas, living among the rocks or in shallow caves. Rumor says they were displaced from other communities of orcs for some reason known only to them and managed to survive by displacing ogres and other strong hill dwellers. Thus they are generally stronger than normal orcs, and at least a little more stubborn.#A large orc, skin darkened by the sun. Most of the day they hide in shallow caves or in the shade of the woods and prowl the plains during the dark hours. They attack solitary farms or lone wanderers, and sometimes several of their platoons co-operate in destroying and looting villages.1d12+2hill orcWandering around on all fours, searching for something edible, the bear seems quite an opponent. But its ears twitch, and with a rumbling growl like a falling mountain, it rears up to its monstrous height. Despite your calm appearance, the eight foot beast can see fear in your eyes. And rightly so, with its claws that can topple trees, and a mouth of jagged teeth, this is not an opponent to be taken lightly.grizzly bearThese natural creatures of the woods generally eat plants, berries, and honey, but are fiercely defensive of their hunting territories. Their bulk and strength make for a dangerous opponent, especially in the spring when hibernation has depleted the bear's natural stores and hunger drives it to be more aggressive.brown bearAnother ratling in the trading line. His home is the bottom of a very deep rift. With his dark grey cloak, he almost seems to be part of the shady dungeon where he likes to go about his business, so don't slay him by mistake --- you might need him! He knows about the relationship between supply and demand, and as he enjoys the trading monopoly for a vital commodity, his prices are far from moderate. But if you are very poor (or very clever), he might make a special offer and only ask the lowest possible price.ratling dealerAmong these swift creatures, some are even more fleet of foot than most and they rise to positions of power. They are called upon to fight opponents who possess speed or awareness that would best the average quickling, and so fight with more speed and power due to natural ability and practical experience.#Small, aggressive and lightning fast. These miniscule fighters make others of their kin appear sluggish and with unerring precision they strike the weak spots of their opponents.quickling lordA blur of color and a hint of movement are the only clues most people have of the existence of the quickling. Great speed and small size make it difficult to find and focus on these swift beings.#Buzzing like an angry dragonfly, a tiny humanoid attacks you. You guess that it's a relative of the pixies, but it moves much too fast to actually behold its features, and you don't have anything sticky enough to capture it so you can have a better look.quicklingA vicious insect that attacks with great speed, making full use of its hooked claws. They are swift and precise, but possess little intelligence or judgement. Known in some areas as "berserker beetles."claw bugThis member of the floating eye family feeds on the disintegration of substances, possibly deriving energy by destroying the bonds that keep things together. Objects or creatures that come in contact with the creature may be destroyed beyond recovery, and so these creatures are feared by all who value their possessions.#An eye floating in mid-air. You'd think that it only could observe its surroundings - until you see a bypassing fly being caught by the gaze and instantly getting dragged into the pupil, vanishing without a trace. You grip your belongings tighter, lest some of them attract that possessive attention.eyes of destructioneye of destructionThis troll has very little hair on its body, thanks mostly to a great number of scars covering its arms and chest. It seems to be not quite so much angered as arrogant, bellowing a challenge to anyone brave or foolish enough to try and hurt it.#Incredibly strong, this troll is a chief of chiefs. Scars crisscross his chest and a trace of intelligence shows in the dark eyes, because the trolls' tribal gods lend some of their mental capacity to the kings. He is proud of his strength and has a very tolerant outlook: he likes all races - humans, dwarves, elves, orcs, hurthlings - and all complexions -raw, cooked, boiled, singed, squashed.1d10+15troll kingThis one seems a bit larger than your everyday troll, if such a thing could be possible, and half of one of its horns is broken off, probably in a fight with another troll. It flashes a toothy, menacing grin and grunts.troll chiefWhile it is large and ugly like any other troll, this one has much more hair on its upper body. It has painted its face in a patterns of circles and lines, probably with blood, and it walks around with a crazed, bloodthirsty look in its eyes.troll berserkerQuiet and unassuming, a veritable ghost in the stacks who knows all within the domain and offers it freely as long as the ritual of silence is respected. This collector and maintainer of books and scrolls seems content in this literary repository.3d10+1ghost librarianA larger variety of floating eye that feeds on the magic within living beings, they are especially dangerous to users of magic. They bleed magic power from beings who store this power within their bodies by simply being within a certain range, but have a more voracious appetite than their smaller cousins, the magebane eye. Their magical diet also offers them some resistance to magic used against them.#An eye without a face, looking at you. You sense a malicious conscience that uses this eye as a spy and draws power for sorcerous enchantments from all the eye beholds.magedoom eyeA recent addition to the floating eye family, the chaos eye is suspected to be a corrupted specimen of one of the other eyes, but it's origin cannot be traced. Whatever powers they had before, they now serve primarily as agents of corruption and chaos.#While the eye of a living being takes in the light, this eye floating in the air seems to emit a strange radiance that lets all your surroundings look like they're twisting out of shape. The eye hovers in a purple cloud that makes tiny tendrils and tentacles grow out of the walls and the ceiling as it brushes the stone.3d3+6chaos eyeA stronger variety of floating eye, these obviously use their paralyzing stare in an aggressive, feeding manner. They are stronger than their smaller cousin, the floating eye, but their food source and method of consumption are still something of a mystery.#You haven't seen such an eye on any creature you've met so far. A large eye without any white with a tiny pupil, hanging in the air. You walk around it and the pupil always points precisely at you, although the eye doesn't seem to turn. In fact, your own eyeballs seem to turn inside out as you look at it.staring eyeA member of the floating eye family that feeds by leeching power from those that use magic. It needs only to be within a certain range of a living vessel of magic power to begin draining power from that being. They are smaller than normal floating eyes, perhaps aiding in avoiding detection by those they are feeding upon. Their magical diet also offers them some resistance to magic used against them.#A bloodshot eye, floating in the air. Merely looking at it makes you feel exhausted. It drinks light from the air that surrounds it, and your magic talents feel a lot weaker all of a sudden, as if the eye absorbed the magic of its surroundings to feed itself.magebane eyeThe weakest of the ocular pneumatophores, these appear as a large eye that floats through the air looking around and supposedly feeding, but little is known of their prey or method of feeding. Their ability to lock an attacker's gaze and therefore immobilize them might be a trapping method, but appears to be primarily defensive.#An eye floating in mid-air, apparently harmless. You notice that it's awfully hard to stop staring at it.floating eyeAn eerie chitinous sound reverberates through the room as this monstrosity of unnature makes its way through. One used to think centipedes were ugly when they were alive; now that this thing has made an appearance, your mind about things has completely changed... Bits of the exo-skeleton are missing or hanging off, and miscellaneous guts are either spilling or have been spilt out of it. It makes you wonder who in their right mind would think of making such an utterly horrid creature as this.#Something seems to move in a crack on the floor. As you observe, the crack itself seems to rise and shambles in your direction. Like carrion gives rise to maggots and flies, from the shadow lurking under the earth this mindless unnatural creature has sprung. It's driven only by an instinctive desire to draw the life force from living creatures, thereby pulling the living towards the shadow.shadow centipedeEven more stocky and powerfully built than the average dwarven citizen, he seems to be in a constant hurry as he deftly moves from task to task. With the dwarves' great love of mining and metalworking, there is no lack of things for him to do, but he is more than happy to lay them aside and help out a potential hero... if the price is right.dwarven smithA stout looking fighter with several scars, proudly worn and probably proudly earned. He has seen his best days as they gray hairs are not all from scarring, and skin sags slightly over still-strong muscle. All of this and the gleam in his eye says he has more than one story to tell about his fighting days in the arenas.grizzled gladiatorAn eerie creature with a taste for dark dungeons and ancient labyrinths. Their shaggy fur smells of death and decay, and their cold yellow eyes make your hair stand on end. Large jackals can be dangerous opponents for inexperienced adventurers because they mercilessly fight to the death.large jackalAn ancient, long dead, dried out husk of a being, the bandages that surround it yellowed and rotted with age. It has survived in the pyramid built for it over many ages, with its mind still mostly intact, empowered by the golden ankh amulet it wears. It seeks to replace its wrappings with the skin of a hero, and you qualify...#These undead were wrapped and buried with the highest ceremonial expense, their now-dry cloths once of expensive materials, with offerings and preservatives of extreme expense. They have great physical strength and more power than they ever could have in their natural life.#An ancient king of his race, he refused to pass into the realm of the dead but obstinately stayed in this world. Though his desiccated body has been treated with preserving substances, decay has finally touched him after many eons, and if he can't refresh his exhausted substance with the blood, flesh and skin of a living soul, he will soon crumble to dust.2d6+8mummy lordA special demon, worshipped as a god by ancient Ancardians, with the head and limbs of a jackal on an otherwise humanoid form. These have never been reported anywhere but in archeological sites of the ancient culture, but those that have been encountered have fought furiously, perhaps seeking to reclaim some of the power they used to have.#The body of a human with a jackal's head. In times long past, the god with the head of the jackal was the master and protector of the West, the Realm the Sun passed during the night, populated by the souls of the dead who had been tried on the scales and were found just. Eventually, belief dwindled and the power of the god withdrew from this world; only in the old centres and foci of belief, where some of the old magic persists, he can take the shape in which he once was worshipped. He can inhabit several such bodies at the same time, for they all are one to him.jackal demonSurprisingly enough, this ratling doesn't shun shady company (although he will willingly follow you to a more lawful neighbourhood). Even before you see him, you can hear the clinking sounds coming from the depth of his wide green cloak. He will offer you the key to the whole business, but won't be offended if you have no inclination to buy. Skriek has a sure eye for wealthy potential customers, so if you are a poor devil, you needn't talk to him.cloaked ratlingBefore you stands an old man with wild eyes and long, unwashed hair. His skin is splotched and scarred from alchemical experiments gone awry. He is dressed in a long robe which may once have been white, but is now stained a variety of colors including blood red, ichor green, sulfuric yellow, and some other less pleasant hues. He smells of chemicals, filth, and decay.1d3+8mad doctorA rare and short-lived exception among the cowards that goblins are, this small humanoid hurls herself at any foe, even if she's hopelessly outclassed. Goblin Berserkers hardly ever survive their first battle, but in the goblin warbands berserker platoons are quite important as they give their companions the possibility for tactical re-positioning (a.k.a. running away) while they valiantly get slaughtered.Unlike saner goblins, the berserker enjoys fighting against stronger enemies, hurling himself screaming at the foe, with no need for coercion by his superiors. Instead of running away at the first sign of trouble, this fighter bravely stands his ground. Not suprisingly, the berserkers have risen to a high position in the goblin army, second only to the chieftains.goblin berserkerThis goblin was stronger and smarter than the others, and now it commands many troops. The goblin fighters fight out of fear of the chieftain's wrath if they do not.#A cunning and hardy goblin, he's used to be surrounded by a horde of followers who do the fighting for him. If he's cornered, you'll notice that this goblin can nevertheless fight rather well, he only tries to avoid danger whenever possible, which you must admit often is the most intelligent thing a goblin can do.goblin chieftainRather than fighting for a chieftain, this disgusting creature traps young humanoids weaker than it and sells them on the black market. It has no qualms about selling goblin children, or relatives. On its belt is a long whip, which it uses to keep the slaves in line. A coward at heart, the slavemaster flees from adventurers, and picks on others not its size.#Dirty and scarred, this goblin is involved in the more aggravating habits of their race: the abduction of children of any race (even those of other goblin tribes) who then are forced to work or fight as slaves until they die or become too old and strong so the goblins let them go. He's used to bully around children and is about to try the same with you, but he's likely to meet a nasty surprise.goblin slavemasterA muscular craftsman with callused hands and the tan of one who regularly works outdoors, his posture and walk indicate one who knows himself to be a master of his craft.carpenterA slim figure dressed in bright clothes of various earthy colors, he moves with surprising speed. His fingers are constantly moving as if grasping for invisible notes floating through the air. The minstrel seems to have musical instruments hidden all over his body (from that little flute in his right gauntlet to the triangle dangling from his boot). His head is crowned by a foppish hat with an enourmous green plume. It seems to fit in a very appropriate way considering his foppish chin beard and his finely trimmed moustache. Despite this harmless appearance something dangerous surrounds this strange being.1d6+16Mad MinstrelTall and mildly muscular, this man radiates an aura of goodness and quiet strength. He has made it his life's work to protect the hamlet of Terinyo from any evils that plague it, and is well-beloved by its residents. You cannot help but admire his bravery.sheriffDressed in soft, dark clothing, this person moves like a cat, but with less noise. The fine cut of the clothes that seem to fade in and out of vision attest to the wealth stolen by this thief of thieves.#He is a master of his trade. He knows how to move so even a bat won't hear him, he could steal the boots off a farmer standing in the mud without the peasant noticing. No wall is too steep and smooth for him, no device too intricate to overcome. He's not beyond greed, so he might be willing to teach you, if you show proficient in his trade and pay for your lessons.1d6+9master thievesmaster thiefThis burly brute could almost be mistaken for a human from a distance, however, he's much more heavily muscled than any normal man. He scratches himself and spits frequently as he goes about his duty, mainly standing around all day. He looks about as bright as a frog, but is well trained to react quickly if "da boss" is threatened.#Hotzenplotz bought him off some goblin tribe a few years ago, when the goblins tried to get rid of him - albeit excessively daft he was growing strong and could have overcome his masters easily if he had tried to. Hotzenplotz knows how to keep him and his brother in line and thus has two loyal bodyguards.half-orc bouncerA long bearded man with black hair and black eyes, his face scarred from many battles. This man is the disruptor of peace, the fighter of justice, the lord of crimes, the servant of none, and the enemy of the sheriff for years. Only chaotic and evil people would go to him, and also they must be pretty strong... The question is, will you?#Small suspecting eyes look at you out of a dirty face between a huge felt hat and a long black beard. He enjoys cooking up schemes of crime and general nastiness, not so much because he wants to profit from them but rather because he despises all law-abiding citizens and loves to have a reputation of being bad. If you want to be a naughty kid, you might offer to do him a favor, otherwise you'd better steer clear of him - he has a large array of knives tucked into his belt and quite a few of these seem to be tipped with some strange liquids.crime lordAn expert at stealth and swiftness, she makes a living taking lives. The fact that you've actually noticed this person means that you're not considered a customer.This black-garbed villain glares at you from under his cloak. A trained killer, skillful in the use of poisons, the assassin lives only to end the lives of others. Althought relatively weak, assassins have caused the fall of countless mighty heroes and rulers.assassinA filthy-looking lout flashes a brown-toothed grin at you, and demands that you hand over your valuables. These urban predators are a sign of the growing corruption of ordinary townsfolk, whether by the forces of chaos or plain human greed. Tough and intimidating, the mugger uses no finesse in his work, beating and robbing innocent passers-by.muggerThis dirty creep tries to pinch other people's purses. Fortunately you've spotted her already, but she seems determined to acquire your wallet anyway, if necessary by killing you.This scruffy-looking townsperson moves silently around, with the grace and stealth of a stalking cat. These common thieves prowl around the cities of Ancardia, spending their lives as pickpockets instead of in honest trades. They are usually quite weak, but willing to fight if caught in the act or cornered.cutpurseA pitiful wretch limps toward you with outstretched hands, hoping for a coin or a morsel of food. The beggar wears only old rags, and seems as thin as a tree branch. But beware, as beggars often conceal makeshift weapons under their rags for use on less generous or hostile strangers.#A scruffy fellow, limping on a crook and holding out a dirty mis-shaped hand hoping for a penny. Unwilling customers ("those people spend all their money on drink, so giving is immoral, you know") might find themselves kicked by someone apparently legless, however.beggarWearing the colors of no lord, outlaws are a mixed lot. Treated roughly by life, they treat life roughly in return, seeking their fortune by attacking innocents while running from the forces of Law.#Many people have been cast out by society, some for petty crimes like failing to pay taxes or not paying reverence to a nobleman, whereas others have robbed or killed their fellow humanoids. They tend to retreat to wild and thinly populated areas, like the woodlands and plains of the Drakalor Chain, where they live in small groups. Often they take up ambushing wanderers, developing into a serious danger to trade and travel.outlawYou see a fit but seedy-looking human, glancing around with shifty eyes. Bandits are often poor townsfolk that turn to a life of crime, either alone or in large bands. These common thugs are armed, and prey mostly on the weak and helpless.#An extremely disreputable human. They gang up and engage in all kinds of crimes, being especially good at bullying weaker folks.banditThere is something subtly eye-twisting about this mighty one-horned beast. An unsettling aura surrounds it, making things near it seem misshapen and distorted. You get the impression that there is something hideous writhing underneath its black coat, trying to get out.greater black unicornWaves of power and Law radiate from this magnificent beast. Her coat glitters as if sprinkled with diamond dust. She moves with grace, speed, and purpose, occasionally breaking into a gallop so fast she seems to be here one moment, and somewhere else the next.8d12+16greater white unicornThe white robed figure eyes you grimly, his silvery eyes filled with pity as you approach him blood-soaked. His face reminds you that there is always light in the darkness. So take heart, your journey will soon end.#A small human wearing a white coat and a reassuring look, the healer seems to lack much physical power, but the knowing look speaks of skills that allow survival in places others might not endure. The hands appear well used, but not callused, probably skillful in small, quick ways, but not used to rough labors.healerThis malevolent dwarf mutters to himself constantly as he hammers away at chunks of steel, planning to shape them into creations of evil. You can almost see the purple aura of chaos glowing around his stunted, twisted form. He turns to you and chuckles about something, something you probably don't want to know.4d7+19dwarven artificerA huge mockery of a man, of steel and copper, with great taloned hands. The gleaming red eyes catch sight of you, and steam wafts from its back as it lumbers toward you. Its mouth is fixed in a hideous gaping grin, belching fire.#An undead creature clad in steel armour, the decayed hands replaced by heavy maces with sharp flanges and spikes. The hate of the undead against the living makes its attacks a lot more directed than the mechanical unemotional actions of golems.6d2+4steel zombieWhether a creature of mechanism or magic, no one is sure, but this suit of armor, polished in some sections, tarnished in others, seeks blood to cleanse its surfaces and sharpen its edges.3d7+3animated armorThis mass of steel tubes, blades, and wheels looks less like a creature than a tinker's cart, yet somehow it is alive. It rumbles forward with a stench of burning oil, its blades spinning mindlessly but very fast, the tubes sweeping back and forth as if looking for prey.5d5+6steel horrorThis mighty construct has been crafted from bright, burnished steel. Each piece of it is masterfully crafted. Every motion is mechanical and precise, joints turning smoothly and silently. A bright furnace heat radiates from its eyes.#A large torso of polished steel, resting on a pair of massive legs. It sports a large round rotating blade instead of a head, while three small metal spheres mounted on flexible antennae rooted in the middle of the trunk appear to take in its surroundings. Oiled joints and hinges move accurately and with slight clicking and whirring noises. Some engine must power it, for scalding hot steam escapes from a flexible pipe which can probably be used as a weapon as well.5d10+5steel golemA small man with eyes of malice, long elf-like ears extend from his head. In his hand is small knife, a rabbit knife... Then all becomes clear, it seems that what you just met isn't the butcher, it is the lord of the battle bunnies! Be careful, he bites!#Just a moment ago, you've seen a strong man of indeterminate age with wise and cunning eyes, but now it seems to be a human-sized grey rabbit with long teeth and powerful fore legs. You realize that both images are there at once, and that you're facing both an experienced fighter and the spirit of a race of pacifist creatures that have become just a tiny little bit angry at being trod upon, run over and dismembered by larger creatures all the time. You brace yourself and know that it may go pretty rough with you before you can say "That's all folks!".1d8+16bunny masterHeavily armored, and barrel-chested, this man is HUGE! He stands much taller than you, and is far broader, the folds of his armor hinting at the power beneath. Few of his features are visible beneath his visor, but you can feel cold, hard eyes sizing you up where you stand.eternal guardianThis stalwart canine is a fiercely loyal protector. Its heavy-set body and powerful jaw equip it well to survive on its own, or as a servant to a more intelligent beast.#A dog won't bite the hand that feeds it, but most dogs that roam the plains and the shallower dungeons of the drakalor chain had to feed themselves for quite a while. This race of dogs consists of good hunters who can bite an unfriendly hand very badly.large dogYrrigs the carpenter, that's what everyone used to call him when he still was sane. But now what you face is more than an everyday carpenter. His clothes have already been soaked with the blood of the creatures he slaughtered. His hatchet is shining with a grim glow. Now you know what Chaos can do to a man.mad carpenterHis wizened face is furrowed with deep lines from years of laughter and worry, reflecting his life in the farm community. He appears not so much worn as well-worked, like a field that has been tilled for many years, but will still yield valuable crops if properly handled. His eyes hint at deep experience and knowledge of his immediate world.village elderThe rotting flesh and brittle bones of this dwarven hero have been brought back to life, but not for the purposes of good. He advances towards you, his mottled hands holding no weapons but appearing to be nasty enough by themselves. As he lets out an unearthly battle cry, he prepares to tear you apart...#Griff was one of the greatest dwarven fighters of all time, and the forces of evil hated and feared him. But then he was overrun by the slaves of Nonnak, one of the most despisable evil magicians, and this necromancer has exacted a cynical vengeance on him, reviving Griff's corpse as an undead horror under his control. Unable to break the spell, the decaying flesh and bone of this great hero are forced to fight for his hated enemy until his grave is purified.4d7+4undead chaos dwarven berserkerThe dreaded master necromancer is a creature of utter evil, even more sinister than "normal" necromancers, for they have found ways to create even more powerful undead to serve them. Maddened by their horrible experiments, they have no concern for the living, thriving instead to conquer the world.#He has spent most of his life learning the dark arts of forcing the dead to serve him as slaves, and he won't allow you to stop his schemes of conquering a realm of his own. He has mastered enchantments that instill a deadly cold in his opponents and allow him to heal his wounds and increase his stamina. If you try to break his power, he'll send rows upon rows of his mindless slaves against you.9d3+9master necromancerRandom clothing and what appears to be a random gait to his walk make this individual appear, well, foolish. Stopping to talk to anyone who will listen, a few words are said before skipping or hopping away and taking a few swallows from a bottle.3d3+1foolThought to be an extremely old variety of shark, these behemoths feed on anything that crosses their paths, snatching normal-sized sharks from kills like sampling a buffet. Their teeth are valued in certain communities as swords and their skins can be used to polish stones. These uses are very rare, as most hunters of giant sharks are either in-training or dead.giant sharkAn aggressive fish with roughly textured skin and several rows of razor-like teeth, they attack in a frenzy after detecting their prey with their sensitive sense of smell. Bloody water makes them even more aggressive, and each bite is like several due to the multiple rows of teeth. Especially fear the ones with black tips on their fins.sharkThought to be a missing link between dragons and more mundane reptiles, these giant turtles have dragon-like heads and are known to use a breath-like attack as well an their powerful jaws when attacking creatures or floating vessels within their territory.5d20giant dragon turtleThought to be a missing link between drakes and more mundane reptiles, these large turtles have dragon-like heads and are known to use a breath-like attack as well an their powerful jaws when attacking opposing creatures.3d20dragon turtleKnown primarily as a defensive creature with its giant shell, most of the survivors of this over-sized species are more aggressive due to over-hunting for the shell, which makes an excellent boat hull when hollowed out. They appear lazy, but swim with surprising speed and can snap with their bony tooth-like ridge and powerful jaws before many opponents realize they've moved their head.5d10giant turtleLike their smaller cousins, these elongated, snakelike fishes have slimy skin and a voracious appetite. Some specimens have been found large enough to swallow humans whole, but they also have a vicious bite, and their body-length fins allow amazing maneuverability for quick strikes.5d5giant eelA small dragon scaled in dark blue. Its yellow beady eyes filled with sorrow as it howls to the sky. As you approach the poor thing, you're filled with pity. Seeing the dragon crying its head off now and then makes your heart break.6d2+3baby water dragonWater dragons this large are extremely rare in any but massive bodies of water, as most require very large ranges for hunting and treasure accumulation. This creature manages to be bulky and sleek at the same time, with large membranes between clawed fingers and fins along the entire body from fanged head to the powerful, swishing tail. The eyes glow slightly beneath the nictitating membrane, allowing excellent vision under most circumstances, especially when hunting for prey or additional treasures for the hoard. They are the fiercest when defending their treasure or their young.6d15+12great water dragonClearly a being at peace with nature, small animals dart about and sit on the druid's shoulder as the grass seems to bend just before footfall. A soft breeze blows and the sunlight seems a little more pure. Dressed in humble robes of simple cloth, the serenity is disturbed only by a look in the eye that speaks of deep or secret knowledge.4d6druidA large, matronly woman of middle years, dressed in an old frock of indeterminate color. Perhaps she was pretty in her youth, but these days she's more of a battle-axe than a bathing-beauty. She pays you little heed as she rushes about on her daily errands.goodwivesgoodwifeA small, dirty creature, dressed in rags, this little child looks at you with great awe and admiration. Perhaps the child will one day grow up to be an adventurer too, but for now seems to be more interested in a treat than in a fight.1d1childrenchildThis is a hulking peasant dressed in burlap and dungarees. The farmer looks at you without much interest while slowly chewing on a plug of tobacco. A weather-beaten straw hat rests on the farmer's ancient brow, and the farmer's face is lined with the deep wrinkles caused by many years of work outdoors.farmerIf it wasn't moving, you would think this was just a statue. Rock dust trickles from its joints as it walks towards you.#The shape of a great warrior, hewn in stone. It moves ponderously, stone dust cascading from it, and the ground trembles under the weight. A strange heat radiates from the mighty hull, as if magma was underneath the surface.stone statueA roughly humanoid creation of quartz and other crystals, most of these stand taller than those they represent and attack with the sharp edges of their crystalline form. They are known to heal themselves through crystal growth which can restore chips of damage at an incredible rate. When destroyed, they usually shatter entirely.#This 7 ft. statue, made from crystal, is definitely a piece of art. Unfortunately, you don't appreciate it as much since it also happens to be animated and eager to fight.#It's really hard to see, being translucent. Crystalline prisms break and reflect the light, and as it moves, the crystals move and regroup permanently: even its ponderous walk seems to be but a constant shifting of crystals. With a mighty stroke you chip off a bit, but new crystals instantly grow into the hole to close the wound.crystal statueThese undead creatures hate both life and death and seek to ease their painful non-life by eating the corpses of others. If a corpse is not available, they have been known to create one from nearby living beings.#The spirit of a merciless and faithless person who thus couldn't find rest after death. Caught in the shape of a disgusting bird of carrion it wanders this world, devouring unburied carcasses and infecting those it nears with its impurity.1d10+2corpse fiendA hideous brown mass of flesh, eyes, and mouths. It flows toward you, mouths attaching to the ground and walls like suckers. As it nears you can hear a horrible cacophony as the mouths gibber to themselves. You think you can make out something in the babble -- is it the secret of immortality? Or the recipe for elf stew?#You feel alarmed: if such unnatural horrors can exist here, something must have gone very wrong. A disgusting heap of rotting flesh wriggles across the floor in your direction, a multitude of mouths -human, humanoid, animal, demonic- open and close, chattering madly at whoever may hear. You try very hard to understand, but you can't make out anything in the jumble of dialects, languages and unarticulated gurgling and yelling. You inexplicably start thinking about monkeys and typewriters, and wonder what in gods' names a typewriter may be.gibbering moutherThese undead creatures are not the remnants of a mere being who could afford the proper burial ceremony, but were passed on with additional herbs and sacrifices which grant them greater strength in their current form. While they are still shrouded in their old, dry cloths, they have greater physical power and speed than the mundane mummy.#Member of ancient royalty, this corpse was given a special treatment, granting it greater strength and preserving the dead body a lot better than is common for the "ordinary" mummies. The corpse is desiccated and dusty, yet features of the face can be made out. Precious ornaments adorn the wrappings and powerful charms and amulets give it the ability to rise and protect its grave against desecrators.greater mummiesgreater mummyA dead, desiccated form, wrapped in bandages and animated by the darkest of magics. All that is left of its mind is an urge to kill anything that intrudes upon its domain...#These undead remnants of ancient lives are wrapped in the old dry cloths of their burial ceremony. They lust for life and attempt to steal it from any living being they encounter. They are usually found in places of final rest, but some are known to wander the world seeking some long-missed item or being of lost love.#Before this corpse was laid into the grave, the flesh was treated with herbs and unctions that slow decay, and all the rituals have been performed to grant the soul safe passage to the West. A remnant of the spirit has remained in the body, however, to protect the hallowed rest of the dead against all who dare desecrate the grave.mummiesmummyBlack, leathery skin covers its long, twisted limbs, and its slimy teeth constantly gnash and grind together. It croaks and twitches its long, bony fingers, looking for something to tear to pieces. The reek of lightning precedes this hideous monster, and it leaves a trail of utter destruction in its wake. Even the ground it walks on seems to burn away beneath its feet.#Severely twisted by chaos, this creature's arms don't bear hands but end in spheres of blackness. Looking at those "hands" sucks at your eyes and you get the distinct feeling that they're in fact holes leading into a different dimension, sucking all it touches into this strange otherworld.annihilatorThe corruptor shows itself to be an unusual Chaos being, seeking others rather than only its own power. Perhaps the fact that it corrupts everything it touches explains the hunted looks on the faces of the others.#His very steps taint the stone underfoot and leave twisting and diseased shapes springing up and withering in his wake. The world seems to groan under the strain of this evil that distorts reality itself. It is the essence of the corrupting forces of chaos which has taken shape and walks the earth, and you'd better try to send it back whence it came from.2d4+1corruptorLike their smaller cousins, large rust monsters were trapped in the Drakalor Chain against their will. These huge creatures suffer a lot from the inadequacy of their new environment. As they never seem to find enough minerals and metals to keep themselves fed, they are constantly in a very bad mood and attack everything that moves -- including *you* should you be unfortunate enough to cross their path. You can try and feed them some spare quarrels from your inventory, but as a rule, large rust monsters are very hard to please. So before your most cherished equipment begins to rust -- run away, run away!large rust monsterThe rust monsters used to live in a lone mountain range in an outlying district of Ancardia. On one of their seasonal migrations, they were trapped in the Drakalor Chain by the forces of chaos. Unfortunately, their new home is very ill suited to their health. Their diet requires a complex cocktail of trace elements, minerals, ores and metals which are hard to find outside their native biotope. With their acid-dripping claws, they try to etch these substances from rock seams in the dungeons, but due to a very poor yield, they had to resort to attacking every adventurer with a promising looking backpack. Don't let them touch you; their corrosive grip will ruin your weapons and armor. Be generous and feed them, and they will soon calm down.rust monsterThis choleric ratling is always ready to throw down the gauntlet. His bright red combat suit protects him tolerably well and offers almost no handhold to his opponents. If your movements aren't swift enough, he can easily disarm you, so you'd better hang on to your weapon or train yourself in alternative fighting techniques. Be warned that the ratling duelist observes a strict code of honor. To save your face, you'll have to show it. If not, only blood can remove your shame.#He is really concerned with manners; member of ratling nobility, he expects you to treat him with all due respect and never deviate from court etiquette. If you fail to meet his standards, he'll get really agitated, likely to fight you to the death in order to defend his honor. You feel like jumping off a window ledge, just to get away from these piercing eyes.ratling duelistA gruesome mass of pus and flesh in almost humanoid form. You are revolted at the thought of battle with this walking disease vector -- and worse, the disease is Chaos itself, not any simple infection.#A sickening creature shambles near. Clouds of flies hover over infected wounds and a slimy skin that seems to be rotting away. The stench is breath-taking. To make matters worse, these creatures have been nurtured in the pits of chaos and try to share their native element with all they touch.2d7+2chaos plague bearerDisgusting, amoeba-like blobs of matter, with a nucleus of pure chaos. They are constantly growing, changing, evolving, dividing...#An everchanging entity, it appears to be a hole in the air. As it whirls and turns, part of it gets separated from the rest, forming a new one. It moves with the air and like air envelops the features of its surroundings - but this kind of "air" makes everything it contacts look strange and wrong.chaos spawnA great creature similar to a horse (but with cloven hooves) bearing a long smooth horn on its forehead. It is completely black, and the blackness seems to radiate from its frame. Black unicorns are said to be the shadows of unicorns that have acquired shape and substance and now symbolize the powers of pure evil, as the white is the embodiment of pure goodness.8d6+12black unicornThis elemental shifts and undulates, ebbs and flows, separates and rejoins, rises and falls, with a nearly hypnotic motion. However, the power contained beneath that smooth surface is unmistakable. As the fluid dance progresses, you hear the rumbling force of a glacier; you feel the terrible scalding of steam; and you witness the devastating power of a tsunami. Suddenly the elemental transforms into a geyser, driving you back with its awesome pressure! Your lungs cry out for air, as the world around you is filled with water.#In its home plane it must possess god-like powers, and it brought an illusion of this world here. All your surroundings are steeped in a dark blue light, and the air seems a lot denser. Ghostly skins seem to span the gaps between your fingers and you feel like you're growing fins.5d10+6greater water elementalA living mountain of stone rises up and takes mobile form! It has no noticeable eyes, or head at all, but it seems to be aware of its surroundings without senses or mind. The ground trembles, and great clouds of dust rise into the air as it obliterates anything foolish enough to stand in its path.2d20+24greater earth elementalThe greater air elemental is, more often than not, summoned by a wizard from the elemental plane of air. Unhappy with their sudden kidnapping, they normally try to escape the magical bond and do whatever it takes to battle their new master. More than one wizard has met his untimely demise at the hand of a disgruntled greater air elemental.5d8+5greater air elementalAppearing much as a burning tree, but with a more malleable form, this is a creature made of the essence of fire. Most find its very presence uncomfortable, as it releases great heat and ignites most things it contacts. It seems to enjoy sharing its essence with matter and bringing that matter into its state of being, if only for the short time while the material burns. Reports indicate that they change colors gleefully when igniting a living creature that dances around in imitation of their life force while briefly sharing their state of being.1d60+8greater fire elementalThe grizzled and scarred face reminds you of a mindless warrior, but you sense the power of this creature's cunning mind as well. He wears rune-covered armor, embellished with demonic visages of utmost horror. His shield depicts scenes of torture and slaughter and his weapons are stained with blood. In his eyes there is nothing but hate and evil.#An expert at combat, this ancient fighter has served chaos too long. Now his mind has been torn and twisted and his tainted flesh almost instantly closes and heals when he is struck. Heavily armed and armoured, he is a true challenge for a warrior.4d9+6chaos warlordSmall cute lovely humanoids with butterfly or dragonfly wings. They are clad in colorful or earthen-toned stuff. All pixie-folk have a sense of weird humour with a streak of meanness. Lots of meanness! Actually the Pixiebow is all pixies' favored weapon, because you can put these funny things on the arrow tips. These things make big people do *such* funny things...#Not much different from any other pixie, but this colorful small person also has a tiny bow strung with a gossamer thread and loves to shoot small arrows no thicker than a human hair, but bearing some of their own shimmering dust which tickles and itches the creature hit.1d4+3pixie archerThis warlord is a truly horrific sight, with eyes long bereft of sanity, but battle reflexes long unrestrained by conscious thought.#He is an immensely proficient fighter, and ceremonial drugs have instilled in him both a mindless rage and the ability to almost completely ignore pain. If he becomes aware of you, he'll attack, and only his death or yours will put an end to battle.3d13+16berserker emperorA jewelled iron circlet holds back the long, wild hair of this fearsome, foaming fighter.#With a deafening yell, this warrior leaps at you. Scars cover his skin, from battle and self-inflicted wounds while under the influence of drugs silencing pain. War paint covers his body from head to foot, and a great notched axe is swung by strong arms made even stronger by the mystical battle rage. He doesn't waste a single thought on parrying your strikes, but his reckless will to attack makes it highly probable that he'll have you skewered before you can exploit the gaping holes in his defense.2d10+7berserker kingThis mighty fighter possesses almost devilish power and fury, attacking all nearby with frenzied strength.#How revolting! Unkempt hair covered in grease and maybe some blood, spittle flying from the mouth, and a stink like half a dozen goats (or a dozen half goats). You'd be deeply grateful if this person kept away from you, but a battle-cry and a nasty spiked club coming your way make it look like a fight can't be avoided. You hope you can get a good bath afterwards, in case you survive.berserker princeThis reckless northern warrior is a cut above the usual fanatic, swinging with great force and accuracy.#You haven't insulted his grandmother, you haven't made a joke about his kilt, still this fierce fighter behaves as if you've shaved his pet gerbil, then eaten it alive. Maybe he's just in a filthy mood, but why must he take it out on you?berserker lordThis large, fur-clad northerner has long, braided hair, and is screaming obscenities at you, spittle flying from the mouth.#A fearsome warrior, wearing naught but a loincloth and blue paint, who has gone into a rage and now attacks everything she encounters.2d4+3berserkerA huge, hairy mass of muscle lumbers toward you. He wears only the skins and furs of slain animals. More beast than man, the caveman eyes you hungrily, as cavemen rarely have preferences in their eating habits. They don't care if their meat is cooked or raw, hog or hurthling.#"Hello, friend." "UUrrrgh." "What is your business in these caves? May I help you?" "Grawwrrrgrgh!" "Please put that club away. Someone might get hurt." "!YEURGURRRGRRR!!!!!" A low forehead, strong almost ape-like teeth and very poor conversational skills as well as a bad attitude - this must be a member of the fabulous cave-dwelling tribe you heard about. You've also been warned that they tend to eat unwelcome guests, but hope that's an unfounded rumour.1d10+5cavemencavemanNow members of the dark undead, these shadows were formerly beings of great stature or power, called back to an existence that leaves them craving contact with living beings, whose life force provides their nourishment. These lords amongst shadows are feared even among the undead. Such is their thirst and drive for the essence of the living that nothing is safe if it prevents the shadow lord from draining the life from a living creature.3d4+4shadow lord#Yet another rattish-looking humanoid who wants to cut you to ribbons. You suspect she's somehow related to the rats and doesn't like the way you treat her relatives. You retreat from the expertly directed blade, and wearily prepare to fight back. You're sick of all this hatred, but maybe that's just something wrong you've eaten.A seasoned veteran, and no mistake! He is taller than your average ratling, of heavy build and well-armored, a walking tank really. When you hear his thundering voice, you will readily believe that this is the mighty ruler of all ratlings. His eye-patch gives him a sinister outlook, and his ice-cold stare will give you the shivers (although you may not live to share this unforgettable experience). Ratling warlords of outstanding merit are sometimes chosen to be artifact guardians. If you meet one, you'd better be prepared.ratling warlordAn overgrown lizard with yellow stripes running down the dark black scales. The smell of ozone fills the air around this creature. The air crackles expectedly as it moves about, with occasional sparks of light on its skin.3d5+3lightning lizardIn all the plays of rogues and thieves who take their mastery so far that they eventually are skillful enough to steal an entire castle, she would always play the starring role. She moves with unsurpassable stealth that is aided by her small size. Her thin clawed hands can enter cracks too narrow for the wrists of any other humanoid. For her, you're but a training dummy.Unlike their amateur colleagues, these ratlings have mastered the art of thieving to perfection. Their elegant silver tunic in combination with a soft voice and well-bred accent are bound to give the impression of a wealthy, upper-class gentleman (or gentlewoman). You'd never suspect where all their jewelry came from. They will engage you in civilized conversation until you could swear to their nobility and trustworthiness. But watch out! Don't turn your back on them, or you will find their manicured paws deep in your backpack.1d4+4ratling master thievesratling master thiefThis solemn, massive figure is stronger and more eternal than the granite beneath your feet. Its rest has been disturbed; its home has been invaded. The stone giants over whom it holds dominion have been wounded and slain, and now it seeks revenge for its people. It looms over you menacingly; its strength is legendary, and its temper, now aroused, will not be sated by anything less than the total annihilation of all who have wronged it.#He woke up because some forces have drilled a whole dungeon complex into the mountains. Since the actual perpetrators are beyond his reach, he has decided to just crush some intruders who don't respect the stone. His stony muscles give the boulder-sized fists enough force to break ancient oaks like dead twigs, and the skin is so hard that you could just as well try to slay a city wall.3d12+8stone giant lordA pile of rocks and dirt steps in front of you ... no, it's a ferocious, filthy, female form, clothed in what looks like hippogriff hide, wearing a necklace of dwarf skulls. She has some misshapen skull perched on her head -- a troll's, you pray, please nothing tougher than a troll's! She wails "Can't ye idiots catch one runty little t'rall?? Do I have to do it meself?"#She knows her right hand from her left, which makes her a sage of the race of these large hairy people living in woodlands and on hills. She has figured out that commanding other people around occasionally gets things done, and thus she took up this line of business, which makes her a chief.A huge humanoid covered in furs and dirt... muscular and filthy, violent and brutish. With amazing ease he carries a medium-sized tree and a fur sack filled with animal corpses... or is that a hurthling peeking out of the sack? This giant wears a bone necklace as a badge of authority, although his stupid grin makes it hard to believe that he could lead anything but a frenzied berserker horde.2d10+6hill giant chieftainEven among this large, fiery race there are those considered to be kings. These excel at contests of strength and speed and are able to lord their power over others of their race. Some say their strength comes from a burning desire in their hearts for more power, but it might just be that they are meaner than most.#Among fire giants, this one represents the epitome of fire giant leadership. He is extremely aggressive and commands a menacing and formidable presence. Other fire giants follow him with loyalty.#Long before the first elves beheld the stars, a couple of ancient gods shaped the elements of their world to form the giants, from Stone, Fire and Ice. The giants haven't evolved much since then, and the fiercest of them rise to ranks of command. This giant burns with an inner fire and the huge hairy fists bear scars from many a fight.4d12+16fire giant kingSometimes among the giants of the cold there are challenges of strength for positions of power; when one who has long held power loses a challenge, they have been known to fly into rages of destruction that force their communities to expel them into the outer world. These berserkers seek only to destroy, refusing to acknowledge their loss of power by exerting it on all they encounter.#The giants of ice live far from all other living beings, but their tribes enjoy fighting each other. The most proficient of their warriors have learnt to enter a rage that gives them legendary might; they loose avalanches, break icebergs from glaciers and sometimes even throw immense sheets of ice into the sky. Few adventurers succeed in taming this incredible force.frost giant berserkerAlone of the giant races, those of the cold are not beholden to kings, but to the ruling jarl, formerly those in power immediately below the king. The last of the kings was defeated by a stripling with little strength and so the position of king lost its honor. The dominant jarls decided to divide the power amongst themselves until one truly worthy of the title could claim it by defeating all of the jarls in succession. Since the jarls come into power only through defeating the great, this task has proven too difficult, and so these powerful giants rule their people.#Whereas the berserkers are the most devastating force the ancient elements have brought forth, the jarls - leaders of their tribes - are the wisest among them. They are immensely strong, like all of their kin, but to lead a tribe pure force is not enough. The jarls are the keepers of tradition and perform the rituals that allow the giants of ice to call upon the power of their creators, the ancient gods.4d12+7frost giant jarlAt first appearing simply as a giant, dark-skinned reptile, this vile creature is actually a lesion in the fabric of the world. Its touch withers even the stone beneath its feet. Fortunately, its alliance to flesh weakens its connection with the Chaos it embodies, allowing it to be slain by mere intervention of steel.#Hard scales shimmer an unearthly color, clinking metallically as the creature moves. It resembles the giant lizards of the underground in shape and stature, but it moves in a strange fashion, as if swimming through a thick liquid. The mouth contains unusually long teeth and the tongue appears to be a hollow pipe emitting a sickening multicolored light at the tip.1d18chaos lizardA lizard that greatly resembles the giant lizard, except for the color changes that ripple along its skin as it moves. They are not generally aggressive, but when they are, other creatures tend to avoid them, fearful of their natural defenses, the other quality they do not share with their mundane cousins.karmic lizardMy gods! How can anything that big exist? But it does. Standing before you, it now seems very real indeed, its scales flickering between a thousand colors, and torrents of smoke funneling from its nostrils when it exhales. Eyes the size of your fist stare down from the sky, briefly pondering your insignificant life.5d14+8great karmic wyrmBrightly shimmering scales cover the massive body of this creature, and four legs broader than any you have seen before support it, a mighty tail swishing behind it, slicing the air like a giant blade. Eyes as deep as the great rift itself regard you, boring into your soul as it considers you with a cold intelligence.4d20+6ancient karmic dragonA great beast, its skin a mass of hardened scales which shimmer gently between all the colors of the rainbow, and more. Its head sits on a long neck, and is snout-shaped, with keen eyes set well back in it. Clouds of colored smoke issue forth from its nostrils as it exhales, and its powerful body stands upon four great, clawed paws, each leg at least the size of a tree-trunk.3d16+3karmic dragonAbout one and a half times the size of a man, this long-snouted creature regards you with wide eyes, its scaled skin gently shimmering between all the colors of the rainbow. Puffs of lightly colored smoke waft gently from its nostrils when it exhales, and although it seems young, it also appears quite fearsome, as upon a second examination you notice its claws and teeth.karmic baby dragonThese undead perceive life with incredible intensity through the slowness of their experience. Thus they have a powerful despising lust for both life and speed, stripping their opponents of both through their draining touch, if they can manage to make contact in spite of their slow speed.#A human-sized shadow without a body, rising out of the ground. It moves with ponderous motions, as if swimming through thick syrup, but as your hand tries to swing through it it meets a strong resistance. You realize that this patch of darkness is merely slowed by its own inert substance, and this blood of darkness begins to seep into you, clogging your veins and transforming your muscles into wooden blocks.5d3slow shadowAppearing as giant humanoids of impeccable taste and beauty, these beings are rumored to be able to shape young worlds to their taste, changing landscapes and weather patterns through force of body and will. The greater titans do the actual designing and planning with normal titans to do much of the dirty work. Needless to say, the benefits of the position leave only the most powerful in position, and the work of world shaping makes them dangerous opponents as the simple burial of a life form is but a minor task to these beings.#One of the eyes and hands of the first demiurge, he has shaped coastlines, designed glaciers and piled up mountains. Now he's on an inspection tour, checking that the world still works as it was intended to. Judging by his concerned expression, you suspect that all may not be well.12d12+30greater titanStanding at an incredible twenty five feet, titans look the same as regular humans in form. Their presence is usually announced by the rumbling footsteps of their approach. While most titans follow the ways of law and goodness, those inhabiting the Drakalor Chain have long since been corrupted by the powers of chaos. Like most evil creatures, they enjoy torturing those they do not kill outright. As an evil glare is cast your way, you hold back the temptation to run, for now.#An immense form cloaked in light emanating power and wisdom. Her kin have shaped the world in times long past, and once they were strong enough to fight the gods themselves. But their might has faded over the millenia, and now she searches the earth for the lost word, for the titans want to build again.7d12+20titanThis fat, unhealthy-looking worm is covered by nasty brown slime. Glistening eggs emerge from it every few seconds.brown wormThis large purple squirming thing drips with slime. Eggs that it has laid are hatching rapidly-growing copies of it.purple wormThis nasty crawling thing has green slime covering its segmented body. It lays disgusting green eggs frequently.#A huge maggot covered in green slime, writhing blindly in search for food. As you behold the track of slime it leaves behind, you notice that small maggots start wriggling in the stinking substance, instantly beginning to grow as they attempt to climb your legs. Disgusted, you squash them to a greasy smear, but new ones spring forth with every moment.green wormThis large worm has almost dry-looking, chitinous skin. Waves of heat rise from it, and the eggs that it lays emit faint wisps of steam.red wormThis slimy worm drips a smelly, milky-white fluid. It lays eggs almost continuously.white wormThis mighty, olive-brown serpent is enormous. As long as a pole-axe, it can be surprisingly difficult to see when curled in a tight loop on an earthen floor. Its incredible size is not, however, its most powerful weapon. It is armed with a deadly venom which can rapidly stop the breathing and heartbeat of its prey and enemies.king cobraThis dark yellow serpent is characterised by the imposing dark spots on its head and neck. Roughly twice as long and significantly deadlier than a broadsword, it uses its toxic venom to slay its prey and defend itself against those who threaten it.#With a loud hiss, this snake lifts its head and beholds you with golden brown eyes. You might be too large to be considered food, but you came too close. Long teeth unfold, dripping venom, as the head slightly tilts backwards, readying muscles that will spring it forward as a black flash.cobraWhen the number of ogre lords in a region rises above a certain density, they meet to challenge and determine if one shall be called king. Most ogres who enter the competition will be killed, with the brightest withdrawing before the main events, leaving the most brutal and least intelligent to fight for the position of king. If one manages to survive (sometimes all die), he becomes a king, able to rule all he can force to obey.#A very strong ogre, with tusks protruding from the mouth, the pale skin crossed by deep scars. He's used to have a dozen servants about him who get ordered around and beaten up so they actually carry out the orders. He's developed impressive muscles in her job.3d10+10ogre kingA floating light that seems to change from color to color while bobbing around; one minute it looks like a carried torch, then a campfire spark. While they are best known for luring prey into dangerous places, feeding on the escaping life force of the dying creature, they are not without their own powers for destruction.#A floating light that seems to change from color to color while bobbing around; one minute it looks like a carried torch, then a campfire spark. While they are best known for luring prey into dangerous places, feeding on the escaping life force of the dying creature, they are not without their own powers for destruction.#A strange sphere of light, dancing in the air in an almost hypnotic motion. It seems to hover directly in front of your face, but as you stretch out your hand you notice that it is a few feet away. Still, if you just step over there, you can catch it, and get a better look at the weird shapes that dance inside it...4d8+4will o'wispCoiled in front of you is a large snake of terrible proportions. It could easily stretch ten to twenty feet, and is as thick around as your head. This reptile will whip its victim with its monstrous tail, then bite and drain its victim of life giving fluids.large snakeA familiar rattling sound is your first clue that attracts your attention to this snake. You've seen these before many times before your entrance to the Drakalor Chain, but never one this close up before. Your parents preached to you as a child: "Don't let them bite you they're poisonous blah blah blah." Now you wish you'd paid more heed to their teachings...#A fat rust brown snake with a flat head that rattles a strange bony cone on its tail. You've been warned, proceed at your own risk.rattlesnakeAww... how cute: a small little snake... isn't it just precious? But there's something different about this wee snake that bugs you but you can't place it... You remember a small saying from your learning: "Snakes of green, great to be seen... snakes of red, avoid and dread." And this little thing's red. It isn't too cute anymore now, is it?#A small brightly colored snake. You remember that suspicious coloration in animals is a warning for potential aggressors, frequently because the animal in question is poisonous.viperShe's no good at fighting with her weak hands, but she's quite proficient when it comes to throwing stones from a slightly safer distance.This shrewd goblin has risen above the plain fighters with his deadly missile abilities. No longer having to fight on the front lines, this goblin stays at the rear (where it's safer), firing a hail of death at the enemy.goblin rockthrowerAt first consideration, the orc butcher seems to be a large, oafish kitchen worker of an orc. Any studied observation will reveal that this creature is a butcher in more ways than one; an advanced knowledge of physiology, surprising for any orc, as well as a glee in causing the parting of flesh that has led to great skill and strength in dismembering, causes the butcher to be an opponent of considerable danger. Fortunately, their pride in their work forces them to work a bit slowly, considering the best cut for any given chunk of meat (you).#A large meaty orc swinging a massive sharp cleaver and wearing a stiff leather apron. Apparently he thinks of you as a piece of meat. Admittedly, it's not very easy to carve a joint that insists it can't stay for dinner, but he's used to cutting rumpsteaks out of living cows.6d10orc butcherOf the underground elven race, those with the darkest hearts and the strongest force of body and will rise to positions of power. Those who are counted as royalty are difficult for others to look upon as their power radiates from their black eyes.dark elven princessesdark elven princessThese lords of the underground elves command powers of leadership over others of the rebellious race. These lords have a more fearsome appearance than others and usually have followers nearby, ready to serve.#Among the dark elves, a rank of nobility means less than among most of the races living above the ground. Being skilled warriors, lords of the dark elves are chieftains of their gangs of warriors in battle, and in the more peaceful times, they live as any other fighter.4d3+5dark elven lordThe most powerful of the lichs, an emperor lich possesses such power and control over the magics that govern life and death that all other undead yield to their force. It is rumored that they draw so powerfully upon the life force that they can maintain a retinue of followers by completely draining a living being from a distance with a single spell. No survivors have related the power of their touch.emperor lichesemperor lichEven among the undead powers, some are so adept at drawing away the life force of others that they can command other undead to their bidding. The lich kings drain life from others so they can support their own un-lifely powers and attract and feed a following of lichs and other undead, supported by the life forces drawn by the arcane powers of the lich king.lich kingThis lich is so successful at drawing the life forces from others to feed its powers holding death at bay even though its own life has fled that it commands power over some other undead. Its magic is powerful enough to support itself and still have energy left for a strong magical offense.master lichesmaster lichA flexible weapon and lightning-fast movements are the strong points of a ratling fencer. They can be very deadly with their rapiers, so aspiring adventurers had better watch out! While you're still impressed with their whirling weapons, your sword of sharpness may suddenly be wrenched from your hands as if by magic. If you listen to them closely, you will find them muttering in a foreign lingo. But honi soit qui mal y pense.#Smart black eyes, nimble clawed fingers and well-kempt grey-brown fur exemplify the race of this small fighter who specializes in swordplay. With perfect accuracy he goes through the stances, the thin polished rapier blurring in his hands. He earned his living as a mercenary and special agent for a while, but now he's taken up teaching his art to the people he meets; your lesson today is: How to die.ratling fencerUnlike its living brethren, this troll's skin is a sickly greenish-gray color, it has no hair whatsoever, and it smells downright awful. It mumbles as it walks, but it sounds more like vomiting than speech.#The foreboding shadow of a huge humanoid dances across the walls, although you cannot see such a being anywhere. You gasp as the shadow steps out of the wall and lashes at you with ink black claws. You don't actually see it - the hulking shape drinks all light - but you have the impression that something moves in the heart of the blackness, something from the darkness that was before the night came.1d10+12shadow trollCollossal, and yet, tiny, this creature is baffling to look upon. It seems to exist on the border of reality, somewhere between existence and nothingness, a shimmering black color, somehow unstable. Giant black eyes stare from the mass of ink-black scales, a gigantic roar echoing through your ears and shaking the whole world around you.#A huge shadow looms on the wall, stretching to the ceiling. You feel quite cold in its presence. The darkness on the ceiling begins to drip down, forming a huge head with immense jaws bearing strong teeth. You can hardly make out any details, as the apparition is completely black and doesn't reflect the faintest bit of light, but you feel that it must be staring at you. It drinks all light and warmth from its surroundings, and some more drops of shadow fall away from it, beginning to move independently from the horror that spawned them.3d10+6shadow wyrmFirst you mistook her for a very large rat walking on the hind legs, but she wears a leather jerkin and light shoes, and brandishes a crossbow. She takes aim with bright eyes, and the blue-and-black sash she wears across her chest displays the motto of her order: Wouldn't It Be Nice If Everyone Was Nice. Sadly, she's not willing to be the one who starts being nice.It is no easy task to become a ratling archer. After having mastered the technical aspects of their profession, they usually embark upon a course in mystic contemplation. This training will finally allow them to form a unity with their missile weapon and become one with their missiles, their trajectory and their target (which is why they rarely miss). When you meet them in a dungeon, they seem to be introverted or even absent-minded, but once they whip out their crossbows, you'd better take cover.ratling archerThis former trader has fallen in with a bad crowd and consequently changed her line of business. Look at her: a sleazy appearance with a dirty blue overcoat, oily fur and filthy paws, scrutinizing you (and your possessions) with shifty yellow eyes. You wouldn't trust this customer an inch, and even that might be too far. After passing her in a narrow tunnel, you'd better count your gold pieces.This former trader has fallen in with a bad crowd and consequently changed his line of business. Look at him: a sleazy appearance with a dirty blue overcoat, oily fur and filthy paws, scrutinizing you (and your possessions) with shifty yellow eyes. You wouldn't trust this customer an inch, and even that might be too far. After passing him in a narrow tunnel, you'd better count your gold pieces.ratling thievesratling thiefThese uncharacteristically muscular and athletic ratlings belong to the ranks of the army patrol. They are detailed to keep law and order in the dungeons and will demand an explanation (um, sort of) from everyone who breaks the peace. Ratling warriors are heavily armed and always ready for battle. Their leathery skin is graced with many scars from past skirmishes. If you are an inexperienced adventurer, you'd better keep out of their way.#If you don't look too closely, you might think of him as one of the strange stuffed animal toys: a rodent with the keen eyes of a rat, walking upright and using the front legs as arms. Of course, toys don't come equipped with a sharp little sword they can poke you with. This well-trained fighter wears an embroidered short robe and you notice a large red triangle containing three lions on the shirt, marking this little warrior as member of one of the military orders that were founded centuries ago by the High Kings.ratling warriorOne of the few breeds of orcs that always live above the ground, her skin has been burnt to black leather by the sun. Unlike other orcs, she doesn't squint in the light but grins broadly, displaying an assortment of yellow-to-black jagged teeth.This variety of orc is usually only seen deep underground, despising the sunlight as much as the dark elves. Their skin has darkened and their dark vision is even better than other orcs. Their residence in the deep earth has removed the weaker and slower members of the community, and so they are generally to be acknowledged as potentially dangerous.dark orcMalevolence incarnate, if there really is a body to this armored mass of focused hatred and power. Working like time, slow but irresistible, the greater moloch seeks to beat down any structure or power that reveals an underlying order.#A colossus clad in armour rises in front of you; the long arms end in huge razor-sharp blades. You laughed at the people who told you that these beings were in fact massive plate mails possessed by evil spirits, but now the intense aura of evil surrounding this crushing monstrosity makes you doubt your confidence.18d12+12greater molochA dark elf with spider emblems covering her skin and clothing. The elves of the underground have long worshipped the spider Goddess, and so her priestesses, dark in heart as in skin, keep Her servants close in body as well as heart.#A priestess of the spider goddess, she can call upon aid to the arachnids. The ceremonial robe is caked with blood, for her cult constantly requires sacrifices, and the priestesses are also taught in the arts of battle.#She is a very mighty priestess of the spider goddess, and as a reward for her faith, some of the deepest secrets have been laid open to her. Still, she does not profit from this knowledge, for a mortal mind cannot behold these roots of secrets and keep its sanity. A fierce madness is slowly eating away on her mind, making her more and more aggressive towards all she meets.3d3+5dark elven priestessesdark elven priestessThose among the dark elven race who do not have physical strength must either display talents in magic or die young. In the harsh competition of the underground realms, only those elves with great powers survive to become wizards. The black eyes seem to glow with dark power, obscuring elvish features behind a dark haze.#Dressed like your everyday magician, only the black-skinned long ears and especially the hooks over the ears supporting the thick white beard (wiz. dress regulation paragraph 7a: the beard must obscure the entire face and reach down to the girdle; females are not excluded from the beard rule) give away the true identity. Spindly yellowed fingers gesticulate in the air as the wizard chants in a shrill voice, and suddenly the hands seem to turn into fat hairy spiders.dark elven wizardThis member of the elven race, long ago driven underground and corrupted by evil, has spent many hours training in the art of shooting enemies from afar. They are accurate and dangerous with their weapon of choice.#If it weren't for the colors, you'd admire the beauty of this elf, the smooth skin, the wise narrow eyes and the long sharp ears. Yet the dark skin and snow-white hair let you remember the warnings about the dark elven race. This elf has learned to handle the dark elves' small crossbow and can also fight with a knife, if need be.dark elven archerIn the harsh underground environment, strength is honored and so those who can display strength of body along with speed are revered as warriors and powerful tools against the enemies of the race. This dark elf almost seems too muscular to be an elf, but the ears resolve all doubt.#An elven figure, but even thinner and a lot shorter than the elves you've ever seen. In fact, an elf with black skin and white hair is something you think just shouldn't exist. Your opponent regards you with contempt from totally black eyes and readies a blade that looks as though it were made of black glass.1d6+5dark elven warriorThis over-sized slug is covered in a slimy substance it leaves behind as it travels. While not fast travelers, they efficiently predigest their food by spitting a strong acid onto food before ingesting it.2d3giant slugThere is a hierarchy even among the dead. One of the high positions is held by the ghost lord. A soul damned to wander the world forever, it has accepted its fate after several hundred years. It now commands the freshly undead, the souls of those just fallen. Like a general leading his troops, it sends its followers to wreak havoc on all who come across its path. It emits a wail of sorrow and hatred. Sorrow for its sufferings, hatred for those still living. In other words, you!#Perhaps it's the spirit of a person that was very strong of will; perhaps it has suffered a wrong beyond measure. The wrath and sorrow of this undead creature easily surpass those of a ghost, and its icy touch quickly withers any living being it passes.2d10+1ghost lordA sudden breeze chills your bones as suddenly a small and near translucent figure in the shape of a vampire bat materializes before you. An eerie scream reaches your ears as this animal spirit opens its fang covered mouth and speeds towards you. Watch out -- it is said that even a single bite by this creature can prove hazardous to your health -- for YEARS to come...#This small undead creature may not really be the ghost of a bat, but it flutters and attacks like one. Suspected to be the unsettled spirit of any number of small animals, the form varies, but always seems to resemble a flying mammal. Small and wispy, it has enough substance to drain some life force from its opponents.#An almost insubstantial wisp of smoke, apparently flapping small wings too ethereal to even move the air. It looks as if it could drift right through you, but as the wings brush your face, a cold touches your soul that almost makes your heart stop.2d2ghost batLargest of the jellies, the ochre species is also the most dangerous, with an acidic secretion strong enough to burn through almost any substance. Rust-colored due to its metallic diet, the ochre jelly poses a dire threat to an unprepared adventurer -- and to his equipment. The jelly has evolved the arts of passive offense and self sacrifice: by the time one jelly dies, its prey is often so fatigued (and defenseless from the jelly's corrosive effects) that he fails to notice the jellies that have grown from the pieces of the original, ready to finish the job...#A waist-high puddle of a viscous liquid. It is a rust brown color and seems to eat away the floor it rests on.3d8+1ochre jelliesochre jellyYou recoil in confusion from your own mirror image! The strange figure seems to be your identical twin... only more so, somehow. Curiously, your twin seems to have a certain aura of majesty and power about it, and you feel suddenly as if it is you who are the pale reflection of the original.#You haven't seen your face for quite a while now - the dungeon isn't very well provided with mirrors. Thus it's quite a surprise to see your face on a body that's definitely not yours. Actually, you see all the features that make out your personality in this person, whether you like them or not. You feel profoundly insecure - you know that you are *you*, but this other one seems to be you as well. And you thought that there could only be one... You feel confused.doppleganger lordIt can sometimes be difficult to ascertain this creature's features -- even when it is not teleporting vast distances across the landscape, it is often shifting position distractingly. When it is merely loping, it becomes possible to distinguish its streamlined canine features. Its bright yellow fur (and of course its lack of respect for inertia) distinguish it from lesser beasts.#A large dog looking vaguely like a golden retriever, yet there seems to be more to it. For one thing, it doesn't seem to be able to stay in one place. And it also has a lot of friends who just *love* to come and play fetch with you - you being the stick.blink dogHere's one plant that no sane farmer would ever grow! Resembling a puddle of vomit more than any recognizable vegetation, this carnivorous greenery seems to be woven from the very essence of disease itself. Like any respectable illness, green slimes also like to spread, often reproducing before the initial entity can be completely dealt with. While not as destructive as some of its primordial brethren, they are no less dangerous.#Slimy, shimmering a bright diseased green. The stone under it seems to rot away. You wonder what may happen if you get some of it on your skin, and decide you really don't want to know.green slimeA black Slayer steps out of the shadows. Its body is twisted by the chaos it serves, its visage causes dread in the noblest of hearts. To encounter a black slayer is to encounter death, and your only hope is that you are not its target for at least then you may die quickly.#An agent sent by the lords of chaos to kill a powerful opponent of chaos or to punish a servant who proved unworthy. The slayer will not hesitate to kill people standing between her and her goal. To make obvious the powers they serve black slayers are completely cloaked in black, shimmering with strange dark hints of color.4d6+9black slayerThe gray slayer is the servant of balance, and is most easily identified by the slayer's neutral gaze. You never know if you are the target of a gray slayer until you are dead.#What a boring look. This guy can't have any taste at all, judging by the drab grey clothes he wears. The grey eyes in the completely unremarkable face take in the surroundings without granting any features greater or lesser attention. He has been sent to take the life of someone who has disturbed the cosmic balance or is about to endanger balance, and if you're in his way and killing you doesn't upset balance, your death might be considered acceptable.2d7+7gray slayerThis nasty thing has only a passing resemblance to rathood now. Its form melts and twists continually, occasionally dividing into two rats that rapidly grow to size.#The air seems darker and strangely viscous around this rodent. The dirty fur scintillates slightly and appears to rustle though there's no wind here. Its shadow begins to move of its own accord, as though it were about to drift away and take solid shape.chaos ratThe yellow oozes are unique among the primitive jellies in many respects. The first and most obvious is its conspicuous color, which is easily noticed in its subterranean habitat by any potential prey that can see. Also absent from the yellow ooze is the corrosive acids common to others of its type; the yellow ooze prefers organic prey, and as such utilizes poison instead. Since living prey tends to fight for their lives, the yellow ooze has also evolved a remarkable regenerative quality, making it especially hazardous to an adventurer.#A slimy oozing creature. It splits when encountering obstacles, and flows together again behind them. The bright yellow color and the stinging smell warn you that it's probably not safe to touch it.yellow oozeThe first thing you'll note when a gelatinous cube is nearby is the total lack of any plant life or organic debris in the area. Gelatinous cubes are almost translucent with, sometimes, a slight green coloring. If you are lucky the cube will have some pieces of its last meal inside, so you'll be able to see it. So take a close look at those floating skulls!#A translucent structure of almost solid jelly slurping across the ground. As it moves, it engulfs items and dissolves them. It is larger than you, so you feel as though it were a good idea not to look like a slice of pizza.gelatinous cubeFierce fighters in life, skeletal warriors have been called back from the grave to serve some master. The stronger have been known to break free of those who brought them back, usually by violent means, and express their resentment of lost life upon any they find.1d10+8skeletal warrior#Before he died, he was a wealthy person who could have led a peaceful and content life, but he had a restless soul and could never forget or forgive any wrong done unto him. Now he cannot rest in the grave, because there are so many matters left he desires to resolve.An aura of malice surrounds this ghostly figure. It laughs maniacally as it hovers toward you. As it draws nearer, you can see that it might once have been a person of noble birth; but now, the curse of undeath has reduced it to madness. Wailing and shrieking, it begins to attack you with a berserk fury!revenantThis dark magic-user appears to be a small, thin old human, with an evil scowl and eyes like black stones. His face is contorted and wrinkled, and his very skin crawls with dark energies, showing the chaotic origins of his power. A black wizard's magical abilities are gained in trade for the wizard's own soul.#This strange humanoid wears a long flapping robe and a silly cone-shaped hat, covered in mystic symbols that disconcertingly dance in front of your eyes. Pure malice glints in a maddened eye, and pale thin fingers begin painting strange symbols in the air, that suddenly take shape and radiate power. You'd better stop that nasty business right now!2d5black wizardShe has learnt to use powers no living thing can touch without tainting their soul. Necromancers are hated everywhere and almost every community kills them as soon as they are found out. A hunted soul looks out of those eyes, knowing that for her even death will not mean deliverance from the suffering she brought over herself in her living days.These foul creatures have turned their attention to the creation of the undead. Bonding the souls of recently died creatures to their corpses, they strive to create an army to serve their every whim. Even though they are shunned by most good people, there are always those who would not see the error of their ways. If you ever meet necromancers, beware, for their undead slaves are seldom far.necromancerYou know it's gonna be a bad day when a bottle of water beats you up. These predators have no natural shape, and the shape they do assume is always different -- and VERY convincing. How can you recognize them? Well, if that "inanimate" object in front of you suddenly has hundreds of nasty teeth and a couple of long, sticky arms covered in glue, then it's a master mimic. Pray you live to tell your tale, 'cause master mimics are the best of their species at what they do.4d9+4master mimicYou haven't known fear until you've been starving, spied a ration of food on the other side of the room, hovered over your salvation, and had this HUGE tentacle emerge from the thing and smack you upside the head, locking your muscles with some sort of toxin. All you can do is sit and watch as the food grows teeth and tries to eat YOU. Sure, you might survive, but you'll never trust another free meal again, and that's not the worst of it... The worst part is that these creatures can look like ANYTHING-- a potion, a scroll, armor, ANYTHING, and the greater mimics are so good at it you might never know what hit you.#A really nasty sort of creatures, these beasts disguise as items harmlessly lying on the floor. But if you try to slip your feet into those boots, the boots will grow teeth around the rim and try to gnaw your feet off. Fortunately, they often drop their guise while you're still some way away, so at least you won't be taken completely by surprise.2d9+2greater mimicMasters of the art of ambush, mimics can assume the form of any object. Many slip into a shop unnoticed and hide among the wares, while others wait patiently in inaccessable locales masquerading as great treasures. Despite their outward appearance, all mimics have one or more long appendages covered in some sticky substance, with which they hold their prey while introducing them to their other distinguishing feature: razor-sharp teeth. If you're lucky, a young mimic might drop its ruse early if it hasn't fed in a while; if not, you might not realize the danger until it's too late...2d6mimicBeware of these stone-colored blobs of acidic slime! Smart adventurers won't touch them with a ten-foot pole; those foolish enough to try find themselves with only a *five* foot pole and a well-fed ooze. By the time the shock at the sheer corrosiveness of these creatures wears off, the thing has usually replicated itself and surrounded you; many a brave hero has been overcome by such overwhelming odds. Fortunately, they do not possess any significant intelligence, and act only on instinct.#With a slight splashing noise, a puddle of a strange liquid flows towards you. A stinging vapour pervades the air around it. You are reluctant to come near it, for you fear what may happen to things getting in contact with this substance.3d8gray oozeA great fencer who knows all the tricks and maneuvres. She won't teach you, though, as her skills have already earned her a little fortune; she also loves to impale clumsy oafs such as you on her slender keen blade.This master of the blade calmly wields his favored weapon with arrogance and pride. Skillful enough to parry and disarm less skilled attackers, this veteran warrior proves the versatility of the sword, and the power of one well trained in its use.2d6+3master swordsmenmaster swordsmanShe is roaming the dungeon to have adventures, beat up some evil critters and collect a few souvenirs she can put on display above the fireplace. Your weapon looks like it might make a nice conversation piece, so she's gonna pry it from your fingers. Only over your dead body, you say? No problem for her.A ruthless, blade-wielding adventurer, who will gladly kill you just to keep in practice.#An armed an armored soldier, the swordsman stands tall and ready for combat. Many of these warriors have left the armies of Ancardia to find their own fortunes alone, often going adventuring in the land's many dungeons, and sometimes joining the forces of chaos.swordsmenswordsmanThere might be a physical being inside the hulking armor, but most who dare to look report only seeing a stifling darkness accompanied by flowing waves of hatred and malevolence. While their movements are fairly slow, they are made with such directed hatred that even the strongest substances yield beneath their power.#Legend has it that this was the armour of an ancient warrior, imbued with magic that makes it move and fight by itself. A person mastering such a mystical machine and giving it a purpose must have been an all but invincible union of living being and magical construct. No-one can truly master them any longer, yet their magic has stayed intact and malicious spirits have taken control of most of them, using these behemoths as tools of destruction.6d12molochThe forces of Chaos have taken over this once-proud dwarf, changing him into a demented killer. Despite his splendid eternium armor, corruption has made him unbelievably ugly and unruly. He has his sword drawn, and looks like he will probably try to make you a minion of Chaos as well.#The powers of chaos have always been opposed by the dwarves who not only value peace and tradition very highly but also are so extremely stubborn that breaking their will seems nigh impossible. Still no mortal soul can withstand the eroding forces of primordial chaos forever and chaos has tried to capture dwarves for ages, so a few dwarves have also joined the ranks of chaos. These hapless slaves of a force they abhor attack recklessly searching death in battle so they may become free at last.5d3+8dwarven chaos knightA towering demon of chaos. You very instantly know that this is one of the chief powers in the chaos forces, one of the captains of the guard. These are true creations of chaos, wielding a scourge of flame. It curses in a language that you do not understand while towering above you ready to strike. Its thundering wings and powerful muscles bring you almost immediately to your knees. You wonder, what does this demon possess that was feared so much upon the world? Well, it seems that you'll find out, and maybe die trying...#An ancient creature of chaos, they appear as enormous humanoids cloaked in fiery shadow or smoke. They are feared opponents whose nature makes them resistant to many magics and who strike with awesome and relentless force. They are feared even among creatures of chaos, sometimes being offered tribute, and so are usually well equipped and prepared to destroy.#One of the prime powers of chaos in this world, it represents all you imagine when thinking of angels, but twists everything into evil. Huge leathery wings are covered in eyes regarding all around it with an almost elemental hate; a nimbus of multicolored light surrounds it, and even looking at this unholy aura taints your very soul. You cannot make out arms, legs or even a head, but -something- swings a great whip with a multitude of thongs that appear to change shape as they move: you see tongues of flame, vines covered in vicious thorns, massive metal balls on chains... A brilliant unlight pours over you and your bones seem to melt as this demon draws near, a power that never should have been unleashed.8d8+10balorVery few of these legendary opponents of law may exist. If more did exist, the powers of law would have sensed them and acted to destroy them, as the greater balor is a threat to any manifestation of law. They, like their smaller relatives, appear as humanoids cloaked in fire and shadow, but this variety is titanic in stature, capable of dwarfing the giant kings. Their true power is unknown, as many of their opponents are said to die of fear when realizing what they face, but they must be mighty in combat. Their nature makes them resistant to most magics, and so they are worthy opponents for beings of both physical and magical strengths.#You perceive an entity not so much a demon but rather a festering wound in the fabric of reality. As you look closer (although even looking hurts your eyes) it appears to be a wriggling swarm of large black flies, composite eyes glowing a stark burning red. The shapes climb over each other in a seemingly shapeless heap, yet they all appear to share a single conscience, for they group into forms of weird animals with multitudes of heads and legs, into tree trunks ending in huge gaping maws, into dozens of other horrifying shapes, gradually shifting from one to the other. The bodies of several thousand flies appear to flow together into a long arm, tentacle, snake body, burning sword - an ever-shifting appendage ready to strike you. A constant buzzing and the scraping of chitinous shells against each other drive a pure evil through your ears directly into your mind. A voice dripping of a malice as ancient as the universe itself wispers: "I am the one who is many and Legion is my name."8d12+20greater balorYou sense nothing but power and rage emanating from this creature's frame. In fight or in flight, the powers of this wizard are directed against anything that gets in its way.#Misproportioned hands weave ancient magic, and a deep muttering and chanting escapes the dark robes. You shudder, for no thing of this world can have such a voice, full of power and malice, so that your very soul resonates in an eerie and painful way.2d10+3chaos wizardA once-humanoid being, converted by the powers of chaos into a living weapon. Multiple limbs bristle with weapons -- swords, axes, spears, and unidentifiable instruments of death, all of them shimmering with chaotic energy. Many of them seem to be part of its body, "naturally" occurring results of it's mutation. It glares at you with numerous battle-mad eyes, and seeks to find peace in death -- its or yours...#Once a great fighter, she has fallen prey to chaos. Yelling incoherently, she swings a mighty blade that shimmers a multitude of colors, yet all these colors feel deeply wrong and hurt your eyes. Something ancient and strange stirs deep within your soul.4d10+4chaos warriorThese foot soldiers in Chaos' army are the cruelest mockeries of Law -- fallen heroes, once-great forces for Law, and even an occasional innocent bystander -- all mutated by the rampaging forces of Chaos. Now merely a congealed mass of body parts, these hideous abominations are capable of striking from each of its many mouths, claws, horns, and other miscellaneous appendages, the corrupting energies that fuel them spreading to all they touch. Their one weakness may be that their minds have also been destroyed by the transformations. Tread wary around these... THINGS..., brave adventurer, lest ye become one...#Tendrils shoot out of this pulsing blob, only to be reabsorbed back into the creature. Eyes bubble up to the surface of the sickly flesh and the sink back down. Hooks, barbs, and claws scratch at the ground. A number of mouths chatter constantly, their crazed language of chaos doing its best to drive you mad and pull you into their legion.#This heap of organic matter has been degraded to a flickering everchanging mass by the twisting forces of chaos itself. All its surroundings seem to start to move and change in its vicinity, and it greedily absorbs matter that is instantly ground to bits. A screeching and grumbling noise can be heard while it rips apart the fabric of reality.2d6+4writhing masses of primal chaoswrithing mass of primal chaosYou almost feel sympathy for this twisted creature, its eyes (all ten of them) staring at you as though asking for help and rescue from the forces of Chaos which have so disarranged its mind and body. Your sympathy is rather halted by its tendency to damage you, though.#Once this must have been a humanoid, but now it is utterly distorted by the forces of chaos. Eyes look at you from many places (there's even one on the left thumb!), showing no signs of a mind, only a rage caused by maddening pain and suffering. As you look, the body twists into other unnatural shapes, growing arms and legs spontaneously, the head twisting and disappearing into the back while a grinning mouth bearing needle-thin teeth opens where proper humanoids have a navel. Only death can stop its suffering, and in a mindless rage it flails madly at everything that comes near it.15d2+8chaos mutantObviously dedicated to the advancement of itself and its master, Chaos itself, this creature inspires your contempt -- but demands your respect for its power.#An ancient soul long ago sworn to the powers of chaos has taken abode in this body of tainted flesh, twisting and turning as the powers of chaos make it move through various humanoid shapes, from the oldest giants and gargoyles to the goblins and elves of the presence. This follower of chaos has served her masters in all those shapes and keeps remembering them over and over again. In all those bodies and times she also has learned many forms of combat she can use to great effect against you.3d6+6greater chaos servantA wizened old man with a long grey beard. Armed against the dangers of chaos with only his magic and the clothes on his back, still he has the look of one who has seen and survived much during his time in the caverns. With shaking hands and rattling breath, he also has the look of one who, tragically, will not survive much longer.1d4+2dying sageBuried beneath the roots of the mountains, chaos has awakened this unholy perversion of the elemental powers of earth. To you it appears like a vaguely humanoid shape sculpted in dark stone. Its feet stand within the floor and move inside the ground as it walks, the head does not merely touch the ceiling, it seamlessly connects with the rock above. Cracks widen and narrow as it moves, seemingly slowly, but purposefully and with long strides, ignoring all obstacles between you and it. A crack stretching all around what must be the head opens on one side, showing an array of sharp rocks in several rows. These teeth might not be good for biting, but they probably can grind everything to bits.5d10+10Ancient Stone BeastYou see a large mass of stone, dirt, and clay, roughly jumbled into the shape of a man. It moves slowly but steadily, with no hesitation of any kind, occasionally moving into the ground or through a wall as if it were air! It keeps moving even as parts of its body fall off to the ground it came from.#An enormous pillar of rock looms over you, handless arms of massive stone thrust at you. It's simply impossible to stand in the face of such solid anger, and this embodiment of the earth's power relentlessly attacks while the element that surrounds it heals all its wounds by replacing lost substance and power. A threatening crack opens near what you like to think of as the head, preparing to bury you in a landslide.3d16+10earth elementalFrom what you can see of it from here, this creature must be huge... other than the occasional horn sticking out or bits of skin, the beast is totally cloaked in a field of darkness. Loud gurgling sounds audiate from the moving shadows, and the clicking of it's nails on the floor can be heard as it moves. From it's basic struture, it resembles a warthog, but no warthog is this big or this fearsome looking...#You've seen a lot of bad stuff, but this takes the serious biscuit: a part of wall that suddenly opens a mouth full of sharp stone spikes and snaps at you. The depth of its maw is shrouded in an unnatural almost solid blackness and a dry smell of burnt stone and pure evil rises from an invisible throat.3d12+10stone grueThis creature of the earth slithers through solid stone as easily as others pass through air. They strike with the strength of the rock they inhabit, knowing a safe retreat through adjoining stone will provide a chance to heal and strike again. Their skins greatly resemble the rock they inhabit, but nobody is certain whether this is a protective coloration or if they are actually made of stone.#This can't be right: Snakes can swim in the water or crawl on the ground, but if one actually floats through the rock like this one, your eyes must be playing you a trick. You really should get some sleep.stone snakeThis creature is more than a dragon, and less than it: the enormous reptilian head and the great scaled torso give it distinct draconic features, yet it looks as though it never had grown wings and it only has one pair of legs close to the head. As you look closer, it looks less and less like a dragon: the legs are thin and bony, almost like those of a bird, and as you watch, the shape and features keep shifting. Parts of the skin suddenly grow hair, which then transforms into feathers, then into a weird crust, then into translucent smooth skin, then into the surface of a dark slimy liquid... and the collar behind the head grows and absorbs snakes' heads, tentacles, long trembling spider legs, stiff thorns and leathery strings lashing at the air. You realize that the wyrm must be at least in part a creature of chaos itself and probably part of it always resides in the realm of chaos. Although it might be impossible to kill it outright in this world, you're determined to make it give up its abode on this plane.6d12+9Ancient Chaos WyrmThese creatures originate on a different plane of existence where fire and heat dominate. The heat of their nature is dangerous to those not of their plane, so any contact with their form is dangerous to the integrity of one's Ancardian nature. They spread their element through contact or breath.#This whirling shape contains in itself the very essence of fire; bushfires as well as the fire in the hearth, the intense heat of lava and the insubstantial warmth of burning brandy as well as the incredible heat of the sun all are part of it, instilled and purified until only the spirit of fire is left, so strong it seems to drive all other elements out of you. Your blood seems to boil, your bones feel like they're about to burst into flame and it feels as if the air in your lungs is replaced by liquid fire. Like a blowtorch the very vicinity of this elemental being seems to evaporate everything that is not fiery within you. Even your mind seems to turn on fire, your cool and subtle emotions being driven out until nothing is left but a devouring flaming anger that might prove the elemental's undoing.1d40+8fire elementalA dull flicker is initially all you can see of this beast. On closer inspection, what parts aren't cloaked in shadows appear to be a large flaming beast, slavering at the mouth. Large horns point out from its body in a haphazard formation, making it an ugly creature to say the least. Its repertoire of large fangs and nails also show it's a beast not worth taking lightly...#A cloud of smoking fumes that make you choke as wafts of the smoke drift to you. The smell seems sulfuric, but it makes you shudder with dread. The heat of the fires beneath the world makes you sweat and shiver at the same time, and mischievous voices seem to call your name.3d12+9fire grueA fire without apparent fuel source, these infernal creatures have been known to take a humanoid shape, but do not need to. They never take on humanoid features, instead creating the illusion of shape and texture through subtle changes in the hue and intensity of their flame. Their actions indicate some malevolent intelligence, but few can guess what intent would cause one to summon such a being.#This demon from the courts of chaos has chosen a body made entirely of flames and smoke. A desert heat strikes you that comes from unearthly places populated only by poisonous insects and snakes, scorched and burnt by a neversinking sun. From beyond this world the demon's voice calls at you, as if it wanted to bring you to its home realm a captive.3d15+12fire demonThis can't be a real dragon: it's barely as large as an alsatian, has only one pair of legs and long thin wings. The reptilian head ends in pronounced jaws under large flared nostrils and the bright eyes show a cunning not found in animals. It raises its head and snarls, and a burning heat springs from the mouth.fire drakeIn this world, there are two kinds of powerful mages: the good archmages and the bad chaos mages. Unfortunately Yulgash belongs to the latter. His face has been twisted by anger unknown to you, his hands are crippled but full of magic. His face is wrinkled yet full of power, his robes torn yet chaotic and terrible. He eyes you steadily, thinking about who you are, but whomever you are he does not care; he made the armies of chaos for the domination, and he would not hesitate to make more of them in order to destroy you!1d50Master SummonerThese magical creatures manifest themselves as small tornadoes or dust devils, depending on their might. They carry dust and small pebbles with them, which rotate with horrible speed through their "body". Curious and playful they often come across traveling adventurers, not realizing the hazard they bring to them.#An embodiment of the forces of elemental air, you'd expect this entity to bring to mind a warm summer breeze or the scent of a meadow in springtime. The dominant reminiscences, however, are cyclones and the bitter winter winds. You gasp for breath as a sudden gust of choking fumes drives the air out of your lungs.5d6+6air elementalYou believed these nightmares only existed in four-legged styles... your beliefs are now shattered... From a cloak of dark, this winged horror looks not unlike a massive bat, but with long sharp nails and a mouthful of large jagged teeth... It makes surprisingly little sound for such a large creature, with only a strange gurgling sound being heard.#A cloud of air, corrupted by the forces of chaos, inhabited by a malevolent spirit. It appears like a very small black raincloud, but you seem to hear strange voices muttering in it, and something inside you claims that this cloud is in fact made of teeth.2d10+5air grueA swirling mass of air forms a dusty representation of something infernal. An electric charge seems to dart within and around the airy mass, always speeding to and from two points in the central mass which appear to be eyes; the lightning seems to fly from them toward whatever they focus upon. Whatever its origins, it seems malevolent toward others that do not share its elemental qualities.#You face a mass of vapours and fumes, moving of its own accord. A demonic force animates it and gives it a vaguely humanoid shape; pure evil glints in its eye.2d12+10air demonWhen walking in fogs or mists, many people hear odd skittering noises that they attribute to strange echoes in the mist; they are really the sounds of giant rats who have bred in the fogs for so long, they have taken part of it into themselves and now have a hazy, misshapen border at their edges that makes them difficult to strike since opponents aren't really sure where the rat ends and the mists begin.#A thin pale rodent surrounded by a strange mist. The shape constantly fades into the mist, then again becomes more distinct, absorbing the vapours, then once again seems to dissolve. A proper rat shouldn't behave like that, so there's probably something wrong with it.vapor ratAt first appearing to be a huge variety of water snake, this beast is revealed as something corrupted into a horror all its own. Easily twice the size of a water snake, its surface is much denser, perhaps due to its deep-water origin, where it had to endure much greater pressures than in this easy realm. It is fast for its size, attempting to bite if it cannot wrap its victim in its body, drowning and crushing them with its watery essence.#An immense bloated serpent with a horned head resembling that of a dragon. Its scales are the blue of the deep sea, the greenish translucent white of old ice, the treacherous turquoise of a mountain lake, and many other tones of color. Yet all those colors also contain a hint of some diseased unearthly color which infects the water the snake moves through. You feel that you'll never be able to see a body of water again without those wells of eyes looking back at you.4d12+8Snakes From BeyondSnake from BeyondYou'd say that was a huge fish coming your way, but no fish has four legs and no fish has that many horns. You can't seem to get a good look at it though, as it's hiding deep in the shadows. For such a large critter it's very stealthy... you've barely heard it make a sound. The nails on that thing could easily make sure you can't tell anyone else about this monstrosity either...#A shadow rises out of the water and edges closer. It seems made of the gloom in the abysses of the deep sea, in the depth of swamp holes and in the lightless lakes and rivers under the earth, still another darkness seems to dwell in there, a darkness that has filtered into this world and that now taints the dark places, lurking and growing until it may one day rise to swallow the light.water grueA watery manifestation of some infernal spirit, it appears as a whirlpool, a column of water, or as a wave when moving. It seeks to envelop and drown its victims, much like the water elementals, but these spirits only use the water, they are not of its essence. They seem to have some goal other than the drowning of this plane, but it varies according to the nature of their summoning and summoner. They are malevolent toward living beings.#An evil spirit inhabits this vaguely humanoid form. The body is shaped from water and kept together by the will of the demon. Every drop of that water has been infected with the deep corruption of the demon's soul, and it tries to drown you in this perilous liquid, striking with the force of a torrent.3d10+5water demonFootsoldiers in the armies of chaos, no two of these beings look quite alike -- they come in a bewildering variety of sickening colors, gruesome skin textures, hideous shapes, and bizarre mental states. All, however, faithfully serve Chaos, and one of their duties is making more chaos servants. They view you as a potential recruit...#Obviously dedicated to the advancement of itself and its master, Chaos itself, this creature inspires your contempt.#A soul captured by chaos, animating a body it was called into to serve its strange masters. The bodies can be destroyed, but those who can call upon chaos itself can always force those slaves to take shape again. They form a practically infinite army of fighters for the cause of chaos, limited only by the possibilities of chaos to pervade this world.2d6+5chaos servantSliding through its watery home, this snake lashes out at opponents, inviting them to a watery grave. These snakes are at home in water, sometimes appearing to be made of the substance themselves, but can travel and fight well on solid surfaces when the need arises.#You've learned that most snakes that live in the water are basically harmless reptiles that eat mice and frogs, but now that you've seen the frogs of this region, this isn't a very comforting thought.water snakeA large beast of the purest white, with a thick mane and a strange little beard under the chin, but the most astonishing feature is the long wound horn protruding from its forehead. Other than that, it looks pretty much like a horse, yet its beauty and sincerity almost make you break out in tears. It beholds you with soft dark eyes and you crave to touch it, but at the same time you feel too impure to approach this magnificent creature.9d6+12white unicornSlightly larger than the average ogre, and perhaps not quite as stupid, these lords are better equipped and more vicious than the common ogre. They evidently rise to their position by entering competitions of various types among the tribe and managing to survive. They can be noted by the ceremonial scarring involved in one of the events.#Every ogre tribe has a formal chief. Their elections usually are great feasts, consisting of a lot of fist-fights, drinking and eating, until finally the one who has proved best in all three disciplines is declared lord of the heap. This rank means better food and drink and above all being entitled to shout at all others at the top of their voice and beating them up. Large ogre populations sometimes even let their chiefs fight the ogre triathlon against each other and make the winner King, which means even more drinking and shouting.2d10+14ogre lordThe once-white scales have faded and dulled, the wings are tattered and broken. Yet still, this ancient beast holds itself high with a sense of grandeur, and a deep wisdom lurks beneath the slightly-glazed eyes. A thick mist surrounds its whole body, swirling about as the dragon moves and the ground shakes.8d8+9great white wyrmIntelligent eyes, filled with the hatred and pain of hundreds upon hundreds of years, gaze out at you from this vast body. Scales rasp along the ground as the wyrm moves ever closer, its yellow teeth gnashing the air, acidic breath leaving nothing but destruction in its wake.4d12+12great black wyrmThe air is filled with the smell of ozone, and the distant buzzing sound of electricity grows louder. Suddenly, there is a blinding flash and the roar of thunder! Stunned, you gaze in awe at the fearsome power of the great blue wyrm. The whole world seems filled with lightning as this titanic serpent charges toward you. Its reptilian eyes hold only madness. The ominous hum of power begins to build in intensity once more as the great wyrm opens its huge, fanged jaws...#Dusty dry wings flap lazily, an enormous body covered in rich blue scales rests on legs reminding you of trees. A crackling nimbus surrounds this great creature and the crackling grows louder as it turns its attention on you. You feel extremely uncomfortable in the presence of this incredibly old and strong dragon.4d16+9great blue wyrmDeepest red in color, even with the vestigial legs, the wyrm is swift and fearsome. Its internal furnace radiates such heat that the wyrm's presence can be felt just by the rising temperature around it. They rely more on their breathe and bite, since the legs have faded, but the wyrm can easily swallow most opponents whole, slicing and baking in one swift action.6d16+8great red wyrmA bright dragon, white as a chalk cliff and just as massive. Tears in the wings and deep a scar are a testament to powerful battles. Frost seems permanently encrusted around its mouth and a stream of mist pulses forth with each breath.#Teeth covered in frost are locked in a perpetual grin, and bright blue eyes under a snow-covered brow give you a truly icy stare. Your breath condenses in the air and you feel like you're getting a cold. The leathery wings are immense, but they're frozen to the body and icicles hang from the membranes. Though its incredible cold certainly makes it a formidable opponent, the dragon doesn't seem too comfortable with its situation. Unfortunately, this means it'll probably act out its frustration on you.4d8+7ancient white dragonDull black scales catch brief reflections of the light as this tremendous creature moves towards you. The black scales, some pitted and cracked from combat but still incredibly solid, make a rustling noise as they scrape over each other. Yellowing teeth fill your vision, and the stench of acid fills your nostrils...#A huge reptilian form looms over you, baring teeth blackened by a strange fluid dripping from its fangs. As a drop falls, it seems to sizzle, and a thin white trace of smoke rises as it hits the floor. An acrid stench drifts in your direction, making you choke and splutter as it appears to eat away your lungs.3d12+7ancient black dragonThis dragon sneers down upon you with contempt. You meet its gaze, and sense the treachery and greed of this terrible foe. Its nearly crystalline scales gleam in the flickering light cast by the electric aura which crackles continually around it. There is a hum of power in the air which makes your hair begin to stand on end. The dragon begins to chuckle ominously as it slithers closer to you.#An admirable beast. The mighty wings unfold with a noise like a thunder-clap. Rich blue scales scrape against each other, striking sparks. Static condenses on the sharp spikes studding the dragon's back, then flows along the scales in thin scintillating currents, concentrating at the head in an almost solid emanation around the nostrils. You sense an immanent tension and feel an urge to turn on your heels and run for it.2d16+9ancient blue dragonThe oldest and largest of the legged red dragons, frequently with orange tinted spots amongst the dark red scales. Age has not dulled the claws and fangs, nor cooled the fiery breath, rather, it has sharpened and intensified them.#How can any living thing house such heat without burning to ashes instantly? This huge dragon emits a heat hotter than everything you've ever experienced, the scales glow such a brilliant red that you have to avert your eyes. Massive feet leave smouldering footprints burned into the stone floor. Burning eyes seem to singe you and as the heavy jaws open revealing scimitar teeth you know that someone nearby considers you to be naught but a small snack.3d16+8ancient red dragonThis adult dragon's scales are ivory, with dark patches around the mouth and feet. Its long, dark tongue flicks around sharp teeth, and traces of fog emerge from the dragon's nostrils.#A large dragon, scales snow white and blinking like diamonds under the crust of ice crystals. Your blood seems to freeze and your lips turn blue. The dragon sneezes and opens its mouth, and suddenly it gets even colder.4d8+12white dragonBright, gleaming eyes regard you from a black-scaled head. Ivory claws scrape on the ground as the dragon moves closer; a small wind buffets you as the dragon casually flips its wings. A small drop of acid falls from a gleaming white tooth and spatters on the ground, as the jaws open wider...#Unlike other dragons', this full-grown beast's scales still appear to be supple, like silk; and they do gleam like black silk. However, thick as they are, they do a good job of protecting the dragon. It flaps its wings, and a rain of tiny drops showers its surroundings, a withering rain eating away all it hits. Like all dragons, it considers you an annoying pest out to plunder its hoard.2d12+6black dragonThis dragon looks upon you with contempt. You meet its gaze, and sense the cunning of the successful predator. Sparks crackle along its hard scales, and its teeth are long and sharp. Suddenly, it rears up before you and roars in defiance! Its leathery wings snap outward as it readies itself for battle.#Golden yellow eyes take in your appearance, and they don't seem pleased, for the long snout opens in a malicious grin. Sharp spikes crowned with St Elmo's fire protrude from a serpentine body. A pair of curved horns rises next to small flexible ears, lightning arcing almost perpetually between the tips. With a mighty roar, the dragon lunges at you, and you feel a great tension build up.2d16+6blue dragonA huge red dragon flexes its shining wings in front of you. It is covered from snout to tail in bright red scales. Glistening fangs protrude from its jaws as it grins in anticipation of a fine meal. These majestic and deadly creatures of legend are eager to guard treasures and perform other tasks for the chaos-lords, as they enjoy crushing any adventurers that come their way.#Now you know what people mean when speaking of a burning hate. An ominous grumbling escapes the long reptilian snout as pillar feet trample the ground, burning jagged black footprints into the stone. Your skin hurts as it tries to roll in like papyrus about to burst into flame. From tree height merciless eyes burn down on you, and with a deafening roar the horrible maw spews forth a stream of liquid fire that sets the air aflame.3d10+7red dragonA small dragon about the size of a large dog. Its scales are a faded yellow color, darker on its underbelly, and its tail a mere stump. It prowls about the room, regarding you as little more than a plaything.#You wonder who went to the trouble to sculpt a small dragon in ice; it's not as if many people were passing through to have a look at this work of art. Anyway, where did they get all the snow and ice from? And wasn't the head looking in the other direction just a moment ago? Ice breaks as the little reptile shakes its wings, and blue eyes look at you, wondering whether it should freeze you with its icy breath or just sink its long teeth into you.white baby dragonThis small dragon, with vestigial wings, hisses at your approach. You gag on the stench of acid while noting the ivory color of the long, sharp teeth. Soft black scales ripple in the light as webbed feet move the creature towards you....#If it weren't for the wings, you'd mistake this creature for a rather large dark grey lizard. The head looks more draconic, though, and a strange white vapour hovering over it gives off a smell that stings in your nose.1d6+3black baby dragonThis dragon looks upon you with curiosity. You can see sparks in its eyes, and its teeth, while still small, look quite sharp. Its wings have only started to grow. Its scales are bright blue, and in places they hang loosely on the young dragon. You hear a distant rumbling which sounds like thunder; then suddenly you realize that this noise is coming from the growing dragon's stomach. It turns toward you and begins to salivate.#Its scales are still soft and its wings tiny, but as it beholds you, this small dragon gets a sharp look and static crackles on the tips of its crystal-clear teeth. You step closer, warily and with a lot more respect than this "big blue lizard" seemed to deserve on the first look.blue baby dragonA red dragon hatchling, even only a few weeks old, can still be a threat to a fully mature adventurer. It has only one row of teeth as yet, but they are razor sharp, as are its newly grown claws. It's thin scales glow red and shine with reflected light, and small licks of flame dart between its teeth.#Its eyes look into the world with a curious expression, and the soft scales render it quite vulnerable. The malicious glint in the eyes, the broad bright red tongue and the glinting teeth display the draconian heritage, and as any dragon, it's not well disposed towards you. The scarlet scales glow with a furnace heat, and flames appear to spring up within the nostrils.red baby dragonThese undead suck the life force from their victims, sometimes visiting a fate worse than death upon them--a continued existence thirsting for the life force of others. The skin is pale when the vampire hungers, taking on a rosy glow shortly after feeding.4d5+6vampireThese undead creatures are connected to the plane of darkness. They resemble their earlier form and can be recognized by people who knew them in life. They are often mistaken for ghosts. They despise the living and their ice-cold grip can sap the strength of even the greatest of warriors.#A tangible image of a humanoid, lacking any substance. It beholds you with undeniable malevolence, and the mouth twists to a needle-studded sneer. It craves substance, and tries to take it from you.3d6+2spectreThe wraith is an undead, that often manifests itself as a cloud. They are vaporous and chilly to the touch. Often two glowing red eyes can be seen inside the cloud, staring at their unfortunate victim. The wraith thrives on the energy of the living. A person killed by a wraith often, but not always, becomes a wraith himself.#An almost immaterial apparition, it looks like a dark pillar of smoke, striking vague reminiscences of human shapes. It hungers for the blood of the living, and you look tasty.wraithDespite its name, it's as black as pitch. It could pass for human, from a distance, but close up, the blood-caked talons and the... far too many... razor-sharp teeth give it away. It certainly moves as if it were alive and healthy, but it reeks of decayed and rotten flesh.1d6+4wightLike all felines, cave lions are the subjects of the mighty cat lord. They are very social animals who live in large families in the highlands of Ancardia. They are also very lazy and only go hunting when there is no food left, so when you meet a solitary cave lion, it will probably be very hungry. Their favorite hunting grounds are the dungeons where they can easily creep up on their prey. They certainly don't spurn the meaty taste of a careless adventurer.#Some of the teeth are broken, the sand-colored fur ridden with scars. Life in the underground is hard for this large feline, yet it has shown the strength to survive. You'd rather stay away from it, but it's not you who makes the rules here, and if it wants to fight, its ferocity will force you to fight back or become its next meal.cave lionThis is a giant version of the well known arachnid. On its eight legs it can stand as tall as the average human man. It's mandibles drip with a poisonous fluid, which it tries to inject into its victims.#In your youth, you sometimes caught a spider underneath a glass, then examined and studied those strange arthropods. To catch this breed of spider, you'd need a moderately sized hut, or preferably a harpoon. The legs alone are longer than you, and thicker than your thigh. The abdomen is bloated and covered in black and red hair, the mandibles drip a black liquid. It hunts creatures smaller than itself, and unfortunately it's a fair bit larger than you.tarantulaThe hyena lolls its tongue, panting briefly, then closes its powerful jaws with a sharp click. Powerful legs, looking too short for a creature this size, move the hyena rapidly over the ground. The markings on bristly fur are meant for hiding outside, but the hyena can sneak around perfectly well in any environment.#In the right frame of mind, you could actually think that these carnivores aren't as nasty as they're said to be, and that they're in fact just as good or bad as any other animal. Of course, when you're looking down the barrel (some prefer to call it "mouth") of a loaded hyena, it's quite difficult to sympathize with the beast; you can hardly like jaws easily capable of biting through thighbones and a mind set to kill when this living weapon currently targets you.hyenaA stout dwarf with a portly face. He is not as massive as many of his brothers but still a strong person. His red beard is finely combed and his face is very handsome, especially so for a dwarf. Nonetheless a number of small scars reveals a former life of hardship, filled with mortal danger. The eyes appear to be sad in some mysterious way, as if grief-strucken by a misery suppressed with the iron will so typical of dwarves. Despite those marks his occupation as an inn keeper seems to please him in a modest and earth-bound way one normally would not expect from an experienced adventurer.1d4+13dwarven inn keeperShe is shocked by the horrid habits of the people round here: they watch innocent creatures getting slaughtered, and laugh as the defeated bleed to death. Still, she remains unperturbed by the joy and the madness, for she's found a purpose for her life. She hands out her hand-written pamphlets and attempts to talk some sense into people, but her thin voice can hardly be heard in the din the bloodthirsty crowd causes.A former fighter, he has turned his cloak and now belongs to the green faction. He strongly opposes all cruelty to animals and will probably try to dissuade you from fighting in the arena. But his thin voice is usually drowned by the ecstatic cries of a large crowd. If you want to be nice to him, go and read one of his pamphlets.ratling rebelThese slim and agile creatures have their regular place on the arena level where there will never be a shortage of customers. You can easily recognize them by their smart blue uniforms and matching caps with a red "R". With their twitching whiskers and friendly red eyes, they will invite you to buy some savoury snacks from their vendor trays.ratling traderA squat but immensely broad human whose demeanor says that he is not often questioned, and never more than once by the same being. He is clearly a master of his trade, but what that trade entails is not immediately clear; probably making decisions and enforcing them upon the strongest and most recalcitrant of arena competitors. He seems highly aware, spotting minor details that many others would overlook, a useful skill in one who might be called upon to judge a contest of speedy weapons and magical deception.1d8+12arena masterAn old scholar in long dark robes strides toward you. He possesses knowledge of things beyond the comprehension of any normal man, and his mind has obviously been corrupted by this very knowledge. This contact with chaotic forces has also given the sage dark magical powers, and a strong lust for power.#He might know more than you could learn in your whole life and he has mastered a couple of magical tricks during his studies, but will you have a look at him: no muscles anywhere, pale like a deep-sea fish, deep rings under the eyes from nights spent in the library with only a dim lantern and several hundred ancient tomes for company, and a chronical cough from dust and smoking. Just thrust a finger in his chest and he'll fall over. So kids: don't stick around the reading room, go out and beat up your friends!dark sageEven among a race as dense as ogres, an occasional genius will be born with a talent for magic. If this potential magus is not recognized and slaughtered, it may grow to a revered position of power after gaining the magical skills needed to avoid and discourage more physical opponents. Rumors say they freeze their opponents in their tracks, such is the terror of so large a magician. They can be recognized by ritual tattoos covering the body.ogre magiogre magusThe awe-inspiring creature before you is a gnoll chieftain. Not only are gnoll chieftains the most cunning, but they are also the strongest of their clans. If you think you can best this gnoll you should be aware that its warriors are not far off.#This is the kind of person who thinks that skinning people alive is fun and considers it good manners to bite the head off someone who bows in reverence. It gives you a good impression of the social skills of gnolls and also lets you understand why gnolls are extinct everywhere else in the world.1d10+4gnoll chieftainThis large gnoll is a towering above his brothers at a height of eight feet. Not perhaps the smartest of their mixed breed, but one snap of those snarling jaws could take the head off nearly any would-be hero.#All gnolls are created equal, but a few are selected to become fighters. Those are brought up with special food (don't ask what kind of food) and receive special training (don't ask what kind of training) and eventually the strongest among this elite are selected (don't ask how; and above all don't ask what becomes of those who aren't selected) for the actual rank of warrior. These fighters stand a fair bit larger than your common gnoll and are really fierce warriors.1d10+3large gnollShe's the one who knows how to keep a gang of a dozen orcs together. The key is violence and cruelty as well as always finding some occupation for the band so they don't go at one another's throat. She's a tad bit stronger and better equipped than the others, and unlike most of this race she seems to act deliberately. If you fall into the claws of her company, she might even keep her underlings from killing you - because she can think of something nastier that could be done to you.When you are about to meet an orc chieftain in battle, be afraid! He is the strongest, best armed and armored orc around. He also has the greatest battle experience, since he is constantly challenged by his peers. But, you may also see the glimmer of a sharp mind in his red eyes, for here strength often couples with cunning. Then be very afraid! Orc chieftains always get the first and best pick from the loot, so they will have the best things an orc wants to use. That does not have anything to do with the stuff you want.orc chieftainThe large orc, also known as Orog, is an example of the orcs' ability to mate with all species except elves and dwarfs. Large orcs are a crossbreed between orcs and ogres. They inherited the strength of the ogres, the toughness of the orcs and the stupidity of both. Most armor won't fit them, so generally they will stick to furs. As for weapons: the bigger the better! Orogs are often used as bodyguards by the orc chieftains.1d12+1large orcA very large and very repulsive Hobgoblin stands before you. Indeed, he must be the chief, clearly marked by his above average size and well kept armor. He is without equal amongst his tribe. Many old scars riddle his tough green skin, many skulls of various shapes and sizes hang from his belt. His face is an intelligent one, for a hobgoblin. Calculating eyes bore into your skull, and his large pointed ears seem to twitch in anticipation of a fresh challenge. Practically oozing hate from his large pores, his only seeming goal to command his tribe to further victory and spoils of battle. He carries himself as one who would slit your throat first, and ask questions later. 2d5+3hobgoblin chiefshobgoblin chiefIf ugly wore a hat, this kobold would wear a really big one. It looks as if it had attained chieftain status through many bloody challenges and battles. Its tough skin is covered in coarse, dark brown fur, speckled with nasty scars and dirt. Its mixed armor is well worn and bloody, looking as if it had been torn from the former leader's still warm corpse. The face of the kobold displays not much more than cunning possessed only by the toughest of canines, ears that have been cut many times and are always at attention, eyes that never stop moving yet always seem still, and a mouth that is stuck in a perpetual scowl, with sharp, broken teeth barely showing, as if to issue a challenge to any foolish usurper. A long wooden bow is slung over one shoulder, and a quiver of wicked arrows is strapped to its back. By far the nastiest, and probably most intelligent, of the dog-warriors. But that's still not saying much...kobold chieftainA larger and stronger kobold, bearing more resemblance to a cross between a healthy goblin and a pit bull, with a temperament to match.#To a Kobold, the concept of hygiene takes on the form of a greater balor: To-be-avoided-at-all-costs, not a good thing, bad, etc. This concept shows itself readily as you gaze upon this dog faced warrior. It stands slightly taller than most of the others, with what you could almost call muscles beneath its dirty brown and flea infested fur. Its canine eyes show a glimmer of intelligence, and its ears twitch and turn, listening for a threat to its pack. A simple and poorly made hide vest covers its body, and a bow is slung over one shoulder. Primitive arrows are held in a quiver on its back. Not the kind dog youd want curled up at your feet, unless he was dead, by your hand.large koboldWhile these beings are possibly corporeal, they shine with a bright light that even a fire elemental would envy, seeming to be a fragment of sunlight brought down among the living. These are rumored to be servants of the lawful gods sent to reward the worthy or extract divine retribution from the unworthy. They are fierce fighters, cutting through opponents as their light cuts the gloom and moving with the speed of, well, the light they embody.2d12+19solarYou would not normally associate grace and beauty with an assassin; and yet, the fluid simple motions and cold merciless eyes are clear signs of a holy slayer. Let chaos tremble, and any one else who gets in the way.#An agent of the Lords of Law sent to destroy a proponent of disorder. The perfectly proportioned frame is clothed in a clean white robe that hangs perfectly still even as the slayer seems to float across the ground. She radiates a purity and heartless justice from beyond this world, making all her surroundings look dirty, misshaped and disorderly. Her stern look beholds you and you sense that you are being judged, and feel utterly filthy. Have you been naughty...or nice?2d8+14holy slayerMade in the experiments of a demented wizard, who probably died at the claws of his own lethal creations, owlbears are a mix of giant owls and bears. Rearing to a massive eight feet, the creature's owl-like head gazes down on you. Its bright yellow eyes, which seem calm and wise, yet full of rage at the same time, follow your movements. With razor sharp claws, and a beak that can bite through metal, it starts towards you with a menacing screech. You pray to your god that you may survive this encounter, and hope it is in one piece.owlbearThis powerful undead creature refused to surrender to death even when life had fled the body, and now exists through dark magics that maintain its skeletal form. Its touch is dangerous as any life can feed the lich's need to force life upon itself in spite of the passage of time.#A powerful magician who came back from the dead an undead horror of sorcerous might. The flesh has rotted from the bones and the robes are threadbare, but the figure is cloaked in a shroud of eerie light that sucks at your soul. This abomination has dug up the remains of some unfortunate dead to fuel its perilous enchantments and the stench of putrefaction rises from the bones and flesh that seem to melt away under bony fingers.2d9+6licheslichThis canine is larger than most dogs, with wild matted hair and long, sharp teeth. It looks lean and fast, a bundle of hungry ferocity ready to run down its prey.#A magnificent canine, with intelligent yellow eyes and warm grey fur. It also has very strong teeth and impressively muscled jaws, and it doesn't seem too friendly. An old saying claims that where the wolves howl, there also the orcs prowl, but in fact it's the other way round: areas plagued by orcs often provide a good habitat for wolves, as humans and gnomes no longer hunt them and there often is a fair share of wolf food left after orc attacks; generally, wolves despise the cowardish orcs and never fight as their allies.1d5+1wolveswolfThis human has a lot of dark hair all over her body, unusually strong nails and disconcerting yellow eyes. She moves with the natural grace of a hunter and the hairy ears seem to twitch. Suddenly she throws back her head and emits a fearsome howl - and the call is answered!Creatures which change between humanoid form and a large wolf, they are rumored to have once been fully humanoid, but infected with some disease or curse. They are known to summon large packs of wolves when attacking, as well as using their powerful jaws and sharp teeth. They supposedly retain their thick body fur when in humanoid form.2d5+5werewolveswerewolfThe leucrotta is a monstrous beast of ugly appearance and vile temperament. Being the result of hideous magical experiments it combines the body of a stag, the head of a huge badger and the tail of a lion. Its fur is spotty brown or black and it is surrounded by a decaying smell. It has sickly yellow teeth and glowing red eyes.#A strange animal that can perfectly imitate any sound it perceives, and uses this ability to attract its prey. Its jaws don't bear teeth but a strong continuous bone and the body seems to be made up of a variety of creatures, making it a hilarious patchwork of the animal realm. The clacking bones in the mouth remind you that hilarious is not the same as harmless.3d6+5leucrottaA mighty being with golden scales, fiery eyes and cork-screw horns. The ki-rin is the embodiment of law, truth, righteousness and purity. It is a grave offence to attack this sacred creature. Its penetrating gaze reaches the recesses of your soul which is why it has no illusions about the morals of most intelligent races in Ancardia. The ki-rins are resigned to fight a solitary battle to right the unrightable wrong and free the world from the forces of Chaos. In this, they are supported by all Ancardian deities. Ki-rins also see themselves as the guardians of tradition and learning. You will usually find some of their more bookish representatives in the sinister library of Niltrias. Be warned that they don't take kindly to plundering adventurers.3d8+7ki-rinAn amazing sample of brawny flesh, this guard makes all others look small and friendly. The big casino guard seems polite and easy-going until pressed into duty, when huge fists flex and relax, crushing the skulls of imaginary foes. Devotion to duty is paramount, and the sole duty and purpose in this life is to protect the casino and enforce its rules upon visitors.6d12+12big casino guardA large, well-muscled human, obviously skilled in the arts of combat and itching for someone to step out of line so those arts can be exercised. Hobbies include crushing things and intimidating bullies.4d6+6casino guardIt is to this magnificent creature that all the cats of Ancardia pledge loyalty, and it is he who will avenge their wrongful deaths. He is tall and lean, walking upright, and covered in short, tawny fur. A set of claws emerges from one paw, and his tufted tail begins to twitch. His brilliant yellow eyes grow cold as he looks at you, perhaps looking for his subjects' blood upon your hands.#You see a housecat's head on a fur-covered body with soft paws. Still this being walks upright and a faint aura of might surrounds the slender frame. An ancient power pervades your mind, bringing all the cats you ever met back to memory. Once this being was a god, but when people stopped worshipping him his power faded and eventually all that was left was this incarnation, weak compared to what he once was yet with a mysterious and definitely considerable power, the essence and memory of all the cats everywhere, everytime.4d8+8cat lordWith a face like a goblin, but not as cute, and teeth like a piranha, this nastly little thing would be horrifying if it were, oh, ten times larger. But it barely comes up to a hurthling's waist -- if hurthlings ever had waists, of course. The gremlin stares with gleaming red eyes and jabbers in its own bizarre tongue. But, hey, how tough can one pesky gremlin be?#Gremlins are a very irritating breed of tiny demons, that lurk in the dark and enjoy breaking things and wreaking havoc. The ugly broad slits of their mouths are so full of teeth that they can't ever shut them, but instead continuously chatter in their squeaky voices which drill through your eardrums.1d3+1gremlinThis slightly intelligent vegetable mass, between two and three meters tall, reeks of rotting organic matter as it shambles about feeding on any living thing it can wrap its roots around or into. Its dark leaves and tendrils are covered in a wet slime, probably exuded to help grapple and digest its food.#A strange grey-green heap of vegetation slowly sliding across the floor. It spreads a breathtaking stench and produces faint sucking noises as well as a rather gross grumbling that makes you think of a giant suffering from indigestion. Seeing that it doesn't show much green, it probably uses any kind of organic matter to fuel its metabolism.3d6+7shambling moundA rabbit with long ears, snow white by color. It smiles cutily at you and winks its fair eyes, almost dream like. But watch out! These bunnies are not your everyday pets! They carry really big bad teeth ready to tear at flesh and bone. Oh, and don't worry, these things are not *too* different from your everyday rabbits, for example, they breed like them... although there also seems to be something supernatural about them.3d4mutated battle bunniesmutated battle bunnyA rabbit with long ears, snow white by color. It smiles cutily at you and winks its fair eyes, almost dream like. But watch out! These bunnies are not your everyday pets! They carry big bad teeth ready to bore down into flesh and bone. Oh, and don't worry, these things are not *too* different from your everyday rabbits, for example, they breed like them...#A cute white bunny. It hops towards you and blinks with its beautiful dark eyes. You just want to cuddle it! But why are its teeth covered with grimy reddish brown crusts?3d2battle bunniesbattle bunnyThis dwarf has hidden himself away from the rest of his people in order to better contemplate his religion and achieve oneness with his Deity. He has a distracted, faraway look in his eyes, and he mumbles about "great power" and "waiting for the right one".dwarven mysticGarth, the weaponmaster, has exercised his skills for many years, and also has helped others who wish to become stronger, smarter, or swifter. He knows all of the different training methods that can be used to work on different skills. He greets you with a kind wink.2d8+12dwarven weaponmasterAs the ruler of the dwarven city, he is noble, just, and kind-hearted. His wrinkled face and mysterious eyes indicate that he has seen it all, and perhaps a little bit more. He offers his friendly hand to you, and smiles, thinking that you are indeed the one the prophecies told of.6d4+6ancient dwarvesancient dwarfHe has dedicated his life to the upkeep of the dwarven Temple. His manner is reverent as he cleans and dusts the altar, perfumes the air with incense, and directs the temple choir. His eyes are filled with the inner peace of someone who has found his purpose.2d4+12priestThis is a young dwarf, just beginning to learn the ways of her people. She will probably grow up to become a brave warrior or a mighty blacksmith someday, but she is currently thinking about delicious candy and her mother's excellent goblin pie.This is a young dwarf, just beginning to learn the ways of his people. He will probably grow up to become a brave warrior or a mighty blacksmith someday, but he is currently thinking about delicious candy and his mother's excellent goblin pie.dwarven childrendwarven childAlthough her time is often occupied with cooking, cleaning, and other chores, she is just as skilled as the male dwarves at digging and hammering. She is proud of her skills as a mother, wife, cook, and miner.#She walks around in a bravado manner around, chatting with those nearby and taking swigs out of her canteen. The dwarven children nearby pay their respects to their Mama-sama and go back playing amongst themselves. She strolls the town and through the shops, making smalltalk with the shopowners and the patrons inside. She lugs around a shortsword at her side as a warning to aggressors, however.female dwarvesfemale dwarfHe patrols the dwarven city, and is always glad to help those in need. He smiles at you, and pauses for a moment before he begins looking around again. He walks with a confident stride, reminding you of the mighty dwarves of yore.1d8+6dwarven guardianThe best description for this being is a humanoid tank. The height of the dwarf is the standard for the race, possibly a few inches higher. But the shoulders and upper body characteristic of dwarves has been magnified to an unreal degree. They wander the store stocking shelves, moving equipment around, and assisting the shopkeeper at the counter. Best not to mess with these individuals, as they look like they can snap your neck like a twig.muscular dwarvesmuscular dwarfThis elemental shifts and undulates, ebbs and flows, separates and rejoins, rises and falls, with a nearly hypnotic motion. However, the power contained beneath that smooth surface is unmistakable. As the fluid dance progresses, you hear the cracking of ice; you feel the heat of steam; and you see the destructive power of a waterfall. You can smell the tang of salt water in the air, but this is no tranquil sea!#The true essence of its element, this being represents the beneficial force of water and its awesome destructive forces. The refreshing summer rain is part of it as well as the devastating flood, and as it has been roused, it is willing to mercilessly submerge you. An apparently solid torrent shoots at you, and you gasp for breath.4d8+6water elementalThe deadly dorn beast should be avoided at all costs -- it can paralyze its victim with a single glare from its powerful eyes. (Range: about three feet for young beastlings to about 20 feet for full-grown dorns.) Dorns usually live in crags and shadows near cliff bases. According to the last words of dying explorers, dorns are gray and purple and black and gray and white.#Smart adventurers run the other way when they hear "Hurumph," the battle cry of the deadly dornbeast. Its 69 sensitive eyes can paralyze an unwary explorer with a single glare. Captured victims are plastered with round, sticky secretions that never come over.5d4+10Dorn BeastAmong the largest of the arachnids, these have been reported as tall as a human, with long fangs ready to deliver a potent poison. At his size, the light fur covering the shell is apparent. Dark elves have been known to wear armor made from these beasts, although the secret of the making is closely held.#These spiders are larger and more aggressive than even the well-known large spider. Aside from being about 12 ft in diameter, it has a poisonous bite. Because of their size, Giant spiders are almost always hungry. It seems to be eyeing you for its next meal.#Brightly colored hair covers the mighty shell of this huge spider, most likely to warn larger enemies that it can cause serious harm to them. But this warning message can only apply to elephants, for if it manages to wrap you in its webs and incapacitate you with its bite, you'll be no more than a large meal for this arachnid.giant spiderThis canine is big enough to be mistaken for a small pony, if it weren't for the long snout ending in a snarl that reveals gnashing teeth, and the long legs with claws instead of hooves. This beast preys on ponies, horses, and anything else large enough to be worth the trouble of chasing down.#These wolves like to live in caves and the large underground systems of the Drakalor Chain. Over the generations they have adapted to the hard life conditions and grew much stronger and more aggressive than their brethren living in the woods. They're covered in wiry dark fur, their ears are even finer than other wolves' and their eyes are able to catch even the faintest glints of light.2d3+2dire wolvesdire wolfThis canine looks like someone's pet gone feral. The tail wags even as the bared teeth threaten to separate your throat from your neck.big dogThese large flesh-eating mammals retain the appearance of their smaller cousins, including the trickster's mask and ringed tail, but their larger size requires a larger appetite, as well. They will eat fish, small birds, and mammals if required, but prefer small livestock or the young of creatures much larger than themselves. They appear in the wilderness or underground when their burrows intersect other passages.#A relative of the bears, with grey fur and a rather jolly black mask. This one's the size of a wolf, though, and it has really powerful fore legs with impressive claws.giant raccoonA miniature dragon with an impish grin, this cute little fellow has abilities other dragons might envy. Its arsenal of breath weapons is varied and can prove deadly to an opponent who under-estimates the dragon based upon its diminutive size. They are occasionally seen in the company of certain elves.fairy dragonStanding roughly three feet high, this elegant canine moves with a delicate grace belying its fierce power. Its bright fur is loosely curled, giving it a somewhat pampered appearance. However, its strength and cunning lend it an aura of confidence and deadliness.#Its long fore legs and short hind legs make it appear similar to hyenas, but the long swishing tail and soft colorful eyes tell the difference. As you look into these deep eyes, you can't seem to avert your gaze, and then this large dog-like creature produces sweet whimpering noises that make you feel strangely at peace. Jaws with long sharp teeth seem to grin expectantly.cooshooA huge wolf with a thick grey fur beholds you with icy blue eyes. It howls in anger and long nails on broad paws scratch on the stone floor, searching for better purchase so it can jump right into your face. It's eager to introduce a select edition of canine teeth to you.silver wolvessilver wolfA brutish figure dressed in black leather steps forward to block your path, a grotesque leering grimace permanently inscribed on the thug's face as a scarified souvenir of some desperate street-fight. The thug holds out a hand, palm up, and judging from what little you can make out of the expression, "No" will not be a satisfactory reply.2d8+2thugA portly, red-faced chap, with bushy eyebrows and a big smile. A happy face that is fearsome at the same time, for it rests upon a considerable bulk, and belies faint signs and promises to defend his wares at all costs. The eyes twinkle and are ever alert, darting subtly from shelf to shelf in a constant stock-check.3d6+18shopkeeperOnce thought to be but a legend, these muscular humanoids with a bull's head are now frighteningly real. At home in the twisting underground labyrinths, these cursed beings search for unwelcome visitors, who are given a very violent greeting. With those horns that seem sharp enough to pierce plate mail, you hope it doesn't see the red blood on your weapon.minotaurThe origin of the jackalweres is rather mysterious. No one seems to remember when they first appeared in Ancardia and where they came from. Jackalweres possess magical powers. When they feel cornered, they can summon dozens of companions who will sacrifice their lives to defend them. Another powerful weapon is their strangely melancholic song. Don't listen too closely; you'll have trouble to keep your eyes open.#A rather small and slightly bent human, who appears to have a long protruding mouth and sports claws instead of nails on slender hands covered with rich yellow hair. Her eyes unfocus in a shamanic trance, and there is a ghostly yapping as ethereal canine shapes begin to move in the air, rapidly solidifying and becoming more and more real.jackalwereCreatures which change between humanoid form and a large giant rat, they are rumored to have once been fully humanoid, but infected with some disease or curse. They are known to summon hordes of their brethren when attacking, as well as using their long front teeth. They supposedly retain either their long front teeth or their long noses when in humanoid form.#Probably this was a very disreputable human who liked to visit dirty and disgusting places, befriending the creatures there. Now this person strangely reminds you of rats, in spite of the clearly human looks; a certain rattishness shows in the behaviour, and you seem to hear the squeaking of rodents and the clicking of small claws on stone.wereratYou walk down the dark and damp corridor. Your last torch flickers and starts to die down. The stairs up must be somewhere in front of you. You are quite confident. You killed all the great beasts that could stand in your way. Nothing can happen now. Suddenly you hear this quiet shuffling ahead... and behind you. Small things stay just outside your ever-waning circle of light. You walk faster now. Where did that high-pitched sound come from? One more corner to the stairs. With a last hissing sound your torch dies in your hand and you stand in the darkness. Now the rustling sound is all around you. You can feel them on your legs. Suddenly you can see it: the twin glowing points in the darkness. And two more. And another two...#In the dungeons there always is some dirt and garbage to be found, and sooner or later a pair of black pinpoint eyes will spot something edible in the rubble, and thus nothing ever gets wasted. Rats eat even the most disgusting stuff but also frequently attempt to pinch some food from folks who don't pay enough attention to their belongings, and the larger of them are even capable of speeding the death of weakened creatures. As you entered the dungeons, you have invaded their realm, and you'll be under surveillance forever. If you happen to die in here, rest assured that your death won't go unnoticed.1d2+0ratFrom the hidden places where fire touches earth comes the much more dangerous cousin of the common cave lizard: the fire lizard. Bright red to red-black tough scales cover the large predator. Beware, for when you see the red glow inside its completely black maw it might already be too late to run.#Dry scales scrape against each other, glowing scarlet. It's just a lizard (well, a really big one), but your everyday lizard doesn't leave steaming footprints. A thin reptilian tongue probes the air; it can't have been a gust of flame escaping from the mouth, can it?fire lizardA huge green lizard, about the size of a dog and twice as long, is sitting in this room. It eyes you lazily but warily, flexing jaws that might be suitable for swallowing smaller creatures whole, or for ripping meat from your bones.#If it let you, you could probably ride on it. Unfortunately, it seems more interested in eating you, and looking at the strong clawed legs, the broad swishing tail and the powerful jaws you feel that it won't be easy to convince it to leave you alone.giant lizardHave you ever seen one of those cute small lizards sitting in the sun? Now imagine you are a really small bug. The last thing you'd see would be the slightly tilted head of your worst enemy staring hungrily down on you. Cave lizards are dark green or brown colored. They are often used by dark elves as riding animals, because of their ability to walk across the walls or ceiling with a slight scratching as the only sound.#A forked tongue between powerful scaled jaws checks the air, then tiny cold eyes lock on you. You've been found out and short sturdy legs about as thick as yours move a body almost as long as a lion's towards you.cave lizardLike a butterfly she dances on the air, lazily flapping thin transparent wings that spread a twinkling dust of tiny scales into the air. She loves to tease the big folk, provoking them to bash at her while she "borrows" some blinking objects. You wish you had a large book to swat this nosy grinning gnat.Small cute lovely humanoids with butterfly or dragonfly wings. They are clad in colorful or earthen-toned stuff. All pixie-folk have a sense of weird humour with a streak of meanness. Lots of meanness!pixieJackals enjoy hunting in large packs on the plains of Ancardia. They also take care of all the corpses nobody wants to eat. Due to the increasing number of luckless adventurers in the Drakalor Chain, they are presently having a helluva good time.#A bit smaller than a wolf and reminding you slightly of a fox. They hunt in packs and eat everything they can stomach. They're normally not aggressive towards humanoids, but when the pack is really large, they'll fight anybody.jackalShe seems to be extremely shy; you simply can't get a proper look at her, so anxious she is to escape your attention. Just a moment ago she was hiding in your shadow, now she creeps into a crack in the wall, and now she even hides behind the air itself! There must be something beyond common stealth and dexterity behind those powers of not being seen.Something.. a slight ripple in the air.. an almost imperceptible shift in the scenery before you. You can feel its presence, some creature... invisible to the eye, but very real to the touch. You think you can hear it breathe, but that may be your mind playing tricks.4d4+7invisible stalkerThese diminutive demons are sometimes called by evil workers of magic to serve as familiars, and other times appear on missions unknown to any on this plane. They are minor demons who mock the humanoid form along with behavior, and are more dangerous for their bite and the effects of their saliva on humanoids.#A malevolent little demon, it has been trained by a wizard to serve as a pet. It's got leathery wings and small horns, but apart from that it looks like an old ragged parrot that has the feathers stuck in the wrong way round. It tries to sit on your shoulder, but you don't want to let it come near, seeing how sharp the broken dirt-crusted talons are. "Polly wants an eyeball, polly wants an eyeball" it croaks, but you'd rather keep all the eyeballs you own to yourself.quasitThese small devils are sometimes summoned by evil magicians to serve as familiars, and sometimes appear in our plane as lesser servants to others of evil intent. Their appearance is a mockery of the humanoid form, usually with at least one feature of unusual mocking size. They bite and scratch, but are truly lesser devils.#A tiny young demon. He hasn't paid attention in class, and now he has to collect three souls before he's allowed to return home. You seem to have a soul, so you're considered a potential vendor; he'll even help you get your soul out of the body, if need be.impA small creature created by a user of magic to draw some semblance of a life force into a construct of flesh, bone, and magic, these creatures are companions of their creators until freed by their maker's death, after which they wander, doing what harm they can with their dangerous bite (which may have magical effects) and small claws.#A magically created small human. The wizards that are capable of creating such a being jealously guard their possession and only send it on errands on strictest orders not to engage in any business with other people, lest they put a spell on it.homunculihomunculusA truly bizarre creature. The hippogriff has the body of a horse, but an eagle's head, wings, and talons for front legs. Whether a natural creature, or something created in a mad wizard's lair, it is a threat to the unwary. One thing is known for sure about this creature: when prepared properly, it makes an excellent main course.#A weird mixture of hawk, lion, serpent and horse, you don't really know what this beast actually is. Since it has inherited the weapons of each of the animals that contributed to its form, you'll have to fend off a sharp beak, rending claws, kicking hooves and a lashing tail.hippogriffA huge, snarling bulldog hurtles toward you. Its black, hairless skin seems to pulsate with blood red light, and it's eyes are deep pits of flame. You smell the stench of sulfur as it exhales gouts of black smoke, and twists its jaws into a hungry snarl.#A dog clearly bred for fighting. It still carries a remnant of its last meal around - a human-looking leg - but now muscles contract and the bone is crushed by impressive ebony teeth. With a deep resonating growl fueled by intense anger it bares its jaws, and a gust of fire springs from its throat.hell houndWith the body and wings of a vulture, and the young yet hideous torso and head of a woman, you know this to be a creature of evil. Emitting a melodious song that does not seem to fit the features, the harpy draws near enough that you can see the necklace of bones around its neck, obviously unfortunate souls who let their guard slip for an instant -- all it took for this hideous mistake of nature to do what it does best, kill. Legend has it that a harpy's corpse has strange powers on the voice of one who eats it.#Strange, that: someone just screamed abuse at you, but no-one with a voice is around, only a large dirty vulture. Such birds cannot possibly speak ... unless they have a woman's head, like this one.harpiesharpyHe has spent far too long dwelling in deep caves where right-thinking hurthlings do not belong, and is a corrupted parody of the hurthling race. He is short and ugly, with greyish, hairless skin. Even his toes are hairless! "Have you seen my ... birthday present?", he whines, and then he giggles to himself. Don't turn your back on him.#This looks like a normal hurthling, but the hair is less curly and the grin is more surly. It is rumored that every now and then an evil force penetrates the peace of a hurthling community and infects a young hurthling, encouraging it to spend more time underground and away from the light. Eventually the afflicted hurthling stays away from the sun, seeking for something to fill the emptiness left without a community.#Every once and again, a young hurthling will become curious and set out to see some of the world. Most come back after a day's walk and never leave their village again, but some venture into the underground and are attracted by the wealth and power of the dark elven realm. Even of those most will be repelled by the evil that reigns below the earth, but for ages there have been hurthlings living on the fringes of the dark realm, raising a breed that perverts all the distinct features of the real hurthlings: their feet are weak and soft, they have hardly any hair, and what remains turned pale or white, while their skin is ebony black. Even their souls have been perverted, and most of them are outright mad, searching for a fabled ring that is rumoured to give power over those walking in the light.black hurthlingThis slimy, mossy green creature may once have been a woman, but even then it could not possibly have been attractive. Now, it is consumed with vile hatred for all things. Some dark power has rewarded it with a fierce cunning and agility in return for whatever soul it may once have possessed.1d6+6green hagThis blue-faced crone is possessed of supernatural strength. Children are kept from wandering too far by warnings that the black hag Annis may at any moment leap from a cave crafted by her own terrible fingernails and devour them. Her shambling gait hides her fearsome power.#She's one of the witches from your childhood nightmares, and she looks as though she's good for a few more nightmares. You're not certain whether she wears anything other than the incredibly dirty white hair, and her fingernails must have grown continuously for a couple of years. You'd gladly offer to cut her nails, but she seems to prefer to use them for tearing out your throat.1d8+8annis hagA daemon with the power to create lesser beings of its kind, they have great powers of magic and manipulation on this plane. They usually take a humanoid shape ranging in size from a large human to a large troll, depending on the powers it manifests. They seek the destruction of lawful beings and communities, usually to specific ends as part of a barter for power.#Among the inhabitants of the hellish realms, this is one of the strongest. The shape he takes in this world appears more fair and is more powerful than those his lesser brethren take, yet the burning demonic eyes always betray that race, and a hint of horns, hooves, wings or a beak still shines through. Since they mostly come into this world on errands of mischief they hardly bother to disguise, anyway.2d10+9greater daemonA small daemon created by some greater daemonic power, they seek to fulfil some goal on this plane that least daemons have failed to complete. While they hate living creatures, especially lawful ones, they seek first to fulfil their quest to please their masters and be granted more power. They usually take a humanoid form, of a size between an elf and a human.#A demonic being of some power. He might be serving an outright evil force, but if you ask him he'll tell you he's just a regular guy doing his job. He'll happily buy your soul if you offer it to him, but then he will admit that he's nothing but a small accountant who can't really be made responsible if your wishes don't work.lesser daemonShe's had a really bad day. Burnt all her hellish power just to get here, only to notice that her master wouldn't send her any power to finish the errand she was sent out on - either because the master simply forgot her or just wanted to get rid of her or because he fell victim to one of the countless demonic revolts in the meantime. Now she's stranded in a drab dungeon without any drinks or a club that allowed demons in, and she'll probably have to hang around this stupid dimension until the next hellish auditions show she's gone missing; and that won't happen before next century. If you tell her that her costume is in bad taste and looks like a cheap fake, things will go very hard with you.A truly minor daemon, these infernal spirits are just a step above quasits, being granted their existence not by some magic of this plane, but by a daemon lord requiring some minor power to be present in our world. Their purpose here is unknown to any but the least daemon and its creator. They usually take a small humanoid form, but with oddly colored skin and misshapen features.1d8least daemonWith a loud clashing of its metallic brassy wings, the griffon leaps towards you. The griffon's eyes gleam brightly in its aquiline head, as it scents your blood, and it cries out in hunger and rage. The griffon's huge leonine body bulges with muscles with each gliding leap, and its blade-sharp beak clashes like a sword on a shield as it nears you.#Such beasts should only exist in legends, but some magic must have enabled this one to take shape in living flesh. It is about the size of a lion and also has a lion's hind quarters, but its tail ends in a serpent's head and it has the head and wings of a giant hawk. Large sharp eyes stare at you and the powerful curved beak emits a shrill cry as it leaps. Thanking the gods that it can't really fly in here, you face the onslaught.griffonA huge and unbelievably ugly beast with horns like a bull and skin covered with iron scales. It makes a strange noise, like a cross between a moo and a screech, and a cloud of black, reeking gas belches forth. A tiny spider on the floor crumples into... a pebble?2d12+9gorgonA magical creature of an airy nature, appearing sometimes as solid, but most often as a misty accumulation of colors, the djinni only rarely choose to stay in this plane. Most of those reported have been summoned here and trapped by some manner of magic. Legends tell of trapped djinni repaying those who free them from their bondage by the granting of some service.2d8+8djinniThe banshee, a luminous spirit, manages to appear sad and angry at the same time, obviously a being in an enraged lamentation. Her wail is renowned as it is filled with such sorrow and hopelessness that most who hear it abandon life instantly, passing beyond their current pains.#This ghostly apparition of a woman forever mourns the loss of her beloved husband, untimely torn from her side. So deep is her grief that even listening to her song will instill a heartbreaking sorrow in those that hear her.bansheeA member of the devoted royal guard, the guardians are almost a race unto themselves; the positions are hereditary and to fail as a guard is to bring shame upon the families that await the return of the High Kings. Royal Guardians are polite until duty demands protection of the Kings or their property.royal guardianThis monstrous construct has been molded from pieces of cast iron, like a monstrous marionette. Its joints squeak rustily as it walks.#When the sorcerers got fed up with the flesh golems rotting away or falling apart when trying to walk through a closed door and with the clay golems drying out and crumbling to dust they moved on to more durable materials. Some experimented with iron for a while, but since a chaos war got in the way and all the quality steel was used for smithing weapons, only very few of these constructs were formed, and by now it looks as if only the rust keeps this one together. As it moves, it creaks awfully, and the myriad of rusted joints and hinges is subject to strong friction, giving off quite a bit of heat.iron golemA roughly humanoid creation of various rocks and stone types, these usually pummel their opponents from above, being taller than most humanoids, using the weight of their limbs against their opponents with crushing effectiveness.#This is a gruesome humanoid looking stone statue. Standing almost ten feet tall, it is animated by some ancient magic and seems eager to fight.#A large representation of a humanoid, standing about twice as tall as a human. It is made of crudely hewn slabs of stone, and some magic has animated this construct. Runes of power are carved into and painted on the stone. There are no joints or hinges, but the magic that moves it is all that keeps it from falling apart. For a structure that must weigh several tons, it moves and strikes with alarming speed.2d12+5stone golemThis man-shaped statue of clay has been animated by powerful magic. The floor trembles slightly as it plods slowly toward you.#A vaguely humanoid shape, roughly sculpted in baked clay. Magic awoke it to a semblance of life and a slip of paper in the mouth gives it a goal to pursue. The way this one behaves, its objective probably is "Descend into the caves and prod some serious buttock." The huge fists aren't good for precision jobs, but their sheer weight and momentum make it a fearsome opponent, if it has been commanded to fight.2d10+4clay golemThis hideous creature has been assembled from various parts of corpses. Thick stitches hold its disparate limbs together. A pair of iron bolts jut out from its neck that serve no purpose at all as far as you can tell. It utters a low moan as it advances.#A disgusting and horrifying yet ridiculous construct. Made of pieces of meat (you hope that those aren't pieces of corpses) crudely stitched and riveted together, and brought to an imitation of life by being jolted with a surge of electricity. It moves jerkily and pieces keep falling off. You'd like to ignore it - after all, it already gives off a funny smell - but you prefer to be careful, in case the whole bloody heap collapses on top of you.2d8+3flesh golemFomorian giants are shunned even by the other giants. Their bodies are horribly distorted, with sagging ears, differently shaped eyes, hunchbacks and hair that grows in spots where it doesn't belong. Their skin is a pale white. Fomorian giants dress in dirty rags and carry a stench of decay with them. But don't take them on lightly, for even with their horrible looks, they are formidable fighters.#Some say that one of the primordial elements was vomit, and those giants were shaped of it. This is quite unfair, but they really are ugly. If they were at least considerate enough to cover the warts and ulcers defacing their skin, but even then the coarse voices and bad smell wouldn't endear them to you.3d9+5fomorian giantA smaller cousin of giants, the cyclop still stands at an enormous twenty feet. It sports a single eye, which glares malevolently at those around it. It flexes its huge muscles as it gazes at you. Normally they like to play with their prey, hurling boulders, to see how good their aim is. But all you can see is a hungry monster which is heading your way.#A towering giant with but one eye in the middle of the forehead. His eyesight is excellent but due to his monocularity he's very bad at judging sizes and distances. He's searching for the people who stole his sheeps, so if you smell of wool or mutton he'll probably think it was you.4d10+7cyclopescyclopsSeeming to be there, yet not, the ghost glides silently along. The unfortunate soul of some poor adventurer, who fell long before you came to accomplish what he did not, it moans a horrible wail in its eternal suffering. Not admitting that it no longs exists in our realm, a blow can damage it, unfortunately, the same works in reverse.#This incorporeal undead creature is greatly feared, as its very appearance can freeze opponents in their tracks. Their touch drains the life from an opponent so swiftly that the afflicted is instantly aged, potentially unto death. The lack of a physical body allows them to pass through solid structures and makes them more difficult to damage.#You don't believe in them, but this won't make it go away. The spirit of a person that couldn't find peace when dying and has come back to haunt the living. A mere touch from this undead being can induce such terror that victims often fall ill and die before their time has come.2d10ghostWhile gargoyles were initially intended to protect by scaring away evil spirits, the margoyle was designed to protect by scaring and then destroying those who intrude onto the grounds it protects. Its twisted face is a mask of hatred and spite, solidly set in the hard stone that forms its hide and clawed hands.3d4+1margoyleThese stone-based creatures were originally carved and placed on buildings to frighten evil spirits and so protect the inhabitants. Some have escaped their attachments to their home construction and are no longer bound to protect, but use their fearsome faces and rocky musculature to terrorize through violence.#This creature stands 9 ft. tall. It has batlike wings, menacing claws, and a nice contingent of very sharp fangs. Gargoyles are known for their ability to look like statues so as to pounce on their prey. This one seems to be looking right at you.#Gargoyles are a mixed lot: they all have the leathery wings of bats or aviatic reptiles, but their bodies are those of monkeys, birds, horned demons or numerous other strange creatures. They are demonic beings compelled to service by some old goddess to protect the first stone houses against the wardens of Stone. As the old cities fell and decayed, many of the gargoyles escaped and spread over the world, freed of their old spells. Due to their demonic nature they tend to wreak havoc and are generally mischievous towards humanoids.gargoyleA giant-like creature with two heads, the ettin is difficult to surprise as one of the huge orc-like heads is usually alert. They are not very intelligent, in spite of the two heads, and have occassionally been known to fight with themselves, although the presence of an opponent always brings both heads to focus on the intruding being as the preferred target. They are not very tidy about their appearance, being more concerned with causing damage to some other creature.#"Hey, you trod on my foot!" "Stop talking such tosh. There's no such thing as your foot-my foot for us." "You're the head to th' left, aren't ya?" "That's nuffink to do with what foot does what." "You think so? How d'you like it if i give you a good solid kick in - ouch!" "Stoopid, stoopid!" "I've really had it up to here with you! You brush yer teeth with *my* hand, you snore, you insists on us sleepin' on the right side so i end up the lower one, you always eats first..." "Apropos eat: someone laughed; someone soft and juicy, judging by the smell." "Haha, let's go get 'em!" Oops, you'd better go now.2d8+1ettinHe stands roughly four feet tall, but has a lot of strength for his size. He carries a heavy load of miners' equipment, and is thinking where to dig next, assuming that he will find more of his coveted gold there. He looks prepared for a large-scale excavation, and appears experienced enough to lead one by himself.#A little person minding their own business - searching for gold, driving a new mine shaft, fighting the evil orcs and thanking Morodwyn for every new day he lets them see.1d8+3dwarvesdwarfShock! You reel back in horror and dismay as you confront your own body and face where a moment ago was only a pale and indeterminant humanoid form. Your own face leers horribly back at you as you start to wonder just who is who and what is going on. If you're over there, then who is standing here?#"Exhibit A is a well-groomed adventurer; nothing unusual, they come here by the dozen. Now please turn your attention to Exhibit B which appears to be the exact same adventurer, but if you look carefully, you'll notice...wait a moment, lemme think...humm... o.k., have a careful look at Exhibit A and... damnit, i must of forgotten which is which! And I thought my doppelganger stamping technique finally let you tell the difference. Well, back to the drawing board."1d12dopplegangerA low snarling draws your attention to a dark, cat-like creature moving very quietly. Even though you're sure the beast is still several feet away, the gleaming eyes suddenly seem to be but inches away from your own, and the black tentacles close enough to close on your throat.#It vaguely resembles a large panther, but moves with supernatural grace and swiftness without seeming to move at all. Just a moment ago you saw it standing at the other end of a long corridor, now you're staring right into its hypnotising eyes, and if you dared to stretch out your hand, you could easily touch its shimmering black fur and thick whiskers. What an irritating creature.displacer beastThe cave fisher is a large insect that looks like part spider, part lobster. Its body is covered with thick plates and it has eight legs. It stands on the rear six and tries to grab its victim with the front two. It likes to lay out many webs in the dungeon, sucking the blood from those creatures who are dumb enough to get stuck in them.#A fat black spider with a bloated abdomen. It spins incredibly strong webs that can even stop the progress of a horse, then tries to vanquish its victims through bites of the powerful mandibles.cave fisherDisgusting! A giant creature, about ten feet long, with dozens of legs, and an armored hide across the top half of its body, a vaguely slimy trail hinting at the soft under-belly. A mass of seething and writhing tentacles grope blindly forwards from its head, both its sense of sight and touch.#Ew! This beast lives off corpses and almost looks like a corpse come to some disgusting travesty of life. A mass of antennae swings back and forth on its eyeless head, while the slime-covered body is moved along by numerous hairy legs. Careful, though: the antennae are covered in a paralysing poison fit not only to anesthesize near-dead prey, but also to incapacitate perfectly healthy victims that may then be converted to carrion.1d3carrion crawlerThese large, armored burrowers are sleek metallic-colored beasts with claws that dig through stone and earth, as well as anything else that gets in their way. They can be difficult to injure due to their thick hard hides which resist rocks and crystals along the edges of their deep tunnels. Their small eyes and poor vision are their only known weak spots.#A sleek muscular body, supported by four sturdy legs. The skin is covered in small scales a greyish-white color, the tail ends in a heap of vicious spikes and the gaping maw shows row upon row of triangular razor-sharp teeth, obliterating everything the creature thrashes against as it flails about in a mad frenzy.3d6+3buletteRelatives of the brown bear, these gray bears usually live in caves or other underground domains, but venture out into the wilderness to forage. They are slightly larger than their brown cousins, with larger feet and claws that have been roughened by digging in the dirt and stone of the caves.#This bear has a thick brown fur coat. It is quiet, big, and tends to mind its own business, unless you get it mad.#This is a very large bear. It is the most aggressive bear of all the bears. Being fairly beligerent, it will attack anything that moves. It also happens to be omnivorous.#The largest breed of bears in Ancardia, this creature is about the size of a horse when on all fours, but towers twice as high as a human when rising on the hind legs. Its matte dark fur renders it almost impossible to make out in dark caves and though its vision is rather bad, its senses of smell and hearing are excellent, allowing it to perceive your footfall from hundreds of steps away and to smell your agitation and -worst of all- your fear as you face it.cave bearThis large acid spitter looks similar to a praying mantis, but whether it is an insect variant or not is unknown. Some suspect it to be a highly specialized reptile due to its acidic spittle, but others hold the chitinous exterior and multi-faceted eyes as evidence of its insect nature.#It vaguely resembles a preying mantis, but it's about as large as a dog, its fore legs appear to be extremely strong, and they're covered in a nasty viscous fluid constantly dripping from its mouth.2d8ankhegThese huge humanoids generally inhabit high mountainous regions, well above the snowline. The occasional adventurous giant can be found wandering the world looking for challenges of strength to build their prestige and raise their status within the tribe.#One of the ancient breeds of giants, shaped of the glaciers of the ancient world. This huge humanoid spreads a cold that chills your very bones. His hide is thick enough to preserve whatever traces of warmth he needs to live, and also makes him almost impossible to harm.4d10+6frost giantThese red and orange skinned oversized humanoids usually have flowing hair that greatly resembles a wild fire. They are very muscular and as destructive as the flames they prefer to inhabit. Regardless of their surroundings, their favorite method of destruction involves crushing or smashing.#This ancient race of giant is known for its ability to dwell and flourish in hot, fiery places. Fire giants are usually 18 feet in height, have dark skin, fiery red hair, and smell REAL bad! Fire giants tend to have a temper that matches the temperatures of their abodes.#You face two fairly smooth tree-trunks that are covered in a strange wiry red moss. A bit farther up, the trunks unite, and above that... A great bearded face grins down at you, although you're certain the being isn't friendly disposed towards you; the pleasure is probably caused by finding a new plaything that can be thrown around and eventually sat upon if it squeaks too much.4d10+8fire giantThis solemn, massive figure seems as eternal and unchanging as the granite beneath your feet. Its great size conveys a sense of quiet strength. Slow to anger, but slow to forgive, the stone giant seeks peace but finds only strife. Its tranquility has been disturbed; its home has been invaded. Now it seeks to restore its habitat the only way it can: by destroying the ones who have trespassed into its domain.#This huge humanoid has stone grey skin, and she really is made from stone. Before any other living being was created, the elder gods shaped this race from the rock of the ancient mountains. Since all stone and rock is made of their substance, these giants feel all the pain that is caused to the earth, and share its suffering. When the gods descended to the world and erected stone temples, the giants of stone arose and so great was their wrath that the gods had to strike an alliance with the demons to protect their abodes. Since those days, the giants have grown weary of the world, and most sleep deep within the mountains and only a few wake and try to effect vengeance on those torturing the earth, their mother.2d12+4stone giantShiny fur, majestic movements and impressive fangs -- a cave tiger on the prowl is an awe-inspiring sight. Unfortunately, the prey it is after could be *you*. If your speed and dexterity aren't up to the marks, you'll probably feel sharp tiger claws ripping your armor to pieces. You can try to gain time by feeding a hungry cave tiger. (Do cats eat bats? Now's the time to find out!) However, before you draw your sword of sharpness, please consider that cave tigers belong to a very rare species. Do you really want to be responsible for their extinction?cave tigerA huge, lumbering brute with random growths of hair on its arms and chest, and two small horns poking out of its head. It walks slightly hunched over, its pointy teeth visible as it mutters crankily to itself.#If a wicked clawed hand rips off your arm, then clonks you over the head with it, you're entirely too close to a troll. Fortunately, the offensive smell and the fact that trolls don't ever bother to sneak up on someone make sure that a troll generally only comes too close if you let it near you. They've been specifically designed for fighting: massive claws on the arms, a thick leathery skin, sharp teeth and horns, huge muscles and no inconvenient brain cells getting in the way.1d10+9trollA solitary creature, though the idea of being alone when you have more serpentine heads than a snake pit seems hard to grasp. The creature turns its many sets of eyes in your direction. With a glint in those small pools of amber, you know that this monstrosity acts purely on instinct. And its instincts tell it, it's hungry. You ready yourself for the attack, which if even from one opponent, can come from all sides at once.5d4hydraDark as night, cold as ice, quiet as death, this is a shadow cast where no shadow should be. In utter silence it glides in your direction, and you feel the chill radiance of unlife as it reaches out towards your heart. A sudden weakness shudders through your frame as the shadow attacks.#The soul of a person who always chose the dark side until their personality was destroyed by their evil. All that has remained is a shadow without a body, racing across the ground while it stretches and shrinks, as if set in motion by a flickering candle. It tries to creep into the shadows of living creatures, darkening their souls and sapping the very substance from their bodies.3d3shadow"Hey, Bosh, I smell somet'in'. Somet'in' small and tasty." "How can ye even tink of food after dose ogres we just ate? I'm stuffed!" "Maybe it's one of dose gnomes or hurthlings. We could have it as a whazit -- ye know, to settle duh tum? A digestif, dat's what dah elf called it." "Yeah, she *was* tasty, too. Besides, dere's always room for dessert!"#If the gods had wished to be visited by merchants, they would have given wings to the donkeys, and if they had wished the giants to brush their hair they would have given them brains so they could operate a comb. Of course, you haven't seen a winged donkey yet, and this huge humanoid has a tangled mane of hair. This race of giants is said to be a breed of overgrown but mentally retarded humans.2d8+4hill giantThese undead creatures resent their return from the dead and seek to slay all living things they encounter, tempting death to reclaim them while embracing their victims. They feed on the life force and flesh of the living to slow the decaying of their own body's sallow rotting flesh.#Undead horrors that populate desecrated graveyards. They look like wizened little monkeys with long claws on the hands and sharp broken teeth in a blood-crusted mouth; their skin is a sickly grey and almost hairless, and they tear apart unburied corpses which they then eat.1d4ghulThese large arachnids stand a couple of feet tall with a leg span of several feet. Like most spiders, they attack with a poisonous bite, waiting for the poison to sufficiently weaken the opponent for storage or consumption. They prefer dark areas and corners from which to surprise passing victims.#These are rather large and aggressive arachnids with a diameter of about 6 feet. This one is searching carefully for its next meal.#A giant arachnid blocks your way, and you can study its anatomy much more closely than you desired. The stigmata on the abdomen are as large as human palms, the strong hairy legs barely thinner than your arms and the glinting black eyes the size of whalnuts. You try to push past it and nearly stumble into a web of threads like fishing lines, but a lot stickier. The spider edges closer, and as you get a look at the poison-dripping mandibles that could serve as swords for hurthlings, you know that this might turn out to be a fight for your life.1d6large spiderThe race of lizard men is not well understood, but combines a humanoid body with the head and skins of lizards. They and Drakelings both deny any relation between their races, but the lizard men fight members of most other races with fierce enthusiasm.#A reptilian creature who walks on two legs and has learnt to use tools and weapons. Its eyes show little intelligence and the thin forked tongue gives it a serious speech impediment.lizard menlizard manThis overgrown arthropod rarely has exactly one hundred legs, as several have usually been lost while converting victims into meals. They attack with multiple legs seeking to hold their prey for a poisonous bite. Several different colors have been reported and they are rumored to be the larval form of some other, more fearsome beast.#This centipede is so large that you can precisely follow the intricate motions of the multitude of legs as they move the long body with its chitinous plates. The mouth displays three strong saw-toothed jaws, a dark liquid glinting on the tips of the teeth.1d2giant centipedeThis dark red insect is a regular hazard for those who venture into the earth. Steam rises from within its rock-hard carapace. Its infernal temperament makes it quick to anger, although it may be relatively complacent after feeding on a hapless adventurer.#The overall shape of this beetle resembles that of the scarabaeus, only its size is slightly wrong: you haven't seen many beetles the size of a pony so far. It radiates warmth like a small oven, and its exoskeleton appears to be hardened by the heat: the sharp strong mandibles shine in the torchlight, reminding you of scissor-blades.2d4fire beetleWhile all trees are alive, these are especially noted for being mobile as well. These protectors of the woods look exactly like normal trees, except when they shamble about on mobile root stubs, or swing branches down upon the enemies of the wood. Thick bark and flexible limbs are possessed by all, regardless of the species of tree an individual may resemble.#These creatures generally dwell in forests and seem to possess attributes of both plant and animal. Though it has leaves and bark, it can move and swing its branches at amazing speed, especially when fighting.#Green light filters through the leaves and the air is fresher around this being. The long branches move slowly, although the air is still, and the roots lift themselves from the stone and bore into the ground in another location. All these motions take place in a perfectly natural grace, as if all trees were meant to behave like this and the forests on the surface have only forgotten the art of walking. The trunks here stand so thick that you fear you might get stuck between them and crushed as the trees move. For a moment you think about setting fire to the broken twigs and dead leaves on the floor in the hope of driving the trees away, but such plants could easily stamp out a fire as well as the person that started it.2d8+5animated treeThe monster of the night parents speak of in stories to scare their children. Man-sized and covered in matted black hair and with glowing yellow eyes. Its mouth is stretched in a permanent grimace, showing off rows upon rows of bone-white sharp teeth and an ever-present stream of drool.#And you thought your parents were just joking when they told you about nasty fur-covered beasts lurking in dark places, eating the bugs attracted by dirt. You see a heap of moth-eaten fur, the only distinct features being broad sharp claws and a mass of needle-like teeth.1d10+1bugbearThese large humanoids are strong and not very bright. They tend toward patchy hair and vacuous looks, and favor caves and mountainous regions, only occasionally living in a larger settlement with others of their ilk. They are bad-tempered and enjoy plucking appendages off of smaller creatures.#So large he has to stoop over to get through a door, a large naked humanoid grins at you. This creature wears various bones as ornaments, and you have a good idea of what happened to the previous owners of these bones.ogreA huge insect with yellow and black markings, these normally secure pollen for the hive, fighting only when the hive is threatened. Normally involved in food gathering, they will aggressively attack any who have been aggressive toward the hive, or who infringe upon the hive's territory. Like all bees, they die if their stinger is removed.#You've learned that bees frequent blossoms of flowers and trees to collect nectar and pollen, but what bees make their honey from in the middle of a dimly lit dungeon is anyone's guess. The older bees that aren't ferocious enough anymore to defend the hive as fighters collect whatever they want, and are normally peaceful. If they feel threatened, however, they will fight, even if it costs their lives.1d3+2giant bee workerLarger and fiercer than the worker variety of these giant insects, warrior bees are more aggressive and pack a deadlier poison than the generic workers, but also defend the hive at a great price, as once their poison is delivered by the huge stinger, the bee will soon die.#A rather young bee, still at the peak of her strength. She protects the hive against all foes that may attack, and as soon as one of their sisters is hurt or killed or the hive is disturbed, all the fighters will make ready to fight the enemy at the cost of their lives. For their barbed sting will stay in the wound when they hit, causing nasty wounds, but losing the sting will also cause the bee to die almost instantly.2d4+2giant bee warriorThis over-sized insect, unique to each hive is the source of all the other bees in a given hive. Only if the hive is greatly threatened will she remove her bloated self from the hive's egg chambers to defend her children.#A large bloated bee. She won't easily leave the hive, for she is the one who has to make sure that new bees can hatch. If she comes out to fight someone attacking her children, this is a last ditch effort, and she's likely to be extremely angry, too.2d6+2giant bee queenWith a weird skirling cry, the huge bat flies swiftly down from the sky like a gigantic manta ray of the air. This bat's velvety black wings stretch a full two meters across, and its eyes glow red with insanity as it flutters nearer and nearer on its darting, erratic path.#Dust on the floor rises in the wind caused by immense leathery wings which carry a dog-sized body covered with mottled black fur. Large transparent ears twitch and keen jet-black eyes fix on you as the broad snout opens baring clean white teeth creating a strange contrast to the otherwise completely black shape. You wonder what a bat eats to become so large...1d6+2huge batThis nightly predator and larger cousin of the common cave bat can be easily distinguished by its light grey color. Although they are difficult to hit sometimes, a single strike or two should fell this critter. In some countries they are roasted over open fire as a delicacy, usually served with sweet potatoes and garlic sauce.#These overgrown flying mammals attack by biting, using their exquisite hearing to guide them toward their opponent. They are hardier than they first appear, as their leathery wings and thick fur provide more protection than most would expect from such a nimble flier.#Hey, that's almost fun! A bat with the wingspan of an eagle dropped on your head, covering it like a cape. But what's that scratching feeling? Can it be...? With a disgusted shout, you hurl the animal away. It really tried to bite you, in spite of having weak, soft teeth. You're determined to teach that pest a lesson.giant batScorchers are fast travelling raiders, who leave nothing but death and destruction in their wake. Fear is their most effective weapon, so they paint their faces, bodies, armor and banners in garish colors with gruesome pictures spelling doom! The life devoted to killing, raping and rampaging has left its mark on their minds. Don't try to reason with a scorcher.#Wearing only light armour and light weapons, this orcish fighter prefers to strike quickly and surprisingly. Their gangs will attack a settlement in the middle of the night, try to slay some inhabitants and steal some goods and immediately turn to flee as soon as they meet resistance, setting fire to buildings as they retreat. They rarely collect much loot, but often they cause massive destruction.1d6+1orc scorcherCalled back from the dead, these creatures arise shortly after death to serve a master until their still rotting bodies decay beyond usefulness. They feed upon the living by consuming living flesh.#A corpse raised by dark magic. It is completely mindless and thus knows neither pain nor fear. It's often ordered to do work for those who control it, but sometimes it is also commanded to fight, although it isn't really good at it.1d10zombieEndowed with a presence not possesed by most of the other hobgoblins, this one stands out as one of the more capable of the tribe. She stands a bit taller, with a slightly more defined physique complimented by a not-so-sickly green complexion. Her wide ears point defiantly, her nose turns down, tapering to a point, and her eyes pierce like bloody knives. Possesing several scars on various parts of her body, she's seen her share of battle. This is also evident in her armor, which, while looking and fitting better than usual for a hobgoblin, still seems a though it should fall apart. Crude jewelry decorates her, ranging from iron rings in her ears and nose, to a string of teeth across her neck. Overall, not as repulsive as most of the males, but you wouldn't want to trade beauty secrets...This fellow seems to have a bit more authority than most of the hobgoblins. He carries an air of leadership about him, supported by a small and slightly built frame topped by a pointy-eared noggin. A hooked nose sprouts from between two beady red eyes. His complexion is like a piece of uncured meat left out in the sun, tough and green. Mismatched armor looks and fits a bit better than most of his tribe, and his face seems to have seen a few fights. This manages very well, you think, to make him look even uglier. Of particular interest is the string of various fingers, ears, toes, and other extremities around his neck, which doubtlessly were taken as mementos from previous encounters. He sees you as just another necklace...1d8+1hobgoblin leaderA magic using kobold? Shocking! How such a simple creature could grasp anything more complicated than tying a boot is beyond you. But as you gaze upon the gnarled form of this kobold, you sense that it is not as stupid as you might think. It has cold and possessed eyes, and a canine rage consumes its features. Its tiny frame is swathed in a rough cloth robe, covered in strange and primitive arcane sigils which are probably readable only by the shaman itself. A myriad of simple charms, bags, carved bones and other strange findings hang from its belt. It seems as if the shaman draws upon its magical power directly from the earth and air around him, as blue energy surges from the ground and crackles about its body, twisting into shapes that resemble the angry faces of long dead kobolds. Still, it bleeds just as the others do...#Hopping and jumping in a ceremonial dance, a very small humanoid screams a kind of song, but he definitely can't sing. He also seems to get most of the words wrong: one moment, a few erratic raindrops fall from the ceiling, the next the singer is lifted half an inch off the ground, then a pebble on the floor grows some moss. Suddenly a tiny raincloud appears above your head and a very small bolt of lightning strikes you, slightly burning your forehead.kobold shamanBefore you looms a grotesque hybrid of man and hyena called a gnoll. This one stands nearly seven feet tall. Well known for both bestial strength and uncanny cunning, the gnoll is feared and loathed by civilized races.#A terryifying humanoid hybrid, it looks like a large goblin with long yellow-brown fur and the teeth of a hyena. It snarls at you and advances, swinging a large ugly axe.1d8+2gnollA massive winged ant with an engorged abdomen. Significantly larger than the other ants, it's quite upset at what you've done to the colony. If segmented eyes can portray bloodlust, you see it here.2d8+6giant ant queenA large six-legged black insect with a red underbelly. Its large mandibles taper to a sharp point, and barbs on its front legs are as dangerous as any spear. A stinger at the tip of its abdomen completes the ant's arsenal.2d6+1giant ant warriorA glistening black insect scurrying about in constant motion. Two long antennae search the area for movement. Its small pincers are more suited for digging and carrying than combat, yet appear menacing nonetheless.2d3+1giant ant workerSlick skinned, big mouthed, web-footed amphibians that hop about and snatch meals from a distance with a sticky, front-hinged tongue. They swallow opponents whole when not hopping onto them or knocking them about with the muscular tongue.#Now you have an idea of how a fly feels when a frog looks at it. This amphibian is almost as large as you, and it looks as though it wants to fight you. You don't know how it'll attack, but it could make you smash into the wall simply by jumping into you.1d4+1giant frogThe weakest of the undead forms, only the bones of these beings were recalled to do the bidding of a master. They have almost no intelligence and so attack anything that lives, venting their hatred at the interruption of their eternal peace.#A humanoid skeleton of half-decayed yellowish brown bones. It seems to crumble as it moves in a jerky walk. Some unholy magic made these ancient remains of a dead person get up once again, to fight any living being they encounter as a mindless puppet of the evil that will not let them rest.skeletonA fairly large grey cat with black markings. Its looks so furry and cute you just wanna pet it; too bad it's got claws like fishhooks and is spitting in fury. It comes knee high to you, with a very furry face and no tail, much like the common lynx. It shouldn't be that much of a problem unless your back is turned...1d3+0wild catThe very definition of lesser beasts, this powerful canine's brain has been nearly destroyed by the ravages of a painful disease. Its dark fur is matted, and frothy saliva drips from its mouth. It moves wildly, attacking anything that draws its attention away from its own suffering.2d2+0rabid dogA demented little creature that looks like a cross between a malnourished goblin and a small, yappy dog. Most other Ancardian races view kobolds as semi-sentient vermin, and treat them accordingly. Kobolds, for their part, do nothing to dispel this view...#Ugh! You feel as if your getting fleas just looking at it! This dirty and foul smelling little dog-faced Kobold stands about 3 feet, covered in filthy ochre-brown fur, wearing naught but an uncured hide as armor. It appears very canine indeed, with a long snout constantly testing the air, and perky ears that search for the sounds of the enemy. It yelps occasionaly in nervous anger, clutching a very crude bow in one hand. Bearing its tiny fangs, it scratches at a random itch on its body. You now wish you had taken that bar of complimentary soap from the inn...1d6-1koboldAn average sized humanoid, looking like the smaller cousin, the goblin, with the same disdaining sneer but stretched upwards a bit and given a little more muscle. Hobgoblins have a bad attitude and could cause trouble to those of lesser stature or smaller mind.#Albeit longer and stronger than a goblin, it doesn't stand much higher, as its knuckles scrape on the ground as it walks. Its leathery wrinkled skin compliments the dirty long claws on the filthy paws rather well.hobgoblinThese huge rodents eat almost anything, and will quickly gnaw through a humanoid limb to drag it to its burrow for itself or its young. Like other rodents, they must constantly chew in order to wear away their front teeth, which never stop growing. While not greatly feared by most adventurers, they can be dangerous to the less experienced, especially if encountered in a swarm or in a diseased state.#From a distance, you mistook it for a medium-sized short-legged dog, but as you get a closer look you can't help but notice the rodent teeth, the clawed feet and the long naked tail and deeply regret you've come this close. Its grey-brown fur is soaked in dirty water and oil and some clumps seem to be crusted with blood. It regards you without a trace of fear and edges closer, maybe hoping for you to drop it a crust of bread, maybe hoping to get away with biting some of your toes off.giant ratA loud twitter from above... a confusing fluttering of leathery wings... the large bat swoops down from the sky gibbering and shrieking. This brownish bat is roughly one yard from wingtip to wingtip, and has a face only its mother could love. Normally placid browsers on fruit and slime molds, many Drakalor bats are rabid and quite aggressive.#It looks like a small dog that has grown wings. Large brown eyes cautiously follow your every move. These animals only eat fruit, but if they feel disturbed by an intruder, they will try to drive away the source of disturbance by flapping their wings and clawing with the legs.1d4+0large bat"Beauty won't help you to survive, strength and toughness will!" Something like this must have crossed Gruumsh's mind when he created the race called orcs. The pig-faced orcs live in an extremely harsh environment. When there are no enemies to be fought they fight each other. This selection combined with their fast reproduction rate makes orcs one of the strongest and most diverse humanoid race known. Yet, they are as wild and (most of them) primitive and stupid as they are strong. That stopped them from being a real threat to civilization in general. They tend to wear everything they can lay their hands on.1d8+0orcNasty goblins! This grungy little humanoid would much rather hide under a rock than fight you. He cowers in fear at your drawn weapon, and flees so he can bully some weaker creature.#A small filthy creature, closely related to the orcs but much weaker. Goblins are even worse cowards than orcs.1d6+0!goblinimpale Andor Drakon with your mighty trident. He writhes in pain as the trident drains his life force. Finally you are victorious and defeat Chaos.impale Andor Drakon with your mighty trident. He writhes in pain as the trident drains his life force. Suddenly your mana battery corruption kicks in and his life force is transferred into your body. You feel mighty... very mighty. Yes, now you aRe A tRuLy ExCePtIoNaL bEiNg!Illegal call to 'MonsterSpecialDefense' (%ld).No monster to delete at position (%d, %d).Trying to delete a non-existent monster.Out of memory while creating the monster map (%d bytes required).No monster available to remove at (%d, %d).*** A serious internal error has occurred.*** Please report the following message at 'http://www.adom.de/adom/submit-report.php3' and describe what you did when it happened.Putting a monster (%s, %d) at a blocked place (%d, %d) [%d] {%d/%d}.*** I'm trying to fix the problem by deleting the monster.*** This still could ruin your game though :-(*** An internal error has occurred!*** Please report this at 'http://www.adom.de/adom/submit-report.php3'.*** Please also note the following message...Stacking monsters (%s/%d {%ld, %ld} [%d,%d] with %s/%d [%d,%d]) at (%d, %d) is not allowed (L: %d, %d; LI: %d).*** I'm trying to fix this by simply deleting %s.*** If it's an important monster it still might ruin your game.Out of memory while trying to create a new monster.Illegal monster type created (#%d)sense imminent danger......but the feeling passes.TorgallYulgashKhelavasterNuurag-VaarnBartTrying to determine the hit mods for a 'NULL' monster.No monster with any damaging abilities at (%d, %d).No monster with any perseverance at (%d, %d).No monster of any level at (%d, %d).No monster with any hit dice at (%d, %d).No defending monster available.No monster with any kind of protection available.No monster with any min_damage power available.%dd%d%d%dd%dNo monster with any max_damage power available.No monster with any number of attacks available.No monster with printable wound status at (%d, %d).criticallyseverelymoderatelyslightlydo notNo named monster at (%d, %d).anaNo monster to name available.thingbeingsleeping %s%sNo monster with any size at (%d, %d).*** Monster chaos! Internal error alert! (%d) [Memorize the number!]This is a serious internal problem and a program bug.We'll handle it like this.I'll pretend that this problem did not happen.You will immediately save the game and make a backup copy of the savefile.Try to reproduce the problem with your normal saved game.If this works, keep the backup copy at all costs!Finally report this at 'http://www.adom.de/adom/submit-report.php3'.Hope...No aggressive monster at (%d, %d).stonerocksee %s crushing %s to dust!hear a grinding sound in the distance.Could not save the total monster number.Could not save a specific monster.Could not save the monster limit.Could not save killed monster data.Could not save global killed monster data.Could not save wyrm name data.Could not save tuid.Could not save the special monster memory counter.Could not save the special monster data %d.Could not save the special inventory flag.Could not save the traveller counter.Could not save traveller %d.Could not save the traveller inventory flag.Could not restore the monster limit.Version 1.1.1ADOM %s provides only %d of %d requested monsters.Could not load killed monster data.Could not load wyrm name data.Could not restore tuid.Could not restore the special monster memory counter.Could not restore the special monster data %d.Could not restore the special inventory flag.Could not restore the traveller counter.ADOM does not support %d travellers.Could not restore traveller %d.Could not restore the traveller inventory flag.Could not restore the total monster number.Could not restore a specific monster (%d, %d/%d; MN: %d/%d).*** Monster synchronisation error (%d/%d) [%d, %d:%d]. ****** This is a serious internal problem.*** Immediately save the game, make a backup-copy and report this at 'http://www.adom.de/adom/submit-report.php3'.Trying to damage a non-existent monster at (%d, %d)%s does not seem to be amused.%s resists theicy blast.shock waves.heatflamessearing %s.acidic fluids.%s is badly injured by theThe attack doesn't penetrate the defenses of %s!%s panics!Trying to cause elemental damage a non-existent monster at (%d, %d)No mortal monster available at (%d, %d) [%d: %d, %d].20d1005d20+200%dd100+250are direly saddened about the death of %s.laugh at the sight of your friend's death!never liked %s, anyways.are mildlly annoyed by the destruction of %s.are disappointed by death of your loyal slave.So hard to make good help, these days...always knew it was too weak to survive!slavefriendannoyedhorrifiedare %s by the death of your %s!As you watch your friend perish, you are reminded of the old teachings saying that everything has a time to pass on.sense the death of an innocent being.feel the loss of a %s.slavesfriend'sare horrified at the sight of your %s fate!feel pain at the loss of a %s.No monster worth any experience is available!Suddenly the cat's spirit rises from its lifeless body.Moaning pathetically, it plunges into the ground.You hear a faint echoing roar filled with hate and sorrow!The ring on yourleftrightring finger suddenly explodes!10d8+20was shredded by an exploding artifactfeel a little more courageous.Trying to bless a non-existent monster at (%d, %d).singssongbabblesbabblingcries outwhinnysnickerssnickerhurumphshurumphhowlshowlbuzzesbuzzgruntsgruntcroakscroakspitsspityowlsyowlsqueakssqueakscreecheshigh-pitched screechroarsthundering roargurglesgurglecoughscoughyellsyellscreamsscreambarksbarkwailsunearthly wailmoansmoangrowlsgrowlyelpsyelphisseshissMonster does not have a poison step (#%d)Monster does not have a poison strength (#%d)%ssA voice in your mind rasps:%s rasps in a thundering voice:ineGreetings, hero%s!Permit Us to welcome thee in our chambers.We have waited for a long time for thee to arrive.Thy skin will make a nice new wrapping worthy of Us.Prepare to release the rights to thy skin!%s looks at you with a puzzled expression.%s mumbles in a coarse voice: "Well met, %s! Me name is Thrundarr and I am the elder of this humble settlement."Thrundarr%s %s: "Welcome to Garth's training hall!".GarthSomeoneThe royal treasure guardianshouts something at you and angrily advances!shouts "Die, ye scoundrel! Engaging in burglary is a major crime!"No monster (blind or not) at (%d, %d).No monster (confused or not) at (%d, %d).%s regards you in astonishment.hear a horrible wail...My beloooovvveed huuuusbaaaaaaaaaaannnd!%s seems to scream!hear a horrible %s in the distance!%s %s %s horrible song!hear a terrible wailing sound!suddenly %s %sdrops dead!sa hear %sthumbing sound%s!Your amulet vibrates in an attempt to deflect the bone-charring sounds!20d15In the last moments of your life, you wonder whether its powers will be sufficient.The bone-charring sounds rip your heart apart!was killed by the %s of %sFor a moment you feel dizzy.Illegal monster type looking for support (%d).Suddenly several figures appear out of nowhere!somethingsomeoneinvisible %s, the %s%s priest~female %s, the %s%s%s%sthe %s%s%sna%s %s%s%s%s tries to follow you but remainsstuck in the webs.stuck.%s seems to be relieved.%s follows you.%s decides to follow you.An alarm gong is rung!Out of memory while creating MSL node.Trying to delete non-existent monster from speed list (%s)Trying to retrieve non-existent monster from the speed list.*THUMB*steps onpasses over%s %s the %s and becomes enraged!%s locks the door to the shop and attaches a sign.%s waves %s hand and a shop door with a sign appears!OnnaarexenesTuuungarathanaresAskaxarusTonabelemnerosHewetexioresiusUngarenethenesMaalaxadiorHenaftaaraxenesExadeliotelesTaharaderenesKonradexiusesUskaradetesCawerexciusHondawamedledesAlkarasydesPoktarenebesKasathrabenewarisJederixeledesOcarydenesMoldarenexedesPutgarpurnawarPesestrenaderiusAmbaretelydesKosteriaknarwatBetwedeneftelgarDulakarysiorCombarynthiorMehederiusBaralakteriontarKeredetiussanavusBoraxannaarSkathanangarTerexialusHydelionaxisCornaxariusBelegenethesFylatiniusPesitriokalusGolanamedesPerfonaredikiusPasiatriusMenewekesUkalionatriusMetelethenesSepikalessinisHeftoroniosAaroneliadelesSekunaxiusExteriakusSetremedesHeg'An-ShabbuttOondarabadekesThrunderuxurYug-SaggathMebdeberethThonadarantaklusErdakixiririsGravadirxisHombolinthEktranariusTestrekedresXedroliniusSoktoboridusMeriathradexiusOxygotholodesHenandraladesSektoridikesMekoladantherusCreothades%s dissolves the %s.%s suddenly looks more powerful.JosefJakobBorisFriedrichPaulEmilKurtHeinrichOttoKarlGustavMax%s seems to be revitalized!%s seems to be refreshed!%s seems to be corrupted.%s suddenly looks pretty weird!%s is horribly transformed into a being of raw Chaos!%sfeel a horrible loss!itsheheherhimitshis%s resists!hear a popping sound.%s suddenly disappears!immediately hear another popping sound.suddenly hear a popping sound.Suddenly %s appears!hear a booming voice in your mind."*DO NOT DARE TO %s THAT, MORTAL*"%s something nonethelessSuddenly %s appears at your side!are hit by an enormous gust of wind!n n n n n n n n n n n n n n n n n Fn n `n n m m m m m m m n n vn 0n n n n n n n n n n n m m m n n n n n n n n n n n n n Pm n n n n n n n n n 6m l l n n n l n n Al Al  l  l Companions_ __%s Invalid 'scount' value (%d).arriveenter%s %ss.%s leaves.%s seems to grin evilly.hear %s chuckling.hear someone chuckling evilly.%s touches %s.%s %s: "Let me heal ye, friend."%s seems to talk soothingly to %s.%s suddenly appears to be normal once more.He bows to you and puts down some items before he leaves.%s suddenly seems to touch someone in a soothing way.feel a great wave of relief rushing towards you.Someone touches %s.He suddenly seems to be at peace.Before he leaves he puts down some items.feel a great wave of relief rushing through these tunnels.YrrigsSuddenly another incarnation of the eternal guardian appears.%s seems to chuckle.%ld monster%s perished under %s attacks. %s did not manage to vanquish any monsters. Compact_Kill_List##asereThe following monster%s w%s vanquished: %s, %ld#%s%s%7ld %s ---------------------------------------------------------------------------- Killed Monsters%ld monster%s perished under your attacks. You did not manage to vanquish any monsters. Killed MonstersByy'ankSuudrelNu'uurthHaldemarykKreek'ak-taarSuwanderHurthAn-AlmaarBroxendriarNafteghefYin'Ir'YadotSebuukAlg-akaarYothLagrethChanukHesttMagarthOoolkSuukAndar-TehokMak-WerPoonJelkaasSythaarRebrennokYulBruunMonndIn-WeriokGet-HeldQuarySuthykPouilHabakulMur-AmanochTre-FeelUn-JelkarAsh-WartikMes-SemSytradenusKlysNawarnMondarkNuurnSekiolkHisfaarEs'YalkDontarBran-BleyBran-HengisBran-LukarBran-NewarBran-AktarHoruthThraskEziocBrankarTrulkYaffnarBreselkDrunYin-ArrakOk-LuthTrying to determine the power level of a NULL monster.YergiusKilling %s makes you the new head of the thieves guild.Congratulations!suddenly feel that the time has come to be the new head of the thieves guild!%s seems to adjust to your power!%s becomes enraged as %s watches you!ven %s %sIllegal monster count while retrieving beasts.%s is %s by the fall!Andor Drakon appears to be nearly omnipotent.%slooks extremely experienced.seems to be highly experienced.appears to be very experienced.appears to be experienced.seems to be moderately experienced.looks somewhat experienced.Suddenly the ghostly figure of a certain priest appears!suddenly feel a chilling aura directly besides you.A voice in your mind booms:Ye shall be punished for slaughtering me!The dark figure advances threatengly and booms:Upright citizens! I call upon thee to revenge me!The figure dissolves with a grim smile on its lips.%s suddenly seems to rage!%s drops dead!%s cringes in pain!%s suddenly can move again!%s wakes up!%s seems to be confused.%s suddenly seems to move with more control.%s staggers around.%s is staggering.Suddenly %s appears to be visible!%s suddenly collapses!No travellers available.No room for companions (%s).This beast defies any attempts to describe it.wtmonsterxp.txtCould not create 'monsterxp.txt'.Monster experience averages: %s (%d): %ld Experience averages per danger level: %2d: %ld destroyedkilledlust for blood!should wield a weapon!Trying to attack a non-existent monster at (%d, %d)backstabattack%s %s%s %s in anger!%s %s you to confusion.1d4stare into one of the Dorn Beast's 69 eyes andresist.are immediately paralyzed!4d4 mutilating %s horribly with full force%s%sstabsplatterhit(easily cutting through %s armor with the %s)2d42d62d3and transform %s into a wisp of smoke!crumpledmangledand transform %s into a %s heap!vanquishslayexecutedestroyand %s %s.%s seems to shake for a moment as a vital organ ruptures, then falls to the ground.damagewoundand %s %s %s.icy shardscrackling boltssearing flamesfrozenshockedscorched%s is %s by %s emerging from your weapon.%s is frozen to death!%s is burnt to death!1d20%s is electrocuted!%s is stunned!1d3Blood drops appear on the floor.%s bleeds from %s wounds.1d22d4+21d6%s is poisoned.%s is poisoned!Your %s corrodes!It is destroyed.are burned by the acidic skin of %s.was burned by the acidic skin of %sYour %s are destroyed.Your %s are damaged.drain some life force and absorb it!Your might increases!but do not manage to harm %s.The %s remains intact.The %s shatters!%s grabs the %s.Your weapon breaks!Your cowardly attack misses.miss %s.swing at the air!Trying to kick a non-existent monster at (%d, %d)kick %sare immediately paralyzed. with full strengthand %s %s!The %s seems to shake for a moment as a vital organ ruptures, then falls to the ground.hurtstun %s.2d2but do not manage to harm %s seriously.Your %s corrode!They are destroyed.Your cowardly kick misses!kick at the air!3d3Player is attacked by a non-existent monster called 'NULL'.You seem to be attacked by a program bug at (%d, %d)es%s seems to be irritated by the smoke of your torch%s.1d%d%s suddenly looks like you!look through the ruse.are confused...1d1000Something%srummages through your pockets.fingers your pockets.%s seems to have some problems with your %s.%s %s with disappointment.You hear a disappointed %s.Your purse feels lighter.targets a vital spot andpunches through your armor andcritically %shits you.in the arena was killed %sby %sare stunned by the force of the attack!1d4-2feel sick.10d10are confused.suddenly fall asleep!feel poisoned!For a second you can't move!suddenly can't move!feel weak!was drained of all substancewas transformed into %sfeel exhausted!was drained of all coherencesuddenly age!was aged to death by %ssuddenly slow down!feel corrupted!Your blood loss increases!lose blood!3d6hear a thudding sound.%s suddenly drops dead!fails to hurt you.strikes at you from nowhere!areisYour %s %s damaged.Your %s %s destroyed!deflect the attack of %s.block %s.%s misses you.feel something passing very closely besides your head!masteryskill%s tries to disarm you but you foil %s plan due to your %s with your %s.%s disarms you.drop your %s.It drops to the ground.It flies to the %s.hear a clattering sound.%s hollers: "Thank you!"A voice in your mind hollers: "Thank you!"should find some missile weapon first.Try to identify the %s first.It is too dark to shoot at anything!In your state of confusion you would probably shoot yourself.do not manage to get your aim straight!do not have enough room to use any missile weapons.Try to find a missile weapon.Try using some sort of bow!Try to use a crossbow of proper size!should try to shoot these missiles using a hand crossbow!Try to fix your equipment.need some sort of ammunition!Try to find undamaged ammunition.Try to use a crossbow of proper size for these missiles.Try to use a bow for these missiles.Try to use a hand crossbow for these quarrels.That's hardly appropriate ammunition.A sling is only useful when loaded with stones or bullets.A bow only works in connection with arrows.A crossbow only works in connection with quarrels.A hand crossbow needs small quarrels to work properly.Shooting with an unknown missile weapon (%d).lubpetrification gasfirechaos essencea lightning bolta stream of acida cone of coldwaterUnknown monster breath type (%d) [MBT].(internal breath type bug)lightning boltstream of acidcone of coldpetrifiedblastedburnedelectrocutedpartially dissolvedmutilatedwashed awayannihilatedUnknown monster breath type (%d) [MBA].(internal breath action bug)was annihilated by %swas blasted by a chaos lizardwas blasted by a baby karmic dragonwas blasted by a karmic dragonwas blasted by an ancient karmic dragonwas blasted by a great karmic wyrmwas blasted by an ancient karmic wyrmwas scorched with a lightning bolt by a greater air elementalwas scorched with a lightning bolt by an air elementalwas scorched with a lightning bolt by an air gruewas scorched by a red dragonwas roasted by a red wormwas roasted by a stone statuewas scorched by an ancient red dragonwas scorched by a great red wyrmwas electrocuted by a blue dragonwas electrocuted by an ancient blue dragonwas electrocuted by a great blue wyrmwas electrocuted by an ancient blue wyrmwas electrocuted by a lightning lizardwas dissolved by a black dragonwas dissolved by an ancient black dragonwas dissolved by a great black wyrmwas frozen to death by a white dragonwas frozen to death by an ancient white dragonwas frozen to death by a great white wyrmwas frozen to death by a shadow wyrmwas scorched by a red baby dragonwas electrocuted by a blue baby dragonwas frozen to death by a white baby dragonwas dissolved by a black baby dragonwas drowned by the breath of a fairy dragonwas drowned by a water elementalwas drowned by a dragon turtlewas drowned by a giant dragon turtlewas drowned by a water dragonwas drowned by a baby water dragonwas drowned by a greater water elementalwas drowned by a water gruewas petrified by a gorgonwas flamed by a fire lizardwas ignited by a fire demonwas scorched by a fire gruewas roasted by a fire elementalwas roasted by a greater fire elementalwas annihilated by the Chaos Wyrmwas scorched by a fire drakewas burned by a hell houndwas torched by a lesser daemonwas torched by a greater daemonwas scorched by an iron golemwas scorched by a steel golemwas dissolved by an eternium golemwas digested by a giant slugwas digested by an ankhegUnknown monster breath type (%d) [BDC].'b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b b 0b 0b 0b a 0b 0b a b 0b 0b 0b 0b a 0b 0b 0b 0b 0b 0b 0b 0b 0b a 0b 0b 0b 0b 0b 0b 0b 0b  a 0b 0b 0b 0b 0b 0a 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b ` ` a a _  ` p` ` ` 0` ` ` ` @` ` ` 0b 0b 0b 0b 0b a 0b 0b 0b _ _ 0b a a a a a 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b  b 0b 0b 0b 0b 0b 0b 0b 0b 0b ` 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b _ 0b 0b 0b 0b 0b 0b P_ `_ p_ _ 0b D_ 0b 0b 0b 0b 0b 0b `` 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b a _ 0b a 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b _ 0b 0b 0b 0b `a pa 0b 0b @a Pa 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b _ 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b P` _ 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b b Unknown monster breath type (%d) [BDT].%s summons some help!%s looks exhausted.Suddenly some monsters seem to appear out of nowhere!seems to yell something!sings!hear a strange song!feel confused due to the disharmonic nature of the melody.3d5suddenly feel very sleepy.Songs are not yet implemented for a monster of type %d.A monster is trying to fight an illusionary monster.%s glares at %s in a very strange manner.%s gestures at %s in arcane ways...%s suddenly is gone!%s cackles gleefully!%s attacks %s.%s attacks something.%s is attacked by something.%s suddenly looks like %s! %s seems to be confused.%s is %s!%s suddenly falls asleep!%s suddenly can't move!%s suddenly slows down!%s misses %s.%s is attacked by %s.A program bug at (%d, %d) is attacking a monster!A monster is attacked by a program bug at (%d, %d)!Touching %s paralyzes you!touch something glibberish and are paralyzed!4d6 should wield a weapon.RightLeft+1d4+2d6)/%d(%s_hand:_%+d_bonus to hit,_%s%s%+d%s_damage%sKick: %s%+d_bonus to hit,_1d%d%+d_damageNo attack range defined for monster type %d (%s) (%lu).icelightningacidNo breath color defined for monster type %d (%s).yousomethingbreathes %s at %s!The ice melts away.Your amulet glows in a golden light!Your amulet glows in a silvery light!Your amulet glows in a gray light!10d100The gas cloud does not seem to have any effects!petrify!are %s!are not harmed.%s ignores the cloud of gas.%s evades the cloud of gas.%s is transformed to stone!%s is hit by the %s and annihilated.hear a distant %s.%s seems to be annoyed!dodgesevades%s %s the %s.The bolt bounces!Ё                                                                                                     Ё    Ё    Ё    Ё                                                      Ё                                                                                                                                                                                        Ё @ 0 p p P ` & p                 W    P   W W     W          W                                                           W g p w W g p w W g p w W g p w          g g  W W W W W                                    p          w                  W                   g           W g                W                     W                                                            `               g             p                  LJ       LJ LJ     LJ          LJ                                                           LJ Ї ׇ  LJ Ї ׇ  LJ Ї ׇ  LJ Ї ׇ           Ї Ї  LJ LJ LJ LJ LJ                                    ׇ                            LJ                   Ї           LJ Ї                LJ                     LJ                                                                           Ї             ׇ G ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` 0 ` ` ` ' ` ` 0 0 ` ` ` ` 0 ` ` ` ` ` ` ` ` ` 0 ` ` ` ` ` ` ` ` W ` ` ` ` ` W ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` 0 @ G P 0 @ G P 0 @ G P 0 @ G P ` ` ` ` ` W ` ` ` @ @ ` 0 0 0 0 0 ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` G ` ` ` ` ` ` ` ` ` P ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` 0 ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` @ ` ` ` ` ` ` ` ` ` ` 0 @ ` W ` ` ` ` ` ` ` ` ` ` ` ` ` 0 ` ` ` ` W W ` ` W W ` ` ` ` ` ` ` ` ` ` 0 ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` 7 ` ` ` ` ` ` ` ` ` ` ` ` ` ` @ ` ` ` ` ` ` ` ` ` ` ` ` G  Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ  Ǎ Ǎ Ǎ  Ǎ Ǎ   Ǎ Ǎ Ǎ Ǎ  Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ  Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ  Ǎ Ǎ Ǎ Ǎ Ǎ  Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ                 Ǎ Ǎ Ǎ Ǎ Ǎ  Ǎ Ǎ Ǎ   Ǎ      Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ  Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ  Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ  Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ  Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ   Ǎ  Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ  Ǎ Ǎ Ǎ Ǎ   Ǎ Ǎ   Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ  Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ  Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ  Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ Ǎ  Error in 'MonsterAttackDirection'.Undefined breath damage multiplier for monster type %d (%s).Someoneshootsthrowsa gold piece%s at you!Shooting at a ghost (%ld).%s at %s.10d6damagedinjured%s is %s.%s is hit by %s %s.%s is nearly hit by %s %s.woundedare %s%s.coinkilled by a %s thrown byshot bywas %s %sThe attack misses.A huge fireball explodes!seem to be engulfed by roaring flames!6d6Player is shot by a non-existent monster at (%d, %d).Your %s for a short moment glows in all colors of the rainbow and then loses some of its sparkle!It suddenly turns to ashes!feel as if this was not a good idea!touches your %s.Nothing happens.The %s %s transformed into a rusty heap!sThe %s rust%s!grabs your %s.They are annihilated!It is annihilated!Ammunition:_%ld, base range:_%d,_%+d_bonus to hit,_%s_damageBase range:_%d,_%+d_bonus to hit,_%s_damage%s%+d[(%s)/%d]%+d%dd4+%d%dd5+%d%dd6+%d%dd7+%dе                                                                                                    ǵ е ׵  ǵ е ׵  ǵ е ׵  ǵ е ׵          ǵ ǵ                                          е          ׵                                     ǵ            ǵ                                                                                                                ǵ             е @ W W W W W W W W W W W W W W W W ' W W W  W W ' ' W W W W ' W W W W W W W W W ' W W W W W W W W P W W W W W P W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W ' 7 @ G ' 7 @ G ' 7 @ G ' 7 @ G W W W W W P W W W 7 7 W ' ' ' ' ' W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W @ W W W W W W W W W G W W W W W W W W W W W W W W W W W ' W W W W W W W W W W W W W W W W W W 7 W W W W W W W W W W ' 7 W P W W W W W W W W W W W W W ' W W W W P P W W P P W W W W W W W W W W ' W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W 0 W W W W W W W W W W W W W W 7 W W W W W W W W W W W W @                                                                                                     Ƿ з ׷  Ƿ з ׷  Ƿ з ׷  Ƿ з ׷          Ƿ Ƿ                                          з          ׷                                     Ƿ            Ƿ                                                                                                                Ƿ             з ` g g g g g g g g g g g g g g g g W g g g g g g W W g g g g W g g g g g g g g g W g g g g g g g g G g g g g g G g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g W P ` @ W P ` @ W P ` @ W P ` @ g g g g g G g g g P P g W W W W W g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g ` g g g g g g g g g @ g g g g g g g g g g g g g g g g g W g g g g g g g g g g g g g g g g g g P g g g g g g g g g g W P g G g g g g g g g g g g g g g W g g g g G G g g G G g g g g g g g g g g W g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g P g g g g g g g g g g g g ` SSsssssssMay the blood of thy enemies stain the groundPeace and a good mealMay thy gems always glitterAxes highTake care of your venomMay thy wisdom be omnipresentMay the sun always shine on youTill next clubbingFare thee wellnineeightsevensixfivefourthreetwoAfter becoming a Chaos God you revel in your newly-found might. The universe suddenly appears to be very small. Since you easily defeated Andor Drakon with the Trident of the Red Rooster you now are powerful enough to subdue all the servants of Andor Drakon and forge an undefeatable legion with their numbers. After a couple of weeks you are ready for invasion and begin your assault on Ancardia...%s! left the Drakalor Chain never to come backmanaged to become a ChAoS gOd----------------------------------------------------------------------------##############################%s further life: After slaying Andor Drakon and absorbing his powers you quickly grow accustomed to your new might. You enjoy yourself slaughtering your opposition for a couple of moments and then prepare for a greater goal... the conquest of your former home world. To your own surprise you have to realize that omnipotence is a stretchable word and that you no longer are strong enough (maybe due to the heavy fighting before) to pass the Chaos gate or even send malicious energies through it to harass Ancardia. Thus you bide your time and enjoy yourself sending Chaos troops to Ancardia every couple of centuries. This continues until you are finally strong enough to create a bridge between the planes of Chaos and Ancardia. Sadly a nasty surprise is waiting for you: the heroic folks of Ancardia obviously did not forget the last incursion of Chaos and this time a hero is prepared to challenge you. Bathed in the radiance of Law and Goodness %s enters your home plane and challenges you to a battle. To your very surprise your dark magics don't effect %s and you are killed in a long battle. In the last seconds of your life, facing the might of the hero of light, you wonder if everything could have been different, had you made some other decisions in your mortal life... managed to become the ultimate ChAoS gOd##############################%s further existence: You collect your legions of Chaos and easily open a gate to Ancardia. The unprepared inhabitants of Ancardia are completely surprised at the force of your horrific onslaught. Your legions pour into Ancardia and your vile energies start to transform reality itself! After weeks of slaughtering and defeating some last brave and reckless stands of the forces of Balance and Order (fools!) you face total victory. Nothing remains of your former home world except an everchanging graveyard of transformed horrors! You revel in your glory and then proceed to conquer the rest of the universe wondering whether you just didn't lose something very valuable... ...home... (after saving %s world)After slaying Andor Drakon you suffer through a very brief existence as a tiny wretch of Chaos. Luckily you are relieved from this shortly afterwards as some Chaos monstrosity devours you. Before ChAoS is able to devour your very soul, the scales of Balance appear and save it. You return to your final resting place on the planes of Balance. Tales of your deeds spread and your name becomes honored and revered among all races of Ancardia. Your life is remembered forever and tales of it are recounted at camp fires until the very end of existence. Before ChAoS is able to devour your very soul, the pillarts of Order appear and save it. You return to your final resting place on the planes of Order. Tales of your deeds spread and your name becomes honored and revered among all races of Ancardia. Your life is remembered forever and tales of it are recounted at camp fires until the very end of existence. ineNonetheless another Chaos entity rises within a couple of centuries and starts to threaten Ancardia again! Will there by a new hero%s like you to face Chaos and save the world...? After slaying Andor Drakon and dispersing his malevolent energies the scales of Balance appear before you. All the forces of Balance seem to be united behind them. You are lifted to the status of an Avatar of Balance and the tales of your deeds are spread all over Ancardia. Your deeds are recounted at camp fires and interpreted by philosophers and priests alike. The common man looks up to you and you slowly start to be revered as a minor power of Balance. After a few millennia have passed you are raised to the position of a demi-god to guard Ancardia from the forces of Chaos and Order forever. Under your guidance Ancardia becomes a balanced and happy world, enjoying its own freedom to be never again threatened by the unbalancing powers of the universe. After slaying Andor Drakon and dispersing his malevolent energies the pillars of Order appear before you. All the forces of Order seem to be united behind them. You are lifted to the status of an Avatar of Order and the tales of your deeds are spread all over Ancardia. Your deeds are recounted at camp fires and interpreted by philosophers and priests alike. The common man looks up to you and you slowly start to be revered as a minor power of Order. After a few millennia have passed you are raised to the position of a demi-god to guard and protect Ancardia from the forces of Chaos and Balance forever. Under your guidance Ancardia becomes an orderly and organized world without striking changes. Peaceful order (and boredom?) spreads and the world enters an era of peace and tranquility never again leaving it. and became a great rulersaved the world with %s brave efforts%s while saving %sself but once%d times without even stopping to save himselfAfter %s leaves the Drakalor Chain %s is welcomed by %s people with great honors. They acknowledge %s noble deeds, %s valor, %s cunning and %s great skills that helped to prevent the complete destruction of the world %s knows.%s severe taint by the forces of Chaos prevents %s from ever leading a normal life. %s always remembers the glorious deeds that took %s life away. %s sacrifice is remembered in the stories of %s people, but not in their hearts. %s ends %s life in loneliness and isolation. powerlovespends the last couple of years of %s remaining lifelives a long and prosperous lifekingqueen %s is crowned to be the %s of all %s and %s full of %s, happiness and pleasure. settle the many differences among your peoplerule your subjects with an iron fist for a long and peaceful time%s returns to %s lands victorious and is hailed as a great leader. Eventually %s becomes %s and %s, allowing %s people to prosper and grow. %s returns to %s people victorious and quickly rises to power. %s leads %s people on to glorious conquests and creates a vast empire, eventually falling, betrayed by treachery, on the field of battle. (after winning)AscendedDiedLeftWons%s. L%d %s %s (%c). %lu xp%s. %ld turn%s. %s on %s.%s %s%s.##############%s achievements during %s adventures: %s, the %s %s, %s. and advanced to level %d%s scored %lu point%s%s. [Ok, to be honest: %s scored %ld points!] great leader and %s left the Drakalor Chain after completing %s quest and became a %sfamous hero%s. %s ended %s adventuring life %s. The following artifact was generated during %s adventure: %d The following %s artifacts were generated during %s adventure: ##the %s "%s" ##the %s %s had a final speed score of %d (final base speed: %d). %ld timesthricetwiceonce%s cheated Death %s. des%s was a Chaos God%s.%s was hated by %s. %s was despised by %s. %s was not very pious. %s was not particularly religious. %s was religious. %s was a fervent follower of %s. %s was a paragon of %s religion. %s was a messiah of %s. %s asked for %d divine intervention%s. %s did not ask for divine help. BalanceOrderChaos%s was a holy champion of %s. lawfullychaoticallyneutrally%s was %s aligned. %s was a fallen champion. %s was Chaos personified. severely slightly %s was %stainted by Chaos. Game Summary for '%s'Quitters_AllowedYou are not allowed to enter the highscore because you activated exploration mode. werewasYou didn't make it into the highscore. At least %ld point%s %s required. Quitting the game does not yield a highscore entry. %s possessed the following intrinsic%s: ##%s was fire resistant%s. ##%s was poison resistant%s. ##%s was cold resistant%s. ##%s was acid resistant%s. ##%s was lucky%s. ##Fate smiled upon %s%s. ##%s was doomed%s. ##%s was cursed%s. ##%s was sleep resistant%s. ##%s was petrification resistant%s. ##%s was able to teleport%s. ##%s was able to control teleportation%s. ##%s was invisible%s. ##%s was stun resistant%s. ##%s was paralyzation resistant%s. ##%s was resistant to death rays%s. ##%s was shock resistant%s. ##%s was able to see invisible things%s. ##%s was immune to shock attacks%s. ##%s was immune to fire attacks%s. ##%s was immune to acidic attacks%s. ##%s was immune to ice attacks%s. ##%s was able to breathe water%s. ##%s was a natural enemy of undead%s. ##%s was able to resist confusion attacks%s. worm-riddenempoweredsoftpaddedtrappedvigilantauto-lockinganti-magicalchargedgorgeousrottingshiningbeautifulviledelicateweightedwingedunerringpenetratinggriffon-featheredmasterworkmildswiftbarbedmurderousbarbaricfragilebalancedfickleashenheftyflamingfrozenweepinghatefulunbalancedlawfulchaoticyellowgreenwhiteredcorruptingpoisonousultra-heavyextra-heavyheavylightunwieldybrutalwickednasty of travelling of carrying of anger of health of life of power of hate of resilience of the sea of rage of sloth of speed of balance of order of chaos of protection of hunger of leadership of darkness of slaying of targeting of vampirism of hunting of devastation of mayhem of penetration of fumbling of surrendering of weakness of the eagle of damnation of the void of might of the sun of lightning of thunder of slaughtering of corruption of defenseGemsValuablesFoodBooksScrollsPotionsWandsRingsInstrumentsToolsMissilesMissile weaponsTwo-handed weaponsOne-handed weaponsBracersNecklacesBootsGirdlesCloaksGauntletsShieldsArmorHelmetsscratched ringsscratched ringrings of karmic absorptionring of karmic absorptionunfinished statue of an unquestionably famous heromarble statuesmarble statuescrolls labeled "EDEVESH HANAGASH"scroll labeled "EDEVESH HANAGASH"scrolls of literacy checksscroll of literacy checkpieces of fish meatpiece of fish meatscrolls labeled "MANNANNANMACLIR"scroll labeled "MANNANNANMACLIR"scrolls of educationscroll of educationicky potionsicky potionpotions of stun recoverypotion of stun recoveryscrolls labeled "YNORI ERUP"scroll labeled "YNORI ERUP"scrolls of cure blindnessscroll of cure blindnessvibrating ringsvibrating ringrings of the fishring of the fishplain ringsplain ringrings of weaknessring of weaknesstarnished amuletstarnished amuletamulets of hungeramulet of hungerpairs of greased bootsgreased bootspairs of boots of the slow shuffleboots of the slow shuffleaxe of the minotaur emperorrune-covered halberdsrune-covered halberdtracts of ordertract of ordertracts of balancetract of balancetracts of chaostract of chaoswriting setswriting setmagical writing setsmagical writing seteternium splint mailseternium splint mailadamantium splint mailsadamantium splint mailmithril splint mailsmithril splint mailsplint mailssplint maileternium ring mailseternium ring mailadamantium ring mailsadamantium ring mailmithril ring mailsmithril ring mailring mailsring mailweird tomeunlabeled scrollsunlabeled scrollblank scrollsblank scrollpairs of studded glovesstudded glovespairs of boxing glovesboxing glovespairs of archery glovesarchery glovesclean robesclean robeblood-stained robesblood-stained robeugly clothesfancy clotheshulking armorshulking armormoloch armorsmoloch armorred tridentTrident of the Red Roosterquicksilver quarterstavesquicksilver quarterstaffeternium-shod quarterstaveseternium-shod quarterstaffadamantium-shod quarterstavesadamantium-shod quarterstaffmithril-shod quarterstavesmithril-shod quarterstaffiron-shod quarterstavesiron-shod quarterstaffplatinum girdleemerald daggerlong spearshining long spearquarrels of jelly slayingquarrel of jelly slayingarrows of jelly slayingarrow of jelly slayingblack tomeblack tome of Alsophocusfigurinefigurine of wondrous powerlong bows of huntinglong bow of huntingblack hurthling quarrelsblack hurthling quarrelobsidian javelinsobsidian javelinjavelins of doomjavelin of doomblack javelinsblack javelinjavelins of deathjavelin of deathpairs of gloves of carryinggloves of carryingiron pairs of gauntletsiron gauntletssmelly potionssmelly potionpotions of visibilitypotion of visibilityopaque potionsopaque potionpotions of quickling bloodpotion of quickling bloodyellow crownsyellow crowncrowns of lightningcrown of lightningblue crownsblue crowncrowns of icecrown of icered crownsred crowncrowns of firecrown of firedwarven pick axesilver crowncrown of leadershipsapphire amuletmedium obsidian shieldrune-covered heavy macesapphire ringring of immunitystaff of the archmagirobes of resistancejet-black battle axefine leather armorrune-covered slingcrumpled scrollscrumpled scrollslings of the long shotsling of the long shotslings of accuracysling of accuracyheavy crossbows of accuracyheavy crossbow of accuracylight crossbows of accuracylight crossbow of accuracylong bows of accuracylong bow of accuracyshort bows of accuracyshort bow of accuracytattered scrollstattered scrollratling pamphletsratling pamphletebony wandsebony wandwands of monster detectionwand of monster detectionbronze wandsbronze wandwands of gold detectionwand of gold detectiontwisted wandstwisted wandwands of item detectionwand of item detectionblack rune-covered daggerChaos Orb of Elemental Manashining silver bracersbracers of warflickering potionsflickering potionpotions of raw chaospotion of raw chaosrobes of invisibilityrobe of invisibilityknives of enduranceknife of endurancetwo-handed swords of parryingtwo-handed sword of parryinghalberds of defensehalberd of defenseeternium halberdseternium halberdadamantium halberdsadamantium halberdmithril halberdsmithril halberdwhips of the snakewhip of the snakewhips of slaughteringwhip of slaughteringeternium two-handed swordseternium two-handed swordadamantium two-handed swordsadamantium two-handed swordmithril two-handed swordsmithril two-handed sworddrakish scurgari of deathdrakish scurgar of deathdrakish scurgari of returningdrakish scurgar of returningeternium drakish scurgarieternium drakish scurgaradamantium drakish scurgariadamantium drakish scurgarmithril drakish scurgarimithril drakish scurgarthrowing clubs of deaththrowing club of deathcurved throwing clubscurved throwing clubheavy throwing clubsheavy throwing clubscribbled scrollscroll of warningShirt of the Saintsjet-black glaiveglaiverune-covered clubfire opal ringsfire opal ringrings of the clear mindring of the clear mindagate ringsagate ringrings of mental stabilityring of mental stabilitycrystal helmetscrystal helmethelms of mental stabilityhelm of mental stabilityMedal of Chaosscroll labeled "Fox Nawagu"strange messagehuge rockshuge rockblack torcpairs of alchemistic glovesalchemistic glovesobsidian sceptreSceptre of Chaosobsidian crownCrown of Chaosthin potionsthin potionpotions of boost speedpotion of boost speedhide bootsboots of great speedscrolls labeled "CHUTZPAH"scroll labeled "CHUTZPAH"scrolls of vermin controlscroll of vermin controllight potionslight potionpotions of potential manapotion of potential manaclotted potionsclotted potionpotions of potential beautypotion of potential beautytranslucent potionstranslucent potionpotions of potential charismapotion of potential charismaheavy potionsheavy potionpotions of potential toughnesspotion of potential toughnessshiny potionsshiny potionpotions of potential dexteritypotion of potential dexterityspeckled potionsspeckled potionpotions of potential willpowerpotion of potential willpowerthick potionsthick potionpotions of potential learningpotion of potential learningviscous potionsviscous potionpotions of potential strengthpotion of potential strengthgiant boar skullsgiant boar skullscrolls labeled "FOO BAR"scroll labeled "FOO BAR"scrolls of repairscroll of repaircrude battle axescrude battle axeorcish battle axesorcish battle axebandagesbandageglowing ringsglowing ringrings of teleport controlring of teleport controlbronze bracersbracers of speedpairs of worn bootsworn bootspairs of seven league bootsseven league bootsbronze amuletsbronze amuletamulets of speedamulet of speedpairs of soft bootssoft bootspairs of boots of speedboots of speedaquamarine ringsaquamarine ringrings of speedring of speedwhistleswhistlescrolls labeled "CUTME"scroll labeled "CUTME"scrolls of protectionscroll of protectionscrolls labeled "HITME"scroll labeled "HITME"scrolls of defensescroll of defensescrolls labeled "HcUo"scroll labeled "HcUo"scrolls of increase melee damagescroll of increase melee damagescrolls labeled "WoPaK"scroll labeled "WoPaK"scrolls of increase melee accuracyscroll of increase melee accuracysmall black shieldssmall black shieldintricate wooden shieldsintricate wooden shieldscourgesscourgewhipswhipbloody daggersbloody daggerorcish daggersorcish daggerPerion's mithril plate mailhammer of the godshuge iron hammershuge iron hammerfine leather bootsboots of the divine messengercurved wandscurved wandwands of ball lightningwand of ball lightningmottled potionsmottled potionpotions of cure corruptionpotion of cure corruptionfireproof blanketsfireproof blanketbrittle wandsbrittle wandwands of far slayingwand of far slayingplant seedsplant seedseedsseedherb seedsherb seedpapyrus scrollspapyrus scrollankhancient mummy wrappingsancient mummy wrappingstrange wrappingsstrange wrappingmummy wrappingsmummy wrappingscrolls labeled "ENO OWT EERHT"scroll labeled "ENO OWT EERHT"scrolls of informationscroll of informationplain blanketsplain blanketblanketsblanketwaterproof blanketswaterproof blanketblue metal capsblue metal caphelms of water breathinghelm of water breathingeternium arrowseternium arrowadamantium arrowsadamantium arrowmithril arrowsmithril arrowclimbing setsclimbing setamulet of raw steelsteel spearspear of raw steelsteel shieldshield of raw steelsteel crowncrown of sciencescrolls labeled "KAPOW"scroll labeled "KAPOW"scrolls of chargingscroll of chargingcrystal phialphial of Caladrielscrolls labeled "MUNCH MUNCH"scroll labeled "MUNCH MUNCH"scrolls of item destructionscroll of item destructionbrittle booksbrittle bookbooks titled "The Collected Works of Confucious"book titled "The Collected Works of Confucious"crystal daggerscrystal daggermoney beltsmoney beltlight yellow potionslight yellow potionpotions of trainingpotion of trainingdull potionsdull potionpotions of educationpotion of educationslimy potionsslimy potionpotions of oilpotion of oilsparkling potionssparkling potionpotions of raw manapotion of raw manablood red potionsblood red potionpotions of troll bloodpotion of troll bloodscrolls labeled "GNAY-GNIY"scroll labeled "GNAY-GNIY"scrolls of peacescroll of peacescrolls labeled "REGNAD"scroll labeled "REGNAD"scrolls of dangerscroll of dangertower crystal shieldstower crystal shieldlarge crystal shieldslarge crystal shieldmedium crystal shieldsmedium crystal shieldsmall crystal shieldssmall crystal shieldcrystal plate mailscrystal plate mailcrystal chain mailscrystal chain mailcrystal scale mailscrystal scale mailstone clubsstone clubstone axesstone axestone spearsstone spearscrolls labeled "GNOZAB"scroll labeled "GNOZAB"scrolls of item creationscroll of item creationscrolls labeled "NADSIL SEETRURA"scroll labeled "NADSIL SEETRURA"scrolls of treasure creationscroll of treasure creationscrolls labeled "IAZNAB"scroll labeled "IAZNAB"scrolls of ill fatescroll of ill fatescrolls labeled "YIKES"scroll labeled "YIKES"scrolls of luckscroll of luckrusty potionsrusty potionpotions of boost manapotion of boost manabright potionsbright potionpotions of boost perceptionpotion of boost perceptionblubbery potionsblubbery potionpotions of boost appearancepotion of boost appearancelight blue potionslight blue potionpotions of boost charismapotion of boost charismaturquoise potionsturquoise potionpotions of boost toughnesspotion of boost toughnesslight red potionslight red potionpotions of boost dexteritypotion of boost dexteritylight cyan potionslight cyan potionpotions of boost willpowerpotion of boost willpowermercury potionsmercury potionpotions of boost learningpotion of boost learninglight green potionslight green potionpotions of boost strengthpotion of boost strengthgray daggersgray daggerphase daggersphase daggerpairs of gloves of smitinggloves of smitingpairs of brass knucklesbrass knucklespairs of spiked bootsspiked bootsgolden ballsgolden ballpairs of frog legsfrog legswooden shieldswooden shieldheavy skull clubsheavy skull clubskull clubsskull clubskull stavesskull staffskull daggersskull daggerblack robesblack robefletchery setsfletchery setwooden stickswooden stickshell armorsshell armorspider shell armorsspider shell armorpieces of fresh meatpiece of fresh meatcooking setscooking setheavy spearsheavy spearthrowing knivesthrowing knifebone helmetsbone helmetlead amuletslead amuletamulets of luckamulet of luckpieces of dry meatpiece of dry meatloaves of dwarvish breadloaf of dwarvish breadscythesscythesicklessicklelight magenta potionslight magenta potionpotions of sicknesspotion of sicknessplatinum ringring of the High Kingslogsloghatchetshatchethuge manualmanual of bridge buildingelemental gauntletssword of Nonnakrune-covered tridenttridentstridentblue amuletsblue amuletamulets of water breathingamulet of water breathinglarge rationslarge rationdirty cloakcloak of Omandaggers of deathdagger of deathstaves of smitingstaff of smitingmaces of destructionmace of destructionbrass amuletsbrass amuletbrass bracersstaves of the magistaff of the magistaves of powerstaff of powercedar wandscedar wandwands of destructionwand of destructionhelms of beautyhelm of beautysilver helmetssilver helmethelms of leadershiphelm of leadershipblack helmetsblack helmetorcish helmetsorcish helmetbleak amuletsbleak amuletamulets of the cold heartamulet of the cold heartgray amuletsgray amuletamulets of balanceamulet of balancegolden girdlegirdle of the emperorsmighty morning starsmighty morning starmorning starsmorning starheavy flailsheavy flailpairs of gauntlets of eternal peacegauntlets of eternal peacecrystals of healthcrystal of healthcrystals of firecrystal of firemelonsmelonbits of plain candybit of plain candybits of candybit of candybits of gnomish candybit of gnomish candypurple wandspurple wandwands of trap detectionwand of trap detectionshort spearsshort spearspears of returningspear of returningthin daggersdaggers of returningdagger of returningcrystals of powercrystal of powercrystals of darknesscrystal of darknesscrystals of lightcrystal of lightcrystals of knowledgecrystal of knowledgeblack ringsblack ringrings of doomring of doomemerald ringsemerald ringrings of elemental masteryring of elemental masterytopaz ringstopaz ringrings of minor elemental masteryring of minor elemental masterygray cloakBrannalbin's Cloak of Defenseworthless pieces of brown glassworthless piece of brown glassworthless pieces of green glassworthless piece of green glassworthless pieces of blue glassworthless piece of blue glassworthless pieces of red glassworthless piece of red glassworthless pieces of white glassworthless piece of white glasswhite gemswhite gemopalsopaltopazestopazbrown gemsbrown gemamber stonesamberaquamarinesaquamarineturquoisesturquoisegreen gemsgreen gememeraldsemeraldblue gemsblue gemsapphiressapphirered gemsred gemrubiesrubyscrolls labeled "FPMAM"scroll labeled "FPMAM"scrolls of satiationscroll of satiationscorched spearscrolls labeled "YTTOCS PU EM MAEB"scroll labeled "YTTOCS PU EM MAEB"scrolls of teleportationscroll of teleportationbrown potionsbrown potionberzio potionsberzio potionshimmering potionsshimmering potionpotions of wonderpotion of wonderscrolls labeled "ZTORF"scroll labeled "ZTORF"scrolls of darknessscroll of darknessscrolls labeled "FROTZ"scroll labeled "FROTZ"scrolls of lightscroll of lightmagenta potionsmagenta potionpotions of insightpotion of insightbonesboneopal amuletsopal amuletamulets of petrification resistanceamulet of petrification resistancestone amuletsstone amuletamulets of death ray resistanceamulet of death ray resistancemetal helmetsmetal helmethelms of teleportationhelm of teleportationpairs of white leather gauntletswhite leather gauntletspairs of blue leather gauntletsblue leather gauntletspairs of black leather gauntletsblack leather gauntletspairs of red leather gauntletsred leather gauntletspairs of white gauntletswhite gauntletspairs of white dragon-hide gauntletswhite dragon-hide gauntletspairs of blue gauntletsblue gauntletspairs of blue dragon-hide gauntletsblue dragon-hide gauntletspairs of black gauntletsblack gauntletspairs of black dragon-hide gauntletsblack dragon-hide gauntletspairs of red gauntletsred gauntletspairs of red dragon-hide gauntletsred dragon-hide gauntletspairs of gauntlets of peacegauntlets of peacescrolls labeled "DOGO FUTSF"scroll labeled "DOGO FUTSF"scrolls of great identifyscroll of great identifycyan potionscyan potionpotions of cure poisonpotion of cure poisoncrude spearscrude spearorcish spearsorcish spearcrude knivescrude knifeorcish knivesorcish knifegolden wandsgolden wandwands of firewand of firesilver wandssilver wandwands of coldwand of coldwooden wandswooden wandwands of acidwand of acidstatuesstatuewhite potionswhite potionoils of rust removaloil of rust removalglass wandsglass wandwands of door creationwand of door creationeternium ore piecespiece of eternium oreadamantium ore piecespiece of adamantium oremithril ore piecespiece of mithril orerocks with metal veinsrock with metal veinsiron ore piecespiece of iron oresilver keyssilver keytriangular keystriangular keyround keysround keysquare keyssquare keytiny keystiny keysmall keyssmall keyhexagonal keyshexagonal keyglass amuletsglass amuletamulets of lightamulet of lightlead-filled maceslead-filled macebone bracersbracers of toughnesselectrum amuletselectrum amuletamulets of perseveranceamulet of perseverancehalberdshalberdrune-covered long swordviolet potionsviolet potionpotions of uselessnesspotion of uselessnessiron ringsiron ringrings of acid resistancering of acid resistanceelectrum ringselectrum ringrings of stun resistancering of stun resistancemarble ringsmarble ringrings of cold resistancering of cold resistancescrolls labeled "Yik Mech'Shegoth"scroll labeled "Yik Mech'Shegoth"scrolls of chaos resistancescroll of chaos resistancescrolls labeled "Odiv"scroll labeled "Odiv"scrolls of dark predictionsscroll of dark predictionsfine cloaksfine cloakcloaks of invisibilitycloak of invisibilityshining necklacesshining necklacenecklaces of the silver tonguenecklace of the silver tonguepairs of iron-shod gauntletsiron-shod gauntletspairs of gauntlets of strengthgauntlets of strengthsilver diademssilver diademdiadems of beautydiadem of beautypairs of light gloveslight glovespairs of gloves of dexteritygloves of dexteritywarm cloakswarm cloakcloaks of defensecloak of defensecheap cloakcloaks of protectioncloak of protectionbrass crownsbrass crowncrowns of regenerationcrown of regenerationsteel bracersbracers of regenerationcoral ringscoral ringrings of regenerationring of regenerationamber ringsamber ringrings of see invisiblering of see invisibleebony spearsebony spearheavy cudgelsheavy cudgelcudgelscudgelred dragon scale mailsred dragon scale mailwhite dragon scale mailswhite dragon scale mailblack dragon scale mailsblack dragon scale mailblue dragon scale mailsblue dragon scale mailjade ringsjade ringrings of invisibilityring of invisibilityglowing wandsglowing wandwands of wishingwand of wishingeternium ingotseternium ingotstaff of the Wanderergolden amuletsgolden amuletamulets of free actionamulet of free actionmulti-colored cloaksmulti-colored cloakcloaks of adornmentcloak of adornmentobsidian quarrelsilvery arrowopal ringsopal ringrings of slayingring of slayinggreen potionsgreen potionpotions of confusionpotion of confusionred potionsred potionpotions of deafnesspotion of deafnessamber potionsamber potionpotions of blindnesspotion of blindnessrainbow-hued potionsrainbow-hued potionpotions of ultra healingpotion of ultra healingChaos Orb of Elemental EarthChaos Orb of Elemental FireChaos Orb of Elemental AirChaos Orb of Elemental Wateramber amuletsamber amuletpendants of manapendant of manahard girdleshard girdlegirdles of strengthgirdle of strengthpairs of boots of sneakinessboots of sneakinessthin daggerrabbit knivesrabbit knifekniveskniferuby ringsruby ringrings of gain attributering of gain attributeiron bracersbracers of resistanceruby amuletsruby amuletpendants of beautypendant of beautystone wandsstone wandwands of earthquakeswand of earthquakesiron crownsiron crownIron Crown of Havlorholy avengersling bullets of demon slayingsling bullet of demon slayingquarrels of demon slayingquarrel of demon slayingarrows of demon slayingarrow of demon slayingtinderboxestinderboxboxes with flint and steelbox with flint and steelsilvery two-handed swordblack long swordheavy macesheavy macemaces of disruptionmace of disruptionsling bullets of crashingsling bullet of crashingeternium sling bulletseternium sling bulletadamantium sling bulletsadamantium sling bulletmithril sling bulletsmithril sling bulletsling bulletssling bulletlead sling bulletslead sling bulletquarrels of humanoid slayingquarrel of humanoid slayingquarrels of dragon slayingquarrel of dragon slayingquarrels of giant slayingquarrel of giant slayingquarrels of construct slayingquarrel of construct slayingquarrels of undead slayingquarrel of undead slayingarrows of humanoid slayingarrow of humanoid slayingarrows of dragon slayingarrow of dragon slayingarrows of giant slayingarrow of giant slayingarrows of construct slayingarrow of construct slayingarrows of undead slayingarrow of undead slayingsilk scarfAylas Holy Scarfancient claymoreelven long bowselven long bowpurple potionspurple potionpotions of longevitypotion of longevitymilky potionsmilky potionpotions of youthpotion of youthcooked roachescooked roachrat tailsrat tailfat wormsfat wormcooked lizardscooked lizardfried batsfried batancient dwarven shielddwarven shieldgolden gladiusmarble wandsmarble wandwands of fireballswand of fireballsleather amuletsleather amuletamulets of healthamulet of healthblazing potionsblazing potionpotions of manapotion of manasilvery potionssilvery potionpotions of beautypotion of beautymurky potionsmurky potionpotions of charismapotion of charismasandy potionssandy potionpotions of toughnesspotion of toughnessmuddy potionsmuddy potionpotions of dexteritypotion of dexteritypink potionspink potionpotions of willpowerpotion of willpowermisty potionsmisty potionpotions of learningpotion of learningbubbly potionsbubbly potionpotions of strengthpotion of strengthloaves of breadloaf of breadloaves of hurthling breadloaf of hurthling breadhurthling cakeshurthling cakedwarven sausagesdwarven sausagesulphuric potionpotion of literacysoftwood wandssoftwood wandwands of webbingwand of webbingsplendid necklacessplendid necklacenecklaces of the eyenecklace of the eyemithril ringsmithril ringrings of icering of iceadamantium ringsadamantium ringrings of firering of fireobsidian wandsobsidian wandwands of poisonwand of poisoncopper wandscopper wandwands of deathwand of deathbone wandsbone wandwands of paralyzationwand of paralyzationwillow wandswillow wandwands of stunningwand of stunningeternium girdleseternium girdleeternium flailseternium flaillarge eternium hammerslarge eternium hammereternium quarrelseternium quarreleternium spearseternium spearpairs of eternium bootseternium bootseternium capseternium capeternium warhammerseternium warhammereternium scimitarseternium scimitareternium broadswordseternium broadswordtower eternium shieldstower eternium shieldlarge eternium shieldslarge eternium shieldmedium eternium shieldsmedium eternium shieldsmall eternium shieldssmall eternium shieldeternium plate mailseternium plate maileternium chain mailseternium chain maileternium scale mailseternium scale maileternium maceseternium maceeternium battle axeseternium battle axeeternium long swordseternium long swordeternium daggerseternium daggeronyx ringsonyx ringrings of damagering of damagecopper amuletscopper amuletamulets of teleport controlamulet of teleport controlscrolls labeled "ACME"scroll labeled "ACME"scrolls of uncursingscroll of uncursingcats eye ringring of the master catmarble amuletsmarble amuletamulets of orderamulet of orderobsidian amuletsobsidian amuletamulets of chaosamulet of chaosfluff ballsfluff ballscrolls labeled "irk gleknow mizk"scroll labeled "irk gleknow mizk"IBM guild manualsIBM guild manualancient scythescythe of corruptionscrolls labeled "SutsI"scroll labeled "SutsI"scrolls of balancescroll of balancepearl necklacespearl necklacenecklaces of rabies resistancenecklace of rabies resistancedwarven rune axesdwarven rune axepick axespick axemorgia rootsmorgia rootmoss patches of mareilonmoss of mareilonspenseweedsspenseweedfortune cookiesfortune cookietwo-handed swordstwo-handed swordgreat axesgreat axescrolls labeled "RambaZamba"scroll labeled "RambaZamba"scrolls of monster aggravationscroll of monster aggravationscrolls labeled "ABABILA"scroll labeled "ABABILA"scrolls of item detectionscroll of item detectionscrolls labeled "MKMNFST"scroll labeled "MKMNFST"scrolls of gold detectionscroll of gold detectionscrolls labeled "KTTDLwrgt"scroll labeled "KTTdLwrgt"scrolls of monster detectionscroll of monster detectiondemon daisiesdemon daisyalraunia antidotesalraunia antidotepepper petalspepper petaldevil's rosesdevil's rosestomacemptia herbsstomacemptia herbcuraria mancox herbscuraria mancox herbburb rootsburb rootstrange herbsstrange herbstomafillia herbsstomafillia herbcopper-hewn girdlescopper-hewn girdlegirdles of greedgirdle of greedonyx amuletsonyx amuletamulets of protection from constructsamulet of protection from constructsbone amuletsbone amuletamulets of protection from undeadamulet of protection from undeadcoral necklacescoral necklacenecklaces of rapid healingnecklace of rapid healingsteel wandssteel wandwands of lightwand of lightiron wandsiron wandwands of teleportationwand of teleportationsteel amuletssteel amuletamulets of life savingamulet of life savingteak wandsteak wandwands of wonderwand of wonderiron amuletsiron amuletamulets of defenseamulet of defensesilver amuletssilver amuletamulets of protectionamulet of protectionplatinum amuletsplatinum amuletamulets of greedamulet of greedscrolls labeled "mead ni najap"scroll labeled "mead ni najap"scrolls of familiar summoningscroll of familiar summoningbrass ringsbrass ringnograin ringsnograin ringwedding ringswedding ringordinary ringsordinary ringrings of djinni summoningring of djinni summoninglumps of gelee royallump of gelee royallumps of bee waxlump of bee waxstrange itemsstrange itemsissiironwood wandsironwood wandwands of monster creationwand of monster creationivory wandsivory wandwands of trap creationwand of trap creationadamantium ingotsadamantium ingotswords of sharpnesssword of sharpnessadamantium girdlesadamantium girdleadamantium flailsadamantium flaillarge adamantium hammerslarge adamantium hammeradamantium quarrelsadamantium quarreladamantium spearsadamantium spearpairs of adamantium bootsadamantium bootsadamantium capsadamantium capadamantium warhammersadamantium warhammeradamantium scimitarsadamantium scimitaradamantium broadswordsadamantium broadswordtower adamantium shieldstower adamantium shieldlarge adamantium shieldslarge adamantium shieldmedium adamantium shieldsmedium adamantium shieldsmall adamantium shieldssmall adamantium shieldadamantium plate mailsadamantium plate mailadamantium chain mailsadamantium chain mailadamantium scale mailsadamantium scale mailadamantium macesadamantium maceadamantium battle axesadamantium battle axeadamantium long swordsadamantium long swordadamantium daggersadamantium daggermithril girdlesmithril girdlemithril flailsmithril flaillarge mithril hammerslarge mithril hammermithril quarrelsmithril quarrelmithril spearsmithril spearpair of metal bootsmetal bootspairs of mithril bootsmithril bootsmithril capsmithril capmithril warhammersmithril warhammermithril scimitarsmithril scimitarmithril broadswordsmithril broadswordtower mithril shieldstower mithril shieldlarge mithril shieldslarge mithril shieldmedium mithril shieldsmedium mithril shieldsmall mithril shieldssmall mithril shieldmithril plate mailsmithril plate mailmithril chain mailsmithril chain mailmithril scale mailsmithril scale mailmithril macesmithril macemithril battle axesmithril battle axemithril long swordsmithril long swordmithril daggersmithril daggerleather girdlesleather girdlestrange metal girdlesstrange metal girdlegirdles of weightgirdle of weightbulky girdlesbulky girdlegirdles of giant strengthgirdle of giant strengthmetal girdlesmetal girdlethick girdlesthick girdlegirdles of carryinggirdle of carryingstrange sticksstrange stickboomerangsboomerangglowing potionsglowing potionpotions of gain attributespotion of gain attributesgolden potionsgolden potionpotions of exchangepotion of exchangegray potionsgray potionpotions of balancepotion of balancecorpsescorpseclear potionsclear potionpotions of invisibilitypotion of invisibilitybrass wandsbrass wandwands of lightningwand of lightningtin wandstin wandwands of magic missileswand of magic missilespine wandspine wandwands of knockingwand of knockingorange potionsorange potionpotions of carrot juicepotion of carrot juicehatshatwatery potionswatery potionpotions of waterpotion of waterscrolls labeled "Carpe Diem"scroll labeled "Carpe Diem"scrolls of powerscroll of powerscrolls labeled "IDNUM AIROLG TISNART CIS"scroll labeled "IDNUM AIROLG TISNART CIS"scrolls of magic mappingscroll of magic mappingscrolls labeled "ECNETOPINMO"scroll labeled "ECNETOPINMO"scrolls of amnesiascroll of amnesiaflailsflailholy symbolsholy symboloak wandsoak wandwands of diggingwand of diggingscrolls labeled "KLATHA DATHA NY'ARYATHA"scroll labeled "KLATHA DATHA NY'ARYATHA"scrolls of identifyscroll of identifytomestomespellbooksspellbookglockenspieleglockenspielflutesflutefiddlesfiddlemandolinesmandolinetamborinestamborineharpsharpluteslutepairs of sandalssandalshoodshoodthrowing clubsthrowing clubheavy crossbowsheavy crossbowlong bowslong bowhooded cloakshooded cloakmithril ingotsmithril ingotmetal ingotsmetal ingotiron ingotsiron ingotanvilsanvilleather apronsleather apronlarge hammerslarge hammerdrakish scurgaridrakish scurgarquarrelsquarrellight crossbowslight crossbowpairs of thick gauntletsthick gauntletsstethoscopesstethoscopeblack potionsblack potionpotions of boozepotion of boozeoily potionsoily potionpotions of poisonpotion of poisonscalpelsscalpelswirly potionsswirly potionpotions of healingpotion of healingspearsspeartorchestorcheverburning torcheseverburning torchpairs of iron bootsiron bootsloaves of spider breadspider breadloaves of elven breadloaf of elven breadapplesapplemetal capsmetal caprocksrockslingsslingarrowsarrowshort bowsshort bowblue potionsblue potionpotions of extra healingpotion of extra healingbronze ringsbronze ringrings of searchingring of searchingcopper ringscopper ringrings of luckring of luckwooden ringswooden ringrings of fire resistancering of fire resistancegolden ringsgolden ringrings of defensering of defensesilver ringssilver ringrings of protectionring of protectionstudded leather armorsstudded leather armorwarhammerswarhammerpairs of gnomish bootsgnomish bootspairs of leather bootsleather bootslight cloakslight cloakleather cloaksleather cloakscimitarsscimitarelven chain mailselven chain mailtiny quarrelstiny quarreldark elven quarrelsdark elven quarrelhand crossbowshand crossbowpairs of glovesglovespairs of gauntletsgauntletspairs of light bootslight bootslight fursleather capsleather cappairs of heavy bootsheavy bootshorned helmetshorned helmetthick fursheavy clubsheavy clubthieves pickspieces of raw meatpiece of raw meatiron rationsiron rationbroadswordsbroadswordtower shieldstower shieldlarge shieldslarge shieldmedium shieldsmedium shieldsmall shieldssmall shieldcopper bracersbracers of protectionsilver bracersbracers of defenseplate mailsplate mailchain mailschain mailscale mailsscale mailleather armorsleather armorclothesrobesrobemacesmacequarterstavesquarterstaffbattle axesbattle axelong swordslong swordhand axeshand axeshort swordsshort swordclubsclubdaggersdaggerscroll of omnipotenceancient scrollInvalid 'memin_damage' for item #%d (%s, %d).Invalid 'memax_damage' for item #%d (%s, %d).Invalid 'mimin_damage' for item #%d (%s, %d).Invalid 'mimax_damage' for item #%d (%s, %d).Out of memory while creating the item map (%d bytes required).Create more guardian names... there are %d non-unique artifacts and but %d guardian names.cursed%suncursedblessedstrange-bundleheap%s of %d %d %s broken rusty rustproof waterproof poisoned spotion%s of unholy waterpotion%s of holy waterfried cooked of %s"%s" (named) [%+d, %+d] (%+d) (%+d, %+d) (%+d damage) (%d charge%s) (fresh) (slightly rotten) (rotten) of (%+d melee damage, %+d missile damage) %+d of %s, lit (%ld turn%s of fuel remaining%s) (unlimited fuel) (%ld) (%+d, %dd%d%+d)Unknown item type (id: %d/type: %d) {%s%+d} (%+d spd) (unpaid, %ldgp) (p) {%s} (%lds)Q 0  Q Q Q Q   # #             Out of memory while creating an item.1d4+42d62d43d42d3Out of memory while creating a item list.Trying to delete a non-existent item ('%s').Trying to remove a non-existent item ('%s').Trying to delete a NULL item in 'DeleteItem'.No weapon -- no melee hit mods.No weapon -- no missile hit mods.No item -- no melee damage mods.No item -- no melee damage.No item -- no missile damage mods.No item -- no missile damage.    # # # # # # # # # # # # #  # # # # # # # # # # # # # # # # # # # #     Illegal distribution in 'SimpleIdOfType'.Illegal item type requested (%d/%d).Coordinates for item list out of range (%d, %d).No deletable item list at (%d, %d).No removable item at (%d, %d).Trying to add an item at (%d, %d <-> %d, %d) [%d, %d: %d].Items out of synch (%d:%d -> %ld).Error while creating a random item (%d/%d).AnAanaTrying to retrieve an illegal item list entry (#%ld/%ld)Trying to remove an illegal item list entry (#%ld)p ` w w p w g p w C g w                0                0    C g w  x                 ` G  ` ` d B   p u u u `   ` d  0 G G 5 G    ` ` ` d    G `  ` `  ! d  Could not save the total item number.Could not save the local item number.Could not save the x-stack.Could not save the y-stack.Could not save an item.Could not restore the total item number.Could not restore the local item number.Could not restore the x-stack.Could not restore the y-stack.Could not restore an item.Trying to identify an illegal item (%d)                  Could not save the unique item id.Could not save the item limit.Could not save item identifier #%d.Could not save item name identifier #%d.Could not save item rarity #%d.Could not save item statistics.Could not save item masks.Could not save artifact distribution.Could not restore the item limit.Version 1.1.1ADOM %s provides only %d of the %d requested items.Could not restore item identifier #%d.Could not restore item name identifier #%d.Could not restore item rarity #%d.Could not restore item statistics.Could not restore item masks.Could not restore artifact distribution.notice %s %s rotting away.Your %s rots away!Your %s starts to rot!Your %s slowly rots away!Duplicate found while filtering item list (%s).Item %s does not exist on item list.* + + 0+ 7+ @+ %c#MISCELLANEOUS STUFF[+] Page down --- [-] Page up --- [Z] Exit stuff list+-Z Colored_Menus%s_ Total weight: %ld stone%s Carrying capacity: %ld stones (nothing)[Press SPACE to exit or one of '%s' to choose a filter][Filter: %s] Z%s%s ('%c') [%lds]Nice_Stuff___%c - %s[+] Page down --- [-] Page up --- [%c-%c] Select item --- [Z] Exit stuff list [Filter: %s -- %s]True StrengthSoakerExecutorIronfistHammerheadProtectorPreserverPurifierWhirlwindNature's CompanionNeedleStingSkullcrusherLong StingNature's FriendLust for GloryCelestrixGrodShezestriakisBig PunchTrusted OneBugbiterBlack ThumbTrue AimThunderstrokeThe Far SlayerJustifierRolf's CompanionWyrmlanceCat's ClawDeath's StingMoon SickleRolf's SaviourDeath's BladeSun's MessengerKinslayerVanquisherSerpent's BiteInternal error in artifact handling (%ld)Error in internal artifact generation (%ld/%ld).Item Distribution: ------------------ %s: %d%% (%ld of %ld, %d of %d) Artifacts: %d%% (%ld of %ld)Some stuff buried in the rock is uncovered!%dd%dkickKICK%s yells:A voice in your mind thunders:"Stop that at once!!!"Some mystical force prevents you from kicking the %s.The %s shatters to pieces!hear a crushing sound!hit something very hard.This act of pillaging makes you feel like a true hero!suddenly feel a strange inner peace. Almost no more itching, no more crawling... very satisfying.Ouch! That hurt.1d3+1terminally broke %s leg by kicking a statueThe %s is shattered to pieces!hear the sound of shattering glass.seem to shatter something.The %s won't move!That path is blocked.This does not seem to work.Aargh! That definitely hurt!terminally broke %s leg by kicking an anvilThe %s slide%s to the %s.hear a sliding sound.seem to kick something away.The %s fills the pit and closes it!No item list at (%d, %d).Item '%s' not discovered in item heap at (%d, %d).Not enough items (%s) at %d, %d (%d instead of %d).an (gained through %sitem%s) (enhanced through %sitem%s)Out of memory in 'InitializeNiceItemChoosing'.%s ('%c') _%c - %s[+] Page down -- [-] Page up -- [%c-%c] Select item -- [Z] Exithorribleterriblepoormediocrefairgoodgreatsuperbamazing*** software-bug ***` ` ` ` ` ` a a a Unknown image... this one does not belong to any filter.all textual itemsall itemsall unpaid itemsall melee weaponsall actively usable toolsall known cursed itemsall wooden itemsall corpsesall wearable itemsall amulets and toolsall toolsall amuletsUnknown item filter (%d).wtitems.repCould not create the 'items.rep' file.[%d:%ld] -------------- -- Level %2d -- -------------- Number of items generated: %ld %40s: %ld [%ld/%ld] Could not close the report file.idf.txtCould not do any item debugging. ------------------------> %s id: %d/%d/%d, type: %d/%d, known: %d, status_known: %d, status: %d, cname: %s, pv_mod: %d, dv_mod: %d, me_attack_mod: %d, me_damage_mod: %d, memin_damage: %d, memax_damage: %d, mi_attack_mod: %d, mi_damage_mod: %d, mimin_damage: %d, mimax_damage: %d, charges: %d, special: %ld, special2: %ld, rusty: %d, unpaid: %d, broken: %d, lit: %d, is_poisoned: %d, cooked: %d, flags: %ld Oops.mineralseterniumadamantiumstonegoldwoodvarious materialspaperglassclothingleatherscalesmithrilironNo item stack for undead animation available at (%d, %d).Too few artifacts available for selection (%d/%d).0%ld gold pieceJanoi Netovi, the Human Barbarian, who was seriously ill while others slaughtered gubs.Janoi Netovi, the Human BarbarianCandor Kerbek the Trap Eater. Dark Elf Assassin. Who devised the devious deathmaze of the Assassin's Guild.Candor Kerbek, the Dark Elven AssassinAnora Tnod't, Troll Paladine. Lurker who was last to observe a dungeon collapse caused by a writhing mass of primal chaos.Anora Tnod't, the Troll PaladineDervi Albeiron, Human Paladin. He joined the forces of Law against the foul beasts of G'ubs.Dervi Albeiron, the Human PaladinTuok Mekkei, Dwarven Ranger, who took part in the expedition where the mysterious experience drainer was first discovered.Tuok Mekkei, the Dwarven RangerApul Omnim, the Male Human paladin. Finder of the sightless path.Apul Omnim, the Male Human paladinYali Na Jud, Dark Elven Merchant, who collected the orbs before being crushed by a thousand tons of rock.Yali Na Jud, the Dark Elven MerchantWor Janoth, Hurthling Mindcrafter. Explorer of the Lost Volcano.Wor Janoth, the Hurthling MindcrafterMalawi Syldin, Dark Elven Ranger, who opened the lost door of Mixyip Tor.Malawi Syldin, the Dark Elven RangerRaidan Nichloban, Gray Elven Barbarian. Slow of tongue, Slow of speech, The healing arts, He helped to teach.Raidan Nichloban, the Gray Elven BarbarianDa Sehr Jhuala Liol, Dark Elven Beastfighter. He was unexepctedly engulfed by the primal chaos of sorcerer coined.Da Sehr Jhuala Liol, the Dark Elven BeastfighterMolkar Ur-Yack, the Orcish Elementalist, who unraveled the secret of the legendary Ball of Hellfire, unfortunately slaughtering himself in the process.Molkar Ur-Yack, the Orcish ElementalistMatsep Cheyken, Troll Assassin, who dedicated his life to harvesting the fish of Vinooresen.Matsep Cheyken, the Troll AssassinBassuk Thimosp, Human wizard, who slaughtered the fearful experience drainer of Prr'rlse.Bassuk Thimosp, the Human wizardj pi i i i i j (j Dj cj j j j j k k k k k k k k k k k k k k k k k k k k k vk k k pk k k k k k k k k 0k k k @k k Pk `k 7l jl jl jl jl jl jl jl jl jl jl jl l l jl jl l jl jl jl jl jl jl `l fl No heirloom for race %d.No heirloom defined for class %d.l l l l m 0m Pm pm m m m m `n n n o  o Co bo o m n m m n n n  n n n  ' 0   0  Б 0  0 0 0 0  0 0 0 0 0 0 0 0 0 0 0 0 0  0  0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0    0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0  0 ב Ǒ                     ǒ В ג     TlMiMWGaBrLRRRLHRHClGiBoNeHeToolMissilesMissile weaponBootsGauntletsBracersLeft RingRight RingLeft HandRight HandCloakGirdleBodyNeckHeadInvalid body part with no single item to get.Invalid body part to copy a single item from.Body part #%d is already in use.Trying to work on an item at an illegal bodypart (%d).No item to delete at body part #%d.Colored_Menus%s_s Total weight: %ld stone%s Carrying capacity: %ld stones %c- %sNice_Stuff%s[%lds] ABCDEFGHIJKLMNOVZ VZ PERSONAL EQUIPMENT[A-O] Equip or remove item - [V]iew stuff - [Z] Exit inventory[V]iew stuff - [Z] Exit inventoryYou do not have anything to use in your pack.Not while stuck in webs!Both of your hands are already full.Not while you are wearing gauntlets.Select a helmetweargauntletsput ona necklacean armora ringbootsa cloaka missile weaponequipa pair of bracersa girdlean itemwielda missileloadusea toolready to First you should pay for this item.You are not able to wear anything over the %s.This item has no direct use as a tool.To wield a two-handed weapon you need two free hands.Think more before putting such things on your head.Try to wear an amulet around your neck.Protect your body by wearing armor.Sling a girdle around your waist.Only a cloak can be worn at this location.To use a two-handed weapon you need two free hands.Try to wear a ring on that finger.You can only use bracers in this location.Try to put on gauntlets or gloves.Try to wear some shoes.That is not a missile weapon.Check_Item_In_HandDo you really want to wield the %s [y/N]?_YN You do not manage to remove your %s to put on the gauntlets!You are unable to open your girdle to wear the %s!start to put on the %s.continue to put on the %sare done putting on the %s.The %s lights itself.The %s suddenly locks itself to your body.The %s suddenly glow%s in a black light.Do you want to extinguish the torch? (y/n)YN%c You cannot bring yourself to remove the %s!You can't put a burning torch into your backpack!You are unable to open your girdle to remove the %s!You are unable to empty your hands to remove the %s!You first need to take off the %s to get rid of the%s!The %s seems to be welded to your body... you can't remove it, no matter how much you try!start to remove the %s.continue to remove the %shave taken off the %s. 0 P   0 0 p p    М P  No item of any type at body part #%d.No item with any status at body part #%d.Zap_Wands_In_HandNo items to choose anything from.[V]iew stuff -- [%s] Choose item -- [Z] ExitVZ %sSelect an item to dropHow many (ENTER = %ld)?_%s mumbles:A voice in your head mumbles:"Take this accursed thing with ye... I don't want it here!!!"l"P%say with yer money but don't throw it away."wo"Sorry, but we only sell wonderful gifts. We don't buy anything. If ye art a rich %sman, please try da gambling machines in da next hall."Sorry, but I ain't got the money to pay you.""I only can offer %ld gold piece%s for yer %s."accept the offer"Then I'm sorry to say that I can't help ye.""I'd offer %ld gold piece%s for yer %s.""Then take yer stuff with ye!""Sorry, but I don't want yer rubbish lyin' around in me shop!"You drop the %s.grayblacksilveryThe %s glows in a %s light.hear some hissing sound.%s: how many (ENTER = %ld)?_continue dropping stuffYour inventory is already empty.Select all items to be droppedshatters from the heatis crumpled beyond recognitionis brokenis consumed by the heatis crushedis burned by the heatis drenchedis ignitedis ripped to tiny piecesis tattered beyond recognitionis totally drenchedis burned to ashes within momentsis shatteredis shattered by the shock waveis smashed to piecesis shattered by the heatis shreddedis burned to ashesis burnedis consumed by the flamesis scorchedis ripped to piecesis totally burnedis ripped apartis smashedis destroyedis torn apartis crunchedmelts awayshatter from the heatare scatteredare crumpled beyond recognitionare brokenare consumed by the heatare crushedare burned by the heatare drenchedare ignitedare ripped to tiny piecesare tattered beyond recognitionare totally drenchedare burned to ashes within momentsare shatteredare shattered by the shock waveare smashed to piecesare shattered by the heatare shreddedare burned to ashesare burnedare consumed by the flamesare scorchedare ripped to piecesare totally burnedare ripped apartare smashedare destroyedare torn apartare crunchedmelt awayYour equipment is protected from the fire by a thin sheet of ice emanating from your hands.feel a cool breeze for a second.Your equipment is protected from the bitter cold by a thin layer of fire emanating from your hands.feel a hot breeze for a second.Suddenly your %s vibrates very strongly.into a number of small critterssomethingYour %s transforms %s!Your %s rust%s!out %ld %sof your %s %s!Your %s %s!Your %s is finally damaged beyond repair!Suddenly you sense strong vibrations in your backpack!Your %s transforms into a number of small critters!Could not save 0-body flag.Could not save 1-body flag.Could not save body item.Could not save stuff item number.Could not save stuff item #%d.Could not restore body item flag.Could not restore body item.Could not restore stuff item number.Could not restore stuff item #%d.Your equipment suddenly seems to weigh less.No item to remove at bodypart %d.Illegal bodypart.2d23d51d200Suddenly your %s burns out.Your %s rots away!Your %s starts to rot!Your %s slowly rots away! spellbook of %s %s.%s%s %s Up to now you did not identify any items.Identified Itemshave a %s feeling about the %s.---------------------------------------------------------------------------- Inventory Total weight: %ld stone%s################Carrying capacity: %ld stones : %s StuffTotal weight: %ld stone%s Carrying capacity: %ld stones (nothing) %s ('%c') %sThe %s on the ground is cooked by the heat!Something on the floor melts down into a puddle of metal!Something on the ground %s!Suddenly your equipment disappears!brass-boundRain of SorrowAcid Balliron-boundHeavenly FuryLightning Ballsatin-coveredFreezing FuryIce BallshadowyHoly AweScare MonsterembroideredDivine InterventionWishlacedBaptism of FireBurning HandscharredDivine DiggerMystic ShovelcompactKnowledge of the AncientsMagic MapdecoratedGreater Divine TouchDeath RayembossedLesser Divine TouchStun RayraggedWebdelicateFarsightshimmeringInvoked DevastationImproved FireballgiltedSeal of the SpheresMagic LockornateLordly MightStrength of Atlasscrawl-coveredHellish FlamesFire BoltcrackedAcid BoltbejewelledNether BoltFrost BoltsootyPetrificationbrittleSummon MonstersleatherDivine FavourCreate ItemparchmentKnow AlignmentpapyrusRevelationenormousEarthquakemangledGreater EnlightenmentGreater Identifyhide-coveredRemove Curseiron-wroughtEthereal BridgeTeleportationhugeSlow PoisonslenderDispel UndeadDestroy UndeadwornVeil of the GodsInvisibilitytinyNeutralize PoisonsmallCure DiseaselargeHealblackCure Critical WoundsdirtyCure Serious WoundstatteredCalm MonsterthickSlow MonsterthinBlesssilk-coveredMajor PunishmentFireballusedDisarm TrapdustyDivine KeyKnockoldCure Light WoundsancientDarknessleather-boundLightlightEnlightenmentIdentifyheavyDivine WrathLightning Boltrune-coveredMinor PunishmentMagic Missile*** An illegal spell was generated (%d).Note the number %d and report the problem at 'http://www.adom.de/adom/submit-report.php3'.We'll just pretend that this did not happen and try again.Cross your fingers and hope the best.Invalid spell number (%d).%s tomeNo_Book_SpellcastingDo you want to [c]ast or continue to [l]earn the %s spell?_CLcurrently can't utter anything!can't focus your thoughts enough to cast a spell.start to read the ancient scribblings in this disturbing tome.start to page through the %s.continue to read the %sdon't manage to decipher the contents of the %s.decipher the runes in this spellbook.improve your knowledge aboutmaster%s the '%s' spell.The %s suddenly disappears.do not gain any new insights by perusing this tome.do not understand the contents of this spellbook.The spellbook bursts into flames and is destroyed!You feel your power draining away!feel hollow.suddenly feel very confused.5d%dare stunned by the power of the runes!4d%dThe power of the spell partially drains your life force!was drained of %s life force by strong magicThe spellbook explodes into a ball of fire!was ripped apart by an exploding spellbookYour eyes refuse to further concentrate on this spellbook!2d%dfeel dizzy.5d5suddenly stand somewhere else.The magical energies drain your health!The spellbook is suddenly gone!Suddenly a pit opens beneath your feet. You fall into it!broke %s neck in a magically created pit3d6The ground suddenly rumbles!0# E# # # # ($ $ $ '% E% d% MARK SPELLS_SELECT A SPELL TO CAST_LEARNED SPELLS_%s : %5ld, %4dpp [%s]Colored_Menus {%c} %s%c - %s [No spells learned][+] Page down - [-] Page up - [Z] Exit spell list%s[0-9] Quick-mark spells - [W] Wipe quick-marks%c-%cA[%s] Choose spell - [+] Page down - [-] Page up - [Z] Exit spell list Enter the letter of the spell (Z = Abort):_0 0 0 0 0 0 0 0 0 0 0 `0 0 (0 0 0 0/ 0/ 0/ 0/ 0/ 0/ 0/ 0/ 0/ 0/ 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / 0 0 0 ---------------------------------------------------------------------------- Spells %5ld, %3dpp (Effectivity: %+d)Could not save the spell limit.Could not save spell identifier #%d.Could not save tome type #%d.Could not save spell memory for spell #%d.Could not save spell effectivity for spell #%d.Could not save spell mark boundary for spell #%d.Could not save spell mark for spell #%d.Could not restore the spell limit.Version 1.1.1ADOM %s provides only %d of the requested %d spells.Could not restore spell identifier #%d.Could not restore tome type #%d.Could not restore spell memory for spell #%d.Could not restore spell effectivity for spell #%d.Could not restore spell mark boundary for spell #%d.Could not restore spell mark for spell #%d.learn more about the '%s' spell.improve your knowledge about the '%s' spell.%dd3%dd4become more efficient in using the '%s' spell (now %+d).are already carrying too much.pick up some herbs*** An OOPS has occurred. This is not serious and won't affect your game, but you should notify adom-bugs@adom.de that a herbal oops has occurred.collect a %s.The herb bush suddenly withers and disappears.The forge is too large to pick up.It is too large to pick it up.else There is nothing %shere to pick up.takeTAKESelect an item to pick upH H H H H H Pick up the %s? [Yynq]_Yynqsteal the %spilfer the %s.%s notices your feeble attempt!The %s glows in a sick green light for some seconds.The shopkeeper suddenly disappeared!%s growls:A voice in your mind grumbles:Ye'll have to pay for the damage!Thanks for enhancing the value of my wares.%s: how many? (ENTER = %ld)_are already carrying too much to pick the %s.%s the pick up %s%s.A voice in your mind mumbles:%s mumbles:"%s"add the %s to your ammunition.Fast_Missile_Readyingadd the %s to your missile slotSelect all items to be picked upAuto_PickupMessage_Buffer_SizeInvalid message buffer size '%ld' (must be in [50; 10000])Not enough memory to allocate the message buffer.Not enough memory to allocate the message counter.Out of memory while saving a message buffer.Message BufferSorry, but up to now there were no interesting messages. Not enough memory to allocate the message index.Reverse_Message_OrderColored_Menus%s_ (more)%s %s(x%lu)(more) [+] Page down --- [-] Page up --- [Z] Exit+-Z adom_tdl%s%0*d_%d.svg.rag.rcf.rsgCouldn't delete '%s' [CUS].Saving...wbCouldn't save the game! [SA]Couldn't save the game... what a shame! [SA]awCouldn't record the game '%s'! [RG]Couldn't record the game... what a shame! [RG]Couldn't record the game! [RGN]Loading...rbCouldn't load the game! [LA]Couldn't load the game... what a shame! [LA]Couldn't remove save file '%s'! [LA]Couldn't open temporary level file '%s' [TSL].Could not save the temporary level data for '%s' [TSL].Could not check the temporary level data for '%s' [TSL].Error when trying to close '%s' [TSL].Couldn't open temporary level file '%s' [TLL].Could not load the temporary level data for '%s' [TLL].Could not restore the temporary level data for '%s' [TLL].Could not check the temporary level data for '%s' [TLL].Could not verify the temporary level data for '%s' [TLL].Error when trying to close '%s' [TLL].File error!r.adom.prcADOM is either already running or the file '%s%c%s' was not removed. Unable to start.wUnable to open process file '%s'.%08ddrink from the pooldon't have anything to drink.Select a potion to drinkYour hands shake too much to open the potion.%sA voice in your headbooms: "DO NOT TRY THIS AGAIN!".Some invisible force prevents you from utilizing the %s.The %s is empty.The %s suddenly glows in a sick green light!The shopkeeper suddenly disappeared!%s growls:A voice in your mind grumbles:Ye'll have to pay for the damage!Thanks for enhancing the value of my wares.calm down.are almost stunned by the lack of effect of this potion considering your current state.This potion lacks any substantial effects.feel a substantial effect changing your body!10d310d610d9feel tainted!50d3050d1050d5suddenly speed up!slow downspeed upsuddenly really %s!2d32d2The liquid is very cold.Duh, troll juice.4d3Your blood courses slower through your veins!Your blood courses faster through your veins!sense a rupture in your connection to the mana flow of Ancardia.feel more connected to the mana flow of Ancardia.6d612d618d6feel violently ill.feel somewhat hungry.10d10feel slightly satiated.20d103d6deinYour knowledge about the '%s' spell %screases.suddenly know how to cast the '%s' spell.feel relieved.feel cleaned.Quaffing down this vile liquid suddenly causes you a lot of grief!A somewhat bitter liquid...Absolutely nothing happens.Your vision clears.Nothing happens.suddenly can't see anything!Your ears suddenly work once more.Suddenly all sounds are gone.10d10001d1000Your mind clears.Suddenly your mind starts to wander...10d1003d1002d63d8agedyoungerfeel %s.feel absolutely nothing.feel very bad about your %s level.feel very good about your %s level.Completely tasteless.1d44d8lessmorefeel %s vigorous.%s!feel balanced.suddenly understand about the secrets of reading and writing.feel learned.feel altered.%s.feel clear in a very strange way for a short moment.Suddenly you can't see yourself!5d10Suddenly you can't see anything!50d20Suddenly you are invisible!Your eyes suddenly work again.This liquid tastes very refreshing.1d23d8+3feel really great again!feel somewhat healed.feel healed and refreshed.This liquid tastes extremely refreshing.1d310d10+10feel extremely great!are healed.are healed and refreshed.This liquid tastes very good.2d4+2feel healed.feel slightly healed.Yeech! This stuff tastes like poison!Urrgh! Poison!3d3was killed by drinking lamp oilwas killed by drinking a poisoned cocktailWhew! Elvish wine...Aaarrhhh... fine orcish spirits!Yuck! Orcish glibber...Your vision blurs.Mmmh! Dwarvish mead...The %s tastes like fresh and clean water.The %s tastes like muddy water.The %s tastes like plain water.This liquid tastes like plain carrot juice.Your eyesight seems to improve!Your eyes itch.Plain rotten carrots that is...Wow! Your eyes feel great!Trying to drink an unknown potion (#%d)hear an angry %s!%s %s in anger!The potion substantially effects %s!%s speeds up!%s really speeds up!%s slows down!%s appears to be weakened.The liquid also seems to burn %s!24d24+2416d16+168d8+8Suddenly a bright flash blinds %s.5d2%s looks somewhat green.%s ignores the fluid.%s seems to be content for a moment.%s suddenly seems to smile.%s does not seem to be impressed.%s seems to be stunned.%s seems to be relieved.%s suddenly appears more learned.oil %s.%s seems to be confused.3d10%s seems to be blinded.%s rubs %s ears.older%s looks %s.%s appears to be %s vigorous.%s seems to be getting stronger.%s seems to be getting weaker.%s drops dead.hear the sound of a body hitting the floor.foolishlycunningly%s %s stares at you.softenhardenhear a "Grumph!".%s suddenly moves with %s grace.frownssmiles%s suddenly %s.ugliermore beautiful%s suddenly appears %s.%s suddenly appears to be somewhat boring.%s suddenly is surrounded by a mystical aura.The potion harmlessly bounces off %s.hear the sound of glass hitting stone.%s seems to calm down.%s ignores the liquid.%s dodges the potion. It shatters on the ground.hear a shattering sound.%s suddenly disappears and%s appears as replacement!%s seems to grow stronger!%s %s in pain!%s is suddenly gone!3d10+5%s seems to be healed a lot!%s seems to be healed!%s looks with disgust at the liquid.hear a pained %s!1d8%s sniffs at the liquid.%s calms down.%s does not seem to be happy!%s is hit by the %s. It multiplies!hit something. Suddenly gremlins appear!The %s bounces of %s and shatters on the ground.hear the sound of shattering glass.%s seems to panic!hear a frightened "Meow!".%s seems to be burned by the liquid!You hear an extremely pained %s!%s shakes off the liquid.%s is covered with an orange liquid.Trying to throw an unknown potion (#%d)an enormous boost2d4a good boosta slight boostexperience %s to your %s.6d54d52d5suddenly know a little about '%s'.suddenly feel reminded of your mastery of the '%s' skill.learn a little more about '%s'.intensively meditate about the '%s' skill.forget some of your lessons about the '%s' skill.anaAnAIllegal die roll format '%s' (<%c>, 1).Illegal die roll format '%s' (<%c>, 2).Illegal die roll format '%s' (<%c>, 3).zZ Which direction [%s, Z = ABORT]?Which direction [Z = ABORT]?\S0 @ P ! `   g Base_Delay_Factor%c%cAuto_Lock_NearesttTmM+-[T]arget --[M]ore --[+] Next monster -- [-] Previous monster --[Z] Abort. {afraid}enslavedtameneutralslightly hostilehostileTarget: %s (%s)%s.X   6 D w   %d/%d/%dDown with gladiatorial games -- read a book!No more animal slaughter -- stop animal handlers!Don't kill innocent creatures -- join RAPS! (Ratling Animal Protection Society)Ratlings against cruelty to animals -- stop the senseless slaughter!don't see anything.do not have enough light to read anything.don't have anything to read.try to read something but fail due to the webs restricting you!don't know how to read.are too confused to understand the meaning of any runes.can't concentrate enough to read this.Select an item to read%sA voice in your headbooms: "Pay before you peruse that!"The marble statue is labelled with a plaque. It reads:This book is filled with strange texts written in weird letters.You have difficulties concentrating on the text.try for a while but finally surrender in a pretty confused state.20d100After a while you manage to focus your sight on the text.Your understanding of the art of reading is too incomplete to understand the text.The tome seems to contain strange tunes you don't understand.The text contains a strange collection of tunes, songs and instrumental pieces.have no idea, what all this means.It seems to be some kind of code, hinting at some ancient powerful magic, a scroll or something like that...fail to decipher it.ABEF0AHGDJDJSHJGSJXKSSJHJKSHJGK572JDJHGSKJ32KDJKHSLK0923JDJHGS6DJKGDSL89SKJHSLKJ3SLKJD2QWLKJNXLD4DLKJSHDJSDGCBJD4KDHXJH7DKJHDJH9DKJHDKH9DHGDG6KDJHDKHDmanage to decipher the secret.It describes a means to find the scroll of omnipotence.have to %s to find it.This book was written long ago by someone called Confucious.flip to a random page. It reads:Confucious says '%s'The %s transforms into a fine mist.This book describes how to build bridges.read it nowstart to peruse the book.continue to read the booknow understand the basics of building bridges.5d5It still contains some information you have not learnt.It contains nothing of interest.Trying to read an unknown book.don't manage to correctly decipher that scroll.The %s disappears.The scroll reads:f u r i , o s t of u n r i , o m s e p t o f u cn rd ths, u mst b prtty gd.f u cn red ths, ou mst be prtty god.f ou cn read ths, ou mst be pretty good.If you can read this, you must be pretty good.This scroll seems to be blank.The scroll depicts a trident made from gleaming black steel.The background depicts an elaborate red rooster.The scroll reads: "%s".suddenly can see again!already are perfectly able to see, remember?The %s reads: "Time is working against you!"The %s seems to be empty.This scroll contains some text.Dear Lubaf,I am sorry to disappoint you but you won't be able to find the Scroll of Omnipotence in this place.I have hidden it more effectively.You will need to find the red rooster at dawn.Then you'll encounter the final challenge.With passionate hate,Alhacrast, Overlord of Jak-Nagiur.The scroll explodes producing a green cloud of foul smoke.no longer fear breeding vermin.50d10+10020d10+50For some seconds you feel covered by millions of insects.feel the urge to scratch. to repairSelect an item%sNothing happens.The %s does not seem to be affected in any way.The %s is shattered!The %s suddenly is fixed!The scroll is written in strange hieroglyphs.It reads:INE"HERO%s, I AM WAITING FOR YOU.""VISIT MY PALACE IN THE ANCIENT PYRAMID FOR A MEETING.""COME AS SOON AS POSSIBLE!"The scroll is signed with "Rehetep".The runes on this scroll are totally garbled.sThe scroll reads: "%ld pace%s away your goal is lying."The scroll explodes in bright flames!4d4was scorched by a scroll of chargingSelect a wand3d3very bright2d3bright1d3dimThe %s glows in a %s light.The glow flickers and quickly dissipates.slurpingbuzzingnotice a %s sound.Your %s glows in a black light.Your %s turns to dust!The scroll turns to dust.1d22d23d2feel endangered!feel at peace.feel less unlucky.feel lucky.feel very lucky.The %s crumples to dust.feel a lot less lucky.feel less lucky.feel unlucky.A heap of gold appears in front of you!Many metal pieces seem to hit the ground in front of you.3d420d20100d50%s pop%s up in front of you!%s pop up in front of you!%s %s pops up in front of you!hear a popping sound directly in front of you.feel satiated.feel slightly satiated.This scroll contains pictures of many tasty cakes.The scroll crumples to dust.Suddenly you stand somewhere else.suddenly know that %d%% of your soul belong to the forces of Chaos.read swirling runes. Waves of magic pound into your body.100d30100d10100d5glow in a silvery light.feel a strange sensation. to uncursewaste the magic of the scroll.The %s glow%s in a silvery light.The %s glow%s in a black light.The scroll immediately crumples to dust!This is an IBM Manual scroll.are permanently confused.have a vision. You see a huge scale.The one side of the scale is empty.The one side of the scale contains some black rocks.The one side of the scale contains many black rocks.The other side of the scale is empty.The other side of the scale contains some white rocks.The other side of the scale contains many white rocks.isareOn the left side there %s %d black stone%s.On the right side there %s %d white stone%s.On the left side there %s %d black stone%s. The right side is empty.The left side is empty. On the right side there %s %d white stone%s.oneleftThe %s side of the scale weighs more.The %s side seems to weigh more.rightThe %s side of the scale seems to weigh more.The scale is perfectly balanced.Uh oh! You feel as if you had made a serious blunder.10d10+%dfeel as if you had lost a good friend.Suddenly %s appears!feel the presence of a friend.Select an item to identifyfeel an enormous loss.identify the %sas %s.as %s %s.The scroll is wasted on the %s.The scroll crumples to dust!identify all items of that type.suddenly understand the function of all your items.have problems to remember which places you visited in the past.blackseem to remember things about formerly unknown locations.graysuddenly know everything about this dungeon level.whiteThe scroll transforms into %s dust.What's up? You suddenly don't remember anything!It's suddenly hard to remember things.have some difficulties remembering things...Trying to read an unknown item (%d)sense the presence of gold.Well, almost...sense the absence of monsters.sense the presence of one monster.sense the presence of %d monsters.several an preabsense the %ssence of %sitem%s....%s The %s isreally %s %s. The %s is a %s item.It is an artifact. When worn it modifies DV by %+d and PV by %+d. %+d/%d)(When used in melee combat it grants a %+d bonus to hit and causes %s%s%s%s points of damage.Its appearance is extremely vile and completely ruins your apparition (Charisma and Appearance both reduced to 1, already figured in). It weighs only half as much as other armors of its type (already figured in). It weighs twice as much as other armors of its type (already figured in). It weighs four times as much as other armors of its type (already figured in). It weighs eight times as much as other armors of its type (already figured in). This beautifully fashioned armor improves your looks quite a bit (+4 to Appearance, already figured in). This armor is so polished that it shines very nicely (+1 to Appearance, already figured in). This rotting apparel slows your physical recovery. This gorgeously crafted piece of armor immensely improves your appearance (+8 to Appearance, already figured in). This armor seems to charge up from tiem to time and then releases its deadly charge into your body. It completely prevents the recovery of magical energy. It automatically locks itself to your body when worn. It is covered with eyes that increase your perceptiveness (+4 to Perception, already figured in). Once worn this armor becomes so welded to your body that it can't be removed without destroying it. This armor is easily damaged. It is ridden with all kinds of insects greatly increasing your chance to get ill. Its range is increased by 4 due to the magical feathers attached to it (already figured in). It is superbly balanced (+4 to hit, already figured in). It completely ignores the protective measures of any target it hits. It always hits its target but can only be used once. It is very badly balanced (-8 to hit, already figured in). It has wings that triple its range (already figured in). It is weighted to cause more harm (+4 to damage, range halved, already figured in). It is covered with wicked barbs (+6 to damage, already figured in). It is very fragile and breaks easily. Effective hits are slowed so that they cause but 20%% of the expected damage (not figured into the stats). It has a 1 in 6 chance to break with every hit. Its elegant design makes it easier to hit a target (+4 to hit, already figured in). 50%% of all attacks with this item miss automatically. It slowly corrupts you. Its nasty design causes more serious wounds (+1 to the damage dice being used, already figured in). Its barbed design causes more serious wounds (+3 to damage, already figured in). Its wicked design causes very serious wounds (+3 to the damage dice being used, already figured in). Its brutal design causes very heavy wounds (+1 extra damage die on hits, already figured in). Its inelegant design makes it very difficult to hit a target (-8 to hit, already figured in). It weighs only half as much as other weapons of its type (already figured in). It weighs twice as much as other weapons of its type (already figured in). It weighs four times as much as other weapons of its type (already figured in). It weighs eight times as much as other weapons of its type (already figured in). It is twice as likely to cause critical hits on a hit. It weighs 20%% more than other weapons of its type. Due to its careful design it is harder to hit opponents but hits generally are more lethal (+20%% weight, -1 to hit, +4 to damage, all already figured in). Due to its barbaric design it is harder to hit opponents but hits generally are more lethal (-4 to hit, +4 to damage, all already figured in). Its elegant design makes it much easier to hit opponents (+3 to hit, already figured in). It poisons monsters on succesful hits. It causes +1d8 damage versus lawful opponents. It causes +1d8 damage versus chaotic opponents. It causes +1d8 damage versus neutral opponents. It causes +2d6 damage while berserk. It causes bleeding wounds. It causes +2d6 fire damage on melee hits. It causes +2d6 ice damage on melee hits. It does cause any damage against undead. It grants a +5 bonus to speed. It confers special leadership powers upon you (+6 to Charisma, already figured in). It increases the amount of food you need to digest. It is finely crafted to deflect blows (+4 to DV, already figured in). It is sturdily built to absorb blows (+4 to PV, already figured in). It tries to convert you to the forces of Chaos. It tries to convert you to the forces of Order. It tries to convert you to the forces of Balance. It increases your reflexes (+5 to speed, already figured in). It slows you down immensely (-20 to speed, already figured in). Even true berserkers can wear it due to the raging spirit that inhibits it. It protects you from drowning. It makes you more resilient to damage (+6 to Toughness, already figured in). It causes others to hate you. It increases your magical powers by 20%% (already figured in). It increases your inherent spark of life (+20%% hits, already figured in). It helps recovering from diseases. It forces you to fight with offensive tactics. It allows you to carry 50%% more than usual (already figured in). It halves your food consumption while travelling through the wilderness. It is very finely crafted (+6 to hit, already figured in). All of its hits are critical hits. It hits with such might that the targets might be stunned. On a hit it might blind its target. Victims of this missile are more likely to remain behind as corpses. It ignores all the protection of your opponents. It increases the chance for slain enemies to remain as a corpses. It slowly drains your strength. It slowly drains your willpower. It slowly drains your dexterity. It grants a +4 bonus to Perception and a +5 bonus to speed. It grants a +2 bonus to Strength and Toughness. It causes double damage against undead. It grants a +6 DV bonus when fighting defensively, very defensively or cowardly. It drains the life force of your opponents and transfers it to you. It might stun your opponents on a hit. It causes corruption in addition to wounds. It causes +2d6 lightning damage on a successful hit. Its damage die has been increased by +1 and it causes two extra dice of damage when hitting an opponent (already figured in). It currently can't be used as a missile. When used as a missile it grants a %+d bonus to hit and causes %s%s%s%s points of damage. It increases your luck. It improves your searching capabilities. It increases your visibility radius. It causes your wounds to regenerate. It is a dragon slayer. It is an undead slayer. It is an unlife slayer. It is a humanoid slayer. It is a giant slayer. It is a demon slayer. It is an insect slayer. It is a plant slayer. It is a jelly slayer. It modifies your strength attribute by %+d. It modifies your learning attribute by %+d. It modifies your willpower attribute by %+d. It modifies your dexterity attribute by %+d. It modifies your toughness attribute by %+d. It modifies your charisma attribute by %+d. It modifies your appearance attribute by %+d. It modifies your mana attribute by %+d. It modifies your perception attribute by %+d. It is a permanently cursed item. This weapon returns when thrown. It helps to increase the '%s' skill. It contains the essence of Chaos and Corruption. rustwaterIt is %sproof. It is very good at scoring critical hits in melee.It modifies your speed by %+d. It grants resistance to fire. It grants resistance to poison. It grants resistance to cold. It grants resistance to acid. It grants luck. It makes Fate smile upon you. It grants bad luck. It grants resistance to sleep attacks. It grants resistance to petrification. Wearing it makes you doomed. It grants teleporting powers. It allows you to control teleportation. It grants invisibility. It grants resistance to stunning. It grants resistance to death attacks. It grants resistance to paralyzation. It grants resistance to shock attacks. It grants the ability to see invisible things. It grants immunity to fire. It grants immunity to acid. It grants immunity to cold attacks. It grants immunity to shock attacks. It grants the ability to breathe water. It grants resistance to confusion attacks. 0P`p  0@Pp`@P`pP`p 0@   0 0 pP0 0 ` 0@ 0@P0 `pThis area seems to get slightly brighter.Suddenly it is bright again!feel a tingling sensation.Suddenly everything is dark.Nothing seems to happen.4d12feel your power draining away!feel empty deep within.3d8feel a surge of power!6d16feel a great surge of power!feel power floating through your veins for a short moment!light redredYour %s glow%s in a %s light!The %s turns into gray ash.sick brownsick purplelight blueblue20d10study the unholy scriptures of %s.learn the wise sayings of %s.memorize the holy theorems of %s.continue to read the religious textsfeel an increase in inner strength.feel more closely attuned to cosmic balance.feel an inner uproar!ChaosOrderfeel the anger of %s brewing...but you seem to be protected by the benevolence of %s.mistincensesulphurAs you learn the last bit of knowledge from this tract, it dissolves in a cloud of %s!don't own any wands.are not able to hold any wand firmly enough to use it.Zap_Wands_In_Handzap a wand you wield[L]eft hand or [r]ight hand [Z = Abort]?_LRZSelect a wand to zapThis wand currently is not functionable.%sA voicebooms in your head:booms:"Ye will pay for that charge!""I also charge for testing wands in me shop!"don't seem to be able to activate this wand.How much energy do you want to use to activate it (1-%d)?_This does not seem to work.BLAAAMMMM!rayenergy ray1d6ssomeadetect %s trap%s.sense nothing special.Nothing happens.Suddenly a door appears!The wand creaks for a split-second.A huge fireball erupts from this wand.Many cobwebs shoot out of the wand!hear a wooshing sound!are covered with cobwebs.Something sticky covers you from head to toes.large webare stunned!4d4Your head aches!stun rayfeel icy cold for a second.are instantly slain.killed %sself with a death raydeath rayfeel slightly stiff.are paralyzed!5d3paralyzation ray5d5stomach burns for some seconds.are poisoned!2d33d6venomous ray5d6Suddenly you stand somewhere else.feel a little dizzy for a moment.Suddenly it seems to get brighter.This wand forces you to cast some spell!Your head bangs...The wand buzzes for a second.The wand buzzes for a short moment.For a moment you feel like someone (or something?) else...Suddenly %s appears!%s seems to blur for a second.hear a confused %s.A small fish appears.A tiny fly appears.For a moment you notice a ghostly figure.ZZAAAPPPP!boltlightning bolt%dd6+%%dreceive a high-voltage electrical shock from this wand!electrocuted %sself with a faulty wand of lightning%dd6zap yourself with a bolt of lightning!electrocuted %sself with a wand of lightning!freeze yourself with a cone of ice!froze %sself with a cone of cold!%dd8ZZZZKKKKKK!icecone of coldengulf yourself in a stream of acid!dissolved %sself with a wand of acidSPLASH!acidacid stream%dd8+%%dburn yourself with a cone of fire!transformed %sself into an ash heap with a wand of fire!WOOOSH!firefire coneare hit by a glowing missile!magic missiled %sself to death2d4+%dZZAAAMMMM!missilemagic missile%dd4+%%dhear a rumbling sound.Suddenly a hole opens beneath your feet. You fall into the pit!broke %s neck in a self-made holeNothing seems to happen.Trying to zap an unknown wand.manage to wrench a final charge from the wand!AABBAABBBBBBBcreate a hole.The ground is too hard.CCDCCCDCCDCDCThe ice melts away.Some webs are burned away.The water freezes!are hit by the %s!nexecuted %sself with a%s %sThe %s bounces!You notice a strange "BZZZT" sound.The %s fizzles and disappears!The %s seems to hit something!%s is hit by the %s!%s seems to grow!ZZZTTTTT!%s seems to shrug off the %s!Nonetheless %s is not very amused!%s seems to be aggravated.%s %s in anger!%s is %s!%s is not amused!%s %s in fury!gHgHLHgHgHLHHLHLHhear a knocking sound.Something seems to knock %s.The door tries to swing shut but is blocked.hear a clicking sound!The lock of the door clicks several times.barely hear a clicking sound!OONNOO0NN0NNNNNexecuted %sself with a %sfeel poisoned!Your stomach burns slightly.feel a slight headache.drained %s life away with a death raydie instantly.get cold feet.The pc can't be hit by wand effects of type '%c'.*Twip*SHROMMM!Nonetheless %s does not seem to enjoy this!%s seems to be furious.%s is instantly slain!%s shrugs off the %s.%s is engulfed by the %s.%s is poisoned!%s is paralyzed!%s is stunned!SSZSSSZSSZSZSThe whole level suddenly is hit by a violent earthquake!are hit by toppling stones!4d8was killed by an earthquake%s is crushed by toppling stones.hear a pained %s in the distance.Around you in several places the ceiling caves in.The whole area shakes slightly.12d88d66d4feel malicious energies pouring from the wand into your surroundings.sense a severe rupture in the energy flow of this level!%s is instantly killed!%s is wounded by the malicious energies.The energies wreak havoc.are drained mentally and physically!was drained by a wand of destructionIllegal bounce direction requested (%d, %d -> %d)absorb the mana contained in the %s.The shopkeeper suddenly disappeared!%s growls:A voice in your mind grumbles:Ye'll have to pay for the damage!Thanks for enhancing the value of my wares.fffffffffffffcurrently can't utter anything!Not while you are stuck in those damned webs!can't focus your thoughts enough to cast a spell.Which spell ([%s] Quick select - [*] Choose - [Z] Abort)?_%s*Z exhaust yourself casting this spellPart of your life energy is drained while casting the spell!exhausted %sself by casting too many spellsabort your attempt.focus your magical energies to release the spell.A hateful voice in your minds hisses...*FoOl, YoU aRe StReNgThEnInG mE!*Booh!don't see any worthy target.%s suddenly seems to be very scared.%s does not seem to be impressed.Nothing happens.are ignored.burn the webscompletely burn the webs in your vicinity.In the process you get scorched a bit, too.2d3got roasted while trying to scorch webs in %s vicinityburn some webs.scorch %s.%s is transformed to ashes.scorch the herbs.project flames from your fingers.Nothing seems to happen.suddenly remember formerly unknown locations.don't receive any insights.death raystun raylarge webYour eyes itch.Your vision is greatly improved.waste your powers.Your life energy is drained.exhausted %sself by casting an improved fireballcast an improved fireball.need a door for the spell to take effect.The doorway is blocked by %s!The doorway is blocked by items on the ground!The door now is locked.clickinggratinghear a %s sound.feel like Atlas himself.Select an item to identifywaste this spell since you don't have any suitable items.don't find a suitable target.neutrallychaoticallylawfully%s is %s aligned.Something suddenly seems to be lying in front of you.try to summon some monsters.%s resists your spell!%s is petrified.hear a crunshing sound.Your magic fails.teleport.do not see any suitable target.%s resists your spell.Suddenly %s is gone.re%s suddenly %sappears.missilemagic missileboltlightning bolticy boltacid boltfire boltSelect an item to be identifiedidentify the %s as%s %s.lack anything worth identifying.Select an item to uncursesThe %s glow%s in a white light for some seconds.A voice in your head%sgrunts: "Now you owe even more... but thanks nonetheless."waste your energy.This area seems to get slightly brighter.Suddenly it is bright again!feel a tingling sensation.Suddenly everything is dark.hear a knocking sound.hear a clicking sound.sense a forceful breeze rushing by.A breeze forces the door open.feel a slight breeze rushing by.The door is slightly moved by a light breeze.hear the sound of grinding stone!A part of the wall suddenly opens!Some outer force blocks your magical channeling!Your spell fails!The pit vanishes!The trap vanishes.listen to the sound of silence.summon a huge globe of ethereal fire which envelopes everything around you!summon a huge globe of ethereal ice which envelopes everything around you!summon a huge globe of ethereal lightning which envelopes everything around you!summon a huge globe of ethereal acid which envelopes everything around you!are still alive!waste this precious invocation!%s resists your invocation!%dd6+%d%s in terror as %s %s %sis instantly annihilated!%s %s in pain!%s grimaces in pain!%s %s in obvious confusion.soarrisefeel your spirits %s!You sense a feeling of loss...touch something!%s shrugs off your soothing touch!touch something which in return moans in pain!%s moans in pain.hear a rustling sound.A heap of dust appears on the floor!%s crumples to dust!%s shrugs off your touch!hear a surprised %s!touchsomething.something and hear a grateful %s!%s appears to be grateful.something and hear a surprised %s!%s looks somewhat surprised...Suddenly everything around you seems to speed up!%s ignores you.%s suddenly slows down.For a moment time passes very slowly...Your heartbeat slows down...waste your magic energies!%s ignores your spell.%s seems already to be pretty calm.%s calms down.%s appears to be rather bored.better.slightly better.much better.greatly healed!enormously healed!feel %s%s is beyond the help of your feeble healing magic.touch %s without sensing any effect.touch %s.touch something and hear a pained %s!%s %s due to horrible pains!Suddenly a heap of ash appears on the floor!%s transforms into a heap of ash!Some of %s wounds are healed.%s appears to be friendlier after this treatment.feel much better now.don't notice any difference.feel the poison in your blood dilute.notice no effect.feel relieved!feel slightly better!feel your heart pumping like mad!For a moment you were gone... then your eyes adjust.Suddenly you can't see yourself!Nothing happens...Suddenly %s is gone!Trying to cast an unknown spell (#%d)p}}`Ѓ'```Q({wwwwxx y~p~~vus3srerrq`qnnl PyP``roaring flameswas scorched by a fiery explosionpiercing ice needleswas frozen to death by an ice stormcrackling lightning boltswas electrocuted by mighty lightning strokesacidic fluidswas consumed by a torrent of acidIllegal ball damage type (%d).Some vegetation is burned away.Some webs are burned away.The ice melts away.Some water is frozen!the are engulfed by %s%s!%s does not seem to be amused.%s %s in anger.%s is consumed by the %s!%s %s one last time before %s is consumed by the %s!%s jerks in agony!%s %s in agony!%dd4+%d%dd4%dd3+%d%d%dd8+%d%dd4+%%d%dd6+%%d%dd8+%%d%dd9+%d%dd7+%d1d%d+%d4d4+%d3d%d+%d3d%d1d8+%d2d10+%d4d8+%d10d6+%d%dd6p1drШث%rd1ҧ1CrP !4P:+%d, R:%d, R:LOS, D:%sR*, E:%sUnknown trap type in 'TrapColor' (%d)a booby trapa stone block trapan explosive runea stunning runea flash trapa trick door trapUnknown door trap type in 'TrapStringAt' (%d)a covered pitan arrow trapa water trapa spear trapa light trapan acid trapa fireball trapa loose boarda ceiling trapa teleportation trapa corruption trapUnknown trap type in 'TrapStringAt' (%d)(trap type error)@P`pа @аdiscover %s, hidden at this place!sidestepevade%s the trap.Invalid call to 'ExecuteTrap'.Kaboom!You seem to have activated some kind of booby trap.The door was booby-trapped...%dd4was killed by a booby-trapped doorA stone block suddenly drops from the ceiling!hear a grating sound from the ceiling!There is no room to evade the stone block. It hits!barely evade it by jumping backwards!instinctively jump backwards!are not nimble enough to evade the stone block.Something hard hits your head!was smashed by a stone blockA stone block hits the spot directly in front of the door.hear a crushing sound!%s is %s by a falling stone block.hear a pained %s.%s is hit by a falling stone block.are suddenly standing in the center of an explosion!Previously hidden runes on the door suddenly explode!partially evade the explosion.was fried by a magical explosion%dd6Something suddenly stuns you!avoid a sudden flash!are stunned by a sudden flash!In addition you are blinded by that flash!receive a minor electric shock.hear a strange 'ZAP'.close your eyes in time to avoid a sudden flash!very are blinded by a %sbright flash!The door suddenly falls in your direction!There is no room to evade the falling door.It smashes you to the ground!are not nimble enough to evade the door.was crushed by a toppling door3d10The door suddenly crashes onto the space directly in front of it.%s is %s by the toppling door.%s is hit by the toppling door.The noise of the explosion suddenly is exchanged with absolute silence!10d10A  D@hear a distant "*Kaboom!*"was killed by %s opening a booby-trapped doorA stone block drops from the ceiling in front of the door!It passes through %s.hear a thundering explosion!This area is shook by some great force!%s is %s by a huge explosion!%s is blasted by a huge explosion.%s is hit by a bright flash!%s is stunned by a bright flash!%s is also blinded by that flash!A bright flash flares up around %s.%s seems to be blinded.%s does not seem to be affected.The door suddenly falls towards %s!It passes through %s without causing any harm.%s is crushed by the toppling door.wVSuddenly you are falling!leap nimbly aside as a pit opens beneath you!Suddenly you fall into a pit!broke %s neck in a pit trapAargh!suddenly notice hissing sounds in your vicinity!Some snakes crawl out of the pit!2d6You are suddenly hit bysomething very pointy!an arrow!1d10+2easily shrug off that blunt arrow!Your armor protects you.was killed by an arrow trapYou sense a slight rush of air.Something whizzes past your head.An arrow barely misses you.A gush of water suddenly hits you!Suddenly something hard hits your head!Suddenly a stone block hits your head!4d10got %s head smashed by a stone blocksomething big and pointy!a spear!3d6+%dwas killed in a spear trapYou sense a rush of air.Something rushes past your head.A spear barely misses you.hear a strange "ZAP!".Suddenly an extremely bright light flares up!are blinded!%dd3close your eyes just in time to avoid being blinded.Suddenly a stream of acid pours down from the ceiling!barely avoid it.%dd10was mutilated by an acid trapSuddenly everything is engulfed in a huge fireball!step upon a loose stone.notice a squeaking sound.A part of the ceiling comes crushing down on you!barely manage to evade the crushing rocks!are hit by the rocks crushing down on you!%dd6+%dwas crushed by a collapsed ceilingSuddenly you stand somewhere else.are engulfed by some kind of purple radiation.barely avoid some strange kind of purple radiation.suddenly feel corrupted.Trying to execute unknown trap type! Us#P0*** An internal error has occurred.Please notify 'http://www.adom.de/adom/submit-report.php3' about an illegal call to 'ExecuteMonsterTrapAt'.Hopefully this bug won't effect the remainder of your game.%s evades the trap.%s %ss the pit.%s nearly falls into a pit that opens beneath %s.%s is hit by an arrow!%s is %s.hear a pained %s in the distance!An arrow barely misses %s.%s is hit by a gush of water!%s barely evades a gush of water!hear the sound of rushing water.%s multiplies!A stone block hits %s.hear the sound of toppling stones.%s is crushed by the stones!%s is hit by a spear!3d6%s is %s by the spear.hear a pained %s in the distance.A spear barely misses %s.5d5%s is %s by the bright light!%s is badly burned by the bright light!%s is zapped by a bright light.%s is blinded by a bright light.4d6Suddenly a stream of acid from the ceiling pours down upon %s!hear a splashing sound.%s barely avoids it.%s seems to ignore the shower.%s is %s by the stream of acid!%s is mutilated by the stream of acid.%s moves across a loose stone.hear a "CLICK!".Suddenly a huge explosion engulfs everything!hear a thundering explosion.You hear a squeaking sound nearby.Something below %s squeaks!%s seems to move very carefully.stepsmoves%s %s into the teleportation trap.suddenly The audience %sboos and throws vegetables.%s is engulfed by some strange kind of purple radiation.sense a soul in agony.suddenly sense taint in your vicinity.Trying to execute unknown monster trap type!H@t@ PA pit trap.An arrow trap.A water trap.A stone trap.A spear trap.A light trap.An acid trap.An explosion trap.A hidden alarm.A ceiling trap.A teleportation trap.A corruption trap.The torch in your right hand is extinguished!The torch in your left hand is extinguished!Your backup torch is extinguished!fall into a pit!broke %s neck by falling into a pitbarely evade a pit in the ground!are already in the pit!anotheryet anotheradiscover %s trap! &8GVetCould not save version data.Could not restore version data.Required save file version for this game: "%d.%d.%d" Actual save file version: %d.%d.%d Gamma %dCould not skip version data.don't own anything edible!try to eat something but fail due to the webs holding you in place!Select an item to eat from the groundeatEATThe %s glows in a sick green light for some seconds.The shopkeeper suddenly disappeared!%s growls:A voice in your mind grumbles:Ye'll have to pay for the damage!Thanks for enhancing the value of my wares.Select your next meal%s %s:A voice in your head %s:"Keep your fingers off that!"won't eat a member of your race -- even if it was evil!won't eat yourself!never would eat members of your own race.No self-respecting dwarf would do that!Too hard.are too full to eat this right now.consume the %s.start to consume the %s.continue to eat the %sare done eating the %s.Unfulfilling.Sweet.Annoyingly sweet.Tastes foul.Delicious.Slimy.Crunch! Crunch! Crunch!Crispy.Yurgh! You vomit!What a tiny... err... great snack!What a tiny snack.Delicious. Soft and juicy.Yurg! Pretty foul.Yum! Tasty.Yummy! Meaty hurthling!Duh... there wasn't any hurthling in it!Yikes! Real hurthling!2d4Wow! Lots of sweet stuff.Stale and dry.Very boring flavor.Very rich flavor.Somewhat stale but nourishing nonetheless.Almost tasteless.A bitter taste.Mmmmh... juicy... tasted like mint.5d100+20050d10Mmmmh. Decent snack.Mmmrrmmph. A little old and hard.This herb rummages in your stomach.The herb burns in your stomach.are poisoned!suddenly feel relieved.The herb creates a slight tingling in your guts.The herb tasted like mint.50d820d410d3very feel %ssick.are cured.The herb seems to cool your guts.The herb is really icy.6d103d83d4 partiallyYour wounds close%s.The herbs are refreshing.2d64d10The digested herbs burn like acid!Luckily you have a strong stomach.was burned from within by acidic herbsYurgh! That was glibbery.Wow! That was a great meal.Yuck! Bland rations.Tasted good.Tasty meat.Fishy meat.Raaahh! Raw and bloody meat! GGGRRRREEAT!!!Yum! Bloody meat! Great!enjoy the taste of fine meat.suddenly discover that you don't like raw meat very much.This stuff tasted great and is very nourishing!greatly appreciate this tasty loaf of spider bread!Da is funny buks in da bread!Yikes! This loaf of bread was filled with living spiders!poisoned %sself with spider-filled bread2d3Mmmh...feel much better.Your skin gets much smoother!Your disease is suddenly cured!suddenly no longer feel the effects of the poison!Tasted like fried chicken.The apple tasted very refreshing.discover a worm in this apple.Nice flavor.The apple tasted refreshing.Trying to eat an unknown food item (#%d).Yikes! This stuff contained poison!1d41d6+10This meat has a strange foul taste!This meat has a strange alien taste!10d4This meat tastes completely alien... and it seems to induce its juices into your mind to cloud it!10d6This meat tastes completely alien... and its taste is so alien that it completely baffles your mind!10d8+10The taste of this alien meat completely defies description!20d10+20This meat pulses with strength... and some other mind-wrenching sensations!20d12+3010d100This meat is permeated with pure strength... and the essence of Chaos!40d24+60200d10feel a sinister temptation flooding your body!feel powerful... and wild.suddenly move faster.Suddenly a strange thought crosses your mind...Live fast, die young.feel furious!feel absolutly mad!feel absolutly lunatic!feel uneasy.Yum!For some seconds a strange liquid seems to fill your lungs.feel extremely corrupted!3d3Corruption fills your body!2d2feel as if this was a great mistake!feel as if this was a very big mistake!Shocking taste.Yum! Power!sense a better future.feel relieved.feel lucky.feel very lucky.Tastes like stale bread.feel slightly insubstantial.A very strange sensation floods your body.A truly strange sensation floods your body.Bitter and glibbery...feel very much in control.feel tainted.10d10feel powerful......very powerful.feel very guilty about this.2d5can't move any longer!12d6Glibberish.feel tough.feel really tough.feel invincible... and drawn to darkness.This stuff makes you feel pretty tough.Interesting flavor.A very bitter flavor.Yuk! Watered meat...Corrupted flesh!Tainted flesh!Very hard flesh tainted by evil and corruption.Pure taint and corruption......and power!feel chilled.Your throat burns like hell!feel ecstatic.The flesh reeked with evil.Your stomach seems to be burning in bright flames.shudder at the taste of long-dead flesh. It revitalizes you.Very dry stuff...5d5suddenly have problems to remember how to read and write!suddenly know how to read and write (at least partially)!Your eyes blur for a second.This meat tastes foul.feel very nimble...and rather doomed.A voice booms: "Thou shalt be punished for feeding on thy kings' men!"petrify...petrified %sself by eating a gorgon corpsesuddenly feel tough as stone!feel aggressive.feel highly aggressive.suddenly start to sweat!feel rebellious.feel responsible.gain some insights...suddenly understand that your future is very bleak.feel bad... really bad...Very greasy meat... almost too fat to eat.Suddenly a big lump closes your throat!20d100Tough old bird obviously.Bitter meat!vomit.Tasty. Crispy. Good!suddenly are very tired... zzzzzzzzzzzhhh.4d4Dull but digestible.Yugh! Poisonous meat!1d4+5Yuurrggghh!!! Truly vile meat!3d26d6Suddenly you can't see yourself!feel quizzy.There is not much substance to this stuff.Your eyes tingle in a strange way.All of a sudden you can see yourself once more!Your eyes suddenly tingle.This meat tasted very dull.Foul meat... not your taste.feel jumpy!Hey! This tasted like candy!Soft and delicious.This meat was very tough... maybe you should cook it before eating it.suddenly shiver.This stuff cools you down!What a tiny... err... wonderful snack!24d6That definitely was not a wise move!Suddenly you feel very disoriented.5d10%s.Munch! Munch! Munch!cannibal!feel like a true monster!Very tough and somewhat fat meat.feel very strange.feel stubborn.Tastes horrible.suddenly feel very hot!Tastes like chicken.suddenly feel better!suddenly feel disoriented.suddenly feel tired.Arrgh! Kobold meat... you feel really bad!20d8Ugh. This meat was spoiled.30d10bloodyoldTastes like pork... like %s pork.toughTastes like pork... really %s pork.This meal does not sit well with you.A little tough but tasty nonetheless.Mmmh... tasty.Yuck... slimy.Arrgh! This vile stuff makes you throw up!Your stomach tingles.This meat tastes rotten.feel stiff for a second.Suddenly you can't move!2d8feel suddenly very bad.A truly vile taste...Yurgh! You throw up.Fine meat!Very fat, that meat.suddenly feel stronger!feel magic flowing through your body.Your mind starts to wander.3d6look at the hydra corpse, and all it's eyes are staring you. You start to feel nauseated.suddenly feel very confused!Truly vile flesh!feel changed... to the worse!8d510d2004d6Extremely fat meat.Your muscles bulge!The remains of your stale meal turn to rocks.Very fat meat.Extremely hard meat.barely avoid losing a tooth!Your muscles harden!Yikes! Slimy meat.Your muscles enlarge!grow a wart!Extremely glibbery meat.Your muscles grow enormously!feel suddenly very cool.Fat and juicy meat.feel strong.Frozen meat.Your muscles feel like steel!suddenly feel very hot.A strange sensation floods your body!20d20enjoy the crispy spider flesh!Yuck! Poisonous stuff! You vomit.Your throat feels very rough and your stomach burns.Your tissue becomes slightly misty and seems to mend itself much faster.Urg! Foul meat!Your blood suddenly courses faster through your veins!This meat tastes too rotten to really swallow it.feel enormously strong and tough.feel incredibly strong and tough.Trying to eat an unknown corpse type (#%d)feel power floating through your body!also feel closer to the mana flow of the world.&&%#'&%%#'q25'G'G'G''%& (&%%(((((q2$0&0'0,q2+1#'S-./G'($10)n##,,,q2,-q2q2q2q2q2q2@ PPg 2e4 S!w!!!!B""""q2!#'t%(%!!!0q2q2!#####q2q2Uq2q2q2q2q2$"S!q2q2q2%%&&&''(q2q2q2e!0#'EE6}'(q2q2q20q2q2q2q2q2q2`Wq2q2q2q2q2q2q2q2q2q2q2q2q2q2q2q2q2q2q2Pq20q2q2q2Pn#q2q2q20p&B"B"B"@1B"q2q2q2p&&q2(ssq2q2q2q2q2202q2p///`//B"Hq2(q2q2q2q2q2w!q2q2q2q2q2q2q2B"q2q2q2q2q2q2q2q2q2q20q2q2q2cc5'q2q2q2q2q2q2q2q2q2q2!q2q2q2q2q2q2q2q2000000q2q2q2q2q2q2&&&q2q2q2q2S!q2q2q2q2q2q2q2q2q2111q2fq2((&&000q2q2#q2q2q2002q2(q2q2q2q2q220q2q2*q2q2q2q2b+q2(q2q2`0"0#q2q2q2q2q2q2q2q2"Pw8q2Your stomach aches painfully.rb.HISCORECan't handle highscore.Can't completely handle highscore.wbCan't write updated highscore.Can't completely write updated highscore.Can't print highscore.Pos Score The gory details... --- ---------- ------------------- %s%2d%c%10lu %s ###############%s Can't complete highscore printing.HALL OF FAMECan't dump highscore.-----------------------------[ HALL OF FAME ]----------------------------- %s%2d %10lu Can't complete highscore dumping.Can't create default highscore (%s%c%s).Can't complete default highscore.Encountered a locked highscore... locked by me :-(Please stand by... the highscore is currently in use by another process (lock file '%s%cADOM_HS.LCK').The highscore has been locked for a long time. Some kind of problem with another ADOM process might be the reason for this. You might be in trouble...Please stand by... the highscore is currently in use by another process.wADOM_HS.LCKCan't lock the '%s' directory.Locked be thee! (says process %ld)The highscore lock mysteriously disappeared.r4d54d43d53d43d32d41d51d310WoodcraftVentriloquismTwo weapon combatTacticsSwimmingSurvivalStealthSmithingPick pocketsPick locksNecromancyMusicMiningMetallurgyLiteracyListeningLawHerbalismHealingHagglingGemologyGardeningFood preservationFletcheryFirst aidFind weaknessDodgeDisarm trapsDetect trapsDetect item statusCourageCookingConcentrationClimbingBridge buildingBackstabbingAthleticsArcheryAppraisingAlertnessAlchemyTrying to access an invalid skill (#%d).Trying to modify an unlearned skill (%d).Illegal skill advancement (%d/%d).{%d} _%s_%c_-_%s%3d__[Max.: %d, +%s](%s)[+%s] (ma) (mr) Colored_Menus(more) %s[%c-%c][A] Choose skill --- [+] Page down --- [-] Page up%s %sChoose a skill to improve (%d_out of_%d)%s_Skills_Skills+-Z [+] Page up --- [-] Page down --- [Z] Exit skill listZ [Z] Exit skill list %s Choose skill --- [+] Page down --- [-] Page up --- [Z] Exit skill list%s --- [0-9] Quick-mark skill - [W]ipe quick-marks ---0123456789W Enter the letter of the skill (Z = Abort):_Could not save the skill limit.Could not save the skill data.Could not restore the skill limit.Version 1.1.1ADOM %s does only use %d skills compared to the %d skills contained in the save file for this character.Could not restore the skill data.Which skill ([%s] Quick select - [*] Choose - [Z] Abort)?_%s*Z Select a skill to usedon't know how to use this skill.always try to be courageous.only can test this in specific situations and then you'll know.use this skill automatically in all applicable situations.brush some plants.Try to use a pick axe.This is an inherent knowledge you don't need to use explicitly.This skill should be used in the wilderness to gather food.are always alert.This skill is used automatically.Just shoot.Find a suitable victim.Use a suitable tool.automatically try this with every new item.automatically use this skill.Simply try to read something.Play an instrument.are always stealthy.Simply find a suitable body of water.Used whenever you wield two weapons.fail to cook anything because of the webs you are stuck in!constantly practice.fail to identify anything anything because of the webs you are stuck in!don't see any applicable herb bushes around you.need at least one herb bush to do so.fail to engage in alchemy due to the webs you are stuck in!fail to climb anything because of the webs you are stuck in!climb out of the hole.do not manage to get out of the hole!don't need this skill to ascend a stair.don't need this skill to descend a stair.expertly climb up to the lower branches, but don't detect anything interesting. You descend once again.What do you want to climb?You find it very difficult to concentrate...concentrate very hard.fail to search for traps because you are stuck in some webs!Not while blind!already know about this trap. It is %s.discover %s!discover a trap hidden on the door! It's %s.already know about the trapped door. It is %s.don't find any traps.Not while you are stuck in the webs!%s is blocking you.manage to disarm the door trap.manage to set off the door trap!do not manage to disarm the trap.manage to disarm the trap.do not manage to cover the pit.set off the trap!Which trap?fail to apply first aid due to the webs impeding you!help someone elsetake care of some of your wounds.take care of your wounds.slow the blood loss.stop the blood loss.do not manage to properly take care of your wounds.There is no recent wound to take care of.automatically take care of this when you find something edible.Simply use an appropriate fletchery set.You make a deal.need your voice to haggle.need to hear the arguments of your adversary to haggle.There is nobody to haggle with.%s grunts: "Haggling for a measerly gold piece?!? Ah... go away!"%s mumbles: "Ye haggle even worse than ye fight. No deal.""Sorry, no haggling. Take it or leave it."%s %s:"The time for haggling is over, ye scoundrel!""Nay, no more haggling!""Nay, no coin less. I'd better raise the prices I guess!""Sorry, but I can't lower the price anymore since I have to feed my %d children.""Aye, ye will get it cheaper."Haggling?!? Nah, my waresss are sssoo great that there'sss no need to discuss quality. Ssssince I have hundredssss of cussstomerssss and my pricesss are most wonderful we shouldn't ssstrain our relation by some miserly haggling, ssssee?%s does not seem to be willing to haggle for anything.fail to apply your healing skills due to the webs impeding you!automatically take care of your long-term wounds.don't hear anything at all.For a short moment everything is silent.fail to apply your metallurgy skills due to the webs impeding you!Not while stuck in the webs!need some kind of tool to open a lock.The door is currently blocked.lock the door.While doing so you notice a strange clicking sound.do not manage to lock the door.unlock the door.Accidently you set off a trap!do not manage to unlock the door.There is nothing to unlock.can't unlock this.don't see enough to pick anything.are not clear enough to pick anything.Not from this position.Not while stuck in these webs.Picking your own pockets? You are successful.don't see anyone with pockets to pick.%s does not have any suitable pockets.don't seem to be able to get hold off %s.Your slave doesn't own anything of value.%s does not seem to own anything of value.%s steal %s%s!The %s glows in a sick green light for some seconds.%s notices your attempt and gets angry!fail badly.already have cleaned out %s.do not succeed.You suddenly discover that this forge lacks an anvil. Find one!You should wield a hammer to do the work.Select an item to work onIt is beyond your power to work on artifacts.Choose some material to work withneed some kind of ingot to work with.need to find a suitable forge.talk to yourself."NaNaNaaaNaa!""Dubidu!"%s seems to be confused.%s does not seem to be impressed.Trying to use an illegal skill (%d).$^\\\]\\P^X_`][\_Ra]]Bfhh[\h`m][m]m0\ ]\nq'v0]P\@]@\P]x["__"__F_F_F_F_F_F_F_F_F_F_F_F_F_F_F_F_F_F_F_F_F_F_F_F_F_F_F_F_F_F_F_F_4_poppnpopoponeed something made out of the same material as the item to be worked on.start to work on the %s.continue to work on the %smanage to repair the %s.fail to repair the %s.sTheyIt%s now look%s much better.manage to improve the %s.Despite your best efforts the quality of the %s does not improve.fail to improve the %s.should try to work on some kind of metal.zzzzzccccccccccccccccccc@~remove the rust from the %s.seriously damage the %s!fail to remove the rust.The %s is ruined.an themitsmelt the %s and form %s into %singot%s!do not manage to extract any metal from the %s.On the other hand you succeed in ruining the %s.2d5identify the herbs.don't gain any insights about the herbs.already know everything about this herb.unskilledpoormediocrefairgoodgreatsuperbTrying to retrieve an illegal advancement scheme for skill %d.Sorted_SkillsInternal skill structure bug.8d52d6Trying to set up class skills for an unknown class (%d).Trying to setup skills for an unknown race (%d).  e@W0ŖV֟С60!need some cooking equipment.need something edible to be able to cook.Select something to cookThe %s has already been cooked.can't cook the %s.A voice in your mindbooms:No festivities in my shop, please!start to cook the %s.continue to cook the %sruin the %s.are successful.have no idea on how to use the %s.need some unworked wood to create missiles.Select some raw wood to work onDo you want to create [a]rrows, [q]uarrels or [t]iny quarrels [Z to abort]?AQTZ%c5d3Unknown fletchery construction ahead.start to work on new ammunition.continue to work on new ammunitioncreate a %s.fail to create useful missiles from the %s.use up your %s.Not while in the wilderness.Some strange force seems to block your dark powers.need a corpse to animate it.Select a corpse to be animatedlack enough strength to work the dark spells.need a humanoid corpse for your dark magic.need a corpse of a former living humanoid to work your dark magic.%s booms:Don't fiddle with my wares!The %s crumples to dust.reconsider...are not powerful enough to create such a being.animate the corpse.%s seems to be strangely weakened.improve in the area of '%s' (from %s to%s).Your '%s' skill increases by %+dto %d.*** Internal error: trying to advance a maxed-out skill (%d).*** Please notify 'http://www.adom.de/adom/submit-report.php3' about what you did when this happened.---------------------------------------------------------------------------- Skills %s .%3d Trying to recover a skill with an unknown number.10d10+50catch some fish.find some food.enjoy a meager meal.enjoy a decent meal.are too full to digest %s.Due to your excessive load you leave your findings behind.fishplantsgather the %s.don't find any food.xqxxqxThe ground does not appear to be suitable.need some seeds to use this skill.plant a seed and hope the best.plant the herb seed.It withers.Choose the type of undead you want to create_ __Undead beingMana Cost __[%c]__%s%d Choose a letter (%s, Z = Abort):_%cTrying to quick-mark an unknown skill (%d).Trying to find a skill with an illegal number (%d).are currently using this skill automatically whenever necessary.Select an item for examinationThat's hard... gold?first need to identify the %s.are not knowledgable enough to examine the %s.areisThe %s %s made frommetal.something other than metal.iron.mithril.adamantium.eternium.gold.DSbqcan't see any suitable target.%s is not a suitable target.%s does not seem to be injured.tend the wounds of %s.fail.There are no wounds suitable for first aid on %s.clean the wounds of %s.are not nimble enough to use anything due to the webs you are stuck in!first should ready some tool.Select an item to usementally %s %sroars: "Don't toy around with the wares!".don't own any usable items.don't carry anything usable in your stuff.cover the pit with your %s?cover the pit trap with your %s and some dirt and hide it.Keep it in your backpack and everything will stay dry.Keep it in your backpack and everything will be protected from flames.It keeps you warm during the nights.silence the squaky board with some oil.pour some oil onto the ground.pour some liquid onto the ground.toy around with the %s.suddenly fumble and drop the ball into the pool!The ball is gone!hear a distant croak...don't know how to cook.What do you want to do with it?pour some water on the ground.are overcome by feelings of gratefulness.Nothing happens.The herb bush suddenly looks more vigorous.The herb bush suddenly grows some more blossoms.A new herb bush sprouts out of the ground.6d612d123d3A blue light emanates from the %s.are healed.It's slightly more bright at this spot.It's somewhat more dark at this spot.should use the appropriate skill.drop the %s into the riftdrop the %s into the strange rift.For some seconds a strange silence fills the whole level.Suddenly the rift disappears.sense how the raw forces of chaos fill you with power!put the %s into the holefit the %s into the stone column.For some seconds the whole level is shaking.Suddenly the column disappears.sense how the raw forces of chaos try to shake the earth itself!throw the %s into the whirlwindthrow the %s into the whirlwind.For some seconds a roaring wind soars through this level.Suddenly everything is silent and the whirlwind disappears.feel how the forces of Chaos enslave an air elemental to be your servant.feel tainted.create a short-lived thunderstorm.throw the %s into the roaring bonfire10d6throw the %s into the bonfire.For some seconds the whole level is filled with an immense heat.was toasted when opening the lock of elemental fire%s is %s by the flames!hear a pained %s!Suddenly the level cools down once more and the bonfire is gone.The forces of Chaos summon raw elemental fire!create a large bonfire.throw the %s into shimmering poolthrow the %s into the shimmering pool.For some seconds the air gets very humid on this level.Suddenly the humidity dispenses and everything is normal once more.are healed!feel that the forces of Chaos intrude into your mind!A huge ball of fire erupts from the %s.Not here.hack a small hole into the ground.woundsskinrub your %s with the weed.Your pain is eased.1d63d6+35d4+20It's refreshing.squeeze the moss (what else besides eating could you do with it?).Suddenly the air seems to smell strangely... for a moment.10d10060d30+30Just apply the skill you think you might need.A light flares up.The %s vibrates for some seconds but nothing else happens.Just try to wield and use a torch (if you have one).extinguish the torchlight the torch with your burning torch.20d10+10020d10+100050d50+3000need some flint and steel to make fire.need some tinder to make fire.use up a box of flint and steel.use up a box of tinder.light the %s.have to wield the %s to be able to light it.A voice in your mind shouts:%s yells:Hey, ye need to pay first!The only use you find for the %s is to plug your ears with it.Your ears are already filled with stuff.plug your earsFind a shop.The %s is already giving light.can only use this when working in a smithy.need some air for that!blow the %s. (or so you hope)play some tunes on your %s%s.have some problems handling the %s.are not quite sure how to use the %s.Try to wear the %s to gain any effects.are already wearing the %s.Try to wield the %s to make use of it.are already wielding the %s.Use the %s with appropriate missiles.Use the %s with an appropriate missile weapon.Try to zap that wand.Try to drink that potion.Try to read the %s.Try to eat the %s.have no idea how to use this.0PpDo you want to [t]urn undead or [p]ray?_TPpray.feel comfortable.feel uncomfortable.need to be able to hear something to use the %s!Wow, no sound... you must be dead!"Blam! Blam! Blam!""Thum! Thum! Thum!"You seem to be alive.hear many buzzing sounds.hear many scratching sounds.Sounds hollow.manylots ofsomesome low-volumehear %s sounds.hear nothing.Silence.There is nothing to check.%s seems to be rather dead.%s rather seems to be a piece of furniture.*BlAm!* *bLaM!* *BlAm!* poisoned bleeding asleep paralyzed blessed invisible slowed confused blindexamine %s. Diagnosis: Level: %d, DV: %d, PV: %d, Hits: %d, Attacks: %d, Damage: %d-%d%s%s%s%s%s%s%s%s%s. Speed: %d.The stethoscope seems to be plugged.examine %s. Your diagnosis: DV: %d, PV: %d, Hits: %d.You rub the ring...but you only hear a groaning voice "There's not enough space to appear!"whiteblackcloud-coloredhave a feeling of great loss. You hear a telepathic chuckle.hear a whooshing sound!and a huge %s djinni appears enveloped by a large cloud.The djinni gives you a surprised look and disappears quickly.hear a distorted %s which quickly dies away.The djinnirips %s apartstrangles %sto have enough room for himself.A voice booms "Thou hast summoned a djinni, mortal!"The djinni booms "Being a ring djinni I will grant you one wish for freeing me! Choose wisely, mortal.""That's a foolish wish. Try once more!"The djinni grins evilly and boasts "HAHAHA! Mortal, thou art not worthy of thy wish... better luck next time!". Then the djinni disappears..."So be it!" The the djinni is gone..."Thou hast chosen wisely, mortal!" the djinni declares. Then he is gone.The djinni booms "For freeing me I will serve you as long as this does suit me, mortal!"The djinni declamates "Mortal! For freeing me that late from my prison thou shalt suffer dearly!". The ring shatters.should fix the %s first.swing at empty air!should wield your pick axe as a weapon to attack %s.start to dig.continue to digsmash the ice!The drop into the water is very short...shatter the bridge!dig a hole.The ground is too hard.The stone is too hard.No effect.smash the stones to pieces.You wake %s.hear a grating sound!2d3The rock resists.swing at the empty air.UT UT T T Your %s breaks!don't know what to do about it. Maybe you could enter it?deactivate the leverpush the lever.hear a grating sound far below your feet.push the lever. The brimming energies dissipate.activate the leverpush the lever. It starts to brim with magical energies.You hear an angry scream in the distance. Suddenly the incursions of chaotic energy seem to disappear. It seems that you have succeeded in your quest!stry a game (just %d gold piece%s for one game!)But you might be lucky...don't see any obvious way to toy around with this.shake the tree. A few dead leaves are the sole fruit of your effort.don't see anything specific to handle.                      Your %s is broken and thus useless.can't find any suitable lock.That door is open. What do you want to do with your key?The %s does not seem to fit into the %s lock.The %s fits.lock the door.unlock the door.notice a clicking sound.The %s transforms into dust!The %s breaks!suddenly know some more facts about the layout of this level.also %sfeel very learned.1d2%s seems to be tamed.%s seems to calm down.%s appears more friendly now.should repair the %s!Zoom into this area to do so (by using the '%s' command).Zoom into this area to do so.cut down the treeare carrying too much to cut down a tree.build a bridgeStop! Thou art not permitted to cut down trees!continue%s seems to get angry!start to cut down a tree.continue to cut down a treeThe tree crashes to the ground.collect a log.are not able to carry that heavy log.should try to find some logs to be able to build a bridge.should try to wield it.are already using it to hack stuff.start to build a bridge section.continue to build a bridge sectionbuild a bridge section from a log.Where do you want to place the section?That body of water is too large to bridge it.bridge this body of water.Your construction crumples.don't manage to create anything useful from the %s.engage in self-flagellationwhipped %sself to deathwhip yourself.are bitten by a snake!feel some remorse.feel lifted of the dark spirits devouring your health!don't feel a lot.Wow, you are really tough!Maybe you should get rid of some protection.aren't losing any blood.stop the bleeding wound.don't manage to stop the blood flow.%smanage to catch an infection!1d100use the powers of the %sThe %s transforms into %s!The %s crumples to dust!areisThe %s already %s filled with runes!What type of scroll to you wish to create?_start to work on a %s.continue to work on the %ssucceed!was killed by trying too hard to be a great writerfail. The %s is destroyed in the process.Try again after achieving godhood.Done.don't know how to do that.The %s suddenly disappears!DEATHLIGHTBABESBETTER MARKSGODHOODIMMORTALITYTHOMAS BISKUPSATIATIONGLODQUICKNESSSPEEDINSIGHTFRIENDSCOMPANIONFRIENDSHIPFRIENDMONEYNOURISHMENTFOODHEALTHCURINGHEALINGGOLDALERTNESSMANABEAUTYCHARISMATOUGHNESSDEXTERITYWILLPOWERKNOWLEDGESTRENGTHHELPWEALTHPOWERWhat do you wish for?_ spellbooksspellbookofA voice in your mind mumbles:I guess I know what ye really mean...You feel a strange flux of magic altering your needs.+++++, ,2,D,V,Your wish shall be granted soon...Your wish will be granted soon enough!And light there be!As you wish...%dd10We are feeling lonely, aren't we?Funny, very funny.A voice booms...*Thou shalt not mock the Creator*!GlodA strange little dwarf appears.act faster!20d20now understand the function of all the items in your backpack.don't notice any change.feel really satiated.feel refreshed.A surge of power ripples through your body!10d4Many small but hard pieces rain down upon you!hear the sound of tingling gold pieces!Suddenly gold pieces rain down upon you!10d1002d33d3Suddenly a weapon appears in your hand!Your equipment suddenly feels heavier!A telepathic voice sounds in your head: "Thou shalt have a friend!".%s appears!1d4+11d6+22d2+14d2%s!//d0u22222 3%3A3]3/...../1111.`.`.-.---B---,Nothing happens.2d2A voice in your mind booms...*ONE* SHALL BE ENOUGH!*TWO* SHALL BE ENOUGH!*MODESTY BEFITS YOU!**DONT'T ASK TOO MUCH AT ONCE!*Your equipment feels heavier.No effect.hear a voice in your mind...Boys, get %s!6d4The only response to your wish is a slow, menacing, rythmic breath of a being lurking somewhere... out to get and destroy your puny self.A voice in your head whispers hateful words...*You'll have to come!*Maybe my friends can get you moving!A voice in your head rasps hateful words...*We shall avenge our lord!**You'll have to come to visit me in my eternal abode!*Maybe my slaves can get you moving!Many voices fill your head...Weshallavengeourbelovedchampionofsondandmusicandwillgetyou!A voice in your head giggles...Nahfriendthiswayyouwontfindmeyoullhavetobemorepatient!Meetsomecompanionsofmineinthemeantime!For some seconds a ghostly figure seems to appear but then it dissipates once more.A tiny red herring appears for a few seconds...Suddenly %s appears.suddenly know how to use the '%s' skill.now better understand the '%s' skill.now know more about the '%s' skill.10d6ADOM.DBGIcebergGood ta see ye once moreWell metGood to meet ye againNice to see ya once moreKrrkrrkrrkrrkrrkrrkrrkrrkrrkrrkrrkrrkrrk!Krkrkrkrkrkrkrkrkrkrk!Sssssss!*BOW, TINY WRETCH -- THY STRENGTH MEANS NOTHING COMPARED TO MY MIGHT!*Bow, tiny young one, thy race is inferior to the strength of my vassals!Lost thou art... forever in the maze of your mind ye shall wander!*GRARR!**Grarr!**Rarrr!*Fresh meat, and it comes to me out of free will... how... convenient!*Bow before me, hundred-child of my slave!**Crunch**SLURP!**ZAPPP!**CRACKLE!**ROAR!*Hey! You look like me! Die, you damned doppleganger!*NOW YE SHALL LAMENT YER BIRTH!!!**Hooooooowwwwwllll*Thy soul belongeth to me!*Rrrr!*Puny mortal, how nice of you to offer yourself as a snack!*STOMP*sSsSsSsSsSsS!!!*ROOOAAARRRR!!!**Sluurrrppp!**RAARRR!**Krrrk!*A perfect kill is one where the victim doesn't even notice that it was killed.It'S jUsT a KiNd Of MaGiC, yE kNoW?*Our meeting will be a shock to you, little mortal!*Where am I?*SuFfEr... VeRy SlOwLy!*Me guarding da prison. Me not care 'bout prizoners.Me? Me'ssss jussst guarding the cssity!Feel the forces of DaRkNeSs InCrEaSiNg My MiGhT!Har har har!You'll be relieved of life and wealth pretty soon... har har har!Ye ArT a MeRe MoRtAl... AnD a VeRy MiNoR oNe At ThAt!ShOw ReVeReNcE, qUiCk!BoW, qUiCk!BoW, lEsSeR oNe!*Grunt*Stay calm!wE'd Be HaPpY tO wElCoMe ThEe In OuR oRdEr!Money or mugging!You sister?You brother?Ya have entered us ancient tribal grounds... die!Ya will be splattered!*GROWL!**Growl!**BZZZZTTT!*Bzzzt!*KkRrRrR!**See and cry!**BOW BEFORE ME MIGHT AND WUZDOM!*HAR! HAR! HAR! YOU *PUNY*!Me you crunch?See?*SeE!*SEE!*See!*See!Ssssss!Thy skin will serve as my new wrapping!Thy bowels I will feasssst upon!*SSSATTSSSS!*Me wantsss da sssaaattsss!Ssoow me da ssattss!Ask da boss.Life can be very short nowadays.In need of beating someone up?Nice day, isn't it?Nice free region here!Business's good nowadays with all da adventurrers arround!*SKKRRR**KRK**Snick**KKRRRKK*I'll *KILL* ye for stealing me carrottes!*Woof*Harharhar! I shall SlAy Ye AnD dEvOuR tHy LiVeR!*DiE*Ye will suffer my wrath!Forgive me but I still need to do many things today.Is you a hero?Ah, life is hard and rewards are rare.*CRUNSH**Crunsh*Oooaaaarrrrrrr!In life King I was but what have I become?Why dost ye disturb my eternal pain?I wIlL aNnIhIlAtE aLl LiFe On ThIs PuNy PlAnEt!CoRrUpTiOn Is ThY fAtE!*RST!* *RST!* *RST!* *RST!Rst! Rst! Rst!PeStIlEnCe Is My CoMpAnIoN!SsSsSsRrRrRrRr!Your death is nearing!*SSHHHHHOOOMMM!**RUMBLE!**WOOOSSSSHHHH!**ZZSSSSHHH!*OuR wAr Is NeArLy WoN!Wuyyyyy!*SATIATE MY BLOODTHIRST!**TASTE MY BLADE!**YAAARGH!*YAAARGH!Die!Ugh?The shadows of death will welcome you very soon!Me rulez all ratlingz!*ZAP*Hassst ye sssome ssparre golld piecesss?All life was born from stone. I rule stone!Me chieftain because me is bright.I AM ONE OF THE EIGHT KINGS OF FIRE LAKE!RRRAAAAAAARRRGGGHH!!!I AM ONE OF THE TWELVE JARLS OF ICE VALE!SsSsSsSsSs!Grrr!Try anything foolish and you will be out of luck!Dost ye want to test yer luck?Do you feel lucky today?Huh?Sssstrength I wannnnnnnnt!I DO NOT CARE FOR THEE. OUT OF MY WAY!We are the brothers of the Gods... wandering on this puny world to teach worthy mortals.*SssssssssssssS*!SssssssssssssS!Me da mightiest king of da world!Heelp! Heeeeellllppp!*Sssssss!*Sssss! *rattle* Ssssssss!Sssssssssssssssss!Take dat!Me loves bloody meat!HarHarHar! Ye dared to enter? I hope ye left all hope!Outworlder, ye art not welcome in this realm.INSECT, WE CARE NOT FOR THEE. DISTURB US AND WE WILL EXTINGUISH THY WEAK CANDLE OF LIFE.Mortal, ye shall not dare to cross my path lest I will slay ye!Bow, mortal, and you might survive my wrath!En Garde!Me not interests yer flesh... yer soul is what me longs for!Eternal darkness is what I spread.I'm a deadly sssshot.Hassst ye heard about da thievessss?Don't dare to crossss me way.Me is leading a hunting party looking for a hurthling... hast ye seen da party or da hurthling?*DIE*Stranger, Lolth demands yer soul.Stranger, the priestesses of Lolth demand yer soul.Stranger, prepare to fall to my arrows.Stranger, ye have invaded our realm.*Sssss*Mortal, yer soul has been condemned to suffer for all eternity!Peeep! Uuuuuh! Peeeep!You really look quite familiar.Woof?True mastery of assassination demands absolute and complete knowledge about all poisons and all weapons. I *am* a true master.Only poison is mightier than the sword!sQuEeAaK! SqUeEaAk!I will serve my lord for all eternity.REVENGE!Black magic is no more evil than white magic... it's just more powerful.The dead'uns are better companions than living flesh.*RARRR!*RARRR!Rarrr!(?)Mastering the blade requires complete devotion, intelligence and perseverance.Mastering the blade is my life.Hu?I wIlL sLaY yE!*Die, Mortal**DIE, MORTAL*mY sErVaNtS wIlL sLaY yE fOr Me!gReEt DeAtH nOw!!!rAbLaGuRgLe!!!wElCoMe ThE ChAnGeS yE wIlL hAvE tO fAcE!yE aRt dOoMeD!GGRRRR! I'LL TEAR YE APART!Har! Feel the power of Gaia herself!Die hard!Zzzzz!YE SOON WILL FILL THE RANKS OF THE DAMNED!Har! Feel the might of searing flames!Die a fiery death!Roaring flames bring ultimate pain!Har! I love volcanos! Har!My MiNiOnS wIlL eNd YoUr UsElEsS eXiStEnCe. PrEpArE fOr DeStRuCtIoN!Die a windy death!Har! Feel the might of soaring winds!*Puff**yOu ArE dOoMeD!*Die a watery death!A watery hell is waiting for you, mortal!eMbRaCe ThE tRuE bElIeFs AnD rEjOiCe!Sssszzz!Me mighty ruler! You bow or die!!*COUGH* BEGONE!!! *SNEEZE*I DON'T CARE ABOUT YOUR SHORT-LIVED AND WEAK RACE!!!HMMM... YOU ARE PRETTY CUTE FOR SUCH A WEAK BEING!!!MORTAL, DO NOT INSULT MY EYES BY YOUR DISGUSTING PRESENCE!!!*COUGH* Ye seem to be shivering... good, ye ought to fear me! *COUGH*Mortal, flee or eternal darkness will engulf your puny corpse!Mortal, you might be of use to me... we'll see about that soon.HarHarHar! You? Save the world? What a joke! And a bad one at that...*Sneeze* Mortal, flee or be frozen!Weak mortal, ye art nothing in my eyes!Tiny mortal, ye ssschallengeth me?Puny mortal, do not stand in my way!*Cough*Slurp!Zap!Gluk!Ye appear to be ssstrong and healthhy.Feel the power of unlife!Haaaarrr!Oooohhhh... the paaaaiiiiiinnnnnn!*ROAR*Krrkrkkkkrkr!Yowl!Hast ye seen the sinister library of Niltrias?Thou dost seem impressed, dost ye?Praise be Yeenoghuu for creating me powerful race!*Snarrll* Tasty thing, ye ist...Me people is the greatest people everywhere! An' me is greatest chief everywhere.We mighty! We strong! We tough!Show defiance and I'll take ye for me lunch!Yep! Me big chieftain! Me rulez this many hands of warriorz!Yup! Ye'll see... me mighty!Puny mortal, dare to resist True Faith!Mortal, thy time hast come to an end.Uhuuuuhhh!HarHarHar! Mortal, ye art funny.Yoowwll!Yooooowwwwwwllll!RRaaaRRRR!Try to glow with more inner purity.Yesssirr, if you need help, feel free to ask.HarHarHar! Eventually I'll get ya!Mmmmmrmmmmmpffhhh!!!Me wanna sugar, please?I've to get home to cook for me family.Abide the laws and we won't have any trouble.Me likes bashing da dirty shoplifters!Splash!HURUMPH!Sssszkkksksksk.Grraaarrrrr!Wof! Woof! Wooof!Rrrrrr!hiitsverynicetomeetyouallthisissoexcitingiwishiwerebigger.Woof!Grrrr!We were well-paid to kill ye...Seek the mazes! They are really interesting.Wof! Err.. Hi!Seen any sewers?Squeeaak! Squeeaak!(wooosssshhh!)Sssssssssshhhhhhh!Zzzzzzzzsssssssssssshhhh!Seek ye end of the rainbow, cutie.Wof!Hey! Why did ye notice me?Hmm... wanna trade for souls?Thou hast a dark soul, huge mortal!meisamagicalconstructandmymasterdoesntwantmetotalktoyou!Woooof!Lala! Lalo! Lali!Hast thou seen the One Ring (*chuckle*)?HuHuHu!HiHiHi!Mortal! Ye art a pain to my eyes!I demand thy soul, tiny mortal!Yield thy soul, puny mortal!Craaaawww(sniff)Sorry, no more wishes for anyone!Oooohhh! The paaaaiiiiiiinnn!!Dis wart is itching like hell!Ye smell like sheep!OoooooooooOoooooooOOoooohhhhhh!Where's da highest roof here?Where's da next roof?Hi! ME TOO!Hast thou encountered heaps of gold?!?You really look familiar.MMEEEEOOOOOWWW!!!Ssssssllllluuurrrrrppp!KkkkrrrrMunch! Munch! Munch!GGGRRRRR!!!Click! Cluck! Click! Cluck!It's hot here!It's cold here!Stones are strength!ROOOOOOOAAAAAAARRRRR!!!Yummy! You ist funny food!Hi! Groar! Grrr! Grumpf! Raaag!Whheeeehhlllchhohhme thhhohh theehhhhh shahhhhdoohhhwss!Me luve da hills!Flesh! I want fresh flesh! YOUR fresh flesh!!!ClkclkclkclkclkclkclkHello sssstranger! What dossssssstt though wissssssssh?TsktsktsktsktskClick! Click!Ssssssaaaaaavvvvvveeeeee tttttthhhhhheeeeee ttttttrrrrrreeeeeeeeeeeeeeeeeessssssI crush da tiny bugs!Hunger!Bzzzzzzzz!Bzzzzzzzzz!Bzzzzz!Squeeeeeeeeaaaaaaaaaakkkk! Squeeeeeeaaaaaaaaakkk!Squeeeeeeeeeeeaaaaaaaaaaaaaak!Burn, baby, burn!Gurgh!Hast ye see me men?Hehehehe! Be careful, strange stranger.Harharhar! Me hast slain many an enemy!SsssSSSSSSSS!SssssCroak! Croak! Croak!...Meeeoww!Grrrrrowl!Mercy! Mercy!Ya art a stinking brugech!Squeeeaaaakk! Squeeeaaakk!Squeeeeek! Squeeeeekkk!Seen da hurthling?Wo is' der Sssaattsss?Not enough chat texts available for the monsters (only %d of %d).Too many chat texts available for monsters.Your voice is gone!don't know how to communicate by sign language.Talking to yourself again?There is nobody to talk to.Ugh, me's so hungry.Oh my, I'm so lonely and need some company.spend some time with %sspend some time with %s who seems to enjoy your company.talk to someone (or something).talk to %s.No response.Oh, you little fool!You are nothing compared to the infinite might Chaos gives.It was fun to see you advance slowly and fight all those pity battles......but now you shall find your master and your nemesis!How can you even dare to challenge my might, undefeated in so many millenia?!?Bad luck for you that I hid the Trident of the Red Rooster so well, that you were unable to discover it!And now......pRePaRe To DiE iN a MoSt PaInFuL wAy!!!No, I believe that we no longer should talk.Stop bull fighting and protect animals!!!*No luck, mortal!*Mom told me not to chat with strangers!Gee, are you an adventurer?Got any candy?Mommy, Mommy! The %s is scaring me!There be lots of work on the farm. I best be getting back home.No more turnips today, yer worship, I be all sold out.The farmer tugs a forelock, then hawks, spits, and turns away.Mustn't be late, there's still dinner to shop for.Excuse me, I hear the shopkeeper has a sale on!Adventurers, ha! They don't put food on the table!Pleased to meet me, I'm sure!Soon I'll be you, and you'll be nothing!Face to face at last!Losing face is a terrible thing, isn't it?Why don't you just f-f-f-fade away!I have taken your essence for myself, and now you must die.Stand and deliver!Your money or your... eh, just show me the money.Nice town they have here, be a shame if anything... happened to it.The sword *might* be mightier than the word!Aye, my friend, we'll persevere.Nay, no time for talking.Time for experimentation!Time for harvest hast come!Damn' traitor!Yum! Yum! Yum!No more deals!*Silenced be thee!*"Now ye art between hammer and anvil!""Taste me blade!""Yer alternatives are locked, wisehead!""What a luvely object to dissect!"I shall be the executor of the wrath of my deity! *DIE!*"Take dis, me friend..."%s drops something."Heed the following, me friend...""%s"Pleassse, some money, pleeaasssse."You deserve my gratitude but too much is too much!""Hast ye seen the man with the harmonica? I need him now and here!""Feel da hand of law!""I'm also good at slitting throats!""Don't care for me business!"YergiusI'm caring for my needs and that's all I want."Ye'll never speak to anyone about this!""ExPeCt To DiE!""Expect thy punishment!"I have nothin' to say!"TaStE mY hAmMeR!""'Nough said.""Ye hast spoiled de peace of our village!""RAAAAAARRRRRR!"Walk to the north-west and retrieve one of the best!"Sssss!""*DIE*"No longer we shall talk... now we'll fight.The manyfold babbling of %s confuses you!10d4receive no response."Now face me, ye bastard!"%s regards you with eyes full of sorrow and pain.get no response.Here ya got it! Taste a strong one!%s looks at you and grunts: "Ye want an ale for but one gold piece?"buy one"Then earn some gold for ye drinks!"5d5Hast ye heardDidst ye know"%s? %s""No more babbling, bub!"%s grunts:mylordmylady"Me's just standing over here and watching ze traffic, %s."Why don't ye buy some more of dem?"Me just makes sure dat you getta see all ze nice gifts in us shop, %s! %s"The cat lordSomeonegrowls:"Watch your back!"thisa"Thou hast respected the cat race. Thus I shall grant upon you %s gift."The cat lord suddenly is gone. Nothing but a tiny ring is left of him."Don't bother me.""Bussssiness iss closed!""Busssiness iss closed while me'sss waiting for new stuff."%s just observes you with a glimmer of insanity in its eyes.%s grumbles: "It wasn't you I've been waiting for!"%s %s: "Wield this axe with honor!".He stuffs it into your backpack.Ye have been ingenious.Keep it that way.Take dis as a reward.%s stuffs some things into your backpack.%s stares at you. A voice in your head booms: "Ye art doomed!".Suddenly %s is gone.%s grunts: "Now learn the wonders of true armsmanship!""Now ist not da time for talking!""Me hates thieves!"s%s says: "Don't forget to pay the %ld gold piece%s you owe me!"%s grunts: "Look around but don't forget to pay!"%s mumbles: "I seem to be really low on cash these days!"%s mumbles: "I seem to be low on gold these days!"%s mumbles: "Feel free to look around and tell me when ye notice any thieves!"%s mumbles: "Hey! Thieves around?"%s roars: "No mercy for thieves!!!"%s roars: "No mercy for ye scoundrel!!!"%s remains silent.%s %s in anger!%s %s: "%s"UUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUFCUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUSCUUUUUUUUUUUUUFSPS QQQUUOUNUUUUUUUUUUUUUUUUULPvA2MUUUUUUUUUUUUUUUUUUUUUUUULUUUUUUUUUUUUUUUUUUULUUUUUUUUUUUUUUUUUUULLUUULUCLUUUUUUUUUUUUUUUUUUUUUUUUUUUUULLLLLUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUULUUUUUUALUUUB2BBLKKLLLLLLKUUJUUJUUUUUaJ'JIIUU1GUUUIUHHxHBHUUUFFUUUQFFUUUUUUEUUUUUUUEUUUUUUUUUUUUqEUUU7EUUUU6DEUqDD@UAUUAUUA@UUUUUUUUUUUUUUUUUUU@Ap@UUUUUUUUUUp@%s points to your ears."Aye, training is good for ye!"Which attribute to you want to train? [SLWDTCP, Z = EXIT]_SLWDTCPZladlass"HarHarHar! Training ain't for free, %s!"How much do you want to pay for your tuition? [ENTER = %ld]_don't have that much.Very funny.work hard on your %s.Soon ye'll reap the rewards of your persistence!Someone soothingly touches your ears.hear a grunting voice: "Before ye can train, ye have to be able to see."`W@WwWwWwWwWwWwWwW WwWwWwWpWwWwWWPWwWwW0W (despite your invisibility!)He seems to regard you suspiciously%s."Sorry, we've hired more than enough invisible stalkers. Look for a job elsewhere or come back when some of yer pals are used up.""Ye have won more fights than anybody else.""Nobody is betting against ye any longer and we believe, that ye art invincible.""Sorry, no more fights.""Well met, stranger! Us is always looking for new talents... talents to fight in da arena and become rich and famous... art ye interested? Ask me, if ye wanna mutilate some baddies.""Well met once more, %s.""If ye wanna fight, ye'll have to win a test fight to make sure ye art worth some gold."Let's see...Uh?Seems that the last coward left the arena in a hurry...Wait a moment... wasn't that you?Goint to loose some more eggs in a hurry, are you?Going to wet your pants once more, are you?notice roaring laughter from the ranks of the arena.Oh well, go and get whupped, if you like. Ya don't seem to have the guts to become a true champion, if ye ask me.Stupid as ye are, ye probably won't ask me...Ah, just go ahead!%s appears to be disgusted."Hey, ye have left the arena before ending the fight!""We don't like no cheaters!"%s whacks your head.are not very impressed. The blow was pretty weak.%s seems to be annoyed.%s attacks you with a whirl of fluid motions in order to confuse you!This doesn't impress you either. It's pretty simple to see through those moves and you avoid any confusion.Now %s looks really annoyed.use an opening in the defense of %s for retaliationkick at %s and hit %s in a very sensitive place!%s seems to be pretty shaken.5d3%s suddenly lifts %s knee and hits you in a critical location!3d4%s regards you with scorn.Bah! I won't waste more time on such a weakling!"And now ye will fight!"Wanna defend your championship once moreWanna fight again"%s, %s! %s?"fight in the arena"Ze'll fight'll run till one of ya two is dead. Good luck!""Keep in mind... %d more fight%s and ye'll be da new champion!"Sssorry, but I'm waiting for resstockssss."Ye wanna buy sssommme %s for meager %d gold piece%s?"buy itHow many do ye want (ENTER = 1)?_"Verrry funny!""I've but %ld left!""Ye don't have any money... don't wassste me time!""Ye don't have 'nough gold... sssteal sssome more!"ssire"Here ye are, %s."The %s glows in a sick green light for some seconds.Someone touches your face.can see again!in your directionat youKhelavaster looks %s.ineAye, hero%s, at last some support.I have done what I could, but I ain't no warrior.Finally the forces of Chaos have overwhelmed me.Finally I have gotten to a stage where I'm no longer mighty enough to continue.Nonetheless I'll be able to give you some information that might help you in your quest.To defeat the threat of Chaos you will have to close the gate.The gate is protected by......mighty magick cast to prevent anyone from entering.Chaos corrupted the elements to fuel this magick.The keys to break the lock are five powerful orbs...Oh, these pains!Five elemental orbs --- once powerful artifacts of Balance --- now corrupted by Chaos!These orbs are the keys to the lock preventing your entrance to the metaplane, where the gate is kept.Find those...five orbs...Find those five orbs.Four of them are kept under guard in four temples of elemental Chaos..."*Cough*""...in the levels below. You have to penetrate the walls to those temples...""...slay the guardian... evade or destroy the minions... take the orbs..."Last one... wilderness... hot..."*COUGH*""...careful... orbs very powerful... contain mighty magicks...""...Chaos... danger..."Suddenly Khelavaster steadies himself and seems to be strong once more."Farewell! May your fight be successful!"With this Khelavaster dies.His body disappears.Then you need to defeat the powerful guardians. Be careful. They are very strong and use mighty magicks.Take the orbs and use them to find the source of Chaos.Make sure that you look for the fiery one in the wilderness.Also try to refrain from using the Chaos Orbs. While they contain powerful magicks, they also tarnish your soul."I will challenge all yer foesss, my friend!""Only blood might remove the ssshame... fight, ye coward!"%s %s:hear a squeaking voice:"I challenge thee!"%s slaps your face with a gauntlet.Something slaps your face.Chaos hath already corrupted the weather, didst ye notice?The weather is pretty strange lately.Recently we have been plagued by the attacks of an evil sorceror.He once was a brother of my order but now has fallen for the dark powers.He is a black druid corrupting the powers of nature and twisting them to suit his darker needs.His name is 'Keethrax'.Find him and defeat him.He has set up his headquarters in a sinister cave to the southeast.If ye return with success I'll reward thee.Find the sinister cave Keethrax uses as a hideout.It's located to the southeast.Find Keethrax and slay him.Return successfully and ye will be rewarded.Search Keethrax in the cave you discovered. He must be somewhere.So you discovered him?Fine.Finish him off!Ah, you vanquished him.We all owe you gratitude since you have destroyed a powerful force of darkness.Do you want to be rewarded with [k]nowledge or [p]ower?KP%cTake this as a sign of gratitude.%s puts down an amulet, a ring and a pair of bracers.%s puts down a book and a wand.%s teaches you a lot about gardening.%s teaches you a lot about herbalism.Now you must try to find the source of what recently has been unbalancing cosmic peace.My messengers tell me about a village to the west.Cross the river and find a cave entrance in a huge mountain range.It must be a truly forbidding place that you have to find."Aye, champion, yer time will come...soon."""Search da beautiful park in the central forest of this valley.""A good and noble creature there seeks yer help!""Visit da beautiful park!""Find da beautiful unicorn in da park.""May Mother Ancardia always guide thy path!"*Sniff*Hast ye seen me mommy?Ye know where me mommy is?*MOOOOOOMMMMMMMYYYYYYYYY!**Mommy?*Mommy?%s %s: "%s".%s suddenly stares at you with distrust..."*YE ART A MOMMY KILLER*""*ME KILL YOU TOO*"%s seems to be very agitated.tell %s about the water dragon cave%s looks at you with a bright smile on his face."Hunessly?"Suddenly %s unfolds his wings and soars into the sky.With incredible speed he disappears on the horizon.The last thing you hear is a distant cry of "MOOOMMMMYYYY!""The reward will be ssssend to you ass sssoon asss ye no longer art in ssuch grave danger of loossing it. Be patient.""Me messsengerrr already should be ssearching for you to bring you yer reward."."Me hopess that yer found yer reward fulfilling."."Hast ye seen me baby?".Convenience does not mean ease of use!Remember: wherever you go, there you are!...the right stuff that is.Healers are strange people -- they enjoy it if you throw stuff at weak ones...The tiny island is quite magical... isn't that tragical?Search the garden, harvest the treasures and take some measures.Age is power, fulfillment is a shower.Wait till the dawn of time and yer problems will be solved.Swing the anvil and smash the unyielding.Wild my babbling might be, mild my being might be...The warning I was... now the fool I am. Heat the warning.The avatar I was... now the fool I am. Heed the warning.Discover the beginning and you will have found the end.Sting the bee and rewarded will be thee.Baba's my mother, Stalker my father and I'm the eternal wanderer.Didst ye ever eat a hag? Try it, it's very fulfilling!A lord might come, he will kill some, others he will beat and that will be neat.Follow the course, ride the horse, eat the bean and feel pretty lean.Search the bard and hit him hard!Yagga Yagga Yeek Yeek!Life's a boon and ye art a goon!"Ye hast saved us!""Our village will be eternally grateful to ye.""Now ye should go home to your people."Aye, life is hard these days. Monsters, wars and dangers abound."Us village is pestered by critters from da caves to the southeast.""The village carpenter tried to explore the dungeon but was not seen again.""It would be great if ye could discover his whereabouts.""Ye should try to find that small dungeon and explore it.""Try to find da village carpenter.""He's gone mad? What a shame! Then end his suffering.""Ye relieved him. My thanks.""Now ye should try to find the source of all this chaos and destroy it.""I am confused (this is not supposed to happen).""Ye saved Yrrigs. You deserve our eternal gratitude.""I talked to %s and he will adjust his prices for ye.""Now try to find the source of all this Chaos stuff!""I believe that the origin of this great evil might lie in an ancient dungeon in the western central part of the mountains."Look out for a truly forboding place.$o6oHoovooYe art not allowed to pass beyond this point.The ancient High King needs to grant you permission for further travel.Thou hast angered me. Thou shouldst calm that incarnation of anger.You may pass.%s disappears.%s croaks: "Kiss me and I'll become a prince!"kiss %sgrow a wart!%s seems to grin.%s transforms into a handsome %s prince!"Ye shall be rewarded for ending my torment!"The prince puts down a bunch of stuff for you."Now I shall venture back to my home castle and engage in some leisure."(Suddenly his tongue rushes out of his mouth and he catches a fly)"Mmmmhh.""Tasty."With that the prince wanders away."I aM iMpReSsEd By YoUr DiSpLaY oF sKiLl AnD vAlOr!""PrOvE yOuR pRoWeSs To Me AnD i WiLl ReWaRd Ye.""ExTeRmInAtE tHe ViLlAgE dRuId In TeRiNyO aNd CoMe BaCk To Me.""CoNgRaTuLaTiOnS!""HeY, yE aLrEaDy DiD tHaT!""TaKe DiS rEwArD!""Me HaS aNoThEr TaSk FoR tHeE!""SlAy ThE aNcIeNt DwArF iN dA dWaRvEn ViLlAgE aNd ReTuRn HeRe!""Ye WoN't Be SoRrY fEr DoInG tHaT!""WeLl DoNe.""GrEaT! YoU aRe FaStEr ThAn I wOuLd ExPeCt!""HeRe'S yEr ReWaRd.""Be PaTiEnT. In ThE nEaR fUtUrE mOrE wIlL hAvE tO bE dOnE."rrss`tbrothersister"Well met, %s!""Even someone like you deserves mercy.""Sadly I am no longer able to grant you relief.""Shall I heal you?" (y/n)YN"Would you like to [l]earn or do you want to be [h]ealed?" (Z to abort)LHZ"I will teach ye the art of Healing!"%s softly touches your forehead.I'll teach you more about the art of Healing.You also might need this tool.I'll teach you more details about tending injuries."There is nothing else I could teach ye."Maybe you can utilize this.%s drops some stuff."Ye art following da right path but to be taught ye'll need to prove yer ability to exert mercy.""Before I will teach ye, ye need to prove that ye art able to exert mercy."%s touches you.feel much better."I will be able to heal you %d more times.""I will be able to heal you one more time.""I will no longer be able to heal you."You should save the favor for a time when I'll be able to help you."I already healed you the seven times I promised.""I would dishoner my gods if I were to heal you again.""Sorry.""Fare thee well!""Greetings!""Dost ye want to help me?" (y/n)"The forces of Chaos have stolen a part of my life essence and forged it into a being of utter darkness mirroring my good side.""To retrieve my full powers I need to regain that life essence.""The being formed is a greater black unicorn and it must be killed so that the life essence is free once more.""Seek out da black unicorn in da corrupted glade to the east and slay it.""Prepare very well since that being is extremely powerful!""Then leave!""Slay the greater black unicorn in the corrupted glade to the east!""Ye should not listen to the evil babbling of Riurry!""Very well. Ye freed the imprisoned part of my life essence.""Now I am a complete being once more and will use my full powers to stop the forces of Chaos.""I won't be able to do that alone but together we shall triumph!""Ye shall be rewarded for your valour, too.""I will be able to heal ye from all corruption you might incur on your quest."Once I will be able all corruption that has been inflicted upon you."Seek my out if ye are in need of this help.""But be careful. I'll be able to do this but once!""Shall I remove thy corruption?" (y/n)%s touches you with %s horn.feel cleansed."May the sun always shine on your head!""yyyyzm{m{z"WeLcOmE!""I hAvE aN iNtErEsTiNg OfFeR fOr Ye!""SlAy ThE gReAtEr WhItE uNiCoRn AnD i WiLl ReWaRd Ye!""VeRy WeLl!""Ye ShAlL bE rEwArDeD!"%s nods with %s horn and some items appear before you.3d3"_YoU_ kIlLeD dA wHiTe UnIcOrN?!?""AmAzInG...""AnD vErY hAnDy!""NoW lEaVe!""LeAvE, mOrTaL, bEfOrE iT iS tOo LaTe!""Do me a favor...""Kill dat annoying healer living to the north-east...""He's so annoyingly goody goody. I can't stand him.""Try to kill da annoying healer!""Ah, ye killed da damned healer!""Very good.""Visit da doctor.""He might do ye a favor."Didst ye hear dat something killed da sheriff in Terinyo?Me likes such days.Ye slaughtered da sheriff?Impressive.bubnotheralso "Ye %scould do me a%s favor, %s!""Kill da damned sheriff in Terinyo.""Such an annoying guy.""I'll do ye a favor if ye succeed."Da sheriff has been slaughtered.If you had done it, I'd reward ye...But this way it's nice, too."Da sheriff still seems to be alife.""Change dat!""Glueckwunsch!""Ye killed dis annoying sheriff.""Take dis as a sign of me favor."Me? Me's just a peaceful citizen.sirrahma'am"Have a nice day, %s!"Would you like to buy thieves picks for but %d gold pieces?[y/n]_Then get some more gold... ye know how to do that, don't ye?Here ya go!"Well met!""Me thinks that we don't have anything to talk about.""Me thinks that ye should prove yer skill and valor before we talk about business."You nonetheless could use some training to be prepared for the future.train with %strain for some time.%s teaches you how to pick pockets."Bye.""Me thinks that ye need some more practice before ye can become a honorable member of our famous thieves guild."wo"We need more %smen like ye!""Welcome to our guild!""Well met, %s.""Would you like to be trained in [c]limbing, [d]isarming traps, [t]rap detection, [l]istening, [o]pening locks, [p]icking pockets or [s]tealth?" [cdtlops, Z to abort]CDTLOPSZ"Have a nice day!""Oh, by all the gods!""You really are a newbie, aren't ye?""Learning dat skill will cost ye %ld gold piece%s!"pay for the lessons"Then try to get hold of that much money!"train for many hours.%dd5"Then don't waste me time.""Do you want some [p]ractical or [t]heoretical training?" [pt, Z to abort]PTZ"Oh forget it!""How many lessons (%ld gold pieces per lesson) dost ye want?" (ENTER = 10)"Don't fool around with me!""Earn some more money, will ye?"train for several hours."Your theoretical knowledge on this subject is complete!"train your theoretical knowledge about '%s' for %ld gold pieces"Then don't waste me time!""Earn more money, will ye?"increase your '%s' modifier from +%sto +%s."Huh?""I must be undead..."ÄфBBBBBBBBBBB BBBBB0Listen!still Kranach, the raider is %sroaming the country side.He's a nasty raider out on pillage.Slay him and ye'll receive a nice reward.I've been told that Kranach was slaughtered by someone else.But luck for you that it wasn't you...Try to be faster in future quests.Congratulations.Ye freed the country of a dire scourge.This will help to rebuild our commerce.Take dis money as a reward.%s puts down the money for you.Latest news indicate that Kranach, the raider lord, no longer roams this part of the country.Let's pray that he's gone for good.Ye no longer need to look for him.Hotzenplotz's been slaughtered. What a good thing."Aye, %s. Abide by the laws and us'll be friends.""Try to find Hotzenplotz and slay him!""Congratulations! Ye have vanquished a dangerous foe!""Hotzenplotz has been a dangerous enemy for many years.""Take dis reward as a sign of recognition of yer valor.""Maybe ya could find Blup's mom.""Everything's fine in Terinyo.""Greetings, adventurer.""Welcome in us peaceful village.""Kill Hotzenplotz, da evil crime lord and ye will be rewarded."Since you have done a lot for us I'll teach you the laws of the country.Ye know, we set bounties on the heads of criminals. Bring'em in!A truly formidable deed you've done.That surely was a lot of fun!If you are looking for a certain trident......some help I will lend.Below the lake with the nasty fish you should be seeking......geographically speaking.In a dark cave......where dwarves rarely shave......you will find the target of your quest.Hopefully you will like it best!%s sings a song.Caladriel was an ancient crone, Karmic beings brought her down!A phial of light she created,but once she did not use it...In a dark room she dissipated.Ancient dwarfsoften come in halves.Babbling they do,Ladies they woo,Useless they are,Ignorants receive a scar.Hotzenplotz a bandit is,Many a woman he did kiss,His guards are very strong,so don't make anything wrong.Floors without any frictionare no longer a thing of fiction.To cope with them you need a lot of thrust,on this one you can trust.I'm so lazy,My knowledge's hazy,My sounds are loud,but rarely I shout.My lyrics are coarse,I never owned a horse.My songs I'm improvising,I use them for advising.Listen with care,and well you will fare.Chaos piranhas really bite.All are amazed at their might.Yrrigs knew more about this.He manages to survive the fish.Only foolswould try to build without toolsA bridge sturdy and strongWith good tools you can't go wrongIn a very hot toweryour points in life get lowerResisting fire not once but twiceWould be very wiseI am a baby dragonMy mother is bigger than a wagonStill she lives in a place on watery groundThat I have never found.A small cave for beginnersThe big ones are for winnersDo it the other way aroundAnd strange monsters will be found.The Banshee sings a strangely compelling song,No one can listen to it for long.You better bewareAnd take care.Beware is what you need,Understand this verb and take heed.Chaos powers mighty and dangerousstrive to alter all of us.Corrupting effects transform theefaster than you would like that to be.Although useful they might seemthey just will bring a sorrow stream.The Hero Rolf, of Dwarven Kind,A Pillar of his Society --He had an Axe, the Cutting Kind,Which Caused Orcs Great Anxiety.What Became of Rolf the Mighty?Does Yet the World he Wander?The Elders Wise and Mystics FlightyEven they must Wonder...Once a tiny cavern,was a monument built by the powers of Law.Now it's strangely distorted,by the powers of Chaos it's meaning thwarted.In the depths of infinityit holds the first part of the trinity,which, once assembled and refitted,will make it permittedto become a Chaos God supreme,if forceful enough yourself ye deem!The Lord of the Cats is a touchy fellow,His teeth are sharp and his eyes are yellow.All kinds of cats he calls his subjects,Small ones, big ones, all he'll protect.If kind ye be to cats, I sing,Talk from him his precious ring!Rehetep was a long-lived guy,But his skin got cracked before his eyes.He would not die,And he would not quit,But his skin just wouldn't stay well-fit.He wrapped it up in rags at first,But after a while the rags all burst.Now to keep his body in,He needs to borrow someone else's skin!In the forest deep,all living beings weepfor fairies cruel and fastwon't let you last.Search with careand fast like lightning you might fare!The trinity is very tough to findin case you mind.three parts you will need,lots of blood you will shed.Once all are collected,once your deceitful fame is erected,once in servitude you seem to be joining,once chaos powers the word "friend" are coining,you'll enter the gate...Quickly - before it's too late!Dungeons are GrimyBlobs are SlimyWhen dealing with PuddlesMissiles are Subtle.Heaven help you in the tower of hell,The elements will surely sound your death-knell,If walking on fire still shrouds you in pain,You might just need some more of the same...Felines have a shiny fur.When you feed them, they will purr.True cat-lovers never harm them,some musicians try to charm them.For all others, let me warn them:As soon as felines meet disastertheir energy rejoins their master.A drakelings scales may be crimson redif a creature of fire for dinner he hadhe may wear tough scales and two rings to boothe may have the armour and all of the lootbut fire is still a hazard to himcause a drakeling will start to burn from within.He will become fast, even fast as the lighthis foes may run screaming at this unearthly sightas quicklings so fast, he may just becomebut the hazard of fire will never be gonecause the speed makes him dizzy and dazy and thatand no ring and no scales will save him from thatSo the tower of fire is a dangerous thingand you should really listen to the sound of my stringfor a drakeling has really a hard time in therewithout healing and stuff he won't get anywhereSo a potion or herb might be a good boon,but if you enter without them - you are just a loon!An age ago, there lived a king, most pious and benevolent,Who from his god received a ring to shield him from the elements.This king, he had a brother true, a fighter lion-hearted,Who sought to rout all Chaos through the Gate from whence it started.He purged the evil from the land, his blade once never faltered,And only by his god's own hand was his adventure halted."O fighter brave," his god did say, "though noble is your mission,Yet centuries must slip away before it finds completion.The Balance leans too much to Law, and I must now amend it;Let Chaos have its time on Earth ere back to hell you send it.But watch this stair eternally, and wait for Heaven's message,To show the mighty champion who's earned the right of passage.For only one you'll step aside and cease your faithful vigil:The one who wears your brother's ring emblazed with Heaven's sigil."At different times you may enter the Drakalor Chain,And these times may bring some loss or some gain,The end of the year is celebrated with drink,But on the day after you'll be too tired to think,On the eve of the Lord's birth you may see a lucky star,But on Friday the thirteenth you won't get far.And Creator's Day is by far the best date,For on that day you'll receive a smile from Fate...Deep in the forest of moving trees,Crossing is not such a breeze,It may take some time, but be persistent,Even if some may be resistant,But whatever you do, don't use fire!Or else you'll be faced with even hotter ire...Whether champion or fallen,On two legs or crawlin',Big or small, troll or man,Pious priest or barbarian,Fighter true or learned sage,Marksman or elfin mage,None can face the fish's might,Not one can ever stand their bite.Nothing can protect you for long,No matter how tough, blessed or strong,No armour, girdle, helm nor shield,No artifact that you may wield,No amulet that you find or nick,No god's blessing nor intrinsic,But a way across there is still,For they say the fish will easily chill...On Darknight chaos rules supreme,On Silvernight evil ones will scream,But when it comes to thy day of birth,Thou shalt find great joy and mirth!Fire - fierce and full of vigourEarth - tough with age old rigourWater - possessing strength withinAir - so agile it'll make you spinThese Four combine to make all life,But when there is imbalance it brings great strife,For their product, Mana, will fluctuate,And Chaos floods out from the Gate.Five keys you need to open the way,And then from your path you may not stray,You can only proceed, there is no turning back,So be sure you are ready for the final attack...Molochs are mighty daemons to face,For they are the strongest of their race,They possess great strength and much immunity,So don't try to test out their impunity,Run! I say, as fast as you can!Teleport, dig or swim like a man!Get away! Get away! Quickly, I say!Else your head will be the main course of the day!Go deep within the mountains and you will findAn ancient library filled with tomes of all kind.The librarian there is a fussy fellow,"Silence!" he asks for, "Please do not bellow!"But the music overwhelmed me and I could not stay mute,So I played a little tune on my piccolo flute.The librarian got angry and asked me to leave,It's for that book that I wanted that I now grieve...The Song of the Mad MinstrelI am the thorn in the foot, I am the blur in the sight;I am the worm at the root, I am the thief in the night.I am the rat in the wall, the leper that leers at the gate;I am the ghost in the hall, herald of horror and hate.I am the rust on the corn, I am the smut on the wheat,Laughing man's labor to scorn, weaving a web for his feet.I am canker and mildew and blight, danger and death and decay;The rot of the rain by night, the blast of the sun by day.I warp and wither with drouth, I work in the swamp's foul yeast;I bring the black plague from the south and the leprosy in from the east.I rend from the hemlock boughs wine steeped in the petals of dooms;Where the fat black serpents drowse I gather the Upas blooms.I have plumbed the northern ice for a spell like Frozen lead;In lost grey fields of rice, I have learned from Mongol dead.Where a bleak black mountainstands I have looted grisly caves;I have digged in the desert sands to plunder terrible graves.Never the sun goes forth, never the moon glows red,But out of the south or the north, I come with the slavering dead.I come with hideous spells, black chants and ghastly tunes;I have looted the hideen hells amd plundered the lost black moons.There was never a king or priest to cheer me by word or look,There was never a man or beast in the blood-black ways I took.There were crimson gulfs unplumbed, there were black wings over a sea,There were pits where mad things drummed, and foaming blasphemy.There were vast ungodly tombs where slimy monsters dreamed;There were clouds like blood-drenched plumes where unborn demons screamed.There were ages dead to Time, and lands lost out of Space;There were adders in the slime, and a dim unholy Face.Oh, the heart in my breast turned stone, and the brain froze in my skull--But I won through, I alone, and poured my chalice fullOf horrors and dooms and spells, black buds and bitter roots--From the hells beneath the hells, I bring you my deathly fruits.SRБfS3@  @ â  "Greetings friend!""Can I help ye by providing some training in bridge building?"train"Ye oughta convert. Then we'll talk.""Return here when ye hast shown more devotion to %s!""Didst ye know that %s look like %s?""It's good that thou dost remember to visit the house of %s.""Praise to the gods!""Hotzenplotz send ya?""Ok, if he wants me to do you a favor...""He'll know what might be best for ye."*Grin*%s suddenly pricks your skin with a needle.feel unable to move.%s tries to remove your %s.It seems to be stuck!%s seems to fiddle with your %s.%s seems to think for a second and then pulls a vial out of his jacket.He coats your %s with the liquid.%s removes your %s.%s puts a strange helmet on your head.%s touches a jewel at the front of the helmet.lose consciousness.10d102d420d20+20wake up again."Can't do anything for ye.""Hmm, maybe ye could use dis.""Don't disturb me...""I'm busy planning experiments."Come back when you are better situated."Me's got a grrreaat offer for ye!""Da key to da whole messss for but %d gold pieces!"%s eyes you suspiciously."Earn dat money and we'll talk again.""Wanna buy it?"buy the key"Here ya go!"Fight in da arena if ye want some excitement!My last fight in da summer of 339 was my greatest victory... I single-handedly slew a great red wyrm!I like dis tavern... it's so similar to the Axe & Hammer, the old gladiator tavern!Torgall's a nice guy... always gives me sumthing to drink... although he never lets me get drunk!Dose gladiators earn too much money these days... us fought for da honor!In my days fights in the arena were full of honor... but these days? Pah!I've fought so many times in da arena that I can't remember all the opponents I killed...Shall I recount some old battle stories of mine?Ever heard of Krang, the Claw? It wuz me who defeated him!How's the arena these days?Didst ye know that it's not that difficult to slay overwhelming numbers of foes with some tricks?Hast ye heard of Madrak "Trident" Maark, the ogre? It wuz me who slayed him!Ah, those days...Yeah, young one, I know so many tricks that everyone could profit from them -- but they all visit dat damned dwarf.Ye know, when yer scars ache you become slow and then fights get nasty.Dunno, life's become boring these days.I have fought lots of battles... sadly I spent my loot for women and drinks... and now...Ah, in spring 324 I managed to slay Rafaarg, the bruiser -- really nasty minotaur, that one!"Hey, ya got da golden gladius?""Ye must be a promising fighter!""I won two of dose in me days...""Lost both of them when my home village was pillaged by an elder chaos wyrm.""*Damn*""Lost everything on dat day!""Wife, children, dog, ...""Dost ye want to exchange da gladius for some training I might give ye?"exchange the gladius for training"Ok, now listen..."Over the next hours the old gladiator recounts a number of interesting tricks to you.He also shows some new weapon moves to you.%dd10"Oh well!""Wouldst ye like to learn the art of Smithing for a meager fee of %ld gold pieces?"learn Smithing"Then earn enough money!""Before we start training ye should eat a little more since I won't tolerate breaks!"train with %s for a long time."Oh well. So let me resume me work.""Aye, little time but lots of hard work."Select an item to be repaired"Removing da rust will cost %ld gold pieces!"the rust removed"Then earn 'nough gold!"%s works on the %s."Mending will cost %ld gold pieces!"have the %s mended"Then earn more gold!"Ye hast been a very cautious visitor.Thanks for keeping silence.Blessed be ye on thee ways.1d1000+200Wouldst ye want to do me a service?do itBring this tome to the mindless musician.He ordered it a long time ago and probably wants it badly by now.Fine. Then I will wait. I have a lot of time.Heed the silence!Pssst!Need a nice set of climbing toolsss?It will cossst ya %ld gold piecess!payYa need to earn ssome more money.Here ya go.Ye'll come back.Nah! Ya art da wrong une.%s turns away.%done moreGimme %s artifact%s and den us'll see.Listen, blob.Ye again?A leeetle forgetful vee arre, aren't us?Visit da ancient stone circle in da middle of da darkest night.Den ya'll find ze entrance to a part of dat trinity.Originaally it wuz built for all da alignmens......and it prubably haz still zume other special effex.But we are gonna uze it for us means, aye?%s winks to you.Get da part of ze trinity and try to win ze prize.*Enuff!*Hrmpf!Buzz off!Well met!Come back when ye are less chicken and more hero%s.We'll talk den.A true warrior ye art.Slay a score of da monster dat wuzz yer first kill.If ya manage dat, come back and I'll teach ye sumthing.A bit lazy us is, isn't us?%s watches you with a doubtful expression.I'll teach you sumthing 'bout courage.You'll need all the courage ye can summon.%s teaches you a lot about valor and courage.Nice ta meet ya.%s looks at you intensively......and appears to be very suprised!Hrmpf! Sadly I can't teach you anything.Ye art pretty bright.Maybe ye can use dis.Ye show promise but ye need to show more!Nice to see ya again.Ah, your coming has been foretold.Mature and we'll talk.Meet da mutated one and we'll see.Show yer worthiness to the mutated one and we'll see.Bring me the skull of a giant boar and we'll see.Now I would like to get a potion of cure corruption.This time ye shall find the corpse of a farmer.Now I need a scroll of danger.Finally I'd like to get a wand of monster creation.Thou hast done everything I asked ye to.Ye shall be rewarded for yer perseverance.%s puts down a strange medal.Someone seems to be cackling in the distance...$6H`The bearded man adjusts his worn leather armor and well-handled sword before talking to you.Do I know you?Your face looks strangely familiar.Do you know the secret word?Say it!You answer:_Nah, you must be someone else.Hurray!I *knew* it.Now we'll bash the nasties once more, like in the good old time, won't we?Let's go!%s eyes you with suspicion.My office is closed.Would you like to buy a powerful servant for but 25000 gold pieces?Then come back as soon as you can afford him!Then come back as soon as it's less crowded.Borys%s screams:*BORYS!*A mighty figure steps out of the shadows.Then I can't do anything for you.Oh woe, oh gods, why do I need to talk to %s?You have finally come, eh?So be it...*Sigh*The forces of the trinity are united once more.Now find the gate and prepare yourself.You need to be strong in resolve and unwavering in your beliefs.You must be a champion of your vile cause.You must display your prize.You nearly must be one of them.When you begin to retard, the time has finally come.Step through the gate and be prepared for a mighty battle you probably can't win.If you win you'll be more powerful than all the gods together.If you lose...No, we won't go into that.Now go and destroy the world, ye pest!The gods can't force me to talk to *you*......yet.The gods can't force me to talk to *you*!Go away and leave me in my misery.Do you want to offer [p]eace? (Z = EXIT)_PZ%s gladly accepts the chance to surrender.Hast ya seen my little doggie?'t disappeared near da dark hole on da pass...Me fears it got lost.Would'cha gettit back to me?Hurry! Mommy sayz dere a bad bad things in da cave!It's been gone for so long!Hast ya found me puppy?tell her about ittell her the truth about your vile deed%s screams: "*YOU MONSTER!!!*"%s begins to weep bitterly.Me sayz thanks for getting back me puppy.You is true hero%s!Take dis.%s hands you a bit of candy.@@a2Stand on the stairs... then we'll talk.You look as if you are busy right now.Maybe you want to finish the more important business first.Or do you really want to do something extremely difficult right now?Do you want to do me a great personal favor, tiny mortal?agreeThis stairway here leads to the lair of an old enemy of mine.Alone he wouldn't be a danger, but his children are too many...I have heard about your reputation and you might be the right person to do it.Enter the lair and try to slay my mortal enemy.Recognizing him won't be difficult.If you succeed I will honor you greatly and reward you.If you fail......well... hopefully you by then have softened up his defenses so that I can finish him.Now go!*IMMEDIATELY!*Very well done.You indeed are powerful.Ye shall be rewarded!%s drops a huge heap of items in front of you.*DO YOUR JOB!**NOW!*Please allow me to meditate on more important affairs than the mortal world......and now go, tiny mortal!Ye animal sssllayer! Ssssuffer!%s pulls a strange potion from his clothes and sprays a liquid into your face.Your eyes burn like fire!can't see anything!1d100+40Timess are wonderful ssince the arena massster has been killed. Nobody daress orrrganizing fightsss anymore!Take thisss. Sssspread the word of peace!%s drops a scroll in front of your feet.%s drops something in front of your feet.*Help to ssstop thosse unrattishh fightsss!*%s hands you a tattered note.You show promise! Bring a true token of your ability to slaughter and maybe we can make a deal.You are dangerous indeed...Would you like to take a job?agree to take the jobThat strange Minstrel was here.Wants someone killed.Strange job.I don't quite get the details but maybe you do...He said the following...Find the meaningful depth of your first slaughtering in the reaches of infinity.Find the lightning named 'Filk' and end the song.That's it.He's already paid our guild in a most handsome manner.You will receive your reward directly from him.Do not disappoint me.Oh well...There's nothing left to say.Sadly I don't have any work for you... for now.Prepare to notice your death!SlaughtertheMadMinstrelandyouwillhaveonehappyquicklingforsure!Iamaveryhappyquickling!Thegameisoverwhenthethinquicklingsingsandthatisnow!Good to meet ye once more.I knew you were going to make it.Ye have everything ye need for yer quest.Maybe I will be of help to you. We shall see.# # Configuration file for ADOM Version 1.1.1 # # Variable types: # --------------- # boolean [true, false] # string # number (only integers) # # Boolean variables (default = false): # ------------------------------------ # Allow_Default_Names # Auto_Lock_Doors # Auto_Lock_Nearest # Auto_Open_Doors # Auto_Select_Doors # No_Book_Spellcasting # Check_Item_In_Hand # Colored_Menus # Colored_PC # Compact_Kill_List # Display_Key_Code # Fast_Missile_Readying # Fast_More # Fated_Gender # Low_Hitpoint_Warning # Metric_Measuring # Nice_Stuff # Questioned_Attributes # Quitters_Allowed # Random_PC # Reload_Missiles # Reverse_Message_Order # Show_Experience # Sorted_Skills # Starvation_Warning # Verbose_Level_Messages # Walk_Carefully # Zap_Wands_In_Hand # # Other variables: # ---------------- # Auto_Pickup [string made up from the following characters] # [ Armor, shields, cloaks, boots, girdles, gauntlets and helmets # * Gems and rocks # ] Tools # ' Necklaces # ( Melee weapons # } Missile weapons # / Missiles # = Rings # \ Wands # ! Potions # ? Scrolls # ~ Bracers # %% Food # $ Gold # { Instruments # " Books # Base_Delay_Factor [number] # Class [string] # Class_Mask [string made up from the following characters] # a - Fighter # b - Paladin # c - Ranger # d - Thief # e - Assassin # f - Wizard # g - Priest # h - Bard # i - Monk # j - Healer # k - Weaponsmith # l - Archer # m - Merchant # n - Farmer # o - Mindcrafter # p - Barbarian # q - Druid # r - Necromancer # s - Elementalist # t - Beastfighter # Message_Buffer_Size [number] # Name [string] # Persistence [number] # Race [string] # Race_Mask [string made up from the following characters] # a - Human # b - Troll # c - High Elf # d - Gray Elf # e - Dark Elf # f - Dwarf # g - Gnome # h - Hurthling # i - Orc # j - Drakeling # Recovery [number] # Sex [male, female] # Short_Log_Format [string] # Uncursed_String [string] # Item_Status_Color [string made up from one of the following constants] # blue # green # cyan # red # magenta # brown # light gray # dark gray # light blue # light green # light cyan # light red # light magenta # yellow white # Verbose_Log_Format [string] # Auto_Lock_Nearest = true Auto_Open_Doors = true Auto_Select_Doors = true Base_Delay_Factor = 10 Check_Item_In_Hand = true Colored_Menus = true Colored_PC = true Fast_Missile_Readying = true Item_Status_Color = cyan Low_Hitpoint_Warning = true Nice_Stuff = true Persistence = 20 Reload_Missiles = true Reverse_Message_Order = true Sorted_Skills = true Starvation_Warning = true Walk_Carefully = true Zap_Wands_In_Hand = true#Allow_Default_Names#Auto_Lock_Doors#Auto_Lock_Nearest#Auto_Open_Doors#No_Book_Spellcasting#Check_Item_In_Hand#Class_Mask#Colored_Menus#Colored_PC#Compact_Kill_List#Display_Key_Code#Fast_Missile_Readying#Fast_More#Fated_Gender#Low_Hitpoint_Warning#Metric_Measuring#Nice_Stuff#Quitters_Allowed#Random_PC#Reverse_Message_Order#Sorted_Skills#Starvation_Warning#Verbose_Level_Messages#Walk_Carefully#Auto_Pickup#Base_Delay_Factor#Class#Message_Buffer_Size#Name#Persistence#Race#Race_Mask#Recovery#Sex#Short_Log_Format#Uncursed_String#Verbose_Log_Format#Walk_Carefully#Auto_Pickup#Base_Delay_Factor#Class#Message_Buffer_Size#Name#Persistence#Race#Recovery#Sex#Short_Log_Format#Uncursed_String#Verbose_Log_Format#Zap_Wands_In_Hand#Reload_Missiles#Auto_Select_Doors#Item_Status_Color#Show_Experience#Uncursed_String.adom.cfgrtCould not open the specified configuration file '%s'.A serious problem with the initial configuration occured.Could not close %s.Missing '='.Missing '=' in line %d of file '%s'.No value specified.Missing value for id '%s' in line %d of file '%s'.Duplicate definition for id '%s' [%s/%s].Item_Status_Color'%s' must not have the value 'black'.Invalid color definition for '%s': '%s'.Out of memory while adding id '%s' to environment table.Not enough memory to add a new entry to the environment table.trueNo configuration variables set.Colored_Menus CONFIGURATION VARIABLES_ %s%-*s = %s wtCould not create the initial configuration file '%s'.%sCould not close the initial configuration file '%s'.Definition:_Could not save the configuration count.Could not save configuration variable length for '%s'.Could not save configuration variable '%s'.Could not save configuration value length for '%s'.Could not save configuration value '%s'.Could not restore the configuration count.Could not restore the ID length.Out of memory during configuration id restoration.Could not read the configuration id.Could not restore the value length.Out of memory during configuration value restoration.Could not read the configuration value (%d/%d).Move the cursor to the desired position and press [SPACE] when done.Press [Z] to abort. Zz#@PeMmUse the movement keys to position the cursor. Abort with [SPACE] or [Z].[M]ore.don't know anything about this place.An item is lying there.This is your loyal slave, %s(L: %d, DV: %d, PV: %d, Hits: %d(%d), A: %d, D: %d-%d).%s seems to be afraid.%s is mortally wounded.%s is %s damaged.is your companionis tamedoes not care about youis slightly hostileis hostile (confused)This is %s%s. %s %s.%s islawfullyneutrallychaoticallyaligned.%s is wounded beyond hope of magical healing, dying slowly.damagedinjured%s is not %s.%s is %s %s.%s is losing blood.standinglying%s (weight: %lds) are %s here.%s%s (weight: %lds) is %s here.see the following items.items areitem is+The following %s lying at the position in question.Several items are lying there.Ruins of an ancient city.A strange scintillating cave entry.A small cave entry leading into the depths of the mountains.An icy patch.Deep water filled with tiny but cruel-looking, red fishes.Deep water.A swampy patch.Solid rock.An open door (with a %s lock).An open door.A closed door (with a %s lock).A closed door.A sign hangs on the door.It reads:"Gone killing thieves. I'll be back soon."can't read it.A trapped door (with a %s lock).A trapped door.A section of floor.A tunnel.Forest.Plains.A road.Mountains.High mountains.Rocky terrain.A volcano.Hills.Rough terrain.Swamp.A strange black void.Nothing special.A tiny hamlet.A barely used tunnel.An unremarkable cave.A fortress-like village.An ancient pyramid.An ancient oak tree in a dark glade. The oak sports a medium-sized hole.An ancient stone circle.A rather boring cave entrance.An extremely long stairway.An ancient library.A rift of incredible depth.A forboding tunnel.Grass.An underwater stairway.A small clearing.A dwarven graveyard.An ancient stairway.A bridge.A tiny stairway.A dark tunnel.A non-descript tunnel.A beautiful park.A corrupted glade.A derelict village.The tower of eternal flames.A tiny hut.A small cave entrance.A tiny, strangely distorted cave entry.A sinister cave entry.The overgrown ruins of an ancient complex, maybe an ancient temple.@&8Pbt2(Rdv' @0VhD@A stair leading downwards.A stair leading upwards.An ancient altar.A hole in the ground.A crumpled hole in the ground.An open pit.A hive.A web.A pool.A forge.The grave of a previous adventurer.A swirling gate leading into the realms of Primal Chaos.Some kind of lever.A gambling machine.Some herbs.An elemental anomaly.A former elemental anomaly.A tree.0@Rds--- Online Help --- [E]xamine place -- [K]eybindings -- [M]anual -- Mini-[F]AQ -- [Z] ExitEKZMF Colored_Menus%s_ [+] Page down -- [-] Page up -- [*] Line down -- [_/] Line up -- [Z] Exit (more)%s +-Z*_/ Customizing ADOM & Keyboard Redefinitions & Command Line OptionsCreditsHow to StartShops, Wishing & Saving the GameThe Inventory & Item DescriptionsDiceStandard Commands & Movement & Speed System & Dynamic DisplayThe DisplayThe Game in General & The Monster MemoryCorruptionsMindcraftMagic & SpellsExperience & AdvancementAttributesWeapon SkillsTalentsSkillsAlignmentPlayer Characters: Races & ClassesThe HoroscopeIntroduction: The Coming of Chaos & Basic InformationOnline Manual___________[%c] %s __________[Z] Exit Online Help ______Choose a letter:_Readme.1st Mini-FAQThe Postcard Quest ================== If you want to thank me (Thomas Biskup) for creating ADOM, maintaining it, fixing all discovered bugs, providing support and generally spending a lot of time on the game and if you are having fun with the game, please consider rewarding my efforts by sending a postcard to the following address from wherever you live: Thomas Biskup Timmerbrinksweg 37 45896 Gelsenkirchen Germany I *love* receiving postcards from all over the world. Weigh the fun ADOM gave you against the ten minutes you probably need to write and send such a postcard -- and if you find that you like and enjoy the game -- please do it. And remember: this quest can't be completed in any other way ;-) !Magnificent Munchies MallPretty Pets PanopticumBarterstation of Ancient WisdomLuminous Loops EmporiumExotic Extravaganzas ShoppeMagickal Manuals ShoppeAdventurer's Equipment ShoppeRare Rings ShoppeBeautiful Baubles EmporiumHandcrafted Scrolls Trading StationMysterious Scrolls and Maps EmporiumTasty Potions Barter StationMagickal Wand Trade EmporiumTasty Drinks SaleshouseTreasured Tome ShoppeMiscellaneous Magicks EmporiumScroll & Map ShoppePretty Potion EmporiumStunning Scrolls ShoppeWonderful Wands EmporiumPrecious Potions ShoppeZaaxKethreldiosNuwaargHellandirosZuulkhanarSequestresAlumnigadiusHoktogenetresYosidaarPantlagarOklioriosMiradatwenHeldreniosJeptorOrgovekSoonktarHeriadatLotropidesHugranderEptorJegalatresSepterimusSixtenMegroniborWagahalaToondrorIskapanderFeathringtonMoortonHendranattJiinsalanVelbreekMaahvaatiorPerdantoorSektipusTelladaatVekmeerRathmeerBrolloGunthar*** ADOM created an unconnectable shop (%d, %d: %d-%d/%d).*** Please alert 'http://www.adom.de/adom/submit-report.php3'.10d200          LeggotBarnabasMunxipWaldenbrooksense some deep vibrations.damned robberthief%s yells: "Stop, ye %s!".An alarm gong is rung!3d6+125d5+202d4+6No keeper available that might be quarding something.No shop to wait in available.Could not locate the waiting position for the shopkeeper.No shop to guard available.at least need some gold pieces to pay for anything at all.don't have any debts I know of.There's nobody to give money to.%s does not seem to be interested in your money.Select an item to pay forsThe %s costs %ld gold piece%s.don't have that much money.paypay for the %s.Somehow you feel that something is wrong.The Great Gift Shoppe%s's Black Market%s's %sDamage something and pay for it.Ask if ye have any questions.Feel free to look at this.Take time to examine that.Be careful with that.Nice, eh?Try ta steal that and ye'll suffer!I saw dat!I watch ye, hear me?Don't try anything!Watch yer fingers!%s gives you an amazed stare.hear a surprised %s.It seems that nobody wants your money.do not have enough money to pay the %ld gold piece%s you owe.A voice in your head states:%s says:"You owe me %ld gold piece%s."pay for everything30d300%s makes some arcane gestures.hear arcane mumbling.New items seem to materialize in the shop.At the same time all price tags are exchanged.%s stares at your position with great intensity.feel observed.The guild seems to owe ye money, as I heard.Well, while this is highly unusual, it is not unheard of.I'll refund the money we owe ye.Here ye are.%s hands you %s."Ye owe %ld gold piece%s to the traders' guild."pay them"Get money to pay for yer debts."pay %ld gold piece%s of the %ld gold piece%s you owe.pay your debts."Ye won't leave before paying yer debts!""Ye won't be allowed to enter before ye pay yer debts!"%s repositions some items.Some items are moved by an invisible force.%s does not seem to be a shopkeeper.%s seems to be confused.You owe the merchants guild %ld gold piece%s.Find a way to pay -- quick!How much do you want to pay? [ENTER = %ld]_Very funny.Wonderful.That's kind but %ld will be sufficient.Fine.hear an eerie wail for a few seconds...notice a pale fading ball of light upon entering this room.It quickly disappears.A rat scurries between your feet and disappears in a small hole in the ground.The breeze accompanying you causes some ancient bones on the floor to transform into dust.feel a sense of relief.Upon entering this room you feel a strange magical shock!This room seems to be particularly unholy!hear a strange "*TCHUNK*" in your vicinity.For a few seconds you see a looming shade before you. It points its hand towards you in a threatening manner! Then it disappears.A mouth appears on the wall and says: "%s".Then it disappears.For a moment a mouth appears on the wall and seems to say something!The walls have mirrors with many distortions of your image.You look great in all of them.You can't stand the sight of your warped self.All the mirrors shatter!1d4was killed by shattering mirrorsImages of books and comfortable chairs line the walls.Suddenly the images fade away!This room looks like a spa with a mud bath. You are hit in the face by a glob of hot mud!Suddenly everything disappears!556066667@77P88You get the odd feeling that something is wrong with your perception of this room, but can't seem to tell what it is from just looking around.Something is oddly wrong with the location you just entered although you yet aren't sure what it might be.There seems to be a shifting breeze in this room.This seems to be a very dull room.The air in this room seems to be magically charged.This room smells of herbs and antiseptics.The walls of this room are made of many small stones of uniform height; they almost look like shelves of books.The skulls of many creatures are embedded in the walls. It's almost like being in the grave with them.Strange lights flicker in this room.The floor of this room seems to be very sticky.This room seems to be incredibly ancient.sense the presence of some supernatural entity of benevolent nature.sense the presence of some supernatural entity of malevolent disposition.The air of this room is filled with a very rich flavor.This room seems to be tainted by evil.The aura of this room seems to be devoid of all life!The walls and the ceiling of this room are sewn with cracks.This room is very humid.The atmosphere of this room makes your skin tingle!The air in this room is stale in a highly unnatural way.This room seems to be filled with a deadly and chilling silence.All sounds are muffled.This room seems to vibrate with life.Insects are crawling everywhere, strange mushrooms cover the walls and moss is growing at the ceiling.The walls of this room seem to be made from pure obsidian.The floor of this room is covered with puddles of ancient dried blood.The walls of this room are covered with ancient runes.The walls of this room are scarred by the signs of many fights. Most parts of the room are heavily damaged.The air of this room is filled with the smell of carrots.The walls of this room are covered with leering visages of demons of all kind!The air of this room refreshes you and sharpens your spirits!Hundreds of tiny insects are crawling beneath your feet and the whole ground seems to be covered with tiny white eggs!hear a crunshing sound beneath your feet.P:::::::;; ;0;`;;;<0<`<p<<<@::9999b9U9 9Not enough memory for the fast room array (%d bytes required).Out of memory while trying to create a room (%d bytes required).Trying to retrieve a room at invalid coordinates (%d, %d).Could not save number of rooms.Could not save r->x1.Could not save r->y1.Could not save r->x2.Could not save r->y2.Could not save r->flags.Could not save r->pit_type.Could not save r->one_shot_type.Could not save r->permanent_feature.Could not restore the number of rooms.Could not restore r->x1.Could not restore r->y1.Could not restore r->x2.Could not restore r->y2.Could not restore r->flags.Could not restore r->pit_type.Could not restore r->one_shot_type.Could not restore r->permanent_feature.Trying to read the flags of a NULL-room.They say that Mana is a kind of side trek.Scrolls of balance speak of rocks of alignment.They say that Fire is the only element living on the surface.They say that drinking holy water with bland rations will make them taste better.Who are they, anyway?They say that feeding rust monsters might come useful.They say that fury makes you less stubborn.Stoma Pubis enjoys throwing anvils at opponents.They say that merchants are well-versed in handling coins.They say that you need persistence and peace to truly profit from religious scriptures.They say that the lofty nature of some writing sets is influenced by the degree of magic invoked with it.They say that corpses mark the realm of death.They say that it is good for your survival if you can't hear death coming.They say that you'll have to pull mightily to plug the chaotic intrusions.They say that you need a lot of leverage to stop the forces of Chaos.They say that a paragon of Order must not violate his beliefs by any means.They say that swamp hydras are tough food.They say that many wands depend on the power of their wielder.They say that shopkeepers base their prices upon racial preferences.They say that some stuff needs a lot of blessing to improve.They say that balors are the gatekeepers of Chaos.Sting and Needle... Needle and Sting... twins they are and united they should be.They say that faster blood means faster recovery.Putting undead to rest with holy water indeed is a lawful act.Those without overwhelming piety won't affect elemental altars.They say that elemental altars can only be converted by the most faithful.They say that a good memory might pay.They say that boozed bozos can be very helpful.They say that elves trade strength of body for speed.In the land of eternal darkness, light must come from within.Eating a demon daisy will make you a demon lover.They say that essence of mareilon moss is proof against the undead.All roads lead to chaos, in the end.They say ye cannot shoot yourself, no matter how hard ye try.A sharp axe is easier to wield than a sharp wit.They say that long jumps require small moves.They say that there are many gems deep under the mountains.They say that killing friends won't help you finding new ones.They say that the guild of industrious brutal muggers writes really confusing manuals.They say that Infinity does not permit to visit any place twice.They say that the secret to becoming a Chaos God is hidden in the Drakalor Chain.They say that monuments can hold dark secrets.They say that the forces of Law built a monument to Infinity.They say that tiny caves can be very large.They say that distortion is the way to godhood.They say that the great rift is very dangerous for almost everyone.They say that you need to be an expert climber to survive the great rift.They say that you need to be very experienced to enter the great rift.They say that you need a strong will to enter the great rift.Your termination is long due.This cookie will make you pay a high price.Remember to write something on this cookie.This is a joke.Join DARK (*D*ragons *a*gainst *r*easonable *k*illing).Dragons want items made from their hide back.Feeding rust monsters is costly but definitely worth it.They say that skeletons like bones.The Mad Minstrel harbours a dark secret.Care for more intelligent monsters.To be heavy is not very nifty in a deep rift.Being light as a feather makes you very rifty.Rifts are deep.They say that the library charges high fees.They say that being able to read is very useful when visiting the library.They say that libraries are especially useful for wizards.They say that you should seek the heart of the mountains.They say that some statues have magical bones.They say that eating magic-wielding monsters might be a boon for your mana.MADE: Mindcrafters Against Drunken ExplorersThey say that praying at altars of your deity is helpful.They say that champions may pray for more favors than ordinary people.They say that potions of booze and mana-rich potions are able to charge more than just your alcohol level.They say that holy water might bear fruits.An anvil is nothing more than an oversized ingot of iron.Gift shops are overpriced, unless you use a five finger discount.If you eat the heart of a Dragon, you will share in its strength.It takes an iron stomach to eat black dragon steak.If you lick a Karmic Lizard, you can get high.If you are doomed, this will be the last fortune you ever read.Those of Trollish Blood must drink from the Bloody Pool.They say fortunes must be followed by the incantation 'in bed' to work.Ye dost not need to find some kind of amulet to save the world.They say that smashing statues might yield magical wands.Some gems harbour magical powers.They say that you might find gems on the deep levels.They say that Berzio potions are useful for taming monsters.They say that thick gauntlets are great for isolating your hands.They say that rubbing moss of mareilon onto your skin might get you moving.They say that the mint-flavored juice distilled out of morgia roots improves stamina, slakes thirst and conceals bad breath.They say that Sis might enhance your creativity.They say that you should try to investigate the potential uses of beewax.They say that monsters tamed by bards will never willingly leave.They say that burning torches can be very dangerous.They say that it might come in handy to discover a use for useless potions.They say that there is a secret level guarded by many powerful monsters which contains several artifacts.They say that the dungeons of mystery consist of 100 levels.They say that you should wish for wishes.They say that you should wish for wealth.They say that you should wish for friends.They say that you should wish for mana.They say that you should wish for appearance.They say that you should wish for charisma.They say that you should wish for toughness.They say that you should wish for dexterity.They say that you should wish for willpower.They say that you should wish for knowledge.They say that you should wish for strength.They say that you should not slow down in your final fight.They say that you only can be the champion of your deity if you are very close to your deity.They say that greater vaults are hiding places for artifacts.They say that fire is the most violent element. Be as resistant as you can.They say that the radiance of chaos will corrupt you the faster the deeper you descend.They say that once you have opened the final gate there is no way back.They say that all white dragons suffer from a bad cold.They say that at times mindless rage might save your life in fights.They say that it is not wise to leave ones cause after being crowned to be a champion.They say that to be a champion of one's cause is very valuable when using ancient magic.They say that some items are useful when worn shortly before special moments.They say that quests are noble and just.They say that killing cats is bad for your karma.They say that excitement is a messenger of battle.They say that many cursed items cause bad luck.They say that some wands are not very reliable.They say that kicking stairs might be bad for your health.They say that kicking stairs helps to train your strength.To leave the animated forest you will have to reach the corner opposite the entrance.They say that you will need a weapon of mass destruction to come closer to your goal.They say that attacking shopkeepers is bad for your karma.They say that the banshee transformed after losing her beloved husband.They say that the home of the banshee is ruled by eternal decay.They say that the cat lord finds no fault with ye if ye never harmed any cat.They say that those who hear the wail of the banshee are doomed.They say that using artifacts costs a lot of energy.Those who guard artifacts are deadly enemies.They say that true berserkers fight naked.They say that Khelavaster is still alive.Don't believe everything *they* say.They say that green pools contain deadly slime.Always consider the consequences of yer deeds lest ye be surprised.The coin of chaos has two faces -- power and corruption.Always watch your back!Living sacrifices are the most valuable of all.They say that gods like sacrifices of food and valuable stuff.They say that repetitive requests are frowned upon by the gods.They say that you will feel the corrupting incursions of Chaos.They say that your piety depends on your disposition towards all gods of your pantheon.They say that potions of toughness tend to remove your hungry feelings.They say that converting an altar is difficult without losing ones faith.They say that sacrifices can be dangerous.They say that every coin has two sides.They say that the gods greatly favor living sacrifices.They say that the gods do not yearn for material wealth.They say that an empty stomach is one's worst enemy.They say that too much chaos essence corrupts thy inner self.They say that at times things can get zorky.They say that eating humans is evil.They say that those who have too many friends also have too many enemies.They say that companions fear darkness.They say that merchants are really well-spoken thieves.They say that patience is the better part of valor.They say that shops are dangerous at night.They say that shopkeepers sometimes try to cheat the customer.They say that the king hid a lot of gold in these dungeons.They say that bugs can be really nasty.They say that rusted electrical items might be dangerous to the user.They say that wands of knocking might split your skull.They say that drinking black potions during the night corrupts your soul.They say that controlled teleportation is really great.They say that it might be useful to remain persistent with uncharged wands.They say that blessed potions of extra-healing might be a real boon.They say that cursed potions of invisibility might have strange effects.They say that eating beings of true evil corrupts your very essence.They say that when you hear a "Hurumph!" you'd better start to run.They say that good gamblers know which coins they have to use.They say that gambling is bad for your finances.They say that corrupted things can be your boon and your doom.They say that the ancient dwarf knows a lot about quests.Note: Don't forget to throw all the poisoned cookies away.They say that those, who manage to empty a pool, will receive a wish.They say that pools contain mysterious secrets.They say that not all herbs must be eaten.They say that herbs have strange effects.They say that herb bushes grow according to magical patterns.Smoking is bad for your health!Quidquid latine dictum sit, altum viditur.Look for strange items.They say that graveyards are dangerous places.They say that nobody ever heard the wail of the Banshee more than once.They say that blessed items improve ones eyesight.They say that cursed thieves picks might do strange things.They say that dark elves are especially good in the night.They say that hurthlings don't like shoes.They say that kicking a stuck door helps.eat the cookie.Crunchy on the outside, but sort of tough within.spit it out. It tastes like ink!The cookie contains a scrap of paper.wish you could see anything.It's too dark to see anything.You can't decipher the runes on the paper.It reads: "%s"bluemilkybloodyclearbrowngoldengraymuddypurpleyellowblacksilverywhiteredgreenfeel altered in an eerie way.10d100Bah! This liquid is extremely filthy!1d1000finish a part of the trip on the road to nowhere.start a trip on the road to nowhere.continue the trip on the road to nowhere.feel slightly strengthened.3d400feel exhausted.10d1000feel much better.6d8Nothing happens.Urgh! Poison!1d62d10The water tastes bitter.Suddenly you are gone.feel translucent.feel on air.10d10suddenly are visible again.feel observed.Your outfit suddenly looks much cleaner.Suddenly your ears start to bleed!1d4Your wounds no longer bleed.Your blood seems to cool down.%s.The pool bubbles.Lots of vipers burst out of the pool.suddenly hear many hissing sounds!While you drink small waves seem to ripple the otherwise calm surface of the pool.3d4Suddenly a water elemental rises from the pool!suddenly hear roaring waves!are hit by lots of water.age!4d6feel younger!suddenly remember your early youth.Wow! Pure beer!3d3Great! Pure dwarven ale!3d5Nothing happens. The pool suddenly dries up.feel very very bad.sweat.feel cool.Your stomach stings painfully.Your digestion calms down.shiver.feel hot-headed.taste bitter bile in your mouth.swallow hard.feel cheated.feel lucky.feel very bad off.feel very lucky.feel relieved.sense trouble.feel tired.feel totally awake.feel gnarly.feel flexible.feel elated.become depressive.feel steady.feel jumpy.suddenly can see yourself.No effect... as far as you notice.suddenly are gone.feel dizzy for some seconds.suddenly hate the thought of jumping around.suddenly feel like jumping around.feel shaken.feel very controlled.feel like an endangered species.feel bold at the thought of danger.feel inflexible.are moved by the sheer pleasure of this sip of fluid.feel shocked.hear a voice calling you "Iceberg".Your eyes sting for a second.Your eyes tingle for a second.The water is suddenly writhing with snakes!hear hissing sounds.4d3slip and fall in!feel corrupted!%dd30`OOOPPQQQR0RfRSS%T@ThTTT0UUU VpVVWbWWXhTRXYdYYZrZZ[[[[[[[[hThThThThThTONA small frog pops up.The frog regards you with curiosity."*CROAK*"The frog explodes in a small fireball!10d6was killed by an exploding frogSuddenly the frog talks to you..."Ye are the boring kind, aren't ye?"The frog disappears into the pool.The frog longingly watches you.Then it jumps back into the pool.The frog suddenly talks to you."Well met, beautiful princess.""Ye shouldst look for me big brother!""He's an enchanted frog.""Wuz a prince before an' is looking for a fair maiden willing to kiss him""Ye might be the right one.""To keep your interest alive, I've got a small trinket for you!"The frog drops a golden ball.Then it disappears into the pool.hear a splashing sound.A gush of water hits you!SssrachtIssrechtUssrachsThe One Who SeesThe One Who KillsThe One Who RagesShallaAuroreeFnordjarGnarlBerwynUrglynMorodwynClamgaddinAbbad-UndarElderonAnssariaLol'thCorelliusAyssiaNi'PreghKa'OmshNe'FtrrVagrakOnnIstariaSsraxxYou read the scroll of omnipotence.Immediately you realize that this was a big mistake as you are not prepared for the wave of power that suddenly floats your body. You are ripped to pieces almost instantly!ripped to pieces by trying to claim power not meant for %sAs you read the scroll you suddenly feel great power surging through your body. You feel invincible and your abilities are increased by enourmous amounts! Now you are a true champion of %s!RuunNo altar on this level.probably could sacrifice yourself.do sostrangle yourself on the altar of %s.sacrificed %sself to %s%s is very displeased with you.He allows you to continue your quest by leaving the amulet, you are wearing, intact.In the last moments of your life you hear %s chuckling...In your last seconds you hear %s howling in triumph.are surrounded by darkness.Suddenly you hear a booming voice."*Mortal, dost ye want to cheat ME?*""*I will not allow this sacrilege!*"The amulet you are wearing suddenly turns to dust.*MORTAL, I AM NOT BUILDING A BLOODY GARDEN UP HERE! NO MORE TREES!**FoOl*, ThOsE sErVaNtS aRe MoRe UsEfUl ThAn YoU. wHy NoT sAcRiFiCe YoUrSeLf?*TAKE IT AWAY!!!*%s stares at you with hatred and advances menacingly.%s yells: "Die, ye defiler!"A voice in your mind lectures you."*WHAT A MEDIOCRE SIGN OF DEVOTION. IMPROVE!*""*THOU SHALT TAKE PAINS TO PROVE THY DEVOTION!*"Nothing happens.hear a booming voice in your mind..."*BE WARNED! SACRIFICING MY OWN CREATURES IS NOT SOMETHING I WELCOME WITH JOY!*"%s is consumed by a roaring column of flame!sense a feeling of loss for some seconds... then it passes.feel like scum.feel like a traitor.A voice in your mind booms:"*THOU DAREST TO SACRIFICE ANIMALS?!?*""*FOOL!*"Select an item to sacrificeYour hands shake too much to make a proper sacrifice.Suddenly %s speaks to you.*YOU DARE TO OFFER THE CRAP SOLD BY RATLING TRADERS?**FORGET IT!*The %s disappears.How many (ENTER = %ld)?_need to find an altar to make a proper sacrifice.A voice in your mind thunders:"To worship me, use the %s as often as possible, servant.""You will need this to save your world, mortal. Keep it.""Take this accursed thing away from my holy place!"%s does not seem to be interested in your offer.You notice a thundering voice in your head.*YOU DARE TO SACRIFICE ONE OF MY OWN CREATURES?**DEFILER*%s booms: "*YOU DARE TO SACRIFICE MY GIFTS AT MY HOLY PLACE?!?*feel the overwhelming presence of utter Chaos.sense a conflict between supernatural entities.%s and %s seem to be quarreling for supremacy!%s triumphes!sense the incredible angerhear the angry wail%s of %s.The altar glows in abright light.dark fire.gray shine.A voice in your mind booms: "*WELCOME, BELIEVER!*"feel your morals changing.sareisThe %s %s consumed by a bright light and disappear%s.feel a warm aura.The %s %s engulfed by gray mist and disappear%s.The air is suddenly very moist.The %s %s consumed by black flames.suddenly feel a chilling cold.Nothing else happens.feel that %s deeply appreciates your gift.(despite your deafness!) suddenly %shear a thundering voice."MORTAL, YE HAVE PESTERED ME FOR TOO LONG!"4d4"Mortal, ye art a pest."True Matterflaring firechilling energyA bolt of %s hits you!was annihilated by divine wrath20d6"*I* hereby punish thee, puny mortal!"Your equipment turns to dust.barely notice some thoughts: "I can't believe it!".feel bad... very bad.Take this for yer impudence!For a second you glow in a dark light.feel %s grumbling in anger.For some seconds the ground rumbles.luckily otherwise %s %sseems to be unconcerned.%s seems to be pleased.%s seems to be very pleased with you.feel an inner strength lifting your spirits!burn with the anticipation of power.feel inner peace.feel spiritually elated!feel spiritually invincible.absolutelyextremelyvery%s seems to be %s close to you.feel a terrible gloom being lifted from you.feel relieved.Your health improves.feel nothing but the hateful presence of Andor Drakon!silently %spray to %s.sense a stain on your relation to %s."Mortal, ye have done great service to my cause.""Hereby ye art crowned to be my champion!"Something is lying at your feet.Something seems to be lying at your feet."Mortal, ye shall be rewarded for yer perseverance."For a moment you are surrounded by bright light.feel supported.Something appears in front of you.feel that a dark fate is taken from you.feel that a sinister curse is lifted from you.suddenly feel very well.Suddenly the darkness is lifted from you.Your mind clears.suddenly speed up.no longer feel any poison in your veins.silverygoldenblackare healed by a %s light surrounding you.Your minds focuses once more on reality.regain your ability to speak.Energy ripples through your body.are satiated by divine manna.Suddenly a bright light illuminates this area.suddenly can hear again.suddenly feel more at home.hear a voice in your mind.*Thou shalt be hunted by fewer enemies.*10d10Your %s glow%s in a silvery light.Your prayer remains unheard.A voice in your head roars: "Mortal, ye art a nuisance!"The gods seem to ignore you.``؍0kickthe altar.some kind of stone block.The altarThe stone blockshatters!Ouch! That hurt...2d2broke %s leg on an altarno longer fear the heat of all hells combined.Lords Of OrderChaos Lordslook forward to being digested by the %s themselves.feel prepared for the most chilling tasks.feel that neither thunder nor lightning will be able to prevent the success of your mission.Could not save 'MAX_REQUEST'.Could not save the religion data.Could not restore the request limit.Could not restore the religion data.hear a distant rumble. in your mindA voice%s booms: "*GET YOUR JUNK OFF MY ALTAR*".5d5The %s glows in a black light.hear some hissing sound.A voice%s booms: "*THANKS, HERETIC!*".The %s is destroyed by a column of flames.%s screams in anger!"Die, ye defiler!" XppТ!terinflamefireguardeternshopwaldetraingarthinnketorgagladigrizzsmithglodmacehammeaxeogreorcgoldkhelasagecorruchaoscaladphialkinghighanciebloodgriffportagatebanshgreethellogrorogorkosissirolfdwarvdwarfcityquestYe art not from here, no, ye aren'tStrange accent ye art usingYe really art hard to understandHearest? Speak normal once moreStrange wordWhat a funny word%s soothingly pats your head."I sense it... ye hast freed Griff's spirit.""Ye truly hast shown the mark of a great hero. Yer valor is unquestionable.""Thus we will permit ye to venture into the depths of this dungeon which contain the most dangerous and most foul beasts."Venture to my house and pull the lever.This will enable you to pass to the lower levels of the dungeon.The ancient dwarf pulls a stone lever rising from the floor.hear a grating sound far below your feet."The way now is free for ye.""Ye shall keep the sword you took from Griff's grave.""Use it wisely.""Here is some more stuff ye might find useful on your quest."The ancient dwarf drops some items in front of you."Now go and save our future!"3d3ladgirl"Go home... quick, %s!""Ye hast succeeded!"*Grin*"Me is relieved. May all the gods bless ye.""Now go home and enjoy ye rewards -- ye earned them."ine%s mumbles: "Good to see a hero%s...".What do you want to talk about?_Speak up! Me can't hear ye!%s? %s...%s? He, ye art using strange words!Good to hear yer voice back to normal once more.%s mumbles: "Me hast nothing to tell ye about that."It's that human village far above ours, yes. Years ago occasionally a traveller came to visit us, but this stopped some time ago, when folks started to talk about bandit hordes, monster attacks and other such threats.Oh yeah, fire's a fickle element. Hot'n destructive if ye aren't prepared. Irony (and legend) has it that a means to get past pretty hot flames is hidden in a location filled with the very same.Yeah, that eternal guardian is a truly strange warrior. The last bodyguard of the ancient High Kings he is. Has been guarding da stairway since the last High King was buried in the mountains to the north and to the west.Poor dwarf he is. Some folks try to wish for gold and misphrase that wish... and since then a lot of identical twins of Glod have appeared.If ye need supplies for your expeditions, Waldenbrook has quite a well stocked shop.Garth hast helped many a dwarven warrior train their body to its physical limits, save for the use of magic.If ye want some spirits, go see Torgall at the Green Griffon. His ales could slake a red wyrm's thirst.I would'na listen to the tales of a drunkard such as he, but mayhaps he could still show ye a few tricks from his fighting days.Oh, ya mean that crazy old wizard who came through here a while back? Kept babbling about chaos and orbs then one day he ran off down a tunnel...'twas right 'bout the chaos critters tho.Tis many a dwarf that would risk his life for a heap o' gold. Why, hast ye found some?Aye, the vile creatures breed like rabbits and fight like rabid dogs. We and they are ancient enemies.No offense meant, for I can see that ye hast risen above yer lot.Aye, ye had best carry a fine weapon with ye if ye are venturing further below."Yeah, the powers of Chaos try to invade our world. They use very strange magics to alter reality itself. If you come too close to Chaos you also might be altered!"Glod is as fine a weaponsmith as they come-- perhaps he couldst teach ye a thing or two."Some of our warriors were transformed into being of pure chaos when they were exposed to a strange type of trap. Obviously the chaos powers corrupt thy being and slowly transform you into a horrible monster!""Aye, the phial of Caladriel. A powerful artifact 'tis, which will help in yer darkest moments. But their is a price.""Caladriel was an ugly troll witch. Very powerful and very nasty. Karmic beings killed her when she tried to explore the powers of a new item devised by her while wandering through some dark tunnels.""Once all men were ruled by a just high king. A noble man he was, but he died long ago and his kin fought for the throne. They all perished in dose bloody wars. Da high king wuz buried on a hidden island.""Griff Bloodax was a mighty warrior who fought chaos and the legions of undead valiantly till they overwhelmed him and dragged him down.""Aye, we closed to deeper levels of the dungeons to prevent foolish adventurers from uncovering even greater evils. The portal seems not to be able to lock the forces of Chaos away but at least it prevents the foolish from wreaking havoc."venture beyond that portal"First ye need to prove yer worth in a quest.""A vile necromancer has defiled the grave of one of our bravest heroes. The graveyard is located in the southeastern part of the Drakalor Chain. Find it and kill the evil sorceror. Purify his grave and ye will be rewarded. Take these items to help you in your quest.""Go and free the spirit of Griff Bloodax.""Slay the evil necromancer.""Aye, a truly horrible beast ye mention. Once she wuzz an evil elven witch. A mighty dwarven hero killed her many centuries ago, but she returned from hell. Now she guards one of the deeper levels. Ye should see to it, that yer ears are plugged, when ye encounter her.""Well met, valiant adventurer. Hast ye come to ask for quests?""Yeah, the legendary si... an item of great power... most probably. The legendary dwarven champion Groron Garman discovered it and carried it for a long time. Legend has it that he never told anyone about the secret powers of this mighty item. It now seems to be lost.""Groron Garman was one of the mightiest champions to ever live amongst our people. A mighty warrior, a great scout and a fine dwarf. He always adventured together with his companion, Gorko Galgenstrick, a dwarven king of some reknown. Groron is most famous for his discovery of the legendary si artifact.""Gorko Galgenstrick... yes, he wuzz a great dwarven king in long gone ages. He managed to uncover the legendary axe of dwarven emperors, which allowed him to achieve a position of fame and fortune. His early adventures are lost, but he for sure was a mighty warrior and accomplished scout. His best friend was Groron Garman, another mighty hero of our people.""Oh ya, Rolf was one of da mightiest dwarves that ever lived. He is the ancient forefather of our people and founded a huge underground empire many millenia ago. It is said, that he ist still roaming the world in search of adventure. A truly mighty warrior he was and brave like nobody else. The forces of evil trembled at the mere mention of his name.""Aye, we are proud for what our people have achieved. This city houses many hundreds of dwarves and has been the source of great craftmanship.""We dwarves are a proud people. Moradin, da Ancient Father, created our ancestors from mithril. We believe in the traditions of our ancestors and try to act honorably. Proud we are, strong we are and valiant we are."Unknown topic (%d).ƲƲtteeS&&دƯ&&8PPخخƮ"Hmmmm...""Ye art not yet experienced enough.""Come an' see me when ye have earned more fame.""A vile daemon hast been terrorizing our homely village recently. Find and slay the vile beast.""Ye could need some combat practice.""Win the champions title in the arena!""I want ye to slay %s to prove your valor.""You need to vanquish the ogre tribe adjacent to the dwarven city.""Those beasts lately started to attack us!""See to it that none survive!""Find da animated forest.""Cross it and find out about what is beyond.""Crossing da forest directly is perilous and tedious. Try it only if your will is strong enough to bear da stress.""Ye might wanna try da shortcut for da forest. It's a tiny stairway, which once led into some of our halls.""These days it was conquered by evil beasts of great power. Nobody ever returned from that forlorn place.""It's yer choice.""I no longer have any quests for a hero as ye art.""Journey to the deep levels of this dungeon.""There ye will find ample opportunity for adventures.""Ye might be the only chance to save our world from Chaos.""Return to me when ye have succeeded."`"Well done.""Our village owes ye eternal gratitude.""Take dis as a sign of our respect.""To reward ye for yer valiant deeds I'll tell ya more about ye stuff ye art carrying.""Take dis potion as your reward.""A truly great brew 'tis that will give ye some insights.""Interesting news.""Take this wand.""It might come handy some time in the future.""Take dis gold and use it wisely."Take this shield as an useful addition to yer equipment.Take dese fine items as an addition to yer equipment.Trying to reward illegal quest (%d).жPp"Da daemon is still terrorizing our village. Find it quickly.""Return when the ogre tribe is extinguished!""Win the champions title in the arena.""Come back, when ye have killed %s.""Cross da animated forest and explore da far reaches beyond.""Be careful though... there are two ways."No reminder available for this quest (%d).Hh 0just have completed your current quest.The ancient dwarf asked you to slay the daemon terrorizing the dwarven villagevanquish the ogre tribe adjacent to the dwarven citybecome the champion in the arenakill %sfind the animated forest and venture beyond it%s. The ancient dwarf asked you to free the spirit of Griff Bloodax in the graveyard in the south-eastern mountains. The village elder of Terinyo asked you to find and relieve the village carpenter in the dungeon southeast of Terinyo. The village druid in Terinyo asked you to vanquish the black druid Keethrax in the dungeon southeast of Terinyo. The dwarven artificer asked you to slay the village druid in Terinyo. The dwarven artificer asked you to kill the ancient dwarf in the dwarven village. The old barbarian wants you to slay more beasts of the type you first slew after entering the Drakalor Chain. The greater white unicorn asked you to slay its evil counterpart hiding in the forest. The greater black unicorn asked you to slay its good counterpart. The master thief in Lawenilothehl wants you to prove your talent as a thief. The sheriff in Terinyo wants you to bring Hotzenplotz, the crime lord, to justice. The sheriff in Terinyo asked you to stop the raider gang led by Kranach, the raider lord. Hotzenplotz asked you to slay the sheriff in Terinyo. Hotzenplotz asked you to slay the healer in the small dungeon. A strange ratling asked you to bring one more artifact to him. A strange ratling asked you to bring %d more artifacts to him. The old crone in the remote village asked you tobring the skull of a giant boar. procure a potion of cure corruption. find the corpse of a farmer. bring a scroll of danger. find a wand of monster creation. The tiny girl in Terinyo asked you to bring back her puppy dog from the dungeon to the north-east of Terinyo. Sharad-Waador, the ancient karmic wyrm, asked you to defeat one of his ancient archenemies... *NOW!* The assassin prince asked you on behalf of the Mad Minstrel to find the meaningful depth of your first slaughter in the reaches of infinity. He also asked you to find the lightning named 'Filk' and end the song. Currently you are not involved in any quests. Current questscsPancient dragondragonancient heroartifactmagical armormagical weaponmagical ringmagical wandtreasure hoardherogiantettinwizardogregnollhobgoblingoblinkobolddon't have enough money to insert the required amount into the machine.pull the lever on the right side of the machine.At the front of the machine pictures start to spin.get %s,%sand %s.Ding!sYou win %ld gold piece%s!It takes quite some time for the coins to come out of the machine!are stunned due to lack of food.3d6Dong!The machine continues to glow in happy colors.play another gamena%s %sUndefined pit type (%d).` 8Peare welcomed by a multitude of angry sounds!are welcomed with lots of squeaking sounds.Yelping war cries welcome you!Angry wails and hoots greet you!Orcish war cries greet you!An enormous stench of decay greets you!High-pitched grunts welcome you!are welcomed with grunted roars!are greeted by many howling sounds!are welcomed by squeaking sounds that chill you to the bones!are welcomed by the chilling cold of death.are greeted by mighty war cries!are suddenly flooded with chilling terror!"X@ppThe arena has disappeared!Suddenly you are teleported back to the entrance of the arena.hear a short clapping sound.For some seconds you feel an alien mindset entering your thoughts.As suddenly as it came the feeling disappears.Your heart aches."Very well. Ye survived. If ye want to earn some real money, come back and we can deal with another fight.""Congratulations! Ye hast won yer 20th fight! This makes ye the new champion!""To acknowledge yer heroic valour, we'll grant ye ze golden gladius.""Me hast won one of those blades in me great times!"%dd20something likeabout"Good fight! Ye have earned %s %ld gold pieces. Here we go!"Li-Han-KayLi-Hon-KaySpardakiusBonkRipclawSuddenly you stand in the arena.For some seconds you feel another mind within yours!A second later the feeling is gone.hear a voice in your mind: "Ye'll need to defeat all opponents!"Unless asked you should *not* include any binary files.5. all dumps ADOM might have created4. a description on what you did to produce the error3. the operating system you are using (exact version)2. the version of ADOM you are using (exact version)1. your real life name and your email addressand should contain at least the following information: http://www.adom.de/adom/submit-report.php3Bug reports are submitted atsend bug reports in to me if you experience problems with the game.code as of ADOM 0.9.9 Gamma 13). Thus it's absolutely necessary tosoftware being developed by a single person (about 135,000 lines ofADOM contains a number of bugs as is normal for one huge piece of-----------------------------------------To further the development of the game...enjoy the game -- please do it. I'm really not asking much... am I?write and send such a postcard -- and if you find that you like andADOM gave you against the ten minutes you probably need toI *love* receiving postcards from all over the world. Weigh the fun Germany 45896 Gelsenkirchen Timmerbrinksweg 37 Thomas Biskuppostcard to the following address from wherever you are living:fun with the game, please consider rewarding my efforts by sending aand generally spending a lot of time on the game and if you are havingADOM, maintaining it, fixing all discovered bugs, providing supportcommand line). If you want to thank me (Thomas Biskup) for creatinggame (either see the file 'license.doc' or type 'adom -b' at yourADOM is available for free as long as you honor the license of the---------------------The Price of the Gameto engage in a heroic struggle for the fate of your home world!latest information about the region. Steady yourself and be preparedof "Terinyo" and talk to the village elder for he might have thesave your world. You were told to visit a small village by the nameentrance to those dungeons of mystery which must contain a means tofinally reached the center of the Drakalor Chain and now face theyour world and your people. After weeks of arduous travel, you havethe forces of Chaos, gain fame, fortune, power, and ultimately saveYou are one of those young heroes willing to risk your life to defeattheir conquest and threaten to defile Ancardia...ever returned from the dungeons. Thus the forces of Chaos continuedungeons. Many heroes have followed him since then but no one hasforces and destroy it. Khelavaster was among the first to enter thoseWithin weeks, many heroes set out to find the source of the chaoticAncardia.Khelavaster quickly made this known to all the intelligent races ofbe the final battle ground for an epic fight between Chaos and Order.remote mountain range -- the Drakalor Chain -- which was destined tofuture of the world. The ancient scrolls of prophecy hinted at awhen the skill, power and valor of a single hero would determine theprophecy foretelling the Coming of Chaos -- a dark and sinister timeChaos. Finally Khelavaster, the great sage, uncovered an ancientmonsters, incursions by hideous monster armies, and the rising tide ofFor years, nobody understood the true cause of sudden ambushes by evilwreak havoc.terrors from unknown dimensions to enter the world of Ancardia andThey seem to contain some kind of dimensional gate which allowsmountain complex, huge dungeons were formed by great magical powers.darkness have found this young and teeming world. In a remoteincursions of Chaos, but finally the sinister forces of evil andFor 6000 years, the world of Ancardia was left untouched by the-------------------The Coming of Chaosstart' section of this manual.IMPORTANT: If you are a first-time player you should read the 'How totheme.which present a particular challenge or are built around a certaingenerated each game. You might also encounter certain special levels,During the game, you explore dungeon levels which are randomlyuncover long forgotten secrets, and find treasures of all kind.previously undiscovered tunnels and dungeons, fight hideous monsters,in a difficult quest. To fulfill the quest, you have to explorecharacter is trying to achieve a specific goal (see below) and succeedrace, class, attributes, skills, and equipment. This fictionala dungeon complex. You control a fictional character described bywhich means that it is a single-user game featuring the exploration ofAncient Domains of Mystery (ADOM for short) is a rogue-like game------------ Introduction It's generally hard to change alignment, +5 to initial willpower.Treenutritious for you (by +10%).+3 to initial Perception, +3 to initial Willpower, food is moreWolffree talent.Heals faster, the gods are more forgiving when asked for favors, oneCandle(20% better than others), +2 to initial Learning.free skill advance every two levels, learns spells more effectivelyRequires 10% less experience points to advance in level, receives one***Cupto initial Charisma, one free talent.Very good at surviving in the wilderness, +2 to initial Willpower, +1FalconLearning score.to increase melee weapon skills are reduced by 20%, +1 to the initialPositive modifiers from Tactics settings are increased by 10%, costsSwordpoints.weapon skills are reduced by 10%, combat magic is 10% cheaper in power+2 to initial Strength, +1 to initial Toughness, costs to increase10% increased effects from Tactics settings, -3 to initial Willpower,******Dragonto initial Mana, +20% to power points (always).Fire magic is 20% cheaper in power points, +1 to initial Charisma, +3**********Salamanderalignment once lawful, +2 to initial Appearance.Harder to corrupt by Chaos effects, hard to change to a different*******Unicornif neutral initially.with lawful tendencies but gets +2 to Mana and 10% more power pointsare 10% cheaper in power points, +2 to initial Charisma, starts outLawful tendencies (it's harder to change), spells for neutral castersWandper level, increased chance to learn spells.Lawful tendencies (it's harder to change), one free skill increase****Bookinitial Perception.you are faster (+10 to speed), companions are more powerful, +2 toHarder to trick by deceptions, messengers will reach you faster,*****Ravenbelow:Each star sign has specific game effects which will be enumerated----------------------------------Game-related Effects of Star SignsThe game itself begins on the first day of the month of the Unicorn.Tree: Tradition, InflexibilityWolf: Hunt, Ferocity, Community with Nature, Devotion, LoyaltyCandle: Hope, Life, Serenity, TransitionCup: Collected Knowledge, Experience, CamaraderieFalcon: Nobility, Hunt, Force of PersonalitySword: Combat, Execution, Tactics, StrategyDragon: Ferocity, Combat, Might, Rulership, Anger, Combat MagicSalamander: Magic (especially fire), EloquenceUnicorn: Grace, Beauty, Purity, Innocence, DignityWand: Laws, Neutral Magic, LeadershipBook: Knowledge, Learning, LawsRaven: Death, Messengers, Companion, Tricksconsider these factors when creating a character.characters tend to be very lucky on their birthday. You might want tofavored during the month named after his star sign. Finally,the attributes they govern. Your character will also be slightlycareer of the character. Note that some signs are quite variable inyour character's birthday). The star sign has some effects on theWhen the game is started, a star sign is determined (together with Raven ......... 1 Tree .......... 12Winter ........ Wolf .......... 11 Candle ........ 10 Cup ........... 9Autumn ........ Falcon ........ 8 Sword ......... 7 Dragon ........ 6Summer ........ Salamander .... 5 Unicorn ....... 4 Wand .......... 3Spring ........ Book .......... 2The following twelve star signs are used to name the months: 24-30 Fourweek 17-23 Threeweek 16 Silvernight 9-15 Twoweek 2- 8 Oneweek 1 Darknight ----- ------------- Day Specific Nametypical month is structured like this:weeks are named Oneweek, Twoweek, Threeweek and Fourweek. Thus aenjoy great advantages while evil magics are severely hindered. Themagics are severely hampered. On the day of Silvernight good magicsDuring the day of Darknight all evil magics are very strong while goodfeasts and revelries.day (when nobody usually works) and is followed by a night full ofnight filled with evil magics. In contrast, Silvernight is a joyfulbrightly. Darknight is considered to be a dangerous day followed by a16th day of a month is called Silvernight, when the moon shinesThe first day in a month is Darknight, when no moon is visible. Theare two special days in each month which don't belong to any week.months, each with four weeks of seven days each. In addition, thereEach month is named after a particular star sign. One year has 12influence one's life depending on the time of birth.controlling the movements of the celestial bodies. Magic energiesthe world. The inhabitants of Ancardia believe in the magical forcesThe sky of Ancardia is covered by a myriad of stars. One moon circles-------------The Horoscopecommonly known spells.mana point. At level 50 they finally get basic knowledge in alllevel 40 wizards learn to uncurse items. This permanently costs oneovercharge the wand, he risks losing one mana point permanently. AtRecharging costs 50 power points per charge. If the wizard tries torecharge wands (but no wand can be recharged more than once by a wizard).randomly chosen spell per level. At level 32 they become able toby 40%. Starting with level 25 they slowly gain experience in one12 all costs are reduced by 20% and at level 18 all costs are reducedmagical arts. At level 6 all spell costs are reduced by 10%, at levelWith increasing power, wizards become more and more skilled in theHealing, Herbalism, Literacy, Stealth, and Ventriloquism.Wizards are trained in the following skills: Alchemy, Concentration,skills.laboratories and thus have next to no time to practice their physicallives studying books and conducting arcane experiments in hiddenbalanced by their mediocre fighting abilities. Most mages spend theirand magical protection spells. Their great magical powers aremagical powers and are able to create fireballs, lightning strikesWIZARD -- Wizards are masters of the 'art'. They wield greatmelee weapons.At level 50 they automatically know the damage caused by unidentifiedbecome immune to fire. At level 40 they gain a +8 bonus to toughness.automatically recognize all metal types. At level 32 weaponsmithslevel 18 they gain a +4 bonus to strength. At level 25 theylevel 12 they can forge items four times as fast as everyone else. Atlevel 6 they become able to melt all metal items into ingots. AtWeaponsmiths perfect their skills at higher experience levels. AtMetallurgy, and Smithing.Athletics, Concentration, Detect Traps, Find Weakness, Haggling,Weaponsmiths are trained in the following skills: Appraising,resilient, hardened by many hours of strenuous work.well-equipped and carry the tools of their trade. They are strong anddamaged metal equipment and improve items. Weaponsmiths normally areWEAPONSMITH -- Weaponsmiths are crafty men and women able to repairlight source!).to their exceptional stealth (but make sure that you don't carry anylevel 50 they are invisible as long as they are adjacent to a wall duevaluable items. At level 40 their speed is increased by +20. Atfrom other folks' pockets, occasionally even discovering highlytime does wonders). At level 32 they manage to pick the best stuffto stun humanoid monsters with critical hits (a good kick at the rightthieves learn very deadly (and dirty!) fighting tactics allowing themexperienced shopkeepers -- they might be very vigilant!). At level 25due to their exceptional agility and skill (but take care ofbackstabbing attacks. At level 18 they become able to pilfer shopsevery step they make. At level 12 they get a lot more deadly withrobbery. At level 6 thieves automatically use the search command onHighly experienced thieves are masters of stealth, trickery andLocks, Pick Pockets, and Stealth.Backstabbing, Climbing, Detect Traps, Disarm Traps, Listening, PickThieves are trained in the following skills: Alertness, Appraising,other secretive activities.very good at stealing, opening locks, finding and disarming traps andTHIEF -- Need we say more? For the sake of completeness: Thieves are "Subtract MAX(0, (Weight of the two weapon / 40) - 6)" If you are a ranger of level 50 it is "Subtract MAX(0, (Weight of the two weapon / 20) - 6)" If you are a ranger of level 32-49 it is* Subtract MAX(0, (Weight of the two weapon / 10) - 6).* Subtract 6 if you are not playing a ranger.* Take (Two-weapon combat / 20) as a basic bonus.following way:adjustment for fighting with two weapons is determined in theNote for the special power at levels 32/50: usually your to-hitlevel 40 movement costs but 750 energy points.be doubled/quadrupled without incurring negative effects. Starting atAt level 32 and 50 the weight of two weapons used at the same time can+4. At level 25 they can automatically evade all wilderness encounters.effects. At level 18 the range of all missile attacks is increased byproblems. At level 12 rangers are no longer slowed down by terrainweather effects since they have by now learned to avoid all relatedmore food in far less time. They also become immune to all negativewilderness through the means of the Survival skill as they find a lotbecome. At level 6 they are a lot more capable to survive in theThe more experience rangers gain, the more attuned to nature theySurvival, Swimming, Two Weapon Combat, and Woodcraft.Athletics, Climbing, Dodge, Food Preservation, Healing, Herbalism,Rangers are trained in the following skills: Alertness, Archery,well armed. Many rangers carry missile weapons.them are wearing light armor to retain their mobility but in turn areexcellent trackers and masters at fighting with two weapons. Most ofRANGER -- Rangers are fighters favoring natural environments. They areliches, shadow lords, greater mummies and steel zombies).revenants, skeletal warriors, ghost lords, shadow trolls, masterthey are able to destroy major undead (liches, spectres, vampires,shadows, mummies, corpse fiends and shadow centipedes). At level 50zombies, ghuls, shadows, ghosts, wights, wraiths, ghost bats, slowelse. At level 40 they are able to destroy minor undead (skeletons,50%. At level 32 priests are allowed to pray twice as often as anybodycosts are reduced by 25%. At level 25 all spell costs are reduced bylevel 12 all spell costs are reduced by 10%. At level 18 all spellstanding with their deity. At level 6 priests can turn undead. AtWith increasing experience priests gain holy powers fueled by theirItem Status, First Aid, Healing, Herbalism, Literacy, and Music.Priests are trained in the following skills: Concentration, Detectthem carry holy items.from their gods but are servants for their whole lifetime. Many ofPRIEST -- Priests serve the various gods. They receive magical powerseffects are reduced by 30%.50 they are strengthened by their beliefs so much that all corruptionstrength drain, toughness drain, sickness and paralyzation). At levelundead beasts and demons (specifically, they become resistant tobecome highly resistant to some special melee attack powers used byto cure (level - 24)d6 points of damage. When reaching level 40 theycombat. At level 32 they can use a healing touch once per 1000 turnschaotic) or non-neutral opponents (if they are neutral) while in meleeagainst chaotics (if they are lawful), lawful ones (if they are25 they receive a protective aura which gives them +1DV per 2 levelsdiscover the alignment of a beast by simply looking at it. At levelaction costs 3000 energy points to use). At level 18 they can1000 turns. At level 12 they gain the ability to turn undead (thisstanding with their deity. At level 6 they can cure disease once perthese powers, they are not able to use them if they aren't in decentstrong beliefs and their religious upbringing. Due to the nature ofWith increasing experience, paladins gain holy powers fueled by theirLiteracy, Stealth, Swimming, and Two Weapon Combat.Concentration, Dodge, Healing, Law (if they are lawful initially),Paladins are trained in the following skills: Athletics,blessed items.very well equipped by their respective churches. Many of them possessactivities (not as good as priests, but...). Paladins are generally(not as well as fighters, but still very good) and in philosophicalhuman paladin). They are well trained both in physical activitiestheir respective race... an orc paladin is _very_ different from aPALADIN -- Paladins are noble fighters (from the point of view ofone-half of their hit points permanently.demands a high price. They lose one-half of their toughness andat the point of death was 10 or higher. Coming back in this wayand are able to return to the living when killed, if their Toughnessto spectres. At level 50 they finally learn to overcome Death herself(see the skill description) when animating undead of a power level uplevel 40 they have to pay but one-half of the usual Necromancy costpower at level 18). Each animated corpse drains 20 power points. At32 they can raise all corpses in sight as wraiths (similar to theof enemies when fighting bare-handed and wounding an enemy. At levelthe dreaded Shadow Touch, which allows them to absorb the life energyEach animated corpse drains 10 power points. At level 25 they can usecorpses quickly decompose and turn to ashes after a number of turns.are able to raise all humanoid corpses in sight as ghuls. Thesenecromancer. At level 12 they learn to turn undead. At level 18 theychance for resistance is equal to 40% + 1% per level of theattacks from undead (like strength drain or paralyzation). The baseundeath. At level 6 they slowly develop a resistance to all specialWith increasing experience, Necromancers master all aspects ofNecromancy, and Stealth.Concentration, Find Weakness, Food Preservation, Herbalism, Literacy,Necromancers are trained in the following skills: Alchemy, Appraising,need to press 'C-x'.will follow these commands without questioning. To invoke a command, youNecromancers are able to command the slaves they create. Their slavesplaces and feared and avoided like the plague in all other locations.used in this evil way. Necromancers are outlawed and despised in mostcorpses and use them as slaves. Luckily, only humanoid corpses can bedangerous. Their most horrible power, though, is the ability to animateThough not very effective in melee combat, their spells are deadly andNECROMANCER -- Necromancers are practitioners of the dark arts.lowered by 10%.are able to resist Chaos to a certain limit -- Chaos effects arehave become so attached to the flow of the universe that they actually40 they can do so against humanoids of any size. At level 50 theykills in melee combat against up to human-sized creatures. At levelpositions with hostile opponents. At level 32 they can score instant18 but 600 energy points. At level 25 monks become able to changeAt level 12 a normal move costs them but 800 energy points, at levelfriends, so be careful). Using this kick costs 2500 energy points.with which they can hit every opponent in the vicinity (but also allunarmed combat powers. At level 6 monks learn to use a circular kickThe further monks advance, the more they hone their movement skills andConcentration, Dodge, Find Weakness, Healing, Literacy, and Stealth.Monks are trained in the following skills: Alertness, Athletics,by worldly means.Monks take vows of poverty at their initiation to prevent distractionto be unencumbered to be able to use their special martial art powers.unarmed, very good at dodging attacks and strong of will. Monks needmastery of body, mind and spirit. They are experts at fightingMONK -- Monks are able martial artists striving to achieve perfectsection on mindcraft for details).damage they suffer when contacting undead: damage is halved (see theper level. At level 50 they finally manage to resist some of the+3d5 additional power points (cumulative with the bonus from level 18)they unlock even more unused areas of the brain and from then on gaincorruption they suffer when contacting beings of Chaos. At level 40willpower is increased by +5. At level 32 they can block some of thepreviously untapped mental energy sources. At level 25 theiradditional power points per level since they manage to unlock(that is the current level). Starting with level 18 they gain +1d6they become able to sense the amount of enemies within a limited areathey learn to quickly recover from confusion attacks. At level 12Experienced mindcrafters master various mental powers. At level 6Gemology, Haggling, Herbalism, Literacy, Music, and Stealth.Mindcrafters are trained in the following skills: Concentration,strong and resistant.them. While they are physically weak, they are mentally extremelyMindcrafters are very rare and only few people have ever heard aboutmagic. They utilize their mental powers to evoke astonishing effects.MINDCRAFTERS -- Mindcrafters use a very exotic and very differentspell that allows them to create new items.talent of organization). Finally at that level they also learn a magicAt level 50 their carrying capacity is tripled (due to their enormousby 60%. At level 40 they learn to calm monsters by giving away items.affected by any kind of weather. At level 32 shop prices are loweredshop prices will be lowered by 40%. At level 25 they no longer areby 20%. At level 12 their carrying capacity is doubled. At level 18the best prices. At level 6 shop prices for merchants will be loweredto sell almost anything to anyone and also being able to haggle forExperienced merchants become true masters of their trade -- being ablePockets, and Survival.Status, Gemology, Haggling, Herbalism, Literacy, Metallurgy, PickMerchants are trained in the following skills: Appraising, Detect Itemwill probably make some great deals.fights. Should they encounter one of the rare dungeon shops, theyare neither well-armed nor well-armored and have to be careful inare equipped with a sample of items to trade with (or use). Merchantsduring their apprenticeship. At the beginning of their career, theymerchant specializes in trading with a certain type of magical itemsall are very wealthy, charming and experts in communication. EachMERCHANT -- Merchants are masters of trade and bartering. They almostand gain a +8 bonus to their toughness score.immediately recover from the effects of disease, bleeding and poisonknowledge increases with each new level). At level 50 they almostfollowing spells: Cure Serious Wounds, Neutralize Poison (again theiradditional hit points per level. At level 40 they gain access to thetheir knowledge increases). Starting with level 32 they gain 2d3Light Wounds, Slow Poison and Cure Disease (with each additional levelautomatically gain access to the following spells: Calm Monsters, Cureothers (and not only themselves). Starting with level 25 they18 they become able to use both the Healing and the First Aid skill onnormal speed, at level 12 they triple their recovery rate. At levelprevent suffering. At level 6 they regenerate wounds at twice thesoothe the pain of living beings, to treat diseases and poisons and toExperienced healers have a vast array of means at their disposal toCooking, Find Weakness, First Aid, Healing, Herbalism, and Literacy.Healers are trained in the following skills: Alertness, Concentration,fights.than to take them, although they are nonetheless able to live throughdiseases. Healers are not great fighters. They prefer to save lives ratherpatients. Most of them are very robust and resistant to poisons andwell equipped with magical healing items and means to examineHEALER -- Healers are exactly that -- masters of the arts of healing,immediate vicinity of the fighter.points. This attack can be used against every opponent in thefighters learn to use a powerful all-round attack costing 3500 energyis that it costs 500 additional energy points to use. At level 50greater chance to stun their opponents. The downside of this attackuse a powerful bash attack which causes more damage (+20%) and has acritical hits is increased by 10%. At level 40 fighters are able toprovided by the dodge skill. At level 25 their chance to score+25%. At level 12 fighters gain a +50% bonus to DV adjustmentitems, at level 18 this bonus is increased to +15%, at level 32 it'simproved in this way. At level 6 a fighter gains +7% to PV from suchbody armor, shields, gauntlets, cloaks, girdles, and boots will beuse armor as a means of protection. Only the PV bonus of helmets,With increasing experience, fighters become more able to efficientlyCombat.Dodge, Find Weakness, Metallurgy, Stealth, Swimming, and Two WeaponFighters are trained in the following skills: Athletics, Archery,Fighters are tough and strong due to their physical training.an opponent in melee combat. Most of them are well armed and armored.FIGHTER -- Fighters are simple warriors who have learned how to best facenature that all corruption effects are reduced by 30%.and toughness. At level 50 they have become so much attuned to basicattribute potentials. At level 40 they gain a +3 bonus to strengthbetter chances to increase their physical attributes and physicalabout making iron rations from corpses. At level 32 they receivemore skill to select the better ones. At level 25 they learnon very little). At level 18 they learn to pick herbs with a lotfood as everybody else (except for monks who also know how to surviveloads during harvest time. At level 12 they need only half as muchdoubled due to their training and experience with moving around greathard circumstances of life. At level 6 their carrying capacity isThe more experienced farmers become, the better they adjust to theirHerbalism, Smithing, Stealth, Survival, and Woodcraft.Cooking, First Aid, Fletchery, Food Preservation, Gardening, Haggling,Farmers are trained in the following skills: Archery, Bridge building,beastfighters) for extensive travels.probably the best prepared class (except for barbarians andwin. Equipped with a broad knowledge about herbs and food, they arelittle to lose compared to the amount of fame they might be able todogs. They are accustomed to hunger and hardship and often have veryfrom years of labor. Often they are accompanied by their trustednor skilled magicians, but they possess inner strength and enduranceand the destiny of their world. Farmers are neither great fightersthe location in the Drakalor Chain which might change their destiny --had spread throughout the lands, those people started their journey toparents and grand parents. After the news about the impending dangerlarger-than-life persons who are born to achieve more than theirFARMER -- Even among the most average folks, there are some valiant and20 power points and 1500 energy).level 50 they can automatically burrow through stone (at the cost ofeventually regenerate -- albeit after a very long period of time). AtThis forces them to permanently sacrifice two mana points (whichelementalist. At level 40 they can summon an elemental as a pet.of the eight available directions, starting from the position of thepoints which fires a random bolt (fire, lightning or frost) into eachlevel 32 they can unleash an elemental storm at the cost of 120 powerall weather effects. At level 25 they are able to breathe water. Atlevel 12 they become shock resistant. At level 18 they are immune toclose elemental attunement. At level 6 they become fire resistant, atExperienced elementalists use very special powers provided by theirSwimming.Concentration, Gemology, Healing, Listening, Literacy, Metallurgy, andElementalists are trained in the following skills: Climbing,than wizards usually do.ways. Elementalists generally use a less scientific approach to magicthus is somewhat limited in one way and a lot more powerful in otherwritten magic but employ powers they harness from within. Their magicreflects this preference, too. Elementalists normally don't usespecifically deal with those elements and their magic equipmentwith the four elements: fire, water, earth and air. Their spellsELEMENTALISTS -- Elementalists are magicians specialized on dealinglevel 50 due to their close connection to nature.Finally, they suffer 10% less corruption from all such attacks atwhile in the wilderness. At level 40 they become immune to lightning.time). At level 32 they regenerate hit points twice as fast as usualpermanent loss, as it only regenerates after a very long period ofanimals as servants at the cost of 1d3 mana points (an almostto all weather effects. At level 25 they are able to summon 1d3 majorfast as usual while in the wilderness. At level 18 they become immunechoose to do so. At level 12 they regenerate power points twice asAt level 6 they learn to evade wilderness encounters whenever theyAt higher levels, druids become extremely attuned to nature itself.Swimming, and Woodcraft.First Aid, Gardening, Healing, Herbalism, Listening, Literacy, Survival,Druids are trained in the following skills: Climbing, Concentration,animal will willingly harm a druid.specialty are spells of nature and protection. It is said that noregard all nature as a holy thing to worship and protect. TheirDRUIDS -- Druids are nature priests. They worship the Old Gods andgain +6 to both strength and toughness.level 40 they can stun opponents on critical hits and at level 50 theythey become able to exchange positions with hostile monsters. Ateventually regenerates after a lot of time has passed). At level 32wolves for the cost of permanently losing one mana point (whichenergy points. At level 25 they can summon 2d2 cave bears or silvermakes them stun resistant. At level 18 movement costs them but 700they become poison resistant and at level 12 their wild fighting stylefighting style and their attunement to the wild beasts. At level 6With increasing experience, beastfighters perfect their naturalSurvival.Climbing, Dodge, Healing, Herbalism, Listening, Stealth, Swimming, andBeastfighters are trained in the following skills: Athletics,when fighting animals in melee combat.combat. Beastfighters are especially likely to score critical hitsexperienced a beastfighter becomes, the more deadly he is in meleevery resistant to poisons -- especially to animal poisons. The morefighting style. They are well accustomed to wilderness settings andextremely tough and fearsome opponents due to their weaponlesswarriors who excel at weaponless combat. They are lightly armored butBEASTFIGHTER -- Beastfighters are partly mystic, partly primitiveattributes.regeneration rate. At level 50 they receive a bonus of +6 to allregeneration speed. At level 40 they double their mana pointabilities in up to 6 skills). At level 32 they double their hit pointspells. At level 25 they receive 6 random skills (or improve their(10 * Learning score) + (20 * Mana score) in four randomly chosenchosen weapon skills. At level 18 they receive a base score of 80 +advancement. At level 12 they gain +1d3 skill levels in 6 randomlylevel 6 they receive one additional free skill increase perAs bards advance in level they become more and more versatile. Atmore skills than any other character class.rather receive a randomly determined group of skills. They also receiveBards are not trained in specific skills (except for Music), buttheir ethereal music.said that talented bards are able to calm the spirit of a beast withwere accompanied by monster or animal companions of equal fame. It isfriendship lasts for a lifetime. Many legendary bards in Ancardiacompanion. Once a bard has become friends with another being, thisbard starts his dungeoneering life with one loyal monster or animalfrom that, bards make fast friends with strange beings at times. AThis is balanced by their knack to stumble upon strange items. Apartthem are below average fighters and don't possess much equipment.to make an easy living by telling good stories for a meal. Most ofBARD -- Bards are musicians, entertainers and entrepreneurs. They tryof blows (because he wields more than one weapon, etc.).only for the first blow, even if the character is delivering a seriesIMPORTANT: Note that both the mighty and the tremendous blow countenergy points when fighting as a true berserker.appropriate setting). At level 50 melee attacks take up but 800e.g. without any armor, and switching the tactics rating to theberserker (which basically means that they have to fight naked,a +10 damage bonus with each melee attack when fighting as a trueone-time bonus of +3 to strength and toughness. At level 40 they gain+1d4 additional hit points per level. At level 32 barbarians gain a(for the cost of 4000 energy points). At level 25 they start to gainlevel 18 they can deliver tremendous blows that cause triple damageenergy points). At level 12 moving costs but 750 energy points. Atdeliver mighty blows that cause double damage (for the cost of 2500High-level barbarians are fearsome fighters. At level 6 they learn toCombat, and Woodcraft.Dodge, First Aid, Herbalism, Stealth, Survival, Swimming, Two WeaponBarbarians are trained in the following skills: Athletics, Climbing,and are well prepared to cope with the dangers of the wilderness.weaponry. Barbarians are very well experienced in the arts of battleequalize with their great strength, enormous toughness and deadlymost remote forests. What they lack in equipment, they more thanAncardia, from the roughest mountain peaks, the wildest hills and theBARBARIAN -- Barbarians hail from the harsh northern lands oflevel of the target.chance to score instant killing hits. This chance is based upon the40 they become immune to poison. At level 50 they receive a smallby 20%. At level 32 the dodge bonus they gain is doubled. At levelby 30%. At level 25 their chance to score critical hits is increaseddeadly. At level 18 the range of their missile attacks is increasedfruit juice). At level 12 their backstabbing powers get a lot morelevel 6 they can create poison from any potion (except for water andAt higher levels assassins get a lot more deadly in their trade. AtPick Locks, Stealth, and Two Weapon Combat.Archery, Backstabbing, Climbing, Detect Traps, Dodge, Find Weakness,Assassins are trained in the following skills: Alchemy, Alertness,of them favor poisons to achieve this goal.trained to end the life of their opponents quickly and silently. ManyASSASSIN -- Assassins are a dark and mysterious class. They areable to hit several targets with one missile.attacks have a 20% chance to penetrate armor and at level 50 they arebecome able to completely dodge enemy missiles. At level 40 missiles25 missile attacks cost but 600 energy points. At level 32 they18 they are a lot more productive when applying fletchery. At levelAt level 12 the range for their missile attacks is doubled. At levelAncardia. At level 6 a missile attack takes up but 800 energy points.At higher levels archers are the most deadly marksmen in allClimbing, Concentration, Dodge, Fletchery, Listening, and Stealth.Archers are trained in the following skills: Alertness, Archery,dangerous.close combat, archers are less formidable, although they are stilltargets and trained to hit the vital spots of their opponents. InArchers are expert fighters in missile combat, rarely missing theiran archer has great influence on their preferred missile weapon.seems to imply this, not all of them prefer to use bows. The race ofARCHER -- Archers are deadly shots. Although the name of their classThe following classes can be chosen:(press '?'-'K').-- if this keybinding does not work for you check your online helppowers are usually invoked (if this is necessary) with the C-x commandgained at levels 6, 12, 18, 25, 32, 40 and 50. All these specialsimplify some aspect of your adventuring life. Special powers areothers must be used manually, but each and every ability will serve toabilities are magical, some are natural talents, some are automatic,powerful the character gets, the better these abilities will be. Somethe character once a specific experience level is gained. The more Finally, each and every class will provide special powers toskills available in the game).apprenticeship (see the section on skills for a complete list of allskill package to account for the knowledge you gain during your(equipment is also dependent on race). Additionally, each class receives aclass and determines his special abilities and starting equipmentdescribes what he learned in his youth. This profession is called aIn ADOM, every character belongs to a certain profession which----------- The Classes Preservation, Music, and Swimming.Drakelings train in the following skills: Alertness, Foodis equal to the PC level divided by 2.equal to the maximum of 2 and the current PC level divided by 3. {y} Their breath weapon causes {x}d6+{y} points of damage. {x} isreflexes.other hand, great heat is beneficial for them as it speeds up theirtemperatures influence them: when it gets cold, they slow down. On the Drakelings are cold-blooded creatures. Therefore, extremerace, the drakish scurgar.everything. They are very deadly shots with a weapon unique to theirkind of hibernation which only recently ended. Drakelings are good atcontinent. Sages believe that they remained for many centuries in aThey reappeared some years ago and quickly spread across theorigins of the Drakeling race are hidden in a past long forgotten.spit a powerful acid at enemies, although this fatigues them. Theclothes (besides their armor and weapons). Drakelings are able togreen scales. They speak with a hissing accent and normally wear fewfeet tall. They weigh 150 to 200 pounds and are covered with blue orDRAKELING -- Drakelings are humanoid lizard-like creatures about sixWeakness, Metallurgy, and Mining.Orcs train in the following skills: Backstabbing, Climbing, Findcruel war deity, Gruumsh, the One-Eyed and All-Seeing.fighters and are also known to spawn mighty priests serving theirthey are very good at detecting secret doors. Orcs make goodhurt their eyes greatly. Because orcs mostly live in the underground,Their eyes glow red in the dark. Orcs shun sunlight, as it tends tofeet high, weighs 130 to 150 pounds and has a gray to black skin.spreading havoc in general. The average orc is five and a half to sixraces, as they reproduce quickly and enjoy plundering, killing andtrolls. They mostly are the arch nemesis of many of the intelligentORC -- Orcs belong to the dark races, created in the same dark pits asPreservation, Gardening, and Stealth.Hurthlings train in the following skills: Archery, Cooking, Foodother areas. Hurthlings have been known as hobbits in later ages and indeadly shots both with slings and thrown rocks.without slings) at distant targets -- consequently many hurthlings arefighters. One of their favored sports is tossing rocks (with orsize and their low strength, hurthlings are not very well suited to beadventurers are mostly very talented thieves. Because of their smallbed to sleep in. Those few hurthlings who chose to betime. A hurthling needs six meals a day to be happy and a comfortablegenerally mistrust outsiders and foreigners and shun them most of thebeautiful gardens and the good tobacco they produce. Hurthlingssit together to tell stories. Their greatest pride are theirnot an adventurous people. They enjoy their burrows, like to farm andwear beards and generally prefer short-cut hair. They (mostly) aresole and are covered with thick and bushy hair. Hurthlings rarelyTheir feet are very well accustomed to this as they sport a leatherysturdy and brave. Most hurthlings prefer to walk without shoes.grow to be an average three to three and a half feet high. They areHURTHLING -- Hurthlings are the smallest of the little people. TheyPick Pockets, and Ventriloquism.Gnomes train in the following skills: Gemology, Listening, Mining,crossbows for ranged attacks.sight. Gnomes are excellent crossbowmen who prefer to utilize lighttunnels below the mountains. They normally attack each other onhurthlings). Their greatest enemies are the kobolds living in theproduct every race greatly enjoys (except trolls and maybeGnomes are great leather workers and gnomish boots are a qualitybeards very well, although they generally favor short cropped beards.about four feet high and not so stocky as dwarves. They groom theirfor their very black humor and their great magical skills. They areand the best gem carvers known in the whole world. Gnomes are famousrolling hills and wooded valleys. They are great connoisseurs of gemsGNOME -- Gnomes are the smaller cousins of dwarves. They live inMetallurgy, Mining, and Smithing.Dwarves train in the following skills: Climbing, Detect Traps,underground and are experts at detecting secret doors and traps.are able warriors, brave to a fault, have an excellent sight in theweapons and armor is unsurpassed, as is their greed for gold. Theyhas spawned the greatest of all smiths. Their skill in forgingbeards and their great craftsmanship with metals. The dwarven raceendurance is legendary. Dwarves are especially proud of their longgrow to be four and a half feet. Their body is stocky and theirDWARF -- Dwarves are a small, hardy and taciturn race. They barelyWeakness, and Stealth.Dark Elves train in the following skills: Alertness, Climbing, Findtheir valor, goodwill, and courage.homelands and are eternally remembered in legends and song because ofthey have spawned some very rare individuals who have left theirDespite the general evil disposition of this race over the centuries,in the daylight. Their greatest enemies are their surface cousins.long absence from the sunlight, they are almost blind when adventuringhave an excellent perception in the underground. Because of theirof mercy. They possess great magical talents, are very nimble andhated and feared by almost everyone because of their cruelty and lackslightly smaller than their surface-dwelling cousins. Dark Elves arehair is of pure white color. Dark Elves are of very slender frame andunearth. Their skin is as black as their souls. In contrast, theirthe earth, they were corrupted by the dark secrets they managed toLol'th, the evil demon queen of all spiders. During the millennia beneathhateful war with the other elven sub-races. Dark Elves worshipmillennia ago they were exiled into the Underdark after a long andDARK ELF -- Dark Elves are as evil as Gray Elves are beautiful. ManyGray Elves train in the following skills: Dodge, Listening, Literacy,enhanced agility and magical powers of which other races only dream.frail than their lesser cousins, which they balance with a greatlyBeings", as they like to call themselves. They are also even moreraces as lesser beings, more closely related to animals than to "Trueyou notice them at all!). Gray Elves tend to regard all the non-elvenbasis... mostly you will meet Gray Elves in a chance encounter -- ifraces that have contact with them (which is next to no one on a regularare arrogant and haughty beings, generally disliked by most otherbuild than their lesser cousins. But besides their great beauty, theyhair and purple or light blue eyes. They are of even more slenderappearance to High Elves, although most of them sport silver or goldengreatest mana-wielders in the game. Gray Elves look similar inbeauty is ethereal, they move with unsurpassed grace and are among theGRAY ELF -- Gray Elves are the most noble of all elven races. Theirand Stealth.High Elves train in the following skills: Dodge, Listening, Literacy,well-liked and somewhat frail.are especially noteworthy. On the negative side, they are not veryshots with their deadly long bows!) and mages. Their magical powerstheir long history. High Elves are excellent fighters (and also greatpartially because they have had conflicts with most other races inshun the other races, partially because of their arrogance andand romantic affairs and generally have a good time. They tend tolive in the forests where they like to hunt, frolic, engage in musicaleyes. Their ears are very pointed and their skin is very fair. Theytall and generally have golden or auburn hair and amber or purplecreatures. High Elves are of slender build, nearly six feet 10 inchesHIGH ELF -- High Elves are a beautiful race of extremely long-livedPreservation, Gemology, and Mining.Trolls train in the following skills: Athletics, Bridge Building, Foodby far the toughest and strongest race in the game and heal real fast.points to advance in their profession. On the positive side, they aretheir bulk. They also learn very slowly and need a lot of experience(good targets!) and the great amounts of food they need to sustainmagicians. Trolls are somewhat disadvantaged by their great sizeavailable in this game. They make excellent fighters and lousybecause of this. Trolls are by far the strongest and the dumbest racebody. They are nearly always in a bad mood. Most races shun themmuscles, pointy teeth, big horns and a lot of hair all over theirTROLL -- Trolls are extremely huge and strong creatures with largeHaggling, and Swimming.Humans train in the following skills: Climbing, Food Preservation,special advantages, they don't suffer from any disadvantages either.They are also very fast learners. While humans do not have any otheradaptable, suited for every profession and generally well equipped.HUMAN -- Humans are the most generic of all races. They tend to becan choose among the following races:skills for a complete list of available skills in the game). Yousome default skills as their cultural heritage (see the section onreceives different equipment and attributes. Each race also gainscharacter. Each race has certain advantages and disadvantages andIn ADOM, a wide variety of fantasy races can be chosen for your player--------- The Races All these concepts are explained in detail in the sections below.skills enhancing his chance to defeat evil and finally save the world.undergo long and hard hours of training to learn a profession and manywill be chosen from one of the intelligent races of Ancardia, willcharacter, often called the player character (or PC). This characterTo be able to fight Chaos, you will have to create a fictional--------------------The Player Charactersacrifices... so be careful with your actions!character's piety. On the other hand, gods also dislike certainSuch gifts are very welcome and will be of higher benefit to yourDrakelings: musical instrumentsOrcs: melee weaponsDark Elves: magical wands and booksHigh Elves and Gray Elves: magical ringsDwarves: goldGnomes: gemsHurthlings: cooked mealsTrolls: rocks, the larger the betterHumans: tools of all kindThe gods of the various races enjoy some gifts particularly:will become annoyed with you.need to be and the more often you ask for help, the faster your godforgets you. The more powerful you become, the better your sacrificesto sacrifice somewhat regularly lest your god becomes bored andNonetheless, remaining in good standing is an impressive feat: you needother mortals.great powers and the ability to use artifacts with less risk thandeclare you to be a champion of his/her religion, endowing you withFinally, great piety can bring you the highest honor: your god mightholy sites.serious penalties. It's also said that various miracles can occur atcareful... if you annoy your deity too often, you might incur someable to pray for divine intervention and receive some help. But bealtar! This will help you in dire situations, where you might beto your god -- but make sure that you are sacrificing at the rightstanding towards your god. You can increase your piety by sacrificingalignment. Throughout the game you have many chances to influence yourEach character in ADOM worships (at least nominally) the deity of hiswrath will be upon you!to be fickle and dangerous at times... insult or annoy them and theirworshipers and the miracles their priests perform. They also are knowncan be seen through ancient artifacts they once created for theirIn the worlds of Ancardia the Gods are a tangible force. Their effectsat least three major gods they worship -- one for each alignment.force in the universe. There is a multitude of gods and each race hasBesides the forces of Law and Chaos, the Gods of Ancardia are a ruling--------The Godsfind out for yourself.alignment. There are lots of things that can happen... try toalignment. Other beings might react in a different manner depending onitems might be more or less useful for your character depending on hisDepending on alignment, a different deity is worshipped. SomeNow the final question: what effect does alignment have upon the game? L A W F U L N E U T R A L C H A O T I C L+ -- L -- LN --- NL -- N+ -- N= -- N- -- NC --- CN -- C -- C-Thus the complete range of alignment order from Law to Chaos looks like this:CN : Chaotic with tendencies towards Neutrality. NC : Neutral with tendencies towards Chaos.NL : Neutral with tendencies towards Law.LN : Lawful with tendencies towards Neutrality.descriptions are possible:impending due to your PC's actions. The following special alignmentthat a change to the alignment described by the second letter might beand C for chaotic). Nonetheless, these in-between alignments indicatefirst letter of the alignment description (L for lawful, N for neutraltendencies. Generally, the alignment is still rated according to theThere are also four "in-between" alignments which show your character's very mighty Champion of Chaos.C- : The character is extremely chaotic. He might be able to become aC : The character is chaotic. unaligned. Still, he has a minor tendency towards Chaos.N- : The character has not yet chosen a side, but prefers to remain He can become a Champion of Balance. mortal.N= : The character is as close to neutrality as possible for a unaligned. Still, he has a minor tendency towards Law.N+ : The character has not yet chosen a side, but prefers to remainL : The character is lawful. very powerful Champion of Law.L+ : The character is extremely lawful. He might be able to become aposition. The following five symbols are possible:always be listed on the screen to represent your PC's currentshortcut describing the current category your PC belongs to willIn ADOM these alignments are divided into seven categories. Ahe will always be neutral.your alignment towards Chaos. If your character starts out as a Druid,races are initially neutral. Choosing to be a necromancer also altersinitially, while Trolls, Orcs and Dark Elves are chaotic. All otherdepends on his race: High Elves, Dwarves and Hurthlings are lawfulIn ADOM every being has an alignment. Your PC's initial alignment Chaos <-----------------> Neutrality <-----------------> LawThere are many shades. Nonetheless, the basic axis looks like this:All in all, the system is not as "black and white" as it might seem.principles of both sides to make up their basic belief system.Lastly, there are neutral beings who apply the best or worstbeings are downright evil, many extreme chaotics are quite mad.generally are an unorganized lot. Some of the more extreme chaoticcharacters enjoy change, are creative but also are quite selfish andof the whole community, tradition, peace and happiness. Chaotica character. A lawful character believes in law, order, the welfareGenerally, alignments represent the basic moral ideas and beliefs ofout how to proceed on this path?to the world. There even might be a third way, but will your PC findthe ever-changing forces of Chaos and bring chaos, change and upheavalwith Law and bring order to the multiverse or your PC will side withand your character needs to take sides! Either your PC will sidehis alignment. ADOM depicts the epic struggle between Law and ChaosOne very important characteristic of the persona you are creating is---------AlignmentAid' and others.might be a good idea to mark such skills as 'Detect Traps', 'First Since many skills in ADOM are passive (automatically used), itskill or choose from the complete list.press the 'a' key, you will be asked whether you want to use a markedoften in a speedier way. If you have marked one or more skills and9. This allows you to quickly select skills you like to use veryBy using the 'A' command you can mark skills with a number from 0 toMarking Skills for Quick SelectionDrakalor Chain) can help a lot in this regard.(it is said that some skilled trainers are living in the area known as theadvancing a level. Practicing the skill often and training a little bitare normally not allowed to increase your skills by a lot of points whena new level. Increasing skills in this way is not very effective since you You are also allowed to raise your skill score when you advance toincreases in your skill score from time to time. If you practice a skill quite a lot, you might receive automaticSkills can be increased in several ways. -----------------Increasing Skillsand rangers learn this skill.while crossing woods and trying to work on trees. Many woodcutters Woodcraft [+]: Whoever uses this skill is able to act competentlyto use effectively.confuse monsters for two or more turns. This skill is very difficultYou try to project another voice and if successful, this helps to Ventriloquism: This skill can be used to confuse monsters.skill.weapons being used, minus 4 energy points per skill point in thiscosts 800 energy points plus the maximum of the weapon speeds for theper 20 points in this skill. Note that fighting with two weaponswhen fighting with two weapons. Your chance to hit is increased by +1 Two weapon combat: This skill increases your offensive powerskill -- you'll have to learn it somewhere.fighting techniques of a character. No character starts out with thisby the 'T' command (see the command list) which influences the Tactics: This skill modifies the bonuses and penalties yieldedfail an attempt to swim can be very deadly nonetheless. Swimming: This skill enables you to traverse bodies of water. Tospecial case it can be supplemented by the Stealth skill.than one adventurer already starved in the wilderness. The Survival skill alsotraveling through the wilderness. It can be very handy since more Survival [+]: This skill allows the character to gather food whilespecial case it can be supplemented by the Survival skill.is extremely helpful in ambushing monsters in the wilderness. In thatsneak past monsters or mount a surprise attack. The Stealth skill alsothe player character. If you are very good at it you might be able to Stealth [+]: This skill prevents some monsters from noticingto work with, and finally, you have to find a smithy.use because you need the necessary tools to practice it, the materialdestroyed metal items and to improve weapons and armor. It is hard to Smithing: Smithing allows the PC to repair damaged orattempt). making your victim very angry (at least if your victim notices youraround, not every treasure will be accessible and finally you always riskpockets of certain monsters. Not every monster will carry treasures Pick pockets: This skill enables you to steal small items from theyou disarm the trap before picking the lock.picks. If a lock is trapped, the trap will probably be sprung unlesschests and hatches. To utilize it you need some kind of thieves Pick locks: This skill allows the opening of locked doors,of undead they wish to create (starting with level 18).affairs. Necromancers receive a wide variety of choices for the typeskill are a lot more versatile than simple dabblers in necromantic It's also important to note that Necromancers using thisthis really seems to be a tedious process).although it is said that your Mana very slowly regenerates itself (butanimation. Using this skill permanently drains your Mana attribute,price to it... and don't forget to bring the necessary corpses forcreate undead creatures which will serve him (or her). But there is a Necromancy: This dark and forbidden art allows the user toanimals if you are a very skilled musician.instruments. Some people contend that it is possible to tame wild Music [+]: This skill controls your ability to play musicalskill is, the less time you need to dig a tunnel section.tunnels. You'll need to use a pick axe to do that. The higher the Mining [+]: This skill determines your ability in diggingskill score is, the more detailed the results will be.from (the item needs to be identified for this). The higher youralso be actively used to determine the type of metal an item is madealways, but...). It is of great importance to weaponsmiths. It candiscover metal ingots, it allows for automatic identification (not Metallurgy [+]: This skill is automatically used. When youfree.neither a barbarian nor a beastfighter, you will receive this skill forwrite texts. If your learning score is at least 10 and you are Literacy [+]: This skill governs your ability to read andthis skill.to be very perceptive, you should take care of your skill value inautomatically checked whenever the need arises. If you want your character Listening [*]: This skill makes you notice sounds better. It isparticularly lawful acts.beyond law and commit a chaotic act. It will also make known to you Law [+]: Law allows you to notice (maybe) whenever you goto find cursed herbs.unskilled characters, because unskilled characters only will be ablecollecting herbs, such a character will have a definite advantage overof the strange plants that grow in the dungeons. Additionally, whencharacter skilled in herbalism will be better able to recognize some Herbalism: Herbalism covers both plant and herb lore. Ahealing skill.chances to survive wasting sicknesses are greatly increased by a highskill allows for a quicker hit point recovery. Additionally, thediseases. Long-term treatment is used automatically. A high healing Healing: Healing covers long-term treatment of wounds andfractions and rounds prices.individual items won't necessarily go down since ADOM drops allyou might have bargained successfully at times, the price forwill have few problems to make a bargain. Please note that althoughitems. Charisma is also important, but a PC good at haggling probably Haggling [*]: This skill allows the haggling down of prices forfrom worthless pieces of glass. Gemology [+]: This skill is used to identify gems and separate themmagical properties.harvest them later. This might come handy since some herbs have Gardening [+]: This skill enables the character to plant herbs andof monsters you slay.to slow down the process. It also makes it more likely to find corpsesgiven enough time, food will nonetheless decompose... this skill only helpsvanish. Food preservation helps to prevent such food from decomposing. Iftypes of food (mainly corpses) decompose over the time and finally Food preservation: This skill is automatically used. CertainYou need a fletchery set and some wood to use it. Fletchery [!+]: With this skill, you can create new arrows and bolts.hit points were lost very recently.even might allow you to recover some hit points... but only if those First aid [*+]: This skill allows handling bleeding wounds andcritical hit when fighting monsters. Find weakness: This skill increases your chance to score aimportant since combat magic is so fast).helpful since it trains the subconscious reflexes, which are moreminor way for evading combat magic cast on you (Alertness is morefor Dodge 96-99 and +10 for Dodge 100). Dodging is also helpful in a66-75, +5 for Dodge 76-83, +6 for Dodge 84-90, +7 for Dodge 91-95, +8Dodge 1-30, +2 for Dodge 31-50, +3 for Dodge 51-65, +4 for Dodgeyour dodge skill, the more points will be added to your DV (+1 for Dodge: This skill increases your Defensive Value. The higherspring the trap!discovered traps. Be careful... if you fail a check badly, you might Disarm Traps [+]: This skill allows disarming previouslycommand also activates this skill.hidden traps. It also helps to avoid known traps. The 'Search' Detect Traps: This skill must be explicitly used to discoverolder than 0.9.0) to discover the status of an item.is comparable to the automatic ability of priests (in versions of ADOMdetermine the {cursed|uncursed|blessed} status of items. This skill Detect Item Status: This skill is automatically used tolearn somewhere *in* the game.by monster hordes might be less effective. It's a skill you need toremain calm and cold-headed in bloody situations and thus mass attacks ...unless you know this skill. It will allow you toreduced by -4 per monster above the critical number...to hit per such monster and your chances to hit with missiles arecritical number, the monsters above the critical number receive a +2deteriorate. Your character receives a -1 to hit per monster above thebeastfighters; one for all others), your combat abilities willsurpassed (two for fighters, paladins, rangers, monks, barbarians andby lots of opponents. Once a certain critical number of attackers isPC will receive disadvantages in combat when surrounded and attackedare surrounded by dozens of enemies in a horrible fray. Usually, your Courage: It is difficult to be a cold-blooded warrior when youuse this skill.away. Very effective if used on corpses. You need a cooking set to Cooking [!+]: Cooked food is more nutritious and less prone to rot increases again at 90+ and 100. Scores of 75+ allow you to regain mana points a lot faster; the ratelearn new spells.regenerate lost magic points. A high skill value also makes it easier to Concentration: This skill influences the time required to Climbing [*+]: This skill is used to climb out of pits and holes. Bridge Building [!+]: This skill allows you to build bridges.neutral monsters (or on hostile monsters if they don't notice you).your chance to score a critical hit when you attack friendly or Backstabbing [+]: This skill increases your chance to hit andspeed and at 100 you gain +8 to speed.you gain +4 to speed, at 90 you gain +5 to speed, at 95 you gain +6 tospeed, at 75 you gain +2 to speed, at 80 you gain +3 to speed, at 85 Athletics also affect your speed score. At 70+ you gain +1 toyour looks.to very low (< 5) physical attributes. The skill also slightly influencesattribute. Athletics works especially well for characters with low (< 10)you raise a level, this skill influences your chance to raise a physicalphysical attributes by training your muscles and movement powers. Whenever Athletics: This is a passive skill. It is used to raise yourautomatically whenever you use a missile).the range of your missile attacks on a successful skill check (which is doneto damage per 40 points of skill score. This skill also slightly increasesreceive a bonus of +1 to hit per 25 points in this skill and a bonus of +1bonus of +1 to damage per 20 points in this score. All other classesArchers receive a bonus of +1 to hit per 10 points in this score and a Archery: This skill increases your proficiency with missile weapons.Handle such items with great care! A score of poor and below should be considered to be a warning. amazing superb great good fair mediocre poor terrible horriblepower of unknown items. Items are rated on the following scale: Appraising [+]: This skill allows the estimation of the value andbonuses, +1 at 75+, +2 at 90+ and +4 at 100.with lightning speed. Finally, a high skill value grants some minor DVcreated by a high alertness skill) will help to dodge combat magichelpful when trying to dodge combat magic since high reflexes (asyour character from some nasty surprises at times. It's also *very*respective skill has a much higher chance of success). It can save(which basically means that an active search for traps with thesense traps and invisible monsters although it is not too effective Alertness [+]: This skill is used automatically. It helps tohand. potions. It would also be useful to have the recipe for a potion atskill, you need to collect the ingredients required to mix magical Alchemy: Alchemy allows you to brew magical potions. To use this[*] are default skills available to everyone):The following skills are available during the game (skills marked with askill due to class _and_ race, the skill score will be higher than normal.determined by your race and some by your class. If you receive ayour character. Some are available to everyone by default, some skills are Not all the skills listed below are immediately available toa lot faster. How to do this is described at the end of this section. Skills can be marked so that you can select often used skillsbelow.available. Skills that need such material are marked with a [!]is possible) or with '(ma)' if the required training material istraining material is still required (and thus currently no improvementthe skill screen in the game, such skills are marked with '(mr)', ifSome skills need training material so that you can improve them. Onchecks whenever requested to do so and will also use the best result. If the skill score is equal to 100, ADOM will make three skillcircumstances and use the better result.internally always make two skill checks when one was requested by the If the skill score is greater than or equal to 80, ADOM willspecial way if the score is greater than or equal to 80 or equal to 100.skills. All skills below marked with a '+' will make ADOM behave in ahelpful although they can be particularly effective with some specificA NOTE ON HIGH SKILL SCORES: High skill scores are generally veryautomatic success and automatic failure.and raised when trying something simple. There is always a chance foraverage feat. This chance is lowered when trying something difficultassumed to be the average chance of success in percent when trying anSkills are rated as a score of 0 to 100. The score given can beactions that cannot be simply described by class, level and race.Each character possesses a certain number of skills which allow for------SkillsWEALTHY -- Three times the normal starting money. Prerequisites: Wealthy, Level 1.VERY WEALTHY -- Two times the normal starting money. Prerequisites: Skilled, Learning 12+, Level 1.VERY SKILLED -- +3 to all initial skill values. Prerequisites: Quick.VERY QUICK -- +3 to Speed. Prerequisites: Pious, Willpower 20+.VERY PIOUS -- Prayers are 5% less expensive. Prerequisites: Hardy, Toughness 15+.VERY HARDY -- +6 hitpoints. Prerequisites: Careful.VERY CAREFUL -- +3 to DV when fighting very defensively or like a coward. Prerequisites: Hardy, Toughness 12+.TOUGH SKIN -- +1 to PV.TOUGH -- +1 to Toughness.STRONG OF WILL -- +1 to Willpower. Prerequisites: Strength 12+.STRONG THROWER -- +2 range with thrown weapons. Prerequisites: Potent Aura, Mana 15+.STRONG MAGIC -- +2 to all damage caused by spells.STRONG LEGS -- Kicking in doors is much easier. +2 to kick damage. Prerequisites: Potent Aura, Willpower 15+.STRONG HEALER -- +4 to all damage healed by spells. Prerequisites: Potent Aura, Mana 12+.STRONG AURA -- +6 power points.STRONG -- +1 to Strength. Prerequisites: Iron Skin, Toughness 20+.STEEL SKIN -- +2 to PV.STEALTHY - All Stealth checks are 10% easier. Prerequisites: Learning 9+, Level 1.SKILLED -- +2 to all initial skill values. Prerequisites: Perception 18+.SIXTH SENSE -- More easily evades traps. Prerequisites: Charisma 10+.SILVER TONGUE -- Shop prices are reduced by 10%.SHIELD SPECIALIST -- +1 to DV when wielding a shield. Prerequisites: Shield Expert, Shield Weapon Skill 6+SHIELD MASTER -- +3 to DV when wielding a shield. Prerequisites: Shield Specialist, Shield Weapon Skill 3+SHIELD EXPERT -- +2 to DV when wielding a shield. Prerequisites: Dexterity 10+, Perception 13+. be ambushed.SCOUT -- More likely to evade wilderness encounters. Less likely to Prerequisites: Strong of Will, Very Pious, Willpower 30+.SAINT -- Prayers are 5% less expensive. Prerequisites: Keen Shot, Quick.QUICK SHOT -- Missile attacks require 10% less energy.QUICK -- +2 to Speed. Prerequisites: Basher, Strength 13+.POWERFUL STRIKE -- +2 to hit and damage with weapons weighing more Prerequisites: Mana 10+POTENT AURA -- +3 power points. Prerequisites: Strength 8+, Dexterity 10+.PORTER -- Carrying capacity is increased by 10% due to the PCs Prerequisites: Willpower 15+.PIOUS -- Prayers are 5% less expensive. Prerequisites: Silver Tongue, Charisma 14+.NATURAL TRADER -- Shop prices are reduced by 20%. Prerequisites: Aggressive.NATURAL BERSERKER -- +2 to hit and damage when berserking. Prerequisites: Steel Skin, Dwarf.MITHRIL SKIN -- +3 to PV. Alert Prerequisites: At least 3 missile weapon affinities, Keen Shot,MISSILE WEAPON MASTER -- +3 to hit and damage in missile combat.MISER -- tends to find more gold because he looks more intensely for it. Prerequisites: Powerful Strike, Strength 18+. than 100 stones.MIGHTY STRIKE -- +3 to hit and damage with weapons weighing more Prerequisites: Strong Aura, Mana 15+MIGHTY AURA -- +9 power points. Fighter, Strong of Will Prerequisites: At least 3 melee weapon affinities, DefensiveMELEE WEAPON MASTER -- +3 to hit and damage in melee combat.MECHANICALLY INCLINED - All Disarm Traps checks are 10% easier. Prerequisites: Porter, Learning 12+, Perception 12+. efficient packaging skills.MASTER PACKAGER -- Carrying capacity is increased by 20% due to the PCsLONG STRIDE -- Movement costs but 950 energy points.LONG-LIVED -- the PCs life span is extended by 30%. Prerequisites: Quick Shot, Archery 60+.LIGHTNING SHOT -- Missile attacks require 10% less energy.LEARNED -- +1 to Learning. Prerequisites: Good Shot, Dexterity 13+.KEEN SHOT -- +2 to hit and damage with missile weapons. Prerequisites: Tough Skin, Toughness 15+.IRON SKIN -- +1 to PV. Prerequisites: Iron Skin, Willpower 15+. At least one point of damage will be caused nonetheless.IMMUNE TO PAIN -- One point of damage is always negated for all attacks. Prerequisites: Boon to the Family, Charming, Level 1. HEIR -- Receives a special magical item inherited from his family.HEALTHY -- Heals wounds 20% faster. Prerequisites: Toughness 10+.HARDY -- +3 hitpoints. Prerequisites: Learning 16+.GREAT LEARNER -- Learns extremely fast. +3% to all experience gained. Prerequisites: Good Book Learner, Strong Aura, Great Learner.GREAT BOOK LEARNER -- PC is 10% more effective when learning spells from Perception 15+. Prerequisites: Good Book Caster, Mighty Aura, Dexterity 18+,GREAT BOOK CASTER -- Casting spells from books costs only 50% more power Prerequisites: Very Quick, Dexterity 15+.GREASED LIGHTNING -- +4 to Speed.GOOD SHOT -- +1 to hit and damage with missile weapons.GOOD LOOKS -- +1 to Appearance. Prerequisites: Learning 10+.GOOD LEARNER -- Learns very fast. +2% to all experience gained. Prerequisites: Potent Aura, Good Learner. spell books.GOOD BOOK LEARNER -- PC is 10% more effective when learning spells from Prerequisites: Careful, Strong Aura, Dexterity 14+. points.GOOD BOOK CASTER -- Casting spells from books costs only double power Prerequisites: Very Wealthy, Level 1.FILTHY RICH -- Two times the normal starting money.FEY-BLOODED -- +1 to Mana. Prerequisites: Keen Shot, Strength 10+.FAR SHOT -- Missile attack ranges are increased by 20%. Prerequisites: Very Skilled, Learning 15+, Level 1.EXTREMELY SKILLED -- +5 to all initial skill values. Prerequisites: Very Hardy, Toughness 20+.EXTREMELY HARDY -- +9 hitpoints. Prerequisites: Mana 24+, Mighty Aura.EXTENDED MAGIC -- all spell ranges are increased by 2. Prerequisites: Good Shot, Archery 80+, Dexterity 18+.EAGLE-EYED -- +3 to hit and damage with missile weapons. Prerequisites: Willpower 16+, Strong Aura. level times 3.DURABLE MAGIC -- all spell durations are increased by the PCs current Prerequisites: Defensive Fighter, Dodge 75+DODGER -- +2 to DV.DEXTROUS -- +1 to Dexterity. Prerequisites: Careful, Quick.DEFENSIVE FIGHTER -- +2 to DV.CHARMING -- +1 to Charisma. Prerequisites: Mana 16+, Potent Aura.CHARGED -- Regenerates power points at higher speed.CAREFUL -- +1 to DV. Prerequisites: Strength 13+.BRAWLER -- +2 to hit in unarmed melee combat. Prerequisites: Level 1. BOON TO THE FAMILY -- Twice normal starting money. Prerequisites: Master Packager, Willpower 12+, Toughness 12+. efficient packaging skills and great endurace.BEAST OF BURDEN -- Carrying capacity is increased by 30% due to the PCs stones.BASHER -- +1 to hit and damage with weapons weighing more than 100AMBIDEXTROUS -- +2 to hit when fighting with two weapons. Prerequisites: Level 1.ALERT -- +1 to Perception.AGGRESSIVE -- +1 to hit in melee.AFFINITY WITH WHIPS -- +4 to hit with whips.AFFINITY WITH TWOHANDED WEAPONS -- +2 to hit with twohanded weapons.AFFINITY WITH THROWN SPEARS -- +3 to hit with thrown spears.AFFINITY WITH THROWN ROCKS & CLUBS -- +3 to hit with thrown rocks and clubs.AFFINITY WITH THROWN AXES & HAMMERS -- +3 to hit with thrown axes and hammers.AFFINITY WITH SWORDS -- +2 to hit with swords.AFFINITY WITH STAVES -- +2 to hit with staves.AFFINITY WITH SLINGS -- +2 to hit with slings.AFFINITY WITH POLEARMS -- +2 to hit with polearms.AFFINITY WITH MACES & FLAILS -- +2 to hit with maces and flails.AFFINITY WITH THROWN DAGGERS -- +3 to hit with thrown daggers.AFFINITY WITH DAGGERS & KNIVES -- +2 to hit with daggers and knives.AFFINITY WITH CROSSBOWS -- +2 to hit with crossbows.AFFINITY WITH CLUBS & HAMMERS -- +2 to hit with clubs and hammers.AFFINITY WITH BOWS -- +2 to hit with bows. boomerangs and scurgari.AFFINITY WITH BOOMERANGS & SCURGARI -- +4 to hit with thrownAFFINITY WITH AXES -- +2 to hit with axes.prerequisites.gives each talent with a brief description and optionally a list ofThe following list of talents is sorted in alphabetical order and-----------Talent List(depending on the special effect in question).All talent effects are cumulative, e.g. they add up or multiply------------------Cumulative Talents free talent (this represents some inborn magical luck or talent).- Characters whose sum of attributes is divisable by 7 receive one- Bards, merchants and farmers receive one free talent.- Gnomes and hurthlings receive one free talent. talent.- Characters with a Mana score of 18 or more receive one free free talent.- Characters born under the sign of Falcon or Candle receive one- Every character receives one base talent.rules:The initial number of talents is determined according to the following---------------Initial Talentsprerequisites), your choices are lost.If no talents are available (because you don't meet thevariety of talents and thus remain flexible.specialized talents. By remaining unfocused you can choose from a widecertain key areas and thus gain access to very powerful yet highlyBy selecting talents in a special order, you will be able to focus onthings are possible.variable: race, profession, attribute scores, level, skills and otherthey depend on prerequisites. These prerequisites can be highlyWhile talents sometimes are independent of each other, at other timesadvancing in level: every third level a new talent is gained.star signs and special luck) and also steadily gain new talents whilecreation (depending on several factors, among them race, profession,way. A character receives one or more talents at the time of characterstrengths and abilities that favour the character in some specialEach character in ADOM has one or more talents representing inborn-------Talents(although possession of the Two Weapon Combat skill can lower this).two attack energy values for the weapons in question] energy points Fighting with two weapons costs [800 plus the maximum of theCost 1000 980 960 940 920 895 870 845 820 790 760 730 700 665 630 595Skill 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15attack energy required is reduced according to the following table:energy points. If you attack with a weapon you are skilled with, theAttacking with a weapon without the appropriate skill requires 1000-------------------------------Weapon Skills and Attack Energyto fight effectively with these two whips.weapons. Rules-wise this means that you will require a lot of speed*very* difficult since you have to avoid getting entangled in yourNOTE: Fighting with two whips at once is not recommended since this isis, the more you usually will be able to learn from it.skills by fighting that specific beast. The more powerful a monstertricks and moves of the monster and will no longer gain any weaponcertain number of turns), he will have picked up all the specificwhen fighting against the same monster. After a certain time (aNOTE: A character can hone his melee skills only to a certain amountAll other classes need to collect the number of marks specified above.of polearms that they need 20% less marks to increase in their use.50% more marks than listed above. Farmers are so skilled in the uselisted above. Semi-spellcasters (priests and druids) actually need(wizards, necromancers and elementalists) need twice as many marks aspartially dependent on the class of your character. True spellcastersNOTE: The number of marks required to increase a weapon skill iscommand, if you want to increase your weapon skills).not use the 'very defensive' and 'coward' settings of the 'T'marks for successful attacks (which basically means that you shouldNOTE: If your character is fighting too defensively, he won't get anyMissl 7 12 20 32 52 85 137 222 360 582 942 1525 2467 3992 6460Melee 15 25 40 65 105 170 275 445 720 1165 1885 3050 4935 7985 12920Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15weapons require but one-half as many marks.level you start collecting marks from scratch). Note that missilechecks to advance to the level in question (after achieving a newThe following table shows the number of required successful weaponboth, since two shields are too unwieldy to be used effectively.two shields, you will only gain the better skill bonus of the two, notfight with berserk tactics (see the 'T' command). When you are usingallow you to benefit from a higher shield skill. You also must notfor gaining more shield skill marks is to use a shield that wouldattack would have hit without your shield DV bonus). A prerequisitegained when you manage to block an attack with your shield (e.g. theskill can't provide more than +8 to DV). Shield skill marks areshield DV bonus (e.g. if your shield yields a +4 DV bonus, the shieldtrick is that you can't get a higher bonus to your DV than twice yourThe shield skill yields a +2 bonus to DV per level in that skill. The+1 for every 3 skill levels.character's DV, but instead, the range of your missiles is increased by8, 10, 12 and 14. Missile weapon skills have no effect on theskill level and an additional +1 to damage for skill levels 2, 4, 6,Missile weapon skills yield a +2 to hit and +1 to damage for everyyour mobility.Wielding a shield does not count as fighting unarmed since it impedesfights without any weapon he will receive DV bonuses but once.one-half of the DV modifier of the left hand weapon. If the characterby taking the DV modifier of the weapon in the right hand plusIf a character wields two melee weapons, his DV modifier is calculatedDV Modifier 0 +1 +2 +3 +5 +7 +9 +11 +14 +17 +20 +23 +26 +30 +35 +40To-Damage Modifier 0 0 0 0 +1 +1 +2 +2 +3 +3 +5 +6 +6 +7 +8 +10STAVES 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15DV Modifier 0 0 0 +1 +1 +1 +2 +2 +3 +3 +4 +4 +4 +5 +6 +8To-Damage Modifier 0 +1 +2 +3 +4 +6 +8 +9 +10 +12 +14 +16 +18 +21 +25 +30To-Hit Modifier 0 +1 +2 +3 +4 +4 +5 +6 +7 +8 +10 +12 +14 +16 +18 +20TWOHANDED WEAPONS 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15DV Modifier 0 0 +1 +2 +3 +4 +5 +6 +8 +10 +12 +14 +16 +18 +20 +22To-Hit Modifier 0 +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 +12 +14 +16 +18 +20POLEARMS 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15DV Modifier 0 +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12 +13 +14 +15To-Damage Modifier 0 0 +1 +1 +2 +2 +3 +4 +5 +7 +9 +11 +13 +15 +17 +19To-Hit Modifier 0 +1 +2 +3 +4 +5 +6 +8 +10 +12 +14 +16 +18 +20 +22 +24WHIPS 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15DV Modifier 0 0 0 0 0 +1 +1 +1 +2 +2 +3 +3 +3 +4 +4 +4To-Damage Modifier 0 0 +1 +1 +2 +2 +3 +4 +5 +6 +7 +8 +10 +12 +14 +16AXES 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15SWORDS 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15MACES & FLAILS 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15DV Modifier 0 0 0 0 +1 +1 +1 +2 +2 +3 +3 +4 +4 +4 +5 +6To-Hit Modifier 0 +1 +2 +2 +3 +3 +4 +5 +6 +7 +9 +10 +12 +14 +16 +18CLUBS & HAMMERS 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15DV Modifier 0 0 0 0 0 +1 +1 +1 +2 +2 +3 +3 +4 +4 +4 +5To-Damage Modifier 0 0 0 +1 +1 +2 +2 +3 +4 +5 +6 +7 +8 +10 +11 +12To-Hit Modifier 0 +1 +2 +2 +3 +4 +5 +6 +7 +9 +10 +12 +14 +16 +18 +20DAGGERS & KNIVES 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15DV Modifier 0 0 0 0 +1 +1 +2 +2 +3 +3 +4 +5 +6 +8 +10 +12To-Damage Modifier 0 0 0 +1 +1 +2 +2 +3 +3 +4 +6 +6 +8 +10 +10 +12To-Hit Modifier 0 +1 +2 +2 +3 +3 +3 +4 +6 +6 +9 +10 +10 +10 +12 +12UNARMED FIGHTING 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15different weapon types yield different advantages):experience of a character with the weapon of his choice (note howFor melee weapons, the following numbers are used to mirror the 15 Grand Mastery 14 Mastery 13 Mastery 12 Mastery 11 Mastery 10 excellent 9 excellent 8 excellent 7 skilled 6 skilled 5 skilled 4 skilled 3 basic 2 basic 1 basic 0 unskilled------------ -----Weapon Level LevelFor all weapons the following titles of mastery are used.whatever reason prefers to wield weapon in his off-hand.certain cases) result in reduced bonusses if your character forand thus your right hand will be your stronger hand. This might (inNote that ADOM traditionally assumes that everyone is right-handedalso can yield a bonus to the character's DV.result in increases in to-hit and to-damage ratings. Hand weaponssuccessful attacks (hits). Depending on the weapon type, this canmeans that your skill will increase after a certain number ofskills can only be increased in one way: by practice. Basically, thisEvery character also has some weapon skills he can train. WeaponWeapon Skillsclass, race, experience and willpower.power points are listed in brackets. Power is influenced by mana,means that your Mana attribute might decrease over time. Your maximumdecreased connection to the mana flow of Ancardia... which basicallyabusing your body by channeling too much magic also might result in ainstead. Be careful -- this might kill you! As an added side effectpoints to cast a certain spell, your life energy will be drainedspend a certain amount of power. If you do not have enough powerpower points. To cast a spell (if you are able to do so), you have toPOWER POINTS (PP): Magical power is described by a certain number ofequipment, general conditions, and several minor factors.injuries depends upon race, class, toughness, healing skill,maximum hit points, you start to heal wounds. How fast you healthings. As soon as your current hit points are lower than yourdecrease through combat wounds, traps, magical attacks, and many otherYour maximal hit points are listed in brackets. Your hit points cancan take before dying. The higher this value is, the better for you!HIT POINTS (HP): Hit points represent how much punishment your characterfactors.influenced by your toughness, your equipment and several minorit easier for your enemies to inflict wounds upon you). This value is(which means that your are carrying some kind of cursed items makingpositive (which means that you have adequate protection) or negativestopped when your PC is hit by a physical attack. This value can bePROTECTION VALUE (PV): PV determines how many points of damage areequipment, burden level, hunger, and dozens of other factors.to hit. This value is influenced by race, class, dexterity,not limited in its value. The higher the value is, the harder you areto hit. It starts at 1, 10 is about average, and, in theory, it isDEFENSIVE VALUE (DV): The defensive value determines how hard you areThe following secondary attributes are used:Secondary Attributesequal amount. The choice is yours, so to speak!increased by an amount 'x', another attribute will be decreased by anattributes. Additionally each choice is balanced: if one attribute ischoice will raise one or more attributes and lower one or more otherwill modify your attributes in one or more ways. Please note that eachpresent you with a situation and four choices. Your selected choiceattribute generation by answering questions. Each question willmight be truly exceptional or pretty abysmal. The second way israce and profession and a bit of luck. This means that your attributesrandom attribute generation. Your attributes will be based on yourAttributes can be determined in two ways in ADOM. The easy way isAttribute Generationhave superior vision and good hearing.with high perception are very alert and notice slight details. Theytraps -- they also can't see very far in the dungeons. Charactersproblems finding secret doors, hearing noises and noticing certainyou can see in dungeons. Characters with low perception haveyour character. Perception is very important. It influences how farPERCEPTION: This attribute describes the general perception ability ofis a prime determinant for magical power.attunement to the forces of magic and his resistance to magic. ManaMANA: This attribute describes the luck of your character, hisalso draw attention (unfriendly attention most of the time, that is!).characters with low appearance are unattractive or simply ugly butwith high appearance are good-looking and draw attention, whileAPPEARANCE: This attribute describes the looks of your character. PCshave difficulties interacting on a friendly and easy-going basis.while characters with low charisma are disliked by many people andPCs with high charisma are outgoing, friendly and easily make friends,CHARISMA: This attribute describes the personality of your character.character.is a major factor influencing the number of hit points of yourendurance, your constitution and your resistance to pain. ToughnessTOUGHNESS: This attribute rates your physical resistance, yourimportant when attacking with missile weapons.slow-moving... easy prey for your enemies. Dexterity is also veryattacks and traps. PCs with low dexterity are clumsy andmany other things. A high dexterity score allows you to better dodge enemyDEXTERITY: This attribute rates your agility, nimbleness, speed andinitial magic points.his mind. Willpower influences your initial hit points and yourhigher it is, the better your PC is able to resist attacks affectingWILLPOWER: This attribute describes the strength of your will. The(no, that's not automatic!) is also influenced by this score.easily magical spells are learned. Your ability to read and writelearns new things, how good the PC is at increasing skills and howLEARNING: The learning score describes how easily your characterbased upon strength.opponents in melee combat. The initial hit points are also partiallydetermines your carrying capacity and influences your chance to hitSTRENGTH: Strength describes your ability to inflict damage in combat,The following attributes are used:influenced by your experience level, class and race.attributes are derived from primary attributes and are often greatlyAttributes are rated as either primary or secondary. SecondaryOnly magical methods can exceed these limits with ease.surpassed by natural training. This is a long and arduous process.base score and the player race. These maximums can only rarely beattribute scores. The maximum for an attribute is dependent on theThe potential maximum attribute scores are based on the initialprobably equal in power level to demi-gods.heroes. The absolute maximum for all attributes is 99, which isindividuals of his (or her) race because PCs are meant to be trueremembered that the average PC is rated higher than normalvery high and everything above this of epic proportions. It should bereal hindrance. 13 is a good score, 15 very good, 17 exceptional, 20average, 5 is quite bad, 3 is horrible, and everything below this is a1 to 99 (in theory). 10 is an average score, 8 is slightly belowrepresent his abilities by birthright. Every attribute is rated fromBasically, every character is described by eight attributes whichPrimary Attributesyour attribute scores.help to increase attributes. Only magical means will further enhancereached your natural potential, no more training of whatever kind willmight be able to increase attribute scores in this way. Once you haveduring game play. There are finite limits to the number of times youinfluenced by your class, your experience level and your actionsattributes. This decision is made by the game and is heavilylearning score. Finally, you get a chance to raise (or lower) youryour skill values. The number of skill improvements depends on your(depending on your class and race). You are also allowed to increaseget better in combat, receive more hit points and more magical powerbecause this brings many benefits. Whenever you go up a level, youincrease in level. Increasing in levels is a very good thing to doWhenever you have earned a certain amount of experience points, youmore of those categories.less experience points to advance if you are below average in one oryou are very good in one or more of these categories, you needattributes. Generally, you need more experience points to advance iflevel is determined by the following categories: race, class, andexperience points. How many points you have to collect for your nextTo advance to a higher level, you have to collect a certain number ofways to learn... try to find out for yourself.points are mostly gained by killing monsters, but there might be otheradvance to higher levels by collecting experience points. Experiencestarts at level 1 (a newly created adventurer) and might be able toEach PC in ADOM is rated by his experience level. A character--------------------------Experience and Advancementintelligent opponents.This spell is used to create terror and fear within living,SCARE MONSTER / HOLY AWE (Arcane, Clerical)This spell engulfs a target adjacent to the caster in searing flames.BURNING HANDS / BAPTISM OF FIRE (Arcane, Clerical)effect!warned -- some materials are so hard that even magic won't have anyThis spell allows you to penetrate stone in order to dig tunnels. BeMYSTIC SHOVEL / DIVINE DIGGER (Arcane, Clerical)area you explore.This spell maps major parts of the currently unknown regions of theMAGIC MAP / KNOWLEDGE OF THE ANCIENTS (Arcane, Clerical)in some way, that is!).This spell instantly slays the target (if it does not manage to resistDEATH RAY / GREATER DIVINE TOUCH (Arcane, Clerical)coordination.This spell dazes the targets and makes them move with littleSTUN RAY / LESSER DIVINE TOUCH (Arcane, Clerical)slowing down or completely stopping the movements of weaker monsters.This spell engulfs everything in its path in sticky webs, probablyWEB (Arcane)This spell increases the range of view of the caster greatly.FARSIGHT (Arcane, Clerical)of Mana and rock or stone on the material plane is of no concern on thefar away. Note that the explosion penetrates even walls since thedifference that it causes more damage and can be hurled at targetsThis spell is similar to its lesser cousin (see above) with the majorIMPROVED FIREBALL / INVOKED DEVASTATION (Arcane)By using this spell, the caster can magically lock a door.MAGIC LOCK / SEAL OF THE SPHERES (Arcane)ends.should also make sure that you are not too overloaded when the spellcombat strength is not increased, only his carrying capacity! YouThis spell allows the caster to carry tremendous loads. Beware -- hisSTRENGTH OF ATLAS / LORDLY MIGHT (Arcane)his enemies.Application of this spell allows the caster to hurl a fiery bolt atFIRE BOLT / HELLISH FLAMES (Arcane, Clerical)liquid at his opponents.This spell allows the caster to hurl a bolt of vicious and deadlyACID BOLT (Arcane, Clerical)This spell causes an icy bolt to spring from the hands of the caster.FROST BOLT / NETHER BOLT (Arcane, Clerical)The target of this spell probably will be turned to stone... forever.PETRIFICATION (Clerical)are not necessarily peaceful.This spell calls a number of monsters into existence... which sadlySUMMON MONSTERS (Arcane, Clerical)possibility.Artifacts can't be created but other powerful items definitely are aApplication of this spell will bring a random item into existence.CREATE ITEM / DIVINE FAVOUR (Arcane, Clerical)This spell allows the caster to determine the alignment of one target.KNOW ALIGNMENT (Clerical)resistances and immunities).This spell reveals special abilities of the character (e.g. magicalREVELATION (Clerical)locations are structurally too hard to be affected by an earthquake.new passages and slay hordes of enemies. Be warned that someespecially useful in the underground to collapse tunnel systems, openThis very powerful spell effectively causes the earth to shake. It'sEARTHQUAKE (Clerical)etc.).powers (like the ability to grant special immunities or resistancesThis spell will detail the powers of one item, especially its hiddenGREATER IDENTIFY / GREATER ENLIGHTENMENT (Arcane, Clerical)This spell allows you to turn cursed items into uncursed items.REMOVE CURSE (Arcane, Clerical)control the place of arrival.location. Without special magical means, the caster is unable toThis spell instantly transports the target to another physicalTELEPORTATION / ETHEREAL BRIDGE (Arcane)castings might even succeed in completely neutralizing the poison.This spell slows down the effects of poison in one's body. SeveralSLOW POISON (Clerical)completely. The caster must be adjacent to the target creature.This spell is particularly suited to annihilate undead creaturesDESTROY UNDEAD / DISPEL UNDEAD (Clerical)to see through such magical disguises.them to see you. There are also several kinds of beasts that are ablecan the target be discovered. Be warned: attacks on others will allowThis spell hides the target from mortal eyes. Only by magical meansINVISIBILITY / VEIL OF THE GODS (Arcane)substances in his blood stream.By using this spell, the caster is able to neutralize poisonousNEUTRALIZE POISON (Clerical)sickness.Application of this spell will cure a deadly disease, illness orCURE DISEASE (Clerical)damage will be restored.This spells heals a life-threatening wound. 10d6 + 10 + P points ofHEAL (Clerical)will be restored.This spell cures a terrible wound. 4d8 + 4 + P points of damageCURE CRITICAL WOUNDS (Clerical)This spell cures a major wound. 2d10 + 2 + P points of damage willCURE SERIOUS WOUNDS (Clerical)Usage of this spell allows to calm down enraged monsters.CALM MONSTER (Arcane, Clerical)The target of this spell moves and acts with half its effective speed.SLOW MONSTER (Arcane)on undead targets, those undead will be damaged.will be more effective in combat and also enjoys some more luck. If castApplication of this spell blesses one person (no items!). The targetBLESS (Clerical)or stone on the material plane is no concern on the plane of Mana.creating the acid are built up on the elemental plane of Mana and rockthat the rain even penetrates walls since the magical energiescharacter. The caster is not harmed by the magical energies. NoteThis spell creates a downpour of acid in the vicinity of theACID BALL / RAIN OF SORROW (Arcane)Mana and rock or stone on the material plane is no concern on theenergies creating the lightning are built up on the elemental plane ofthat the thunderstrokes even penetrate walls since the magicalthe player. The caster is not harmed by the magical energies. NoteThis spell summons a violent hail of thunderstrokes in the vicinity ofLIGHTNING BALL / HEAVENLY FURY (Arcane)the plane of Mana.plane of Mana and rock or stone on the material plane is no concern onmagical energies creating the storm are built up on the elementalmagical energies. Note that the storm even penetrates walls since theconsisting of hail and frozen crystals. The caster is not harmed by theThis spell summons a deadly ice storm in the vicinity of the player,ICE BALL / FREEZING FURY (Arcane)plane of Mana.of Mana and rock or stone on the material plane is no concern on themagical energies creating the fire are built up on the elemental planeenergies. Note that the explosion even penetrates walls since theeverything in his vicinity. The caster is not harmed by the magicalThis spell makes the caster explode in a violent fireball engulfingFIRE BALL / MAJOR PUNISHMENT (Arcane)must be adjacent to the trap to be disarmed.With this spell one trap can be deactivated permanently. The casterDISARM TRAP (Clerical)to the door.by this spell but rather circumvented. The caster must stand adjacentThis spell unlocks and opens one locked door. Traps are not activatedKNOCK / DIVINE KEY (Arcane)be restored.This spell cures one minor wound. 1d8 + 1 + P points of damage willCURE LIGHT WOUNDS (Clerical)bright area.This spell is the reversal of the Light spell. It magically darkens aDARKNESS (Arcane, Clerical)This spell lights up a magically or naturally darkened area.LIGHT (Arcane, Clerical)unknown item in his equipment.By invoking this spell, the caster is able to identify a previouslyIDENTIFY / ENLIGHTENMENT (Arcane, Clerical)his hands. Be careful as this bolt tends to bounce off obstacles.This spell permits the user to launch a bolt of electrical energy fromLIGHTNING BOLT / DIVINE WRATH (Arcane, Clerical)enemies which is able to bounce off obstacles.This spell allows the caster to launch a minor energy bolt against hisMAGIC MISSILE / MINOR PUNISHMENT (Arcane)be able to play ADOM -- it just helps those die-hard tacticians.Confusing, eh? Feel assured that you don't need to understand this tothe result a number determined by adding level and willpower divided by 4.and your willpower - 2. Roll the appropriate number of d6 and add todetermine damage, you first choose the maximum value of your level + 2Example: A damage of M{L + 2, W - 2}d6 + (L + W) / 4 means that torespective section in the manual for details).accordingly. Finally, the die-rolling notation is used (see thethe maximum of x and y". The minimum function m{x, y} is definedIt also uses a maximum function denoted as M{x, y}, which means "take r - Remaining range points when target is hit. R - Maximum range (as determined by the range formula). P - Spell Power for the given spell. L - Level of the PC. M - Mana of the PC. W - Willpower of the PC.duration for spells. These formulae use certain abbreviations:The descriptions include formulae to determine range, damage andeffects.increase power. Lastly, you will find a description of the spellPaladins using clerical magic only pay double the normal cost tohaving an arcane nor a clerical profession, costs are tripled.profession group, the costs are doubled. For characters neitherare determined as explained above. For members of the 'other'power also is simpler for members of those groups. For them the costshave an easier time to understand and learn the spell. IncreasingEffectively, this means that members of those profession groups willprofession groups specifically suited to learning the spell.(priests, druids and paladins). Then you'll find in brackets thesecond name is the one used by members of the clerical professionsprofessions (wizards, elementalists and necromancers), while thea /, the first one is the name commonly used by members of the arcaneFirst the spell name is listed. If two names are given, separated byvarious spells -- there might be yet unknown powerful castings.note that it should be considered to be but a short summary of theThis section summarizes the various spells known in Ancardia. Please------------Known Spellsthe spell in question is not increased.following the instructions in the book, the spell power foreither. Since casting a spell from a book simply consists ofdoes not destroy the spellbook after a limited amount of readings,the text) and does not reduce your current spell knowledge. It also(casting from a book takes more time since you have to loudly invokeamount of power points usually required, takes up 3000 energy pointshave learned the particular spell. Doing so costs quintuple theIt is also possible to cast a spell from a spellbook if you already-------------------------Casting Spells from Books (range R - 1) at distance 2 and so on. is equal to the range R at distance 1, to with distance. You can assume that the modifier effect value this means that the effect decreases caused or cured. If the term '+R*' appears in the E: x - The spell effect is 'x'. Mostly this will be damage D: x - The spell lasts for 'x' turns. as far as the PC can see. range 'LOS' is given, this means "Line of Sight" - R: x - The spell has a range or radius of 'x'. If the P: x - The spell is cast with power 'x'.effects in more detail. The following values are possible:Afterwards a series of statistics follow which explain the spellnot completely healed.imposed by casting a spell in such a way could kill you, if you arecast the spell. But beware -- this is very dangerous. The strainquestion. If you do not have that many power points, you can stillthe number of power points you need to expend to cast the spell inforgotten and you are no longer able to cast it. The second number isfactors). If this number is reduced to 0 or less, the spell isthe power level of the spell, your attributes, and some otheris decreased whenever the spell is cast (by an amount determined bynumbers. The first one describes how well you memorized the spell. Itdata concerning them. Following each spell you will notice severalPressing 'Z' will display all the spells you know and some additionalSpell Displayits current level.reduced below a certain spell power, the power rating will remain atyour learning score. If, on the other hand, your learning score isIMPORTANT: Power can never be increased to a level higher than twicethe cost to a level lower than half the original cost.by 1 power point per casting. Note that this reduction can't reduceeach 5 levels of power with a given spell, the spell costs are reducedpower with a spell reduces the costs for casting such spells. Forand so on. Each spell description lists those effects. Finally, highcombat spells, it heightens the effects of personal and healing magicPower has various effects: it increases the range and/or damage ofdoubled.(druid or priest) and tries to cast a wizard spell, this number isor necromancer) and tries to cast a priest spell or if he is a clerictripled. If the character is either a magician (wizard, elementalista wizard, elementalist, druid, priest, or necromancer, this number is+ 1' times to become even more efficient. If the character is neitherIf the current power is '+x', the character needs to cast the spell 'xthe harder it is to improve) and can be determined like this:value 'x' depends on the current power (the better you already are,spell 'x' times to increase his power with that spell by +1. Thedescribed by the term 'Spell Power'. The character needs to cast amaximizes the gain from such a spell. This learning factor isadjust the various factors involved in casting a spell until hespecific spell if he does so very often. Training allows him toOn the other hand, a character becomes more efficient in casting areduced to zero and the character is no longer able to cast the spell.Thus this number decreases with each spell casting until it is finallyhim by again studying spellbooks.will be as his actions change the mana flow and force him to re-attunecast, the less close the attunement of the character to the mana floweach and every spell the character learns. The more often a spell isto describe the current attunement to the mana flow of Ancardia forConcentration skill, the class and more. ADOM uses a special numbernumber of factors -- among them the Learning attribute, thethe specific spell. How well he is able to do this depends on ato the mana flow of the world in such a way as to be able to activaterequired to create the magical effect in question and attunes himselfcharacter meditates about the forces and magical patterns which areSpells have to be learned from books. When reading such a book, theinfluence on this).magical spells (although both race and profession also have greatis the major factor in determining how well he is able to channelelement by some. In ADOM the mana attribute of the player characterAll magic is fueled by mana, the magical energy called the fifthsources for these powers are very different).spells very similar to the ones utilized by wizards (although theschools and specialization. Priests are also able to use magicalThe world of Ancardia is the home of many powerful wizards of variousdeclining in might, they are still a major force to be reckoned with.forces have been far stronger in earlier ages and slowly seem to beThe world of Ancardia is steeped in powerful magic. Although these--------------Magic & Spellsaffects all creatures within a certain range.Greater Mental Wave (50) - Similar to Greater Mental Blast, butother beings.Teleport Other (45) - Similar to teleport self, but can be used onwithin the blink of an eye.Teleport Self (40) - A power allowing the travel to remote placesheal his wounds. Continuous power.Regeneration (35) - A defensive power which allows the Mindcrafter toshatter stone. Damage: [(W / 5) + L]d6of physical damage to beings. It might even be powerful enough toGreater Telekinetic Blast (30) - A powerful force ball causing a lotBlast. Damage: [{(W + L) / 8} + 1]d9.Greater Mental Blast (25) - A more advanced form of Mindsense creatures and beings within a certain range.Eyes of the Mind (18) - A hypersense which allows the character toand is able to damage beings physically. Damage: [(W / 5) + L]d3Telekinetic Blast (15) - A projected force which might shatter doorsdifference that it affects all beings within a certain range.Mind Wave (12) - A mental attack similar to Mind Blast, with theW) / 8]. Continuous power.protection values of the character. DV: + [(L + W) / 5], PV: + [(L +Mental Shield (9) - A mental defense, which affects both defensive andthe victims. Damage: [{(W + L) / 6} + 1]d5.Mind Blast (6) - A mental attack trying to destroy the brain cells ofbeings within a certain range.Confusion Wave (3) - Similar to Confusion Blast, but affects allopponents and confuses them.Confusion Blast (1) - A linear blast which disturbs the minds of yourteleporting.Teleport Control (1) - The ability to control your destination whenshortcut for willpower, L for the level of the Mindcrafter):The following special powers are available in the game (W is thepowers are continuous and cost power points each turn.have enough power points to activate the power, he is at a loss. SomeMental powers are fed with power points and if the character does notcorruption to the contacting mind.monsters. Sages claim that corrupted minds will transfer some of theYour mindcrafter also might want to avoid contact with corruptedtrying to toast their brains.before wildly employing Mindcraft. Many beings don't like others-- so be careful about what might be lurking behind the next wallhim. Additionally, walls are not able to block the powers of the mindto backlash the mental powers upon the Mindcrafter, harming or killingdanger to all Mindcrafters. Their corrupted and insane minds are ablemindless beings are immune to mental powers and undead are a greatBe warned! The powers of Mindcraft come at a price. Artificial andpower will become available.Mindcrafters. The number in brackets mentions the level at which theThe following sections will describe the mental powers available toand curious minds.awaken the mental powers within, while magic seems to encourage activetogether. Only long meditation and inner peace will allow a person toeffects. The arts of Mindcraft and magic do not work very wellMindcrafters utilize their mental powers to generate astonishingis a very different way of using one's inner strength and willpower.be just another type of magic, but the truly enlightened know that itThe art of Mindcraft is a very strange discipline. Many believe it toMindcraftsay).seem advantageous, they nearly always will bring doom (or so theytransformed into a horrible being of Chaos. Although the powers mightBe prepared to be faced with these dangers and try to avoid becominghorribly changed.mutants have been sighted and formerly normal humans suddenly werebeings on Ancardia and even on the environment itself. StrangeChaos and their presence itself have corrupting effects on all livingAncardia. Rumor has it that the dark magic used by the forces ofThe forces of Chaos slowly start to get a grip on the world ofCorruptionspaper and a pen (or pencil).of the player. If you want to have a hint through, use some sheets ofserve to mirror the observations of the actual character and not thosetwo games. It is my firm belief that the monster memory shouldsubjective, it would be pretty misleading to keep such data betweenvery different between two games. Since observations thus are veryexperience like the PC. This effectively means that a monster can bein ADOM are pretty dynamic. They have varying levels and can gain(compared to other games, which keep such a memory) because monstersis: from one character to the next) it will get erased. This is soAdditionally, the monster memory is not persistent. Between two games (thatobservation.to name on example). Only later experiences will remedy thischaracter still will believe that the monster is immune to fire (justmonster resists a fireball due to its innate magic resistance thethat your character might mistake powers for something else. If acharacter will learn something from his observations. This also meansPerception score and some skills, it is more or less likely that theabilities of your character. Based upon his Learning score, hisIt is important to note that the monster memory takes into account thethe combat stats and powers of a monster.little as the physical description to as much as complete data aboutreceive information based upon your observations. This can be asdragon'). If you have encountered the monster before, you willname of a specific monster race (e. g. 'goblin' or 'white babylooking at a monster or you invoke the '&' command and enter thein two ways: either you 'l'ook around and demand more information uponaverage damage, and special powers. The monster memory can be invokeddata, like monster DV and PV, average hitpoints, number of attacks,memory. This utility helps the player to memorize useful monsterOne of the utilities provided by ADOM is the so-called monsterThe Monster Memorymonsters, locations, and other stuff.explored it). Specific characters are used to represent items,of the current dungeon level or wilderness area (as far as you haveAll lines between these two screen parts are used to display the mapabout this in the section on alignment).A sequence of up to two characters describing your alignment (more turns that have passed can be displayed in this area.Sp: The speed rating of your character. Optionally the number ofD: The number of the current dungeon level. describes your current experience level. experience points you already have earned, the first number experience level. The second number stands for the number ofExp: The experience you have to collected up to now and yourP: The magical power of your character.H: The hit points of your characters. PV: The protection value of your character. DV: The defensive value of your character.Pe: The perception score of your character.Ma: The mana score of your character.Ap: The appearance score of your character.Ch: The charisma score of your character.To: The toughness score of your character.Dx: The dexterity score of your character.Wi: The willpower score of your character.Le: The learning score of your character.St: The strength score of your character.Name: Let's guess what this is :-)following order:The last three lines contain information about your character in the':m' command (see below).you want to look at one of those messages later, you can still use themessages will scroll through without waiting for a confirmation. Ifturn which you don't want to read, you also can press ENTER. Allhave to press SPACE (or Z). If you are expecting many messages in oneinto those two lines, a (more) prompt will appear. To continue youexplain certain events and actions. If more text is issued than fitsThe first two lines of the screens are reserved for messages which-------------------------< End Screen copy >-----------------------------DV/PV: 10/4 H: 27(27) P: 3(3) Exp: 1/139 D: 1 Sp: 100Geffrey St:19 Le: 9 Wi:14 Dx:12 To:22 Ch: 8 Ap: 8 Ma:11 Pe:15 N= ######### ####### ######### #.......# #.....# ####### #.......################################# #.>.....# #.....# #.....# #......./...............................# #.......# #.....###.....# #.......###############################.# ####/#### #......^......# #####/### ######### #.# #.# ##/############ #.# #.......# #.# #.# #.# #.# #.......# #.# #.# ##/########## #.# #.......# #.##### #.# #...........# #.# #######/# #.....# #.# #....<......############.###########.#####################.....# ####.######.............^..z@............................................# #.......#./...........############.###########.#####################.....# #......./.############# #.# #.# ######### ####### #.......### #.# ########/#######.......# ######### #.# #............../.......# #.####.........######.......# #..../.%.......# ######### ################The skeleton fails to hurt you.------------------------< Begin Screen copy >----------------------------The following sample shows how a game screen might look:surroundings and your condition.most of the interesting information about your character, yourMost of the time you will see the main game screen, which containsThe Main ScreenChain and from that point on everything is based on your actions.assumed to have just entered one of the major valleys in the DrakalorAfter all this you will be dumped directly into the game. You areage.class, your area of specialization (if available) and your startingand influence his attributes. Finally, you will get to know yourcertain events are generated. These events serve to detail your PCchildhood, childhood, youth and young adulthood. For each phasecharacter lives through four major phases of development: earlyrace) and then detail your life prior to starting your adventure. Everywill mention your sex and race (in case fate is responsible for yourNext, the background of your character will be described. The game"adom.cfg" or ".adom.cfg" (depending on your operating system).name, if the variable "Allow_Default_Names" is set to "true" inentering a name, the game will christen your character with a defaultindividualize your character. If you just press ENTER instead ofThe name has no further influence on game play but serves toThen you will have to enter a name for the character you are going to play.which you have to choose.character, otherwise you will be presented with lists for both fromdetails, ADOM will randomly choose the race and profession of yourcharacters are slightly stronger). If you allow fate to decide theinfluence on game play (in ADOM female characters are more agile, malewill have to determine the gender of your character. This has someplay or whether you want ADOM to choose for you. In both cases youyou will have to decide whether to choose a specific class and race todetails about the effects of the events surrounding your birth. Thenrandomly determine your birth date, your star sign and give someIf you choose to create a new character, ADOM first of all willrestore a game when your character died in that game.games from which you can restore a game. Please note that you can'tThe restore option will provide you with a list of available savedstart a new game, restore an old game or page through this manual.After passing the title screen, you will have to choose whether toat your command prompt. After some moments the game will start. adomADOM is started by typing The Gamecombat.Below this, you'll see the data for melee combat, kicking, and missileconsidered strained and very strained.to be considered burdened and the respective minimum levels for beingPC. In order, you'll see the current encumbrance, the minimum encumbranceIn the middle of the screen you'll see the encumbrance data for yoursection displays the age of your character.new, waxing, waning) will be described. The last entry in thatcompare it to your birthday). Finally, the state of the moon (full,and by its absolute number in the current game year (so that you can*current* day in the game, both by its number in the current monththe game (both by number and by name). The next line describes thefollowed by your star sign. Then you'll see the *current* month inthe number of the day on which you were born in the Ancardian yearconcerned with your omens of birth and star sign. First you'll seedeity, and the elapsed amount of game time. The next entries arelists your current financial status, potential debts, the name of youris followed by a verbal approximation of that rating. Then the screentemporary speed bonus, it will be displayed in square brackets. Thisdata. First you'll see the current speed rating. If you also enjoy aThe upper right half of the screen contains a list of miscellaneousused.possible, it will be displayed in brown. In all other cases yellow isit will be displayed in red; if it's equal to the maximum scoreraised, it will be displayed in green; if it's lowered by some means,shows the total score for each attribute. If your attribute score islisting special bonuses (e.g. due to magical items). The last columnattribute bonuses (e.g. from certain potions), followed by a columnattributes for more details.) The next column displays temporaryquick help when trying to pass these limits. (See the section onbe raised by long and hard training, but usually only magic will be ofcolumn lists the natural maximums for the attribute scores. They canway), followed by the current unmodified attribute score. The nextyellow, if not yet maxed out or in brown if maxed out in the naturalof your PC. It lists all the attribute names in the first column (inThe upper left half of the screen is dedicated to the attribute scorescertain aspects of the PC. The PC screen is divided into several parts dedicated toscreen is invoked by pressing '@'.want to know about your PC. Usually (as per default command set) thisADOM provides a screen with most of the important statistics you might---------------------------The Player Character Screen [ animated armor * will o'wisp & greater demons @ (demi-)humans z Zombies & other lesser undead Z greater undead y (unused) Y constructs x grues X eXtra-planar beings w Worms W Wyrms v (unused) V Vortices u Underdark humanoids U Unicorns t Townsfolk T Trolls s Snakes S Spiders r Rodents R Rust monsters q (unused) Q (unused) p Pixies P Plants o Orcs O Ogres n (unused) N Natural beasts m Mimics M Minotaurs l Lizards L Liches k Kobolds K berserKers & barbarians j Jellies & oozes J (unused) i Insects I Imps & other minor demons h Humanoids H giant Humanoids g Grungy humanoids G Ghosts f Felines F Fantastic beasts e magical Eye E Elementals d Dogs & other canines D Dragons c Centipedes C Chaos creatures b Bees B Bats a Ants A Aquatic beings exceptions):distinguish them. The following scheme is used (with someMonsters are grouped into specific categories to make it easier to --- Monster Symbols --- " Books = Rings { Music instruments / Missiles $ Gold * Rocks % Food } Missile weapon ~ Bracers ( Hand weapons ] Tools ' Necklaces ? Scrolls [ Protective gear, shields \ Wands --- Item Symbols --- " Plains or Swamp o Buildings & Forest * Entrance ~ Hills = Water ^ Mountains . Road --- Map Symbols (wilderness) --- ^ Known trap 8 Gate _ Altar * Hole < Stair leading upwards > Stair leading downwards & Forge or other special places | Webs . Floor, passage, tunnel + Tombstone + Closed door 0 Pool or hive / Open door T Tree # Rock or wall = Water --- Map Symbols (dungeon) ---symbols and their potential meanings.symbols have more than one meaning. This section explains the varioussymbols on the map. Symbols are simple colored characters. SomeDuring game play everything you encounter is represented by certainThe Display ;-))source code. ;-) Not understanding it is *not* a sign of being stupidpoints). If you don't understand the formula, simply look at thecost of 100000 / {100 + [(100000 / 800) - 100] * 2} = 666 energyalso would be able to move for 800 energy points, this is scaled to ain an 800 energy point cost for movement and due to your class yourelies on relative measurements (e.g. if your potion of speed resultsThis is so because ADOM's internal rating system for action costsnecessarily show the expected value for energy costs below 1000.Note that the 'energy cost for the last action' display option does notthe current speed rating is displayed.the energy cost of the last action of the player character. Usually(an internal game counter), the current speed rating of the display oractions of the player. It either can display the current turn numberThe dynamic display is used to present detailed information about theThe Dynamic DisplayRemember this when you try to run away!ADOM basically is a heroic game we'll ignore other wound effects).their starting value or below (panic does that to you -- and sincecosts 800 energy points *if* your hitpoints are reduced to one-thirdthen simply move around without attacking anything, such a move onlySPECIAL NOTE: If you are setting your tactics level to 'coward' andweapon skills for details).amount of energy required to stage an attack (see the section onThis is also true for weapon skills which are able to reduce theother actions would be carried out at normal speed).energy points to be able to move -- thus you could move faster, but allactions (e.g. seven league boots could require you to expend but 500your overall speed score but might limit the energy costs for certain Finally you need to understand that some items don't increasemonstrosities occasionally.there are exceptions. Be prepared to face changing speed Most monsters also have a base speed rating of 100, althoughcase).help in this respect... although they are impossible to attain in anyyou can act only once per segment (even speed scores of 2000+ can'tcertain doom) and is not limited by any value. The only limit is that Your energy can never be lower than 1 (although this spellsborn under the sign of the Raven also helps.doesn't help either), your Athletics skill, and special items. Beingsatiation level (a full stomach makes you move slower... starvingyou get), alcohol level (being drunk is not a good idea in all cases),helpful), encumbrance level (the more you are encumbered the slowerwith more experience), dexterity (a score of 17 or higher can berating can be modified by class (monks and beastfighters get fasterwhich basically means that they can act once every 10 segments. This All Player Characters start with a basic speed rating of 100reduced by 1000 (in most cases).current energy rating is allowed to act. Afterwards the CER isenergy. Each being that passes the '1000 energy minimum' with itsbeing on the current level adds its speed rating to its currenteach player turn into a number of segments. In each segment every'speed rating' (SR) and a current energy rating (CER). ADOM dividesaccumulate at least 1000 energy points. Every acting being has a To be able to act once in ADOM your character needs toway.speed, others gain this energy more slowly and thus act in a slowerare able to gather this energy faster and thus can act at higherto collect a certain amount of energy to be able to act. Some beingsThe core notion of this system is that every character and monster hasfaster than others. ADOM simulates this by using a 'speed system'.individually, move with different speed and are either slower orActions in real life rarely are synchronous. Beings rather act-----SpeedIf you are using the numeric keypad remember to press NUM LOCK.your hunger level changes or 50 turns have gone by.a monster enters your immediate vicinity, your equipment weight orwalk-mode and the '5' for waiting in place. Walk-mode will abort ifregenerate lost hitpoints or power points). Just press 'w' forWalk-mode also allows the character to wait in place (e.g. toexploring unknown locations.of available tactical options, you should not use 'walk-mode' whenwhich have been explored before. To make full use of the vast arrayGenerally, activating 'walk-mode' is a good way to cover long distances * You are bleeding, sick or poisoned. * Your hunger status changes. * You are stunned, confused or blinded. * A move will bring you into the immediate vicinity of a monster. position. * Something special (e.g. a stairway) is located at your current * Items are lying at your current position. * A monster appears in your immediate vicinity. * Your direction of choice is blocked.following things happens:something of interest. Movement will cease as soon as one of themake your character walk into the chosen direction until he meets'walk-mode' by pressing 'w' followed by a direction key. This willIf you opt for faster movement you can activate the so-calledstanding on. This will result in a melee attack.To attack a monster, simply try to move into the field the monster is 1 2 3 /|\ 4 -5- 6 \|/ 7 8 9displayed in the following movement grid:You can move into eight directions by pressing the respective number keyMovementsection of the manual for details).It is possible to redefine the keybindings (see the appropriate;-)historical reasons (and because it's easier to display than the ' 'bar. The 'Z' key is always listed in the help lines because ofthose screens by pressing the 'Z' key, you can also press the spacelists, etc. Whenever you are given the choice to get out of one ofIn the game you will encounter multiple screens containing tables,For details about the dynamic display see the end of this section. z Zap wand F Wipe face w 9 Walk to the northeast w 8 Walk to the north w 7 Walk to the northwest w 6 Walk to the east w 5 Walk on the spot w 4 Walk to the west w 3 Walk to the southeast w 2 Walk to the south w 1 Walk to the southwest 5 Wait . Wait u Use tool m Use special ability C-x Use class power U Use item C-u Unlock door C-k Switch the required (more) key : t Switch the dynamic display (turns, speed, energy, gold, ammunition) C-a Switch auto-pickup on/off : s Swap position with monster t Shoot/Throw missile : = Set variable F7 Set tactics to 'coward' F6 Set tactics to 'very defensive' F5 Set tactics to 'defensive' F4 Set tactics to 'normal' F3 Set tactics to 'aggressive' F2 Set tactics to 'very aggressive' F1 Set tactics to 'berserker' s Search S Save and quit game O Sacrifice C-r Redraw screen & Recall monster memory r Read Q Quit game _ Pray C-p Pick up items comfortably , Pick up items ; Pick up items primitively (fast) p Pay o Open door ? Online help n Name monster/yourself 9 Move to the northeast 8 Move to the north 7 Move to the northwest 6 Move to the east 4 Move to the west 3 Move to the southeast 2 Move to the south 1 Move to the southwest I Miscellaneous equipment : Z Mark spells C-l Look k Kick C-o Issue order to companion (reaction heavily depends on your charisma) C-i Invoke mindcraft i Inventory h Handle something g Give item to monster : u Extended use : p Extended pay : d Extended drop l Examine environment e Eat C-d Drop items in a comfortable way d Drop item(s) D Drink W Display weapon statistics C-w Display weapon skills V Display version x Display required experience R Display recipes q Display quest status : g Display name of your deity : w Display monster wound status M Display missile statistics : m Display message buffer : k Display killed monsters K Display kick damage / Display identified items @ Display extended character information C-e Display elapsed game time $ Display current wealth : c Display companions \ Display chaos powers = Display configuration variables : b Display burden levels P Display bill B Display background A Display skills and quick-mark skills ! Dip (something) into (potion) : W Describe weather > Descend stairway & Enter location (in the wilderness) [ Create screenshot ) Create verbose character log ( Create short character log w s Continuous search c Close door E Clean ears L Check literacy T Change tactics H Change highlight mode C Chat with monsters Z Cast spell < Ascend stairway & Leave location (in the wilderness) a Apply skill C-t Activate trap at current positionThe following default commands are normally available:corresponding command.the Control-key and the key 'x' at the same time to invoke theWhenever you find a description like 'C-x' you are expected to pressDuring game play, commands are issued by pressing one or more keys.---------------------- Miscellaneous Commands -6 and 30.roll three 13-sided dice and subtract 9 to generate a number betweenfinally add 3 to generate a number between 7 and 19. 3d13-9 means tonumber between 2 and 12. 4d4+3 means to roll four 4-sided dice andbetween 1 and 20. 2d6 means to roll two 6-sided dice to generate aEXAMPLES: 1d20 means to roll one 20-sided die to generate a numberassumed to be zero.{z}. {z} can be positive or negative. If {z} is not mentioned, it isand means to roll {x} dice with {y} faces and finally to add the value {x}d{y}+{z}asadded or subtracted to generate a total. This is normally abbreviateddice is rolled, all the face values are added and maybe a modifier isbe rolled to generate a random number. Basically a certain number ofRoleplayers use an abbreviated way of describing the number of dice toimaginable as a random number generator.die forms and thus enjoy the freedom to use any kind of diceand 20-sided dice are used. Computers are not limited by arbitrarygames rely on several kinds of dice -- most often 4-, 6-, 8-, 10-, 12-Roleplaying games mostly use dice to determine random events. Paper----Dicecomes with a growing need for food. Take care!strained and overburdened) to mirror this fact. Each burden leveluses several burden levels (from burdened over strained to verycarry more food, which can get damaged and further burdens you. ADOMget hungrier soon. This in turn means that you probably will have tois not really recommended. If your PC carries a lot of stuff, he'llWhile many players seem to enjoy carrying around heaps of stuff, this----------------Beasts of Burden* all gems$ gold% all food" all books? all scrolls! all potions\ all wands= all rings{ all musical instruments/ all missiles} all missile weapons( all melee weapons bracers and this would make this feature somewhat tiresome to use). systems wait for a second key to be pressed after the '~' used for, all bracers (this is an exception to the 'image rule' since some& all amulets and tools[ all wearable itemsitems in the backpack:represents those items. The following keys are used to filter thecertain category of items by pressing the symbol which usually(except for '#' -- which stands for all items), you can select aand the possible commands to select a certain item type. In all casesbackpack, the last line of the screen will display the current filterWhenever it is possible to apply a filter to the items in youreasier to find the item you are looking for.backpack, so that only certain item types are displayed and it'sTherefore ADOM contains a mechanism to filter the list of items in thetiring process if you are carrying a large number of items.you need to retrieve an item from that backpack and this can be a verylarge numbers of items (directly viewable by pressing 'I'). At timesviewed by pressing 'i'), you also have a backpack which might containBeside those items you carry directly on your body (which can be------------------------Filtering the Stuff Listall other respects).'wand of magic missiles' (although it will be correctly identified inmissiles', you still won't know the number of charges of a newly foundwand. In other words: if you identify 'tin wands' as 'wands of magiczapped that specific wand successfully or identified that specificFinally, the number of charges for wands will only be visible if youitem is poisoned.attribute. Any weapon can be followed by (p), which means that theitem in question grants the specified bonus to the mentionedAny item (in theory) can be followed by {ATM}, which means that the (MIM, DAM) (MIM, MDM) [DVM, PVM] (MEM, DAM) [DVM, PVM] (CHA) (MEM, MIM) [DVM, PVM] (MEM, MIM) [DVM, PVM] (MEM, MIM) [DVM, PVM] (MEM, MIM) [DVM, PVM] (MEM, MIM) [DVM, PVM] (MEM, MIM) [DVM, PVM] (MEM) [DVM, PVM] [DVM, PVM]modifiers can be determined by the type of brackets surrounding them:appear, this depends on the specific item. The kind of visiblelisted, then the possible modifiers follow. Not all modifiers alwaysThe following item descriptions are available. First the item type isATM - Modifier to a specific attributePVM - PV modifierMIM - Missile attack modifierMEM - Melee attack modifierMDM - Missile damage modifierDVM - DV modifierDAM - Damage dice (given in the dice notation explained above)CHA - Number of charges remainingthe modifiers:possible modifiers. The following abbreviations are used to describeIn the following section, items are listed by category with allyourself.to repair or improve such items... try to find out about this forItems also might be broken or rusty. There might be means availableitems.They are more difficult to damage. Uncursed items represent averageitems are of very high quality and might exert some additional powers.effect. They also are susceptible to damage more often. Blesseditems cannot be removed when worn and mostly do not function with fullItems are generally rated as uncursed, cursed or blessed. Cursedhave any effect. Rings, bracers, and necklaces must be worn to be useful.Armor must be worn to have any effect. Weapons must be wielded towhich further describe the powers of the item.means. When identified, every item might list a number of valuesthem (e.g. weapons and armor), others have to be identified by magicaljust some general information. Some items are identified by usingItems normally have to be identified by some means to get more thanuseful on that body part.you will automatically be shown a list with items which might bewas equipped, it will automatically be removed. If no item was usedto press the letter preceding the body part in question. If an itemadditional item or by removing an item currently used) you simply needkey. If you want to change your equipment (either by wearing anAll items worn or equipped are displayed upon pressing the 'i'adventure.belong to the initial equipment, others are found during theEvery PC normally carries quite a number of items -- some of themThe Inventory even less games might be shown (e.g. 16 under DOS).sufficient for most purposes. Depending on your screen resolutionyou that there might be additional saved games). This should bethis menu only displays a maximum of 20 saved games (without tellingavailable games to be restored (if there are any). Please note thatscreen. If you choose that option a tiny menu will display theTo restore a saved game, just start ADOM and type 'r' on the optionwithout ever dying.special feature of all roeguelike games. You are expected to winyour save file will be deleted if your character dies. This is a Note that the game will quit upon saving. Note also thatenough for any one game (no matter how deep you venture).or items need more space. Generally three free megabytes should bebytes per level that you have explored. Levels with lots of monstersas ADOM will otherwise crash. You need about 30000 bytes plus 12000that you have enough free space on your disc before saving the gameyou can restore it later to continue your game. You should make sureanswer the following question with a 'y'. The game will be saved andTo save a game in progress you just have to press the 'S' key andSaving the Gameare expecting -- so be careful!not formulated precisely you might get something other than what youhave to wish for long swords or mithril plate mails. If your wish isto wish for 6 blessed long swords (+6, 1d8+6), but you would rathercan only wish for very general items. For example, it's not possiblefree wish. Since wishes are powerful but not very precise magic, youwait for a certain item, just wish for it as soon as you receive aADOM features many powerful and rare items. If you do not want toYou can also wish for items. Such wishes can be very useful, sincethings.and concepts like friends, money, wealth, strength, health, and otherADOM supports two types of wishes. You can wish for abstract thingsform of magic which allows a variety of effects.In ADOM you might encounter magical wishes. Wishes are a powerfulWishingoffer.is willing to pay and then you can decide whether or not to accept thedrop that item. The shopkeeper will immediately tell you how much he(e.g. on potions or scrolls). If you want to sell something, justshop will buy everything as most of them are rather specializedYou can also sell items in a shop to raise more funds. Not everyto leave the item(s) behind.'p' command). If you do not have enough money, you probably will havearound nowadays) and wait for you to pay (which is done by using theshopkeeper then will block the exit (there seem to be so many thievesTo buy something in a shop, you have to pick it up first. Theremember that at times shops might contain important or powerfulbuy stuff. You can leave without buying or selling anything, butIf you enter a shop, you will be expected to look around, barter andthe risks of opening shops deep in the dungeons.say that only daring and powerful merchants are willing to undertakeamounts of gold, the trade seems to be going very well. Needless toventuring down the dungeons. Since most of them are carrying largehuge gains possible by selling rare (and even magical!) items to heroesexploring the dungeons. The risky environment is made up for by thetheir shops to provide supplies for the various bold adventurersOn certain levels of the dungeon, adventurous merchants have openedShops keyboard map ('?'-'K') and this manual ('?'-'M').* During the game, you should refer as often as necessary to the online manual so that you understand what the game is all about.* Make sure that you have at least read the introduction in this tough fight. everything but don't be surprised if some opponents put up a _very_* Not every monster is meant to be defeated. It's possible to kill the careful use of tactics.* There is a number of places and situations in ADOM which require elsewhere first.* If a dungeon seems to be impossibly difficult, maybe you should look* Know when to fight and when to run. prayers. you are in dire straits and need help, they might listen to your* Pleasing your gods by offering sacrifices is a wise thing to do. If let you, enter a wilderness area first. or whatever while traveling through the wilderness and ADOM won't the '>' command. If you feel the need to drink potions, zap wands* Remember that it is possible to enter any wilderness area by using hopeless fight. Come back on a better day. this in coward mode probably is a good alternative to dying in a* Remember the 'T'actics command and also remember to run away. Doing (or even strained) means that you'll get hungry more often. difficult. Make sure that you don't carry too much. Being burdened problems to cope with this, but in the beginning this might be a bit important in ADOM. Once you learn the tricks you'll have no* Take care about your satiation. Finding enough food to survive is so-called monsters. to get anywhere in the game. At times it even pays to talk to* Try to talk to people. The 'C'hat command is an absolute necessityhardened veterans of other roguelike games and beginners of ADOM:certain respects. The following advice might be helpful for both thein that it offers a lot more detail and uses a different approach indifferent from other roguelike games like Nethack, Angband and Rogueand don't just play to have fun and pass some time. ADOM is also veryADOM is not a simple game -- at least if you are really trying to winHow To Start -- A Beginner's GuideZhukovsky, Arkady Zilberberg, Frank Zittlau and Varga ZoltanRodrigo Saldana Zarate, Ben Zealley, Colin Zealley, Yoyo Zhou, SergeiBarkley-Yeung, Yung-Beom Yoo, Scott Yost, Krey Younger, Russ Yuncker,Wooledge, Rowan Worth, Stephan "W" Wrammerfors, Leszek Wronski, IanKevin Wilson, Dan Winsor, Randy Wolgast, Martin Woodard, GregAaron Williams, Andy Williams, Jason Willoughby, Andrew Wilson, GerryWhitcombe, Steven White, Matt Whitfield, Sandra Whiting, Herb Whitney,Weisberg, Nathan Weismuller, Alex Weldon, Mason Wheeler, DavidWalmsley, Markus Warg, Pete Warren, Justin Webb, Olaf Weber, PeterWadsworth, Ted Walker, David F. Wall, Michael Wallace, RachelVolodkovich, Esa Ilari Vuokko, Ryan Vurlicer, Henning Wackernagel, TimVelez, Peter H. Verder, Felipe Villar, Oleg V. Volkov, AlexanderDella-Valle, Andrew Vance, Jeff Vandenberg, Kimmo Varrio, KassandraUrpelainen, Tuukka Urpi, Kimme Utsi, Toni Vaatainen, OlivierTuomainen, Chris Underwood, Mark Underwood, Uoti A. Urpala, OttoTrivellone, Erik C. Troberg, Jurek Trzepla, Jani-Pekka Tuomaala, ErnoToivanen, Olli Tiainen, Gordon Tran, Matthew Trevor, MattiaThomason, Marcy Thompson, Will Thompson, Juha Tiensuu, Russ Todd, JoniTerrington, Jochen Terstiege, Justin Thiessen, Mirko Thoele, KyleTabbia, Adam Taylor, Avier Taylor-Paul, Chuan-Tze Teo, MatthewSutinen, Kjetil Svendsberget, Martin Svensson, Joni Syri, BrunoStorey, Brian Stricklin, Kenneth Strom, Konstantin Stupnik, MikaBenjamin Stein, Matthew Stephans, Peppe Stolpe, Dougy Stones, DaveSlutzkin, Klaus Sommerer, David Soule, Frank Sronce, Toni Stauffer,Skalski, Hvard Slttbrten, Benton G. Smith, Zach Smith, DaveSilvestrini, Erlend Simonsen, Aaron B. Simpson, Pasi Siren, AndrewSieklucki, Michal Sienkiewicz, Petri Siira, Kaarel Sikk, SimoneShevchenko, Mark Shipton, Andrew Shkolnikov, Scott Shorter, PiotrShaw, Richard Sheaves-Bein, Adam Sherron, Mickey Sheu, GeorgeSearle, Zoe Seekins, Linus Sellberg, Jano Senko, David Shafer, ScottSchmidt, Martin Schuster, Edward Schwank, Markus Schwarz, MichaelSaul, Ben Sayer, Giuseppe Scarpi, Mark W. Schmelzenbach, JonathanTom Sanders, Mike Sands, Colin Sansam, Nate Sarbin, Igor Savin, BrianSalerma, Jussi Salomki, Paavo Salonen, Mika Salovaara, Steven Salter,W. Rutsch, Daniel Rutter, Rich Ryker, Jason Sabback, Zead Said, OskuJean-Philippe Rodriguez, Dmitriy Rogozhnikov, John Rowat, GeraldRivera, Adam K. Rixey, David J. Robertson, Steve A. Robinson,Sam Reisner, Judd Reiffin, David Rekowski, Lari Rissanen, Yonatan IvanRantavuori, Toni Rasanen, Risto Rautanen, Derek S. Ray, Martin Read,Pyykko, Julie Rak, Brian Ramos, Michael Rams, Jari Randelin, JarkkoLuoma-Pukkila, Darren Purdy, Alexander Purikov, Serge Purikov, JoskaPrice, Colin Pritchard, Petr Prokop, Konstantin D. Prots, SamiPitk"am"aki, Thomas Pittman, Leon Planken, Anthony Polito, JosephPerrson, Kent Peterson, Pekka Piispanen, Pasi Tapani Pirhonen, AnttiPekkarinen, Nick Pelis, Michael Perelmutter, Eero Permi, StefanParviainen, Paivi Pasi, Kenneth Paulson, Steven Pearson, LauriPalomki, Lena Pammer, Brian J. Parker, Kris Parker, Tom Parker, MikkoOvchinnikov, Niilo Paasivirta, Boris Paleev, Rob Palkowski, JoriOlsen, Ronny On, Dale Ondeck, Gunnar Opsommer, Uriah Otting, AlexanderDan'l Danehy-Oakes, Shawn Oakey, Georg Oberwinkler, Anders Olin, EricBlair Nilsson, Ivar Nilsson, Tyler Novak, Keir Novik, Tom Nowacki,Yrjo Sakari Niemela, Markus Niemi, Michael Niewoehner, Toni Nikkanen,Nakkalajarvi, Jefferson Ng, Yen Nguyen, Daniel Nielsen, Antti Niemela,J. Murphy, Marko Musnjak, Jan Erik Mydland, Peter Nadeau, Juhan-AL. Mosquin, Stanislav Muhametshin, Katy Mulvey, Jarmo Muurim"aki,Morgan Moore, Lee Morgan, Jacob Morzinski, Beth Moscato, PaulMerilinen, Aki J. Moilanen, Mikhail Moldavskiy, Jason Monson, GalenJason Melancon, Martin Meldrum, Justen Meltz, Mark Mercer, TeemuMcGrath, Dave McKee, Chuck McKenzie, Shea McNamara, Michael Meadows,Matlock, Lisa Maynard, Robert N. M. McCrea, John McGrady, DavidDan Martin, Raymond Martineau, Erwin Mascardo, Chris Mathews, PaulMajuri, Joshua Malmquist, Aziz Manva, Jens Markmann, Paul Marshall,Stephen Mackey, Matthew Maclean, Kevin Magee, Edvard Majakari, TimoLucas, Lapo Luchini, Derek Ludwig, Tomas Lundqvist, Mark Mackey,Lisowski, David Lodge, David Loewenstern, Nicole Lubinski, PhilippOskar Linde, Emilia Linden, Miika Linden, Tuomas Lintunen, TomaszC. Lin, Stephen Lin, Tommi Lind, George C. Lindauer, Ilkka Lindblom,Leidolf, Tommi Leino, Ville Leminen, Tony Leneis, Jerry C. Lin, TerryClark Lawton, Craig Lay, Christopher Lee, Ville Lehtinen, GeorgePerttu Laurila, Ammon Lauritzen, Michael A. Laux, Nicholas Lawson,Lame, Jaakko Lms, Jukka A. Lang, Justin Larue, Christian Lassem,Labuda, Jan Lagerman, Juha-Pekka Laine, Jeff Lait, Timo Laitila, JohnMiikka Kulmala, Antti Kuusela, Jussi Laakso, Scott Vander Laan, PaulJuha Krapu, Tom Kronmiller, Karl A. Krueger, Jonathan A. Kullnat,Konarski, Bojan Kopitar, Yuri Kopylovski, Peter Kosinar, Matt Kracht,Koistinen, Edward Kolis, Risto Koljonen, Elmar Kolkman, MikolajKiviluoto, Jani Kivisola, Panu Klemola, Chris D. Koeberle, SampoEino Keskitalo, Jens Kessler, Bartek Kijanka, Tuomas Kilpelinen, TimoT. J. Jankun-Kelly, Richard Kenan, Juha Kertr, Janne Keskinarkaus,Evan Kaye, Robert Kazmierczak, Barry Kearns, Benjamin Keller,B. Kapouch, Karel Karlik, Mikko Karonen, Matti Karppanen, Howard Katz,David G. Kahane, Jurriaan Kalkman, Jaakko Kalliosalo, MarthaAllen Jones, Tim Jordan, Nuutinen Juha, Olli Juhala, Jani Krkkinen,Jersild, Robert Johnston, Stefan Jokisch, Sheldon B. Jolson, CharlesS. Janssen, Raf Janssens, Asbjrn Jensen, Christopher Jeris, JoshIngersoll, Rob Ingersoll, Eric Robert Jablow, Mario James, JohanJohn Hutton, Ari Hyttinen, Eino Iivari Ii, Lauri Ilvas, ChrisHunnakko, Jim Hunziker, Iris Hupkens, Robert Hutchins, Diane Hutton,Howdon, Dennis Householder, Thomas Houser, Eugene Hung, MarkkuPatrick Hjelt, Jouni Hokkinen, Adam Horowitz, Paul Houghton, DavidHendricks, Gottfried Herold, Iiro Hietala, Karl Hiller, Eric Hilsdale,Heinisuo, Jukka M. Heiskanen, Malte Helmert, Teemu Helppi, PhilippHaug, Joseph R. Hauser, John Mark Hawley, Jarkko Heino, HarriJohn William Harris, Cody Hatch, Sascha Hatzl, Dag Trygve TruslewJason Haley, David Hall, Sami Hangaslammi, Tom Hanlin, Richard Harang,J. Haag, Jesse Christopher Hadden, Tuomo Hmlinen, Walter Hafner,C. Griego, Joe Groszkiewicz, Matthew Grove, Rafal Grymuza, RichardMichael Greenberg, Morris Greenberg, Bruce Alan Greenwood, JasonGoguen, Jeff Goodson, Richard Graham, Bryce Greathouse, JonathanChristopher J. Gibson, Jesse Gillis, Joe Giroux, Jens Gislev, PatrickGerber, Svante Gerhard, Daniel Giaimo, Evan Gibson, Robert E. Gibson,Ashley Garrett, William Gauvin, Manuel Gebauer, Martin Gelter, DavidLewis Futrell, Ben Thomas Galehouse, Alan Gallauresi, Jamie Gannon,Steve Flynn, Johan Forsberg, John Fouhy, Richard Fowler, Eric Fuller,Figiel, Timothy K. Firman, Paul Firth, Dean Fitzgerald, John Flanagan,Foo Fatt, Michael C. Ferguson, Robert Fermier, Mike Ferry, PiotrEvans, Georgy Evseev, Martin Fanta, Bridget Farace, Robert Farnik, YeeEliason, Tony Elmroth, Keith Ellul, Ben Esacove, Diego Essaya, ChrisPeter Ebbeson, Torsten Edelmann, Michael F. Ehlers, Erno Ekebom, JacobDunthorne, Frank Duphorn, Krid Dusitsin, Aaron Dutton, Grant Dvorak,Michel Dubois, Nick Duffek, Kieron Dunbar, Conrad Dunkerson, ChrisOndrej Dobias, Antonio Dolcetta, Leen Droogendijk, Gerry Drouing,Dice, Kristin Dill, Tomas Dill, Dominic DiPalantino, David Dobbs,Alexander Deubelbeiss, Simon Devet, Joseph W. DeVincentis, GraemeJulian Day, Daniel Josef Dekok, Jeff Derenne, Steven desJardins,Sundance Davies, Jeff L. Davis, Adam Dawes, Warrick Dawes, Greg Day,Cooksey, Orlando de la Cruz, Marek Ctrnact, Frits Daalmans, ZacharyCooley, Kipling Cooper, Gian Paolo Costantino, DeWitt Clinton, GregScott A. Christensen, Bruce Coe, Scott Cohan, Mathias Cohen, RickBobby Chan, Paul Chapman, Kok-Leong Chin, Leslie Choong, Will Chose,Greg Cambridge, Massimo Campostrini, Abilio Carvalho, J.B Cattley,Burnell, Barry Burns, Gareth Bushill, Peter Bystrov, Christian Caesar,Baldur Brueckner, Liam Bryan, Harald Buesching, Pavel Bulanov, FritzBronson, Jackson Bross, Laurence R. Brothers, Larry Brown, Owen Brown,Boyandin, Tigh Bradley, Michael Brassell, Gareth Brisbane, Adam PaulEric Bleich, Eric Bock, Erik Inge Bolsoe, Lana Bowman, KonstantinL. Biegaj, Adam Biltcliffe, Neil Blaber, Dan Blandford, Sam Blanning,Richard Benjamin, Olivier Benard, Timo Berthold, Brian Bibeault,Tom Beaumont, Richard Beigel, Charles Bell, Chip Bell, Victor Bell,Barkley-Yeung, Jason Barnes, Aurore Baron, Fabien Baron, Eric Bazin,Augun, Victor R. Austin, Penny Baker, Mike Bandsmer, Scott Barcik, IanArseniev, Alex G. Arzamastsev, Jon slund, David Assaf, Robert Au, OlaCraig Arnold, Julian Arnold, Antti Arola, Erik Aronesty, SergeyAllen, Jason Allen, Mats Andtbacka, Erwin Andreasen, Brian Angeletti,Addleman, Adina Adler, Fernando Espinosa Aguilar, Steven Aitkin, BenMatti Aalto, Are Gunnar Aar, Travis Acton, David L. Adam, JosefCredits for bug reports go to:Wronski, Scott Yost, Lev Zakrevski, Vadim Zeitlin and Peng ZhouStefanie Woll, Johann Wolovich, Martin Woodard, Greg Wooledge, LeszekSteven A. White, Alexander Wilkins, Andy Williams, Dan Williams,Tim Wadsworth, Eva Walterson, Markus Warg, Olaf Weber, Mason Wheeler,Vance, Kimme Varrio, Simon de Vet, Naumov Vladislav, Ryan Vurlicer,Ijon Tichy, Gwenael Tranvouez, Erno Tuomainen, Uoti A. Urpala, AndrewSvendsberget, Casey Tan, Adam Taylor, Chuan-Tze Teo, Will Thompson,Nicholas Stallard, Walt Stoneburner, Brian Stricklin, KjetilSlater, Dennis Smith, Christian Sommerer, Frank Thomas Sronce Jr.,Silander, Aaron B. Simpson, Andrew Skalski, Ole Martin Skars, JoeSheaves-Bein, Mark Shipton, Piotr Sieklucki, Petri Sihvola, JanSchoonmaker, Edward Schwank, Katie E. Sehorn, Linus Sellberg, RichardOsku Salerma, Jussi Salomaki, Igor Savin, Zach Schaible, AndrewRogers, Dmitriy Rogozhnikov, Daniel Roth, John Rowat, Daniel Rutter,Anand Ramakrishnan, Martin Read, Markku Rikola, Ian Roberts, WillBrian M. Pope, Darren Purdy, Dustin Ragan, Tommi Raina, Ted Rallis,Pekkarinen, Nick Pelis, Kent Peterson, George Petryk, Thomas Pittman,Overstreet, Brian J. Parker, Mikko Parviainen, Pivi Pasi, LauriNiedecken, Tom Nowacki, Uriah Otting, Dirk Jan Out, Kyle ElisabethMorgan, Ross Morgan-Linial, Juergen Neitzel, Ronald Neumann, MichaelMelanson, Justen Meltz, Ed Morris, Paul L. Mosquin, Lee Morgan, AlMartineau, Paul Marshall, Joe McCauley, Michael Meadows, RussMagnus Malm, Joshua Malmquist, Aziz Manva, Dan Martin, RaymondDaniel Lundberg, Sami Luoma-Pukkila, Mark D. Mackey, Kevin Magee,Pierre-Emmanuel Leonard, Tommi Lind, Timo Lindfors, Bjrn Loesing,Luc Lam, Viljami Lappalainen, Nicholas Lawson, Tommi Leino,Bojan Kopitar, Karl A. Krueger, Tero Laiho, Jeff Lait, Timo Laitila,Kai Kinnunen, Sami Kivela, Teemu Kokki, Antti Kokkonen, Edward Kolis,Benjamin Keller, Richard Kenan, Janne Keskinarkaus, Eino Keskitalo,Joel Kamentz, Jonathan Katz, Dan Kaufman, Barry Kearns, Chris Keiner,Robert Johnston, Charles Allen Jones, Olli Juhala, Jurriaan Kalkman,Robert Hutchins, Ville Huuskonen, Chris Ingersoll, Christopher Jeris,Herborth, Tuomas Hietala, Eben Howard, Mark Humphreys, Eugene Hung,Nicole Hall, Sami Hangaslammi, Richard Harang, Jori Heiskanen, ChrisGelter, Florian Gerich, Daniel Giaimo, Jeff Goodson, Morris Greenberg,Thomas Flanagan, John Fouhy, Richard Fowler, Lucas French, MartinTorsten Edelmann, Martin Fanta, Robert Fermier, Mike Ferry, JohnDroogendijk, Nick Duffek, Martha Dumas, Kieron Dunbar, Aaron Dutton,Alexander Dressler, Alexander Deubelbeiss, Noah Dowd, LeenDeLoura, Paul Derbyshire, Alexander Deubelbeiss, Simon Devet,Zachary Sundance Davies, Julian Day, Gregory Dean Dearing, RobertMatthew Carson, J. B. Cattley, Melvin Curran, Nikolaus Davidson,Christian Caesar, Bennett V. Campbell, Brian R. Carl, Dave Carr,Bryan, Harald Bsching, Jeff Butler, Paul Byrne, Massimo Campostrini,Brady, Tristan Brightman, Jackson Bross, Laurence R. Brothers, LiamBock, Erik Inge Bols, Douglas Bonar, Mike Bowen, Lana Bowman, DavidD. Bindslet, Tobias D. Bindslet, Robert Blair, Sam Blanning, ErikBeck, Ian Michael Bell, Holger Bettag, Adam Biltcliffe, JakobIan Barkley-Yeung, Jason Barnes, Petr Bartos, Thomas Beaumont, FlorianBrian Angeletti, Julian Arnold, Ola Augun, Ben Bagley, Charlie Ball,Jon Abbott, Shawn Adams, Atte Aholainen, Ryan Allen, Anders Andersson,-------------------------------------------------Credits for various minor tidbits of ideas go to: save files in times long gone by - when the game really needed it.* Ross Morgan-Linial for suggesting to use run length encoding for stuff displayed on time. remove an annoying bug related to pressing keys quickly and getting* Raymond Martineau for patching the DOS version of PD Curses to the source code in general. with lots of possibilities and for many helpful comments about improving* William Tanksley, for providing a new random number generator for ADOM-----------------------------------------------Credits for additions to the source code go to:to do it ;-), Juha SuvantoYves Lorat, Jonatan Semenoff, Fiera Smith (Katie Simpson, sorry, hadGreenwood, Juuso Heimonen, Greg Howard, Olli Juhala, Jurriaan Kalkman,Marek Baczynski, Tim Daniell, Tyler Davis, Julian Day, Bruce-----------------------------------------------------------------------------Credits for providing additional question blocks for attribute determination:many descriptions.which were used to replace a few of the older ones and add variants towith 264 (!) wonderful monster descriptions for ADOM 0.9.9 Gamma 13,Another slew of special thanks go to Ronald Neumann, who provided mecase.probably would have taken a lot longer to complete than it took in anywithout his extreme perseverance and talent, ADOM 0.9.9 Gamma 7more descriptions than anybody else without ever complaining --their enthusiasm and perseverance. Richard in particular wrote upfor doing so many monster descriptions that I'm still marvelling atSpecial thanks in this respect go to Richard Fowler and Stefanie WollAaron P. Teske, Kevin Wilson, Greg Wooledge, Peng ZhouSanders, Katie Sehorn, Ashe Stickney, William Tanksley, Adam Taylor,Dwight McDowell, John Michaud, Tom Nowacki, Adam K. Rixey, TomChris Ingersoll, Stefan Jokisch, Chris D. Koeberle, David Loewenstern,John M. Cho, Torsten Edelmann, John Thomas Flanagan, Florian Gerich,Josef Addleman, Ryan Allan, Laurence R. Brothers, Matt Chatterley,to make ADOM a much better game:existing monsters -- thanks to all of you since you have really helpedThen there were many who provided descriptions for monsters or refinedgame that it was really worth it.to add this feature. You were all right... it adds so much to theFirst of all, I have to thank all folks who pushed me again and again------------------------------Credits for the monster memory Benjamin Keller. Mad Minstrel, which was added to ADOM 1.1.0 at the suggestion of* Thanks to the late Robert E. Howard for a great poem about a (the?)* Thanks to Mike Anderson for some ideas on maze generation. protection features.* Thanks to Dravid Brady for a very interesting discussion about cheat to find the nasty color bug in ADOM 0.9.9g9 and g10.* Special thanks to Martin Gelter for providing the decisive hint required to send me their full data. Folks, you are missing out on something! added ones the respective persons (you know who you are) get around Toivanen and Conrad Brekke. A few names are missing and will be Teemu Kokki, Olivier Benard, Aaron Dutton, Raymond Martineau, Joni Bancilhon, Andy Williams, John Rowat, Julian Day, Paul G. Nimmo, order): Markku Rikola, Olli "Shader" Juhala, Stephen Mackey, Adrian while suffering through a number of prereleases (in no paticular sure that I finally got it finished and provided very helpful input* Very special thanks to the prerelease testers of ADOM 1.0.0 who made Gelter, Raymond Martineau and William Tanksley. Caesar, Derek Ludwig, Greg Wooledge, Joseph W. DeVincentis, Martin Andy Williams, Richard Fowler, Stefanie Woll, Barry Kearns, Christian great work (in no particular order): Lana Bowman, Katie E. Sehorn, 10 will be a hallmark of stability for versions to come -- you did put up with five prerelease versions and helped to ensure that Gamma* Special thanks to the "Epsilon"-Testers of ADOM 0.9.9 Gamma 10 who that version would have been delayed even more. Fowler, Stefanie Woll, Barry Kearns, Chris Ingersoll) without whom* Thanks to the "Epsilon"-Testers of ADOM 0.9.9 Gamma 9 (Richard of the most annoying bugs ever.* Thanks to Boris Blazevic for giving me the decisive hint for fixing one debugging in 099g7 to find the cause for an annoying crash. Schlittchen, David G. Kahane and Olaf Weber for doing some low-level* Many thanks to Greg Wooledge, Bill Hodgeman, Christian* Dave Decot (for a certain scroll -- wherever you are, contact me) Mad Minstrel.* Evan Gibson and Jeff Goodson, for providing additional songs for the the Mad Minstrel.* Jurriaan Kalkman, for being the first to provide some great songs for have received up to now (although Richard Fowler is a close second).* Mike Sands from New Zealand, for sending the most original postcard I file for more information about this topic). the introduction in this manual or section E of the general readme* Michael Allchin for being the first one to send a postcard (see ;-). And for being a constant source of great - and weird - ideas. bugs he managed and manages to find in ADOM -- I usually don't bug reporter I ever had to suffer from (boy, you wouldn't believe the* Raymond Martineau, for being the most persistent and innovative Wilson and Krey Younger for providing (some really great) suggestions. Mascardo, Jonathan Santaana, Don Stauffer, Greg Wheatley, Gerry Kevin Cameron Lay, Philipp Lucas, Derek Ludwig, Joshua Malmquist, Erwin Ken Iwasa, Tim Jordan, Nicholas Kenyon, John Lame, Perttu Laurila, Duphorn, Bridget Farace, Evan Gibson, Jeff Goodson, Adam Horowitz,* Eric Bazin, Matt Chatterley, Aaron Dutton, R. Dittmer, Frank* Jonathan Santaana, for proofreading many of the text files.* Evan Gibson, for providing a launcher interface to ADOM for OS/2.* Simone Heidenfelder, for her help in creating the star signs for ADOM. ADOM and for his endless zeal in searching for bugs. ADOM to the Amiga, while debugging Windows 95 to make it work with* Jochen Terstiege, for his tireless efforts and support while porting solve the color problems many people seem to have.* Erwin Andreasen, for providing a termcap entry for Linux, which seems to maintainers and helping to get them started.* Jason Konrad MacEachern, for being one of the first two spoiler file spoiler files for ADOM.* Daniel Quaroni (goat@pelican.cit.cornell.edu), for maintaining the* Thomas Friedetzky, for creating a TeX-based manual for ADOM. one to do so).* R. Dittmer, for creating another Winword-based manual (and he was the first creating a Winword-based manual.* Sandra Whiting, for being a wonderful proofreader for the manual and for* Erwin Mascardo, for being the first FAQ maintainer. thinker@texas.net.* Richard Fowler, for maintaining the FAQ for ADOM. Direct all questions to rec.games.roguelike.adom.* Dan Shiovitz, for doing all the work necessary to create the newsgroup providing web space (I yet have to use :-} ).* Cenk Ergan, for providing the new official ADOM FTP site and for game and for creating the first ADOM WWW page.* Boudewijn Wayers, for providing some space on his FTP site for thissimilar contributions) go to:Miscellaneous credits (for inspiration, ideas, more testing and* Andreas "Where's the 'fclose'?" Willenbrink* Jochen "That's not the fault of my Amiga!" Terstiege* Jens "I generally don't like games" Spitczok v. Brinski* Michael "Wow... I can eat corpses?!?" Niewoehner* Nicole "Rabid Dog" Lubinski* Stefan "Infocom Man" Jokisch* Tim "Lord Gek" Jordan* Kilian "Do this... and that... and that... and that..." Guenther* Thomas "Where are the keys to those doors?" Dembachbuggy alpha software and enduring endless program crashes go to:Thanks (in alphabetical order) for their efforts in testing prettywho sacrificed their precious time to test the work of a madman.ADOM so long ago. At this point I'd like to thank my great testers,Many people were involved in the creation of the initial version ofinspirations will live onward through ADOM nonetheless.contributions. Sorry to the many others I forgot to mention - yourorder - those folks, whom I still remember for theirliterally thousands of people. Below you will find - in no particularADOM, which - over the years - has been shaped by the input ofbelieve the folks out there) in his own. This is especially true forwould be able to devise such a fun and complex game like ADOM (if youThis section has grow quite a bit over time. I doubt that one personAppendix A: Creditskey bindings.on any line printer. Check it for the details about how to define new'keyref.kbd', which contains the current bindings and can be printedat your command prompt. This will make ADOM to create a file called adom -rbindings at hand, you can enterIf you would like to have a printed reference of your own keymapNote that customization is possible only to a certain extent. your system generates when a special key is pressed).special keys and such stuff (you will need to know the ASCII codessystem requires quite some work on your side if you want to useshould answer all questions. Customizing a keymap to a very specificdirectory). This file contains a description of its syntax, whichsystems) in your data directory (call 'adom -d' to determine your datasearches for a file called 'adom.kbd' (or '.adom.kbd' on Linuxinvoking commands to a certain extent. When ADOM is started itADOM allows you to customize the keybindings used during the game forAPPENDIX D: Customizing the Keymap(It's important that the '-k' is set before the '-r'!) adom -k -rADOM like this:to have a reference file of the original bindings, you need to callImportant note: If you have changed the default keymap, but would like [-n] [-o] [-r] [-s] [-S][-t] [-T] [-v] adom [-b] [-c ] [-d] [-D] [-h] [--help] [-k] [-l ] [-m]The syntax for calling ADOM with options is: -v: display the current version of ADOM. -T: save RNG series test in 'rngstest.txt' -t: save RNG test in 'rngtest.txt' -S: dump complete highscore to 'hiscore.doc' -s: displays the complete highscore -r: create keymap reference file 'keyref.kbd' -o: prints the used compiler options -n: forbids ADOM to use any configuration file -m: use monochrome display -l : load the saved game -k: use the standard keymap --help: display this help text -h: display the available command line options -D: display meta-game data -d: display the directories being used -c : forces ADOM to use as configuration file -b: display the license for the game binarysupported:certain things. Up to now the following command line options areADOM can be supplied with some command line options to make it do--------------------------------APPENDIX C: Command Line Optionsone for you.If you initially do not have a configuration file, ADOM will createwands will be ignored.currently equipped in the left or right hand. Otherwise such equippedtrue, false: if set to 'true' ADOM will ask whether to zap wandsZap_Wands_In_Handas you spot a non-tame monster.true, false: if set to 'true' ADOM will abort from Walk-Mode as soon**************Walk_Carefullycreating a logfile. The default is: "sdbwcleimka".variables simply is to allow the user to have two different means ofwhich one is longer). The intention of these two environmentinternally does not care about the format of the two strings (andstring: This string has the same format as 'Short_Log_Format'. ADOMVerbose_Log_Formaton the first timewill be displayed whenever you enter a special level, otherwise onlytrue, false: defaults to 'false'; if set to 'true', level messagesVerbose_Level_Messageshimself gets what he deserves.'cursed' or 'blessed' is possible, too. Moral: he who confusesabout what you do since ADOM does not check your definition and usingdefine an alternative by using this environment variable. Be carefulto describe an item that is neither cursed nor blessed. You canstring: some people don't seem to like the word 'uncursed' ADOM usesUncursed_Stringstarving.true, false: if set to 'true', ADOM will beep if you are in danger ofStarvation_Warningalphabeticallytrue, false: if set to 'true' the skill list will be orderedSorted_SkillsPC gainstrue, false: if set to 'true' ADOM will display all experience points theShow_ExperienceThe default is: "dbim". w: Weapon skills s: Screenshot m: Items in the backpack l: Skills k: Kill list of the PC i: Items in the inventory e: Effects of corruption d: PC data (attributes, ...) c: Spells b: Background of the PC a: Achievements (attribute changes, ...)the log file. The following options can be used:contains one character for each set of information to be included instring: the string is used by ADOM to create a log file. The stringShort_Log_Formatmale, femaleSexdisplayed at the top; 'true' is the default valuedisplayed at the bottom, false means that the latest messages will bein the message buffer; true means that the latest messages will betrue, false: determines the order in which the messages are displayedReverse_Message_Orderequip another missile once you run out of ammunition.true, false: if set to true, ADOM will query you, whether you want toReload_Missilesyou use the 'walk mode' to wait in one place; the default value is 50********Recoveryused each time you start ADOMtrue, false; determines whether a randomly rolled character will beRandom_PCselected. Thus you can cross out certain races you do not like.during character creation) the races in 'Race_Mask' won't beIf you choose to randomly select your race (with the 'F'ate option j - Drakeling i - Orc h - Hurthling g - Gnome f - Dwarf e - Dark Elf d - Gray Elf c - High Elf b - Troll a - Humana string consisting of one or more of the following characters:Race_Maskany of the allowed races -- don't forget the ' for races like High ElfRacerecorded in the highscoretrue, false: if set to 'true' all games in which you quit will also beQuitters_Allowedthe PC attributes by answering questions. The default value is 'true'.true, false: determines whether the player will be allowed to determine**********************Questioned_Attributessearch via 'w s'); the default value is 20you use the 'walk mode' to search in one place (see -> Continuousa numeric value; determines the number of steps that will pass whenPersistencewhether to learn a spell from a book or cast it from the book.true, false: If set to true you no longer will be prompted aboutNo_Book_Spellcastingred and blessed items in green.true, false: if set to true the stuff list will display cursed items inNice_Stuffthe default name for your PCNameaccording to metric measuringtrue, false; if set to true, your height and weight will be printedMetric_Measuringvalue is required to be between 50 and 10000.A number, which describes the size of the message buffer in lines. TheMessage_Buffer_Sizelower).hitpoints of your character fall below 20% (or 15 -- whichever isbeeping is impossible but flashing is possible on your system) if thetrue, false: if set to true ADOM will beep (or flash the screen if********************Low_Hitpoint_Warningsuccesfully identified. The traditional setting is 'light gray'.This definition determines the color of inventory entries that have been white yellow light magenta light red light cyan light green light blue dark gray light gray brown magenta red cyan green blueOne of the following constants:Item_Status_Colortrue, false: if set to true, ADOM will select the gender for your character************Fated_Genderequivalent to pressing 'C-k' once at the start of the game.'(more)' prompt is displayed. Setting this variable to 'true' istrue, false: if set to 'true' any key will be accepted when the*********Fast_Moremissiles to your missile slot when the missile slot is emptytrue, false: will prompt you whether you want to add a (heap of)*********************Fast_Missile_Readyinga multi-key commandtrue, false: if set to 'true' you will see the keys you pressed during****************Display_Key_Codeprinting more than just one killed monster type per line.true, false: if set to 'true' the final kill list will be compacted byCompact_Kill_Listin white -- otherwise the color is dependent on your class.true, false: if set to 'false' the player icon '@' will be displayedColored_PCfor me).menus at some point in the future although it's pretty low prioritymenus (and yes, there probably will be configurable colors for thetrue, false: if set to 'false' you won't have to endure the colored*************Colored_Menusselected. Thus you can cross out certain classes you do not like.during character creation) the classes in 'Class_Mask' won't beIf you choose to randomly select your class (with the 'F'ate option t - Beastfighter s - Elementalist r - Necromancer q - Druid p - Barbarian o - Mindcrafter n - Farmer m - Merchant l - Archer k - Weaponsmith j - Healer i - Monk h - Bard g - Priest f - Wizard e - Assassin d - Thief c - Ranger b - Paladin a - Fighterstring consisting of characters chosen from the following list:Class_Maskany of the available classesClassan item other than a pick axe, a torch or a melee weapontrue, false: if set to 'true' you will be asked if you want to wield******************Check_Item_In_Handof 0 to 100.10. To prevent input errors ADOM only accept values in the rangeactions (like two steps for a fireball, etc.). The default value isnumber: determines the number of hundreds of a second ADOM delaysBase_Delay_Factordefault value is true.door in the vicinity of your PC when you try to open or close a door. Thetrue, false: if set to false, ADOM won't try to determine the appropriateAuto_Select_Doors " Books { Instruments $ Gold % Food ~ Bracers ? Scrolls ! Potions \ Wands = Rings / Missiles } Missile weapons ( Melee weapons ' Necklaces ] Tools o Rocks * Gems [ Armor, shields, cloaks, boots, girdles, gauntlets and helmetscontaining items of that type:categories, which are to be picked up whenever you move on a fieldstring containing the symbols of items chosen from the following***********Auto_Pickupas the new target, if no monster was locked before.weapons and a few spells) will automatically use the nearest monstertrue, false: if set to true, the targeting code (used for missile*****************Auto_Lock_Nearestdefault this variable is set to 'true'.lock a door while closing it, if you have an appropriate key. Bytrue, false: ADOM will automatically ask you whether you'd like toAuto_Lock_Doorslocked door (if you have the appropriate key)true, false: will ask automatically whether you want to unlock a***************Auto_Open_Doorsyou press ENTER when asked to input a namethe default names provided by ADOM for you will be used or not iftrue, false: defaults to 'false' and allows you to determine whether*******************Allow_Default_NamesThe following variables are currently recognized:Invalid variables will be highlighted in red color.which requires the user to enter a line in the format explained above.ADOM variables also can be set during the game with the ': =' commandenclosed by ' (see above).('true' and 'false'). Strings which contain whitespace must betypes are strings, numbers (only whole integers) and Boolean valuesmeanings. Each variable must have a value of a certain type. AllowedADOM recognizes a certain number of variables which have a specific Recovery = 400or Name = Big BangFor example a line might contain the following text: = looks like this:and will be ignored. Otherwise ADOM expects to find something that'#'. If the line starts with a '#' it is considered to be a commentGenerally a line in the configuration file can start with or without aof ADOM's behaviour. This file is a plain ASCII file.configuration file can contain certain variables which control partsthis distribution will give you more details about this. Thereadme file (readme.linux, readme.dos or readme.amiga) accompanyingdepends on the system you are playing ADOM on. The system-relatedstandard configuration file. The name of the file and its locationIt is possible to set certain default values for ADOM with the----------------------------- Appendix B: Customizing ADOM %dd1000+%ldFistanariusvwwwwwwwp@You look somewhat apish (St: +3, Le: -1, Wi: -1, Ch: -2, Ap: -3).Your muscles have stiffened slowing you down (base action cost: 1500 energy points; PV: +4, St: +2).You have become very light (1/10 weight, St: -6, Dx: +4, To: -6, Ap: -6, +20 speed).You have grown a bulging cranium (Le: +6, Wi: +4, Ap: -6, PV: -4, To: -3).You are a living mana battery.Your feet have been transformed into hooves (+8 kicking damage, Dx: -6).You rage (DV: -9, +6 melee damage)!You are surrounded by an unholy aura (Ch: -10, DV: +6).You have become extremely thin and nimble (1/2 weight, DV: +6).You have grown a total of 12 eyes (Ap: -6, Pe: +6).Your antennae explore the details of your environment (Ap: -4).You have grown horns (+3 melee damage, Ap: -4).Your skin is covered by tough scales (PV: +8, Dx: -6, Ap: -4).You have grown thorns (3d3 melee damage, Dx: -2, Ap: -3).You exhale sulphur (Ch: -4).Poison drips from your hands.Your corrupted tissue seems to heal much faster.Your close attunement to corrupted astral space allows teleportation.[Press '%s' to review your state of corruption.][Sadly your keybindings are broken so that you can't review your state of corruption.]extremely feel %scorrupted.feel cleansed.suddenly lose a *lot* of weight.Your cranium suddenly grows to enourmous proportions!feel suddenly more attuned to the astral planes.Suddenly an unnatural vigor seems to spread through your body!Suddenly a poisonous fluid begins to drip from your hands!start to exhale sulphuric clouds!Suddenly thorns grow from your hands!3d3was killed by thorns growing from %s handsSuddenly your skin is transformed into tough scales!Suddenly horns sprout from your forehead!suddenly grow antennae at your temples!Suddenly you grow 10 more eyes in a circle around your head!Suddenly your body becomes extremely lean and your reflexes speed up!are suddenly emitting an unholy aura!suddenly feel that you are stepping backward in evolution.Suddenly a great hatred and anger takes control of you.Your feet suddenly transform into hooves!start to absorb mana at an enourmous rate.Your muscles suddenly stiffen slowing you down greatly."`r!0suddenly gain a *lot* of weight.Your cranium shrinks back to normal size.feel suddenly less attuned to the astral planes.The unnatural vigor brimming through your veins suddenly is gone.The fluid dripping from your hands suddenly is gone.Your breath suddenly is normal once more!The thorns in your hands suddenly retard and disappear!Your scales transform into natural skin!The horns in your forehead disappear!The antennae growing from your temples suddenly disappear!Suddenly 10 of your 12 eyes disappear!Your body becomes thicker and you assume your usual shape! Your reflexes slow down once more.The unholy aura surrounding you suddenly disappears.seem to integrate into the evolutionary scheme once more.calm down.Your feet are reversed to their normal shape.no longer absorb mana.The stiffness disappears from your muscles.0@`ppEffects of Corruption_ %c - %s Could not save the chaos limit.Could not save the chaos power data.Could not restore the chaos limit.Version 1.1.1ADOM %s provides only %d of the %d requested chaos powers.Could not restore the chaos power data.---------------------------------------------------------------------------- Effects of Corruption%s O@]]]]]]]']]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]hear a grating sound in the distance.sense a slight vibration of the ground.stumble against some kind of arch.face an empty archway.face a gate leading into the Primal Plane of Chaos itself. Swirling colors intrude upon your eyes and your mind.easily resist the confusing sight.no longer manage to think clearly.stumble against some kind of opening.enter itYour %s suddenly disappears.hear distant laughter...Suddenly you are surrounded by pure swirling Chaos.For a moment you resist the swirling forces......and then suddenly your weapon erupts into action.take up speed... a lot of it......and race through the swirling Chaos evading strange and terrifying figures......looming shadows......and things you don't want to remember....before endless legions of looming horrors can fall upon you, your weapon catapults you into the depths of this terrifying realm!...but then your weapon slips from your hand!are immediately absorbed by the forces of Primal Chaos... it's too late to feel remorse.Your amulet starts to glow in a silvery light, but before it is able to activate it's magical power, is completely dissolved by Primal Chaos!entered the plane of Primal Chaosstumble into the gate. Swirling Chaos immediately envelopes you.feel at home......somewhat.A huge mass of writhing tentacles approaches you.A voice in your mind booms:*yEt AnOtHeR oF tHoSe TiNy SeRvAnTs.**YoUr StAtUs WiLl Be InCrEaSeD!*was transformed into a true servant of Chaos*PaSs, PuRe OnE!*The writhing mass retreats into the swirling chaos.You float onwards.After a couple of eons a huge chaos knight blocks your passage.He grunts:Ye ArT nOt My LiEgE lOrD!With that he draws a huge sword and carves you into two pieces.was sliced by an eternal Chaos guardianI bOw BeFoRe ThEe, My LoRd!The knight disappears in a flash of scintillating colors.now are very deep in the realms of Chaos.Suddenly you are surrounded by multi-tentacled horrors of unspeakable might.Buzzing voices of pure terror collectively resound in your brain:*NoT oNe Of Us, NoT oNe Of Us!*Millions of them shred you to pieces within seconds.was shredded to pieces by the inhabitants of the planes of Chaos*OnE oF uS, oNe Of Us!*The denizens of terror and chaos allow you to pass.venture even deeper into this strange and fascinating realm...Suddenly a huge shadow looms over you.sense an almost almighty presence of a very sinister and evil force.Welcome, tiny mortal!Or rather... lest ye be confused...WeLcOmE, tInY mOrTaL!*snicker*It's almost surprising that you got this far.So let me introduce myself.My name is Andor Drakon and I am the supreme god of Chaos.Once I was like you, therefore I know ambition.It will be a pleasure to squash you like a bug, if...The huge form seems to scan you in some indeterminable way.*YOU DARE TO FACE ME WITHOUT CORRECTLY WEARING THE INSIGNIA OF ABSOLUTE CHAOS?!?**yOu WilL sUfFeR fOr ThIs OfFeNcE!*Billions of chaos creatures swarm all over you and completely tear you apart.was devoured after failing the final testSuddenly the huge form seems to shiver!Uh, you got *that*?AnYwAyS -- iT wOn'T hElP yOu!The huge form turns upon you with intense rage!Yes, you seem to be wearing the insignia correctly.It WiLl Be A pLeAsUrE tO sHrEd YoU iN mElEe!The environment changes to a huge landscape...%s suddenly disappears in a hurry.suddenly feel a surge of corruption washing over the level...[Press '@' to continue]@...as if someone or something had reopened the gate!need something suitable to be able to dip items into it.Your hands are too shaky for dipping anything.can't see enough.What wuzzit I wanted to do?Select an item to dipNot while wearing the %s.Select a potion to use for dipping%s yells:A voice in your mind thunders:"Stop dipping stuff into unpaid potions, ye scoundrel!"The %s suddenly looks very different!A few drops of the liquid are spilled on your hands.You feel corrupted!%dd50put the %s into your backpack.dip the %sinto the %s.Nothing happens.Both the potion and the scroll are consumed by a huge explosion!13d13was ripped apart when confronting Order and ChaosareisThe %s %s transformed into %s!The %s %s transformed into %s %s!The %s glows in a purple light......and explodes with unprecedented force!10d30100d100was killed by believing in the promises of Chaos1d32d21d22d33d32d43d41d4The %s seems to soak up the liquid.The %s glows for some seconds in a bright light.Nothing exciting happens.coat the %s.The oil quickly disappears.The %s suddenly rusts!The %s now feels slimy to the touch.The rust is removed from the %s.Nothing special happens.erase the %s!sThe %s rust%s!4d2A vile stench arises as the liquid touches the %s!For a split-second the %s look%s very different.The %s suddenly transform%s into something else!theyitDue to your surprise %s slip from your hands.Nothing special seems to happen.The %s is wasted.manage to ruin the %s.The %s explodes and spreads lots of acidic fluids!%dd8+%d%d10+%dwas extinguished by an exploding fluff ballLots of ugly small beasts spring from the ball!An ugly small monster jumps out of the ball!There are many additional popping sounds.hear many popping sounds.hear a popping sound and hateful giggling immediately afterwards.The %s in your hands has transformed into slime.HOME.r/etc/adom_ds.cfgCould not close '%s'.Invalid path in '%s'..adom.data%s%c%stmpdatsavedgADOM must be started from a directoy other than '%s'.Couldn't create data file directory '%s' [IS].Couldn't create temporary directory '%s' [IS].Couldn't create save file directory '%s' [IS].Couldn't switch to directory '%s' (%d was called for).Directory stack overflow in 'SaveCurrentDirectory'.The working directory '%s' is not accessible.Directory stack empty in 'RestoreCurrentDirectory'.Could not remove '%s'.Unable to scan the directory '%s'.Could not close the scanned '%s' directory.++C,,++,+,C,,C,+++B+P++*B+P+`++B++)B+P+ +p++B+B+P+P+P+*B+B++B+P+`+B+P+P+P+B+*B+P+P+P+P+P+P+P+P+P+++.....&.&......p.&.&.@.0.0.0.0.0.0.--..--..--0.0....Invalid coordinates (%d, %d) in 'ItemColor'.No item at (%d, %d) in 'ItemColor'.Colored_PCwhiteyellowlight magentalight redlight cyanlight greenlight bluedark graylight graybrownmagentaredcyangreenblueblackdon't know any recipes yet.Colored_MenusKnown recipes_ Recipe #%d:To mix %s %s, you need %s %s and %s %s. don't manage to focus your mind enough to engage in alchemy.can't straighten out the formulas in your mind.need to see something to mix stuff.Select the first ingredientThe %s glows in a sick green light for some seconds.The shopkeeper suddenly disappeared!%s growls:A voice in your mind grumbles:Ye'll have to pay for the damage!Thanks for enhancing the value of my wares.Select the second ingredientcool downblurwarm upglowbubbleThe mixture starts to %s.The mixture seems to be stable. You succeeded.are engulfed in a huge explosion!12d12blasted %sself into the afterworld with an alchemical experimentCould not install ncurses.\1\2\3\4\5\6\7\8\9\U\D\L\R\P\p\t\n+-PB@B`BpBBBBAAAAABB B0BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB\S\\\CmOut of memory while trying to define a key mapping.# # ---------------------------------------------- # Keymap file for Ancient Domains Of Mystery # ---------------------------------------------- # # Lines starting with a '#' are ignored. Empty lines are also ignored. # # If you want to use more than one keycode for a specific command, you can # define multiple key-bindings by separating them with a SPACE character # (see the 'Wait' command for an example). # # The following special characters are used: # # \Mx -- press the control key and some key x (for letters use the # the lowercase letter) # \Cx -- press the control key and some key x # \S -- SPACE # \\ -- the backslash '\' itself # \L, \R, \U, \D -- the cursor keys left, right, up and down # \1 -- F1 # \2 -- F2 # \3 -- F3 # \4 -- F4 # \5 -- F5 # \6 -- F6 # \7 -- F7 # \8 -- F8 # \9 -- F9 # # Attention: not all combinations of meta keys and normal keys might be # possible. Make sure to check this if you redefine the keyboard. # Note that the ENTER key is equal to (and thus represented by) \Cm. # # IMPORTANT NOTE: # While in theory you can redefine the keys in any way you like in # practice this is not necessarily recommened, because some functions # in ADOM expect certain commands *not* to be bound to certain letters. # # The following commands (the abbreviations from the definitions are # used) # # MON MNW MOW MSW MOS MSE MOE MNE WAT # # should *NOT* be bound to one of the following keys (separated by white- # space): # # t T z Z \S + - # # You *can* set them to one of the keys mentioned but this breaks all # functions for targetting and determining directions. You have been # warned. # Zap wandzWipe faceFWalk to the northeastw9Walk to the northw8Walk to the northwestw7Walk to the eastw6Walk on the spotw5Walk to the westw4Walk to the southeastw3Walk to the southw2Walk to the southwestw1Wait. 5Use tooluUse special abilitymUse class power\CxUse itemUUnlock door\CuSwitch the required (more) key\CkSwitch the dynamic display:tSwitch auto-pickup on/off\CaSwap position with monster:sShoot/Throw missiletSet variable:=Set tactics to 'coward'\7Set tactics to 'very defensive'\6Set tactics to 'defensive'\5Set tactics to 'normal'\4Set tactics to 'aggressive'\3Set tactics to 'very aggressive'\2Set tactics to 'berserker'\1SearchsSave and quit gameSSacrificeORedraw screen\CrRecall monster memory&ReadrQuit gameQPray_Pick up items comfortably\CpPick up items,Pick up items primitively (fast);PaypOpen dooroOnline help?Name monster/yourselfnMove to the northeast9Move to the north8 \UMove to the northwest7Move to the east6 \RMove to the west4 \LMove to the southeast3Move to the south2 \DMove to the southwest1Miscellaneous equipmentIMark spells:ZLook\ClKickkIssue order to companion\CoInvoke mindcraft\CiInventoryiHandle somethinghGive item to monstergExtended use:uExtended pay:pExtended drop:dExamine environmentlEateDrop items in a comfortable way\CdDrop item(s)dDrinkDDisplay weapon statisticsWDisplay weapon skills\CwDisplay versionVDisplay talents\MtDisplay required experiencexDisplay recipesRDisplay quest statusqDisplay monster wound status:wDisplay missile statisticsMDisplay message buffer:mDisplay level map\MlDisplay killed monsters:kDisplay kick statisticsKDisplay identified items/Display elapsed game time\CeDisplay name of your deity:gDisplay current wealth$Display companions:cDisplay character information@Display chaos powers\\Display configuration variables=Display burden levels:bDisplay billPDisplay backgroundBDisplay and quick-mark skillsADisplay available talents:TDip (something) into (potion)!Describe weather:WDescend stairway/Enter location>Create screenshot[Create verbose character logfile)Create short character logfile(Continuous searchwsClose doorcClean earsECheck literacyLChange tacticTChange highlight modeHChat with monstersCCast spellZAscend stairway/Leave location<Apply skillaActivate trap\Ctrt.adom.kbdUnable to create the default key map.wtCould not create the new keymap file '%s'.%sVersion 1.1.1# Current version of ADOM: %s # # # %s # %s:%s in line number %dKeycode (%s) too short%s.Invalid keycode shortcut (%s)%s.Incomplete keymap definition%s.Out of memory while defining a key shortcut.Out of memory while reading a key sequence.Duplicate keycode (%s) for %s%s. %-*s %sOut of memory in 'DescribeKeyboardMapping'.Keyboard Mapping (\M = Alt)Can't create keymap reference file '%s'.Keymap reference for ADOM %s: ---------------------------------------- %-*s %s %s:5%s:.%s:%sDisplay_Key_CodeYou need to define at least the 'quit' or the 'save game' key binding.You need to define the 'online help' binding.Could not save the keymap size.Could not save a game command (%d).Could not save a key sequence length (%d/%d).Could not save the key sequence (%d).Could not restore the keymap size.Could not restore a game command.Could not restore a key sequence length (%d).Could not restore the key sequence (%d).Duplicate keycode (%s) during restoration for %s.USER%s (%s)*** CRITICAL INTERNAL ERROR: *** Signal %d was raised. Please report this problem to 'http://www.adom.de/adom/submit-report.php3'. Make sure that you include the following information: * your operating system * the version of the ADOM binary (see 'adom -v') * a description of what you did Please note that I'm very busy these days and you most probably won't receive a response to your report. Sorry, but ADOM right now is eating up the last bits of spare time I have :-) Now ADOM will exit with the default action for the given signal. Should your screen display some kind of register dump (as it e.g. does under DOS) please note it *completely* for your bug report. Could not save the RNG data store.Could not save the RNG index #1.Could not save the RNG index #2.Could not restore the RNG data store.Could not restore the RNG index #1.Could not restore the RNG index #2.%d, %dKeriaxRehetepTrying to create an unknown tile ('%c') for special level %d (%d, %d).b€dee0g}}(inVrtwyPyyyzԁEPzzz{P{{{|P||h}}fgf|8Trying to setup unknown special location (%d).6FVfvƅօ&6@P`pRyntGuth'AlakBlupTywat PareYggazShyssiryxiusNonnakGriff BloodaxKherabYrruirRiurryHotzenplotzGrungeMungeYergiusKranf NiestSkriekGaab'BaayHawkslayerZ ABColored_MenusMental Powers_ Id__Power_____________________________________________Cost --__----------------------____________________________---- [*]___A.__Teleport Control_%s______________________________%s B.__Confusion Blast___________________________________%s %c.__Confusion Wave____________________________________%s %c.__Mind Blast________________________________________%s %c.__Mental Shield_%s_________________________________%s %c.__Mind Wave_________________________________________%s %c.__Telekinetic Blast_________________________________%s %c.__Eyes of the mind__________________________________%s %c.__Greater Mental Blast______________________________%s %c.__Greater Telekinetic Blast_________________________%s %c.__Regeneration_%s__________________________________%s %c.__Teleport Self_____________________________________%s %c.__Teleport Other____________________________________%s %c.__Greater Mental Wave_______________________________%s [A-%c] Activate/Deactivate mental power -- [Z] Exit%slack the strength to activate this power.automatically control teleportation.sense that you are no longer able to utilize this power! R`gpwN/A%d/T%dTrying to factor an unknown mental power (%d).DqТ@pأturn off your mental shield.activate your mental shield.emit a confusion blast.emit a confusion wave.emit a mental blast.%dd5emit a mental wave.The door is shattered!hear a crashing sound!Nothing happens.project a force ray against %s.The force ray simply passes %s.%dd3%s is %s by the force!%s is damaged by the force!emit a tremendous mental blast.%dd9can't see that location.shatter a part of the wall!shatter the rock!You don't manage to shatter the rock.project a powerful force ray against %s.%dd6stop your regenerative powers.activate your regenerative powers.teleport.Doesn't seem to work.try to teleport another being.don't sense anything at that position.don't manage to penetrate the mind of %s.Suddenly %s is gone.re%s suddenly %sappears.emit a tremendous mental wave.no longer manage to maintain your mental shield.no longer feel the need to maintain your regenerative powers.no longer manage to maintain your regenerative powers.regenerate.sense a semi-sentient entity immune to your powers.sense an undead conscience clawing at your mind!4d4was killed by a psychic backlashgrasp at the mind of %s.feel corrupted!%s resists your mental incursion!%dd4grasp at the mind of %s, killing %s!grasp at the mind of %s, wounding %s!grasp at the mind of %s but %s resists!ShieldsBoomerangs & scurgariThrown spearsThrown rocks & clubsThrown daggersThrown axes & hammersCrossbowsBowsSlingsStavesTwohanded weaponsPole armsWhipsAxesSwordsMaces & flailsClubs & hammersDaggers & knivesUnarmed fightingCould not restore the weapon skill limit.Version 1.1.1ADOM %s does only use %d weapon skills compared to the %d weapon skills contained in the save file for this character.Could not restore the weapon skill data.Could not save the weapon skill limit.Could not save the weapon skill data.improve your skill in the shield group to level %d.improve your skill in the '%s' weapon group to level %d.improve your skill with the '%s' weapon category to level %d.Colored_MenusMelee weapon_Lvl___Hit___Dam___DV___Level_____________Required marks _---___---___---___--___-------------_____-------------- Missile weapon_Lvl___Hit___Dam___Ra___Level_____________Required marks _Lvl___DV_______________Level_____________Required marks _---___---______________-------------_____-------------- Z---------------------------------------------------------------------------- Weapon Skills Lvl Hit Dam DV Level Required marks- --- --- --- -- ------------- -------------- Lvl Hit Dam Ra Level Required marks Lvl DV Level Required marks --- --- ------------- --------------Damage caused with your melee weapons:--------------------------------------%s No melee weapons available. Damage caused with your missile weapons:----------------------------------------No missile weapons available. %s %3d %+3d %-13s %3d %+3d %+3d %+3d %-13s %ld %3d %+3d %-13s %3d %+3d %+3d %+3d %-13s %ldunskilledbasicskilledexcellentMasteryGrand MasteryOut of memory while trying to initialize the logging routines.The logging buffer is full. Please notify 'http://www.adom.de/adom/submit-report.php3' that this happened.Out of memory while logging a text. %s%sShort_Log_FormatdbimVerbose_Log_Formatsdbwcleimka****************************************** Unknown log option: '%c'. *****Data written to '%s'.Screenshot written to '%s'.wtCould not open the log file '%s'.%s Could not write to the log file '%s'.Could not close the log file '%s'.hiscore.doc.slg.vlg.ssh.flgfeel that starting your adventure on Creator's Day was a good idea.A lone star leads you to this remote valley.feel well prepared for the coming year.feel unlucky.feel slightly exhausted today.2d2died of exhaustion on a bad day%s refuses to take the %s.Illegal interaction (%d/%d/%d).Pp'7GWgw'7FVcp@`1"csn%s %satches the %s.%s drops the %s.slightly less angryslightly more friendlyvery friendlyUnknown attitude in bone routines (%d).%s now appears %s.Unknown attitude in feeding routines (%d).%s grabs the gold but does not react otherwise!snimbly catchesgratefully accepts%s %s the piece%s of gold.%s hails at you!%s grins at you with joy.No bribes for me, hear me?!?%s refuses to be bribed.catchestakes%s %s the gold piece%s.%s nods gratefully.Thanks for your donation.The gold piece%s disappear%s in a small hole in the ground.hear the gold piece%s rolling around.%s happily grins at you.Thang you *hick* kinssir, thawass verynice of ya *burp* oops, sorry 'bout this!%s smiles and hails at you.some potionsa potionHe drops %s while %satching yours.%s %s: "Hail be thee! Take dis in exchange."%s drops %s.hear a shouted "Hail be thee!". with a happy "*Glook*" sound!%s %s the %s%s.2d3%s does not want the %s.sirrahma'am"No thanks, %s. Dis stuff is not good for yer health!""Thanks, %s."themit%s eagerly %satches the %s and devours %s.2d2%s suddenly looks very friendly."Me is with ye!"%s suddenly seems to be very content."Thanks, oh noble one!"%s catches the %s and puts it on.%s accepts the %s and puts it on.%s suddenly looks very happy.%s %s: "Me beloved!"%s ignores the %s.%s simply drops the %s. after nimbly catching it%s devours the %s%s.hear smacking sounds.1d2%s suddenly appears very peaceful.%s nimbly catches the %s and gulps %s down.%s happily snatches the %s and gulps %s down.Yummy!manladyYou iss nice %s!You come visit when me findss mommy.Me you teach how sswimm to find mommy!%s deflects the %s.someoneNo, thanks. I already have %s.%s shakes %s head.%s easily evades the %s.How *dare* you bribe my ideals?!?I don't need yer patronizing attitude!%s screams: "%s"%s throws the %s into your face.avoids%s nimbly %s the %s.Thanksss!%s quickly catches and pockets the %s.%s eyes the %s suspiciously and suddenly pales.%s immediately drops it.a gemsomething%s hands you %s.%s %s the %s.%s seems to become very angry!feel that this was a big mistake!%s nods with gratitude.You now have more than enough hatchets?Then I just might teach you a little more about using them.%s trains you a little more in bridge building.2d5%s teaches bridge building to you.%s grins at you with a menacing stare.*CLEAVED BE THEE!!!*refuses to takeDAAADDYMOOOMMYSomeone screams: %s"*%s*!"%s catches the %s and drops a package with a grateful smile. with a grateful expression%s accepts the %s%s.Thanks! Me's always in need of tools. Take dis in exchange.%s catches the %s.He grunts:A voice in your mind grunts:the villagethis placeDo not mess up %s!theirhisThere's a bounty of %d gold pieces on %s head!ese onesat oneMaybe it was a bit harsh to slay th%s.We'll put up his head in some public location.Good work!%s nods with acknowledgement.%s hands you some gold pieces.%s screams:Be careful! You might break this useful item!%s pockets the %s.With a weak motion %s deflects the %s.%s weakly refuses the %s.I no longer hath any *cough* use for such *cough* implements.Why would I want your %s? Do you know who I am?!?%s scoffs at you.%s tries to catch the %s and succeeds!%s greedily grabs the %s.%s tries to devour the %s but does not succeed!It seems to be enraged!%s devours the %s.%s seems to calm down somewhat.%s catches the %s in the last second!In return he drops a potion.Thanks to ye for bringing this corrupted thing to me.I will care for it.%s drops a potion for you.quickly snatches%s mends its body by inserting the %s into damaged places.%dd6Uh-oh!feel that you have made a serious mistake.%s rips the %s in a fit of anger apart!%s roars in anger!Not while entangled in the web.should look for a more original way to commit suicide.throw a potion atattack%s %s%s %s in anger!slide to the %s.suddenly hear a booming voice!"*YE REALLY HAST FOUND A USE FOR THIS PETTY ITEM*""*YER INGENUITY SHALL BE REWARDED*"Something is lying before you.3d3bump against the wall.slide a tiny bit to the %s.Reload_MissilesOut of ammunition.Reload with the %s? ([y]es, [n]o, [q]uit)YNQ%cequip the %s.now use the %s for your %s.lubexactly %shit %shear an angry %s!2d4+2destroykilland %s %s right away!and %s %s.and notice a thudding sound.and suddenly feel relieved.damageinjureand %s %s %s.%s bleeds from %s wounds.1d2+2%s is poisoned.%s is stunned by the thundering hit!2d4%s is also blinded by a dark globe rising from your missile!2d6harmbut do not manage to %s %s.miss %s.Your missile doesn't hit anything!don'tdoesn'tThe %s %s hit anything.crashclatterhear a distant %s!The %s seems to be gone...The %s thuds into an obstacle.The %s is destroyed.hear a whizzing sound!The %s returns!manage to catch it.fail to catch it.The %s crashes through the door!hear a bone-shattering crash!The %s is destroyed in the process.%s menacingly glares at you!feel threatened.%s grumbles: "Ye'll pay for that!"Suddenly the %s explodes in a huge fireball.hear a distant explosion!6d6The %s shatters!The %s is smashed!hear the sound of shattering glass.hear a crashing sound.hear a thudding sound.%s brushes the %s aside!%s ignores the %s, but seems to say something.You were supposed to bring this to that mad musician.This is not one of our pieces.Something snatches the %s from your hands.*Thanks for returning this item.*%s nods with appreciation and seems to say something.*Blessed be thee for bringing this back. I missed it.**Be more careful with literature next time!*%s scowls at you!Ya naw will neeta die!%s nimbly catches the %s.%s takes the %s.%s suddenly looks frightened and drops the %s.%s lifts the %s to %s mouth.Suddenly %s mouth grows to enourmous proportions!%s devours the %s!hear a crunching sound.%s looks disgusted and spits out some remains.hear a distant "*Bleagh!*".%s evilly grins into your direction!%s %s: "Thankz, BrUtHaR!"%s %s: "Ya izza fool!"%s shows you an evil grin.hear some evil laughter in the distance.No more business!%s glares at you with malice.%s catches the %s with lightning speed.%s hastily accepts the %s.Verrry nice.Wonderrful.Perrfect.Magnificient.%s seems to be happy.%s examines the %s closely.%s cackles:Na, I don't need this.%s drops the %s with a bored expression.%s eagerly catches the %s!%s eagerly grabs the %s!%s eagerly accepts the %s.%s seems to be shocked.%s accepts the corpse of her beloved dog and starts to sob bitterly.%s snatches the %s with great haste!%s puts on the amulet, gasps, shudders and suddenly slumps to the ground.Moments later his body is surrounded by a bright light and he reopens his eyes.His gaze once more is clear and all his wounds are gone!sense a feeling of great relief.I now will depart since I can't oppose these mighty forces of Chaos with my weak powers.But you shall receive this. It hopefully will help you in your quest.Khelavaster puts down some stuff and then disappears in a bright blue light.notice a whispering voice...(in your mind?)We shall meet again... maybe.%s looks at the %s with disgust.He crumples it in disgust.Oh, that damned ratling brood.His grandfather already was annoying me.Dem damned sissys. No sense for a true man's challenge.%s barely catches the %s.%s curiously looks at the %s.Huh? Oh, I have read that a long time ago. Pretty interesting.%s nods to you.I did what I could.%s looks bored.%s shakes his head in sadness as he regards you.It does not seem to be made for you.(whispered to your mind)%s suddenly seems to be very excited.%s starts to move his hands according to ancient arcane rituals you never before have witnessed.feel Mana collecting around you. Magic seems to be drawn from everywhere to center upon this place.A gleaming weapon pulsing with power appears in the hands of %s!Something whispers into your mind.Ye should probably be able to make use of this.Given the right combination of magical words one is able to extract this fine item from its hidden prison.An enormous amount of magical power is required for that.Some folks confused the function of this scroll and created foolish legends about it.Use it wisely.Be prepared and follow the path of Order to reap the reward.You must not stray from that path lest ye will not succeed.The %s turns to ashes.%s shakes her head.%s says: "Mommy told me not to take any candy from strangers!"%s brushes aside the %s!%s grasps the %s hastily.%s seems to mumble something.*Finally!*Now it's time for some foolishness!Since my personal library is pretty filled you might be able to make use of this stuff.%s drops some scrolls.The %s fills the pit and closes it!Unknown attitude in fish routines (%d).THE ADOM LICENSE: ----------------- ADOM (C) Copyright 1994-2000 by Thomas Biskup. All rights reserved. You are hereby allowed to distribute ADOM freely if the following conditions are met: 1. You do not charge more than $3 for copies of ADOM (value as of November, 1995). 2. You do not change any of the components accompanying ADOM, the documents or the binary itself. 3. You distribute ADOM only as the package in which you received it. 4. You do not challenge the ADOM copyright. I am not responsible for any damage done to your system by this program, although I hereby assure you, that I do not know about any harmful bugs. rb.adom.verError while closing '%s'.wbCould not write '%s'.Could not write local version data.Could not close '%s'.You have started this version of ADOM for the first time. In case you are a totally new player, you might want to check out the online manual after creating your character by typing '?' 'M' (when the wilderness map is displayed). If you need to refer to the keymap of the game you can type '?' 'K' to review it. ADOM is free software which you can use as long as you honor the license of the game (you can read it by typing 'adom -b' at the command line of your operating system). If you want to thank the author of ADOM for creating the game, for continuing to maintain it and for fixing bugs, you can do this by sending a postcard from wherever you are living to the following address: Thomas Biskup Timmerbrinksweg 37 45896 Gelsenkirchen Germany (that's me -- I *love* to receive postcards from as many countries as possible). Honestly consider this -- it's a meager price if ADOM is a source of as much fun to you as it is to me. And if you want to do more: Visit http://www.adom.de/donations.php3 and donate to help support ADOM.%s *** PLEASE NOTE! *** The save file format in this version is incompatible to any other previous format. Older save files also can't be imported into this version of ADOM. Sorry...Walk_Carefully%s seems to search for someone or something.%s seems to be very confused.1d%dddacdcp]%s decides to fight to the death in a blind rage!%s suddenly seems to panic!!jCjj!jjjjFlight goal was not changed although it should have been.Illegal movement (%d, %d) -> (%d, %d).%s gets away!%s destroys some webs!%s seems to get stuck in some webs!The altar is smashed by %s!You hear %s scream "HOW *DARE* THIS MOLOCH BREAK *MY* ALTAR?"A black bolt hurls down from the sky!The bolt hits you!You hear a voice in your head say "SORRY, MISSED".was doomed to be killed by a misfired divine energy boltAn energy bolt strikes down on %s!%s shruggs it off and laughs with malicious glee!%s simply shruggs it off!sense a rupture in the spiritual aura of this place!%s %s at you in a friendly manner. with a wave of his hand to his shop%s opens the door%s%s.The door is opened!%s opens a door.TheA%s door is opened.hear the sound of a door opening. by %s%s door is shattered%s.hear a crashing sound.No intelligence level for monster type %d.No critical wound level for monster type %d.%s slowly decomposes a bit more.%s completely crumples to dust!%s happily jumps towards %s.%s barks happily.%s seems to be very happy now!suddenly sense intense happiness in your vicinity!A voice in your mind booms:You dare to ignore our deal?!?*PREPARE TO DIE!!!*%s seems to recover.Something drains your magical reserves!%s is injured by the heat.%s seems to be suffocating.%s multiplies!%s seems to stop for a moment.feel a change of mind in a being close to you.%s regenerates.%s drops dead!%s cringes in pain!2d3%s suddenly can move again!%s wakes up!%s breaks free of the webs holding %s!hear a ripping sound.%s is struggling against a large web holding %s!%s seems to be confused.%s suddenly seems to be able to see again.%s staggers around aimlessly.%s regains control over %s movements.%s is staggering.Suddenly %s appears out of nowhere!Suddenly %s disappears!%s suddenly collapses!hear a thudding sound.Suddenly %s looks very sad.%s mumbles under his breath:I can't allow this to happen.%s seems to get very angry about having to neglect his duty.hear an angry war cry!%s chuckles and then drops a %s on the ground.%s suddenly bursts into flames and is destroyed.hear a distant "Hurumph!".%s produces a thundering "Hurumph!".%s spins a large web!notice a slurping sound in the distance.Suddenly %s appears!%s duplicates and another %s appears!hear a popping sound.%s spawns another %s!hear a burping sound.The air is extremely hot!was roastedThe air is crackling with lightning that constantly hits you!Tiny lightning bolts streak through the air occasionally hitting you.The air seems to be charged with electricity!The air reeks of ozone!was electrocutedSome webs burn away due to the great heat!sneeze.shudder.died of pneunomiaMonster target got lost.Invalid target in 'GetTargetData' (%ld).YergiusSuddenly %s attacks you!displacessqueezes past%s %s %s.extremely slowvery slowslowextremely fastvery fastfastaverage%s gazes at you with a hateful stare!A voice in your mind%sshouts: "Stop chasing away my customers!".%s suddenly seems to become afraid of you!%s suddenly seems to get enraged!%s suddenly seems to calm down.%s signs to you to follow him!%s says:Let's slay some evil bandits!Someone shouts: "*Yippiyaiyay!*".Someone%s hands you a deputy's badge.Suddenly %s screams a prayer to %s gods!are consumed by a roaring column of flames!was sacrificed by %s to %s gods%s suddenly disappears.%s immediately reappears!don't get away!are ambushed by %s.1d10sneak upon %s. Do you want to [e]vade, [f]ight or [a]mbush them?EFAencounter %s. Do you want to [e]vade this encounter or [f]ight?EFa lone hydraa horde of huge frogsa group of lost souls5d3a horde of lizard mena pack of cave lionsa cave beara gnoll warbanda lone stone gianta lone necromancer1d40+6a skeleton patrol6a pilgrimage of chaos monksa group of outlawsa pack of wild dogs1d3a roving barbarian group1d6-3a hobgoblin patrol1d6-48d4a large jackal packa wandering wizard2d4an outlaw band2d23d3a hill orc patrol1d44d4a pack of wolvesa huge grizzly bear1a wandering brown bear1d24d3a group of bandits1d2-11d2+13d4an orcish patrola lone black dragona horde of plague bearersa lone red dragona warband of stone giants10d310d6a gnoll war party5d5a wild air elementala horrible Dorn Beast5d4a party of assassins1d3-22d3a hunting party of hill giantsa wandering gianta giant boara quickling raiding party2d6a herd of rust monstersan ogre armya black unicorna lone knight surrounded by an aura of hate and feara dark hooded figurea group of horribly deformed beings1d6+2an entourage of chaos knightsa lone corruptora group of roving raidersTry to find an encounter for terrain type (%d) on layer #2.Try to find an encounter for terrain type (%d) on layer #1.3F` s0CppVUnknown encounter area (%d).`F@ @@pKranachmeet %s.allow %s to accompany you%s joins your company.part ways. You are born in the month of the %s on day %d (day %d of the year). Aspects: %s. Game effects: %s. Tradition, InflexibilityHunt, Ferocity, Community with Nature, Devotion, LoyaltyHope, Life, Serenity, TransitionCollected Knowledge, Experience, CamaraderyNobility, Hunt, Force of PersonalityCombat, Execution, Tactics, StrategyFerocity, Combat, Might, Rulership, Anger, Magic (combat)Magic (especially fire), EloquenceGrace, Beauty, Purity, Innocence, DignityLaws, Neutral Magic, LeadershipKnowledge, Learning, LawsDeath, Messengers, Companion, TricksTreeWolfCandleCupFalconSwordDragonSalamanderUnicornWandBookRavenillegal star sign (%d)B` PWqDarknightSilvernightOneweekTwoweekThreeweekFourweekThe night you were born, the local undead were seen packing up and moving awayOn the night you were born your long-lost brother showed up againWhen you were born, a two-headed calf was born the same nightA falling star killed the village elder the night you were born%s.Unknown omen discovered.It's generally hard to change alignment, +5 to initial willpower+3 to initial Perception, +3 to initial Willpower, food is more nutritious for you (by +10%)Heals faster, the gods are more forgiving when asked for favors, one free talentRequires 10% less experience points to advance in level, receives one free skill advance every two levels, learns spells more effectively (20% better than others), +2 to initial LearningVery good at surviving in the wilderness, +2 to initial Willpower, +1 to initial Charisma, one free talentPositive modifiers from Tactics settings are increased by 10%, costs to increase melee weapon skills are reduced by 20%, +1 to the initial Learning score10% increased effects from Tactics settings, -3 to initial Willpower, +2 to initial Strength, +1 to initial Toughness, costs to increase weapon skills are reduced by 10%, combat magic is 10% cheaper in power pointsFire magic is 20% cheaper in power points, +1 to initial Charisma, +3 to initial Mana, +20% to power points (always)Harder to corrupt by Chaos effects, hard to change to a different alignment once lawful, +2 to initial AppearanceLawful tendencies (it's harder to change), spells for neutral casters are 10% cheaper in power points, +2 to initial Charisma, starts out with lawful tendencies but gets +2 to Mana and 10% more power points if neutral initiallyLawful tendencies (it's harder to change), one free skill increase per level, increased chance to learn spellsHarder to trick by deceptions, messengers will reach you faster, you are faster (+10 to speed), companions are more powerful, +2 to initial PerceptionSelect the slave to command.Command %s to [a]ttack, [m]ove, [w]ait or [f]ollow you. (Z = Abort)AMFWZcommand %s to come to you.command %s to wait.can't see that place.command %s to move to that place.don't see any appropriate target.This doesn't seem to work.command %s to slay %s.no longernot%s is %s your slave!don't see any of your slaves in that place.don't see any of your slaves.Select the companion you want to issue an order to.%s does not seem to care about your order.%s is not your companion!don't see any of your companions.are not yet able to invoke any special abilities.Colored_Menus%s Powers_Class %d is not yet supported with class powers. 0@P`pYou are able to_command your undead slaves. CYou have developed a resistance to the special attacks of undead (%d%% base resistance). You are able_turn undead. TYou are able to raise all corpses in sight as_ghuls (cost: 10pp per corpse). GYou know how to utilize the dreaded Shadow Touch. When fighting bare-handed it allows you to drain the life force of your enemies. You are able to raise all corpses in sight as_wraiths (cost: 20pp per corpse). WAnimation of undead up to the spectre level costs but one-half the usual mana cost. You are able to return from the dead. You are able to use_mindcraft. MYou quickly recover from confusion. You are able to sense the number of your_enemies in your vicinity (cost: 16pp). EYou receive a bonus of 3d5+1d6 power points per level. You receive a bonus of 1d6 power points per level. You will is extremely strong. You now are able to partially resist corruption effects when contacting corrupted beings. You are able to resist undead minds to a certain extent. Due to your excellent reputation within the merchants guild you need to pay but %d%% of the price reserved for mundane customers. Due to your organizational talent your carrying capacity istripled. doubled. You also know how to create new items. You are immune to all weather effects. You can try to_calm monsters by giving items to them.You can automatically evade wilderness encounters. While in the wilderness you regenerate power points twice as fast as usual. You are able to_summon 1d3 major animals at the cost of 1d3 mana points. SWhile in the wilderness your wounds heal at double normal speed. You are immune to all lightning and shock attacks. All corruption effects you suffer are reduced by 10%%. You are able to deliver a_mighty blow for double damage (cost: 2500 energy points). Movement costs but 750 energy points. You are able to deliver a_tremendous blow for triple damage (cost: 4000 energy points). You receive +1d4 bonus hit points each time you advance a level. You have become much stronger and a lot tougher. You receive a +10 damage bonus when fighting as a true berserker. Melee attacks take up but 800 energy points when fighting as a true berserker. You are fire resistant. You are shock resistant. You are able to breathe water. You can_unleash an elemental storm (cost: 120 power points). UYou can unleash an elemental storm (cost: 120 power points). You can_summon an elemental as your companion (cost: 2 mana points). You can automatically burrow through rock (cost: 20 power and 1500 energy points). You are resistant to poison. You no longer can be stunned. Movement requires but 700 energy points. You can_summon 2d2 cave bears or silver wolves for the cost of permanently losing one mana point. You can switch positions with hostile monsters. You can stun opponents in combat. You have become extremely strong and tough. You are able to carry twice as much as others. You need about half as much food as most others. You know where to pick the best herbs. You are able to_turn corpses into iron rations. Your physical attributes are constantly trained. You have become a lot tougher and stronger. All corruption effects are reduced by 30%%. You are able to_melt metallic items into ingots. You can forge items four times as fast as everyone else. You have become a lot stronger. You automatically recognize the metal types of items. You are completely immune to fire. You have become a lot tougher. You automatically know about the qualities of melee weapons. thricetwiceYou recover at %s the usual rate. You are able to use the Healing and the First Aid skills on others. You automatically have knowledge in the following spells: Calm Monsters, Cure Light Wounds, Slow Poison, Cure Disease. You gain 2d3 additional hit points per level. You automatically have knowledge in the following spells: Cure Serious Wounds, Neutralize Poison. You recover from the effects of poison, bleeding and disease almost immediately and are overall very tough. You are able to use a_circular kick (doing so costs 2500 energy points). A normal move costs you but %d energy points. You are able to switch positions even with hostile opponents. You are able to score instantly killing hits against humanoids ofany size. up to medium size. All corruption effects are reduced by 10%%.You receive one additional opportunity to raise a skill each time you advance a level. You regenerate hit points twice as fast. You regenerate power points twice as fast. You always search your surroundings for special features. Your backstabbing attacks are especially deadly. You are able to loot shops (base chance: %d%%). Your dirty fighting tactics allow you to stun humanoid monsters on critical hits. You are especially successful at picking pockets. Your speed is increased by +20. You are invisible while adjacent to a wall. Shooting missiles costs but %d energy points. The range for all your missile attacks is doubled. You are an expert fletcher. You are able to dodge incoming missiles. Missile attacks have a 20%% chance to penetrate armor completely. You are able to hit more than one monster in a row. You currently are not in sufficient standing with your deity to invoke or use any special powers. You are able to_turn undead. All spell costs are reduced by %d%%.You are allowed to pray twice as often as others. You are able to destroy minor undead. IYou are able to destroy major undead. ADue to your excellent armor knowledge you are able to utilize the protective powers of armor more efficiently (by %+d%% for a %+d bonus). Your dodge bonus is increased by +50%%. Your chance to score critical hits is increased by +10%%. You can use a_bash attack to greatly damage opponents (cost: 1500 energy points). BYou can use a mighty_all-round attack to attack every opponent in your direct vicinity (cost: 3500 energy points). sYou are able to cure disease (usable again in %d turn%s). You are able to_cure disease. You automatically detect the alignment of living beings when looking at them. You are protected from chaotic beings (%+d to DV). You are protected from lawful beings (%+d to DV). You are protected from unbalanced beings (%+d to DV). You are able to use a_healing touch to cure_%dd6 points of damage. HYou are able to use a healing touch to cure %dd6 points of damage (usable again in_%d_turn%s). You are resistant to innate special attack powers from undead (stat drain, paralyzation and sickness). You are able to use the Survival skill to great effect while in the wilderness. You also are immune to all weather effects. Terrain effects will not slow you down. The range for all missile attacks is increased by 4. You can evade all wilderness encounters. four timesWhile fighting with two weapons the weight of the weapons can be %s as high as usual. Movement takes up only 750 energy points per move. All spell costs are reduced by %d%%. You automatically improve your spell knowledge each time you gain a new level. You are able to_recharge wands. RYou are able to_uncurse items. You can turn potions into_poison. PAll missile ranges are increased by 30%%. Your chance to score critical hits is increased by 20%%. You receive twice the usual dodge bonus. You are completely immune to poison. You are able to instantly kill opponents with melee hits.--- [%s] Select special power -- [Z] Exit screen ------ [Z] Exit screen ---%sZ Unknown fighter power invoked ('%c').Unknown paladin power invoked ('%c').Unknown assassin power ('%c').Unknown wizard power invoked ('%c').Unknown priest power invoked ('%c').Unknown monk power invoked ('%c').Unknown weaponsmith power invoked ('%c').Unknown farmer power invoked ('%c').Unknown beastfighter power invoked ('%c').Unknown elementalist power invoked ('%c').Unknown barbarian power invoked ('%c').Unknown druid power invoked ('%c').Unknown merchant power invoked ('%c').Unknown mindcrafter power invoked ('%c').v6`pFare too dazed to attack.are too confused to attack.Bash an opponent.madly flail at empty air.You gain a bonus of +6 to both strength and toughness.You now can stun opponents in combat.You now can exchange your position with that of a hostile monster.You now can summon brown bears and wolves.Movement now costs but 700 energy points.You now are stun resistant.You now are poison resistant.You now can burrow through rock.You now can summon elementals.You now can unleash an elemental storm.You now are able to breathe water.You now are shock resistant.You now are fire resistant.You now are able to return from the dead.Animating corpses as lesser undead now is a lot less taxing for you.You now can raise all corpses in sight as wraiths.You now can drain life force with the dreaded Shadow Touch.You now are able to raise all corpses in sight as ghuls.You develop a resistance to the special attacks of undead creatures.All corruption effects now are reduced by 10%.You now are immune to lightning and shock effects.Your wounds heal twice as fast while you are in the wilderness.You now can summon major animals as your servants.You now can regenerate power twice as fast while in the wilderness.You now can automatically evade wilderness encounters.Melee attacks now cost but 800 energy points when attacking as a true berserker.You now get a +10 damage bonus when fighting as a true berserker.You receive +3 to strength and toughness.You now gain +1d4 hit points per advancement.You now can deliver tremendous blows.Movement now costs but 750 energy points.You now can deliver mighty blows.You now are able to resist undead minds to a certain extent.You now receive an additional bonus of +3d5 power points per level.You now are able to resist some corruption effects during mental contact.You gain +5 to willpower.You now receive a bonus of +1d6 power points per level.You now are able to sense the number of enemies in your vicinity.You now quickly recover from confusion.You gain +3 to strength and toughness.You constantly train your physical attributes.You now can turn corpses into iron rations.You now know where to find the best herbs.You now need about half as much food as most others.You now are able to carry twice as much as others of your strength.Your carrying capacity now is tripled and you learn to create items.You now can try to calm monsters by giving away items.You now have to pay but 40% of the usual prices while in a shop.You now are immune to all weather effects.You now have to pay but 60% of the usual prices while in a shop.Your carrying capacity now is doubled.You now have to pay but 80% of the usual prices while in a shop.You now can hit several monsters in a row with your missiles.Missile attacks have a 20% chance to penetrate armor completely.You now are able to dodge incoming missiles.Missile attacks now cost but 600 energy points.You now are an expert fletcher.All missile attack ranges now will be doubled.Missile attacks now cost but 800 energy points.You now know about the combat qualities of all melee weapons.You gain a bonus of +8 to your toughness.You now are immune to fire.You now can recognize all metals.You gain a +4 bonus to your strength.You can forge items at quadruple speed.You now are able to melt down metallic items.You now almost immediately recover from diseases, poison and bleeding and also gain a one-time bonus of +8 to your Toughness.You know have automatic access to major healing spells.You know gain 2d3 additional hit points per level.You now have automatic access to minor healing spells.You now are able to use the Healing and First Aid skills on others.You now recover at thrice the usual rate.You now recover at twice the usual rate.Corruption effects now are reduced by 10%.You now can score instant kills in melee combat against humanoids of any size.You now can score instant kills in melee combat against up to medium-sized humanoids.You now can switch positions with hostile opponents.Movement now costs but 600 energy points.Movement now costs but 800 energy points.You now are able to use circular kicks.All your inborn abilities are greatly increased.Your magical powers now regenerate twice as fast.You now heal twice as fast.Your vast pool of common lore is enhanced even further.Your magical knowledge increases vastly.Your knowledge of various weapon skills improves vastly.You can increase one additional skill per level.You now are able to destroy major undead.You now are able to destroy minor undead.You now may pray twice as often as others.Your spell costs now are reduced by 50%.Your spell costs now are reduced by 25%.Your spell costs now are reduced by 10%.You receive basic knowledge in all magic known.You now are able to uncurse items.You now are able to recharge wands.From now on you slowly gain knowledge in many spells.Spell costs from now on are reduced by 40%.Spell costs from now on are reduced by 20%.Spell costs from now on are reduced by 10%.You are now able to score instantly killing hits.You are completely immune to poison.The bonus you receive from the dodge skill now is doubled.Your chance to score critical hits now is increased by 20%.The range of your missile attacks is increased by 30%.You now can create poison from any potion.You now are invisible as long as you are standing adjacent to a wall.Your speed now is increased by +20.You now are much better at picking pockets.You now employ dirty fighting tactics to stun with critical hits.You now are able to loot shops.You now are a lot more deadly at backstabbing.You now automatically search for special features in your surroundings.When using two weapons these now may be four times as heavy as usual.Movement now expands but 750 energy points.When using two weapons these now may be twice as heavy as usual.You now can automatically evade all wilderness encounters.All missile ranges now are increased by 4.Terrain effects no longer slow you down.You are now especially good at survival in the wilderness. You are also immune to all negative weather effects.You now suffer 30% less from corruption.You now are resistant to special attacks from undead.You now can use a healing touch.You now are protected by a holy aura.You now are able to detect the alignment of others by looking at them.You now are able to turn undead.Once every 1000 turns you now can cure diseases.You now can use a mighty whirlwind attack.You now can use a powerful bash attack.You now gain a +25% PV bonus from some items.Your chance to score critical hits is increased by 10%.You now gain a +15% PV bonus from some items.The effects of the Dodge skill now are improved by 50%.You now gain a +7% PV bonus from some items.are too dazed to turn anything.The only turning thing is your stomach.valiantly present your %s and invoke the power of %s.invoke the name of %s.%s does not seem to be affected.%s cowls in terror.%dd6better.slightly better.much better.greatly healed!enormously healed!feel %sfeel nothing special.waste your powers.Nothing happens.touch %s.Some of %s wounds are healed.%s appears to be friendlier after this treatment.Select a potion to sanctify it.bless the %s.don't manage to infuse any special powers into the %s.Select a wand to rechargeHow many charges would you like to invest into the %s?fail.overload the %s!It explodes in a horrible energy eruption!%dd6+%dwas shredded by an overloaded %sgreatly overtax your mana reserves!are drained by the excessive mana connection between your aura and the %s!charge the %s.Select an item to uncurse it.The %s glow%s in a silvery light.waste your mana.don't have any potions.Select a potion to be turned into poisonYour hands shake too much to open the potion.A voice in your headbooms: "DO NOT TRY THIS AGAIN!".Some invisible force prevents you from utilizing the %s.The %s is empty.But this potion is already poisonous!The %s suddenly glows in a sick green light!The shopkeeper suddenly disappeared!%s growls:A voice in your mind grumbles:Ye'll have to pay for the damage!Thanks for enhancing the value of my wares.turn the %s intona%s %s.are too dazed to destroy anything.are too confused to destroy anything.invoke ancient magical spells.%s bursts into flames and is destroyed!improve your knowledge in the '%s' weapon category.learn the '%s' spell.improve your knowledge of the '%s' spell.learn the '%s' skill.improve your knowledge in the '%s' skill.%s!are too entangled in the webs to do that!might want to use an offensive weapon.need a forge to melt items.need a hammer to melt items.Select all items to be melted down.can't melt down the %s.must select items from one material only.This material is not suitable.begin to melt down items.continue to melt down stufffinish your work.Unknown ingot type requested (%d).fail to create sufficient metal to form an ingot.forge %d ingots.create one new ingot.need something edible to be able to turn it into an iron ration.Select something to turn into an iron rationOnly corpses can be turned into iron rations.begin to turn the %s into an iron ration.continue to create an iron rationfinish your iron ration.3d3are too dazed to summon help.are too confused to summon help.do not have the energy to do that.call for support...%s appears!It seems that you wasted your powers.feel that help is coming.feel a mighty elemental presence.activate your powers to unleash a mighty elemental storm!fire boltfrost boltlightning boltbolt12d8+%dNot while stuck in a pit!Deliver a mighty blow to an opponent.Deliver a tremendous blow to an opponent.1d3That area already is pretty calm.%s is already pretty calm.Select an item to give away%s does not seem to appreciate your gift and simply ignores it.%s pockets the money.%s accepts the %s.%s ignores the %s.lack the power to do so.sense %d enemies.sense one single enemy.don't sense any enemies.are too dazed to animate corpses.are too confused to animate corpses.animate but one %s.animate %d %s.in doing so you overtax yourself!overtaxed %sself by animating too many %sfail to animate any corpses.Your cloak prevents you from being completely drenched.The constant rain really is drenching you.2d10???????????????????????????????????????????????????????The thunderstorm slowly changes to steady rainfall.A strong wind blows away the rain clouds in the sky.The moon slowly peeks through the cloudy sky.The dark sky seems to devour the nightly clouds.The sun slowly peeks through the cloudy sky.The light of the moon and the stars slowly seems to dissolve the clouds.The clouds themselves seem to flee this dark and oppressive night.Slowly the clouds in the sky dissolve. It's very sunny.The sky is now very clear. The sun burns down on you.This moon-lit night is fills with oppressive heat.Oppressive heat elegantly complements the black void of the sky.The air now is hot and dry. The sun is scorching you slowly.Illegal weather level [DAWC].@@$@t@@@You need to be able to see the sky to determine the weather.A mighty thunderstorm is soaking the area completely.Steady rainfall is slowly soaking the area.Strong winds are blowing.The weather is mild and comfortable. A slight wind is blowing.The moon shines in a warm and comforting light.The sky is tainted with a forboding blackness that even engulfs the starlight.The sky is filled with comforting stars.The dawn promises a wonderful sunny day.The sun slowly sinks beneath the horizont after a beautiful and sunny day.It's pretty sunny.The moon shines down on you in a pale and unusually bright light, comforting you nonetheless.The darkness in the sky seems to grasp at you. The air is oppressive and forboding.The sky is filled blazing stars.The dawn is filled with warmth and promises a really hot day.The sun slowly sinks beneath the horizont heating the air even with its last rays.The sun is burning down on you through the cloudless sky.The moon shines down on you in a pale and unusually bright light, comforting you despite this very hot night.The darkness in the sky seems to grasp at you. The air is oppressive with heat and forboding.The sky is filled blazing stars. The air still is filled with unusual heat.The first rays of the slowly rising stars almost immediately scorch the ground and heat the air. This is going to be a really hot day.The sun slowly sinks beneath the horizont still scorching the surface even with its diminishing rays.The sun is slowly scorching you. It's extremely hot.wAwAeAwAeAeAeAeAeAeAeAeAeAeAeAeAeAeAwAwAwAeAeAeAeAeAwAeAeAeAeAeAeAeAeAeAeAeAeAeAeAeAwAeAeAeAeAeAeAeAeAeAeAeAwAAAABBBXCThe rain transforms into a mighty thunderstorm. Waters pours down in torrents.Light rainfall sets in.A strong wind starts to blow.The sky slowly fills with clouds to create a more moderate weather.Clouds obscure the moon a little bit.Clouds darken the sky even more.Clouds obscure the sun a little bit so that the temperature is now a lot more comfortable.A cool breeze starts complementing the night making yxou shudder.A cool breeze starts to blow.A cool breeze makes the blazing sun a lot more bearable.Illegal weather level [DDWC].D"D4DFDXDD@E@EE@EEEEEEEEEEEEEEE@E@E@EEEEEE@EEEEEEEEEEEEEEEE@EEEEEEEEEEEE@EGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGNo target monster at (%d, %d).seemslooksEverything suddenly %s so different.%dd2Some kind of force seems to attack your mind.%s appears to be confused.Nothing seems to happen.%dd3-%dbarely avoid the shock bolt.Tiny bolts of blue lightning are creeping about your body!Shock waves rip through your body!was killed by vile %s magicYour body tingles.The bolts tingle slightly.%s is hit by shock waves!%s shrugs off some shock waves!%dd4Some water is frozen!barely avoid the icy blast.are hit by a cone of magical ice!are splattered by an icy blast!was frozen to death by %s%s is hit by an icy blast!%s shrugs off an icy blast!barely avoid the energy blast.are hit by a painful stream of energy!was blasted with energy by %s%s is hit by strong magical energies!%s shrugs off strong magical energies!%dd6barely evade the magical barrage.are hit by a barrage of glowing balls!was blasted with magic missiles by %s%s is hit by a barrage of magic missiles!%s shrugs off a barrage of magic missiles!%dd3+%dbarely evade the energy bolt.feel an energy bolt slicing through your body.are instantly killed.was extinguished by %swas blasted by %s%s is hit by incredible magical energies!%s is instantly killed!1d3%s!%scurses you!sYour %s glow%s black for a moment!Nothing happens.Suddenly everything is dark.Suddenly %s is gone!%s heals%dd5some of %s%s wounds.%s heals %s wounds.invokes an incantationscreams words of magicmumbles cryptic wordsmumbles arcane formulae%s %s!hear some low mumbling.1d10Monster %d is still unknown.TheyTheirtheirhaveareHeHishisSheHerherItItsitsshasis<<<<<--- %s (%c) --->>>>> %s The %s%s seem%s to have a DV of %d-%d (%d on the average).%s seem%s to have a DV of %d.The minimum DV encountered was %d.The maximum DV encountered was %d.%s %s a PV of %d-%d (%d on the average).%s %s a PV of about %d.The minimum PV encountered was %d.The maximum PV encountered was %d.%s seem%s to have %ld-%ld hitpoints (%ld on the average).%s seem%s to have %ld hitpoint%s on the average.The minimum number of hitpoints noticed was %d.The maximum number of hitpoints noticed was %d.Usually %s attack%s %d-%d times (%d on the average).Usually %s attack%s %d time%s.You noticed a minimum of %d attack%s.You noticed a maximum of %d attack%s.A hit causes %d-%d points of damage (%d on the average).An average hit causes %d point%s of damage.The minimum damage caused was %d.The maximum damage caused was %d.%s seem%s to have a speed of %d-%d (%d on the average).%s seem%s to have an average speed of about %d.The minimum speed rating seen was %d.The maximum speed encountered was %d. %s %s a corrupting touch.%s %s able to dig through the ground.%s %s using poison.%s die%s when hitting an enemy.%s %s able to paralyze by touch.%s %s able to drain strength.%s %s able to spin webs.%s %s able to imitate other beings.%s %s able to breathe various types of energy.%s %s able to breathe %s.%s %s able to age someone by touching %s.%s %s able to slow by touch.%s song is a deadly wail.%s song is very alluring.%s %s able to make you fall asleep by touch you.%s %s able to teleport.damned %s %s %sthieves.%s %s able to summon help.%s %s able to duplicate.%s %s able to quickly regenerate.%s %s able to drain your health by touch.%s %s able to dissolve objects.%s %s able to cause sickness.%s use%s missile weapons.%s %s able to disarm others.%s %s able to rust metallic items.%s %s able to annihilate equipment.%s %s able to confuse living beings by touching them.%s adjust in power.%s %s able to cast spells.%s %s able to pass through solid objects.%s ignore%s water.%s ignore%s webs.%s %s covered in acid.%s %s able to mimic objects.%s %s covered in paralytic fluids.%s %s immune to great heat.%s %s immune to shock attacks.%s %s immune to ice attacks.%s %s immune to acid attacks.%s %s immune to petrification attacks.%s %s highly vulnerable to fire.%s %s highly vulnerable to ice attacks.%s %s highly vulnerable to acid attacks.%s %s highly vulnerable to shock attacks.%s %s immune to poison. a%s %s%s karmic being%s.%s %s able to drain mana in %s surroundings.but one %s%d %s So far you have killed %s.One kill on the average seems to be worth %ld experience point%s. ---more---Z Could not save the monster memory limit.Could not save the monster memory.Could not restore the monster memory limit.Version 1.1.1ADOM %s provides only %d of %d requested monsters.Could not load the monster memory.This creature looks like a moderately long and very thin human, but the way he likes to fool and contradict people gave rise to the sentiment that he is in fact a chaotic gnome stretched out to unusual length. He has a way with words and his knowledge would be legendary, if it were knowledge on football and cars, not on skin diseases, poisonous plants and invertebrates. He is not harmed by sarcasm, as he enjoys it too much to take offense. He is slightly allergic to several flavors of pollen, authorities and american accents. In battle he'd be an absolute pushover, so he doesn't fight. Ever.Ronald NeumannThe spirit of Vyolynce often assumes this earthly avatar in order to better observe the residents of Ancardia. Always shrouded in dark robes, it is a little over 2 meters tall, with ice-blue eyes and a scarecrow-like countenance. While not especially well-muscled, it more than makes up for its lack of strength with its precision accuracy and anatomical knowledge. If you should find him, you would be best to leave him alone, as his chaos-tainted stare can instill fear and confusion in even the bravest souls; he can also punch through even the strongest armors, often critically. You've been warned.Chris IngersollA man of medium height who wears a look on his face like he's triggered one too many falling door traps. He appears to be carrying a faded early draft of the Drakalor Chain Board of Tourism's Frequently Asked Questions list, as well as several Scrolls of Ranting About Realism Vs. Gameplay. If you want one of the latter, just give him a potion of water and suggest that he drink one every few hours. He can hit to answer questions, hit to post spoilers, hit to rant, and hit you up for votes for ADOM on the Internet Entertainment Charts.Erwin MascardoAmandaAn inconspicuous, well-dressed monster with red eyes and green hair, er, green eyes and red hair. She's usually surrounded by potted plants and piles of books and will readily chat about matters political, historical, literary and arcane. When she's in a good mood, she can offer good advice on herbalism, alchemy, gardening and food preservation. When she's in a foul mood, she'll babble you to confusion and pick your pockets. Placate her with a potion of booze, a pearl necklace or an invitation for dinner. Attacking her will irrevocably ruin your alignment. In return, she'll summon scores of highly experienced battle bunnies (her favorite pets) or teleport you to a particularly nasty place. If you are a skilled musician (or really good looking) you may persuade her to follow you as your companion. She's a fearless fighter who can save your neck in many a tricky situation. However, be prepared to lose sight of her once you reach the casino.Stefanie WollA tall wild haired man. He is often found trying to convince the local townspeople that he is a minstrel of great merit. This would probaly work if his motto were something other than "semper non sequitor". Still his poetry is only confusing not deadly. Like the mayor would have you to believe. He can hit to confuse, and hit to FNORD.Dwight McDowellAlways roaming the corridors of the dungeons for Swords of Sharpness and Maces of Destruction (they're so much better than the artifact weapons) this tall, blond haired bespectacled youth usually prefers to remain in the background. You feel an intense desire to pronounce his last name correctly... It can slap to demean with 1d3 damage.Tom NowackiA man who looks strangely familiar, but whose facial hair changes every time you encounter him. He dances by gracefully, stopping only long enough to tell you far more than you wanted to know on the current subject of discussion. He can confuse, fascinate, and amuse, and may grant the skills of dancing, sophistry, or searching if properly coaxed.Richard FowlerA stocky, hairy man. Occasionally an unstoppable flurry of activity, occasionally a hibernating lump. His powerful wit is matched only by his powerful stench. He can hit to baffle, and hit to irritate.Chris KoeberleThis wandering spirit seems to be everywhere at once! He is quick to supply an answer -- sometimes even a correct one -- whether asked or not. He is most often accompanied by one or more computers. He can touch to correct spelling, touch to debug trivial software problems (leaving the major flaws intact), and touch to install Linux.Greg WooledgeThis gigantic being, standing a foot or two taller than most mortal men, is one to be feared. His fighting prowess is legendary, and often needed because of his unique sense of humor. Relentlessly pursuing his ultimate goal, the corruption of innocent women into rebellious creatures, he can only be briefly distracted by a science-fiction marathon, a good beer, or the scent of money. He can hit to attack, taunt to confuse, hit to steal money, touch to corrupt, and touch to steal potions of booze.Adam TaylorA hulking figure, just a little above 6 foot and three inches, with extremely long hair, this person may look intimidating, but those who dared to try have found out that he can, in times, be quite friendly. Travellers have mentioned though, that you should never ever bore him, for it results in instant retribution with verbal attacks. He can hit to ridicule, hit to flame and hit to make fun of you. He is in no way resistant to flames, yet he seems to thrive on them.Torsten EdelmannA man of average build and pale complexion with clear blue eyes. This person is dressed in dark robes, obviously in an attempt to appear more mysterious. He seems to prefer to remain silently in the background, although he occasionally is fuelled by burning desires which make him work frantically on various projects and masterplans in an attempt to rule the world. In such moments this creature is impossible to stop by any known forces in the world of Ancardia (except for some strange kind of insectoid race, simply called the 'bugs'). When confronted with opposition he usually relies on a Blade of Cynicism, dipped into oil of stubbornness. He can hit to steal time, hit to slow work, and hit to drain strength and dexterity. He also is known to drain life and confuse others. The latter power occasionally seems to fail so that he gets confused himself.Thomas BiskupOh NO! Its one of those... those.. FREAKS! AHHHHGH! Before you turn and run for your decency, you glimpse the slim form of one creature that exudes an aura of weirdness about itself. (or is that BO?) It stands upon two feet clad in what looks to be shredded tires and leather, (really, they're shoes! Honest!) with the inscription "VANS" across the side. Short green hair covers its elven skull, Its long arms and thin fingers look as though they could fit up into a soda machine, and its hazel sometimes blue sometimes grey eyes look as though theyve seen "Tetsuo the Iron Man" one too many times. It wears a peculiar mix of military surplus clothing and duct tape as armor. You sense that this creature is very good with its hands, in fact this creature could possibly be a baker in its spare time. Or is it a potter? However you look at it though, it still reminds you of someone that has a million things they want to do, and not nearly enough money for a cloning machine. Its primary form of attack is the "Thousand hand pimp slap". It can confuse, corrupt, and make prank calls to government offices. Eating its corpse will instantly cause you to gag and vomit and wish you had some Tobasco sauce, then die. But if you examine the corpse before you stuff it in your mouth, you will find the following, tattooed, in small black letters, on the back of its neck... "DO NOT TAKE INTERNALLY"John MichaudA short round person who appears to be one of the Leshy. He wears strange denim pants, and a black T-shirt emblazoned with a worn and faded sigil you can just barely make out -- it appears to be the letter "omega". He bears the strange and dubious tools of the oneiromancer, and is accompanied by the almost-visible wraiths of lost and forgotten dreams, which perhaps accounts for the the distracted look you see in his eyes. He can hit to confuse, hit to confuse, and hit to confuse. He is immune to mental attack, and has a high resistance to work.Laurence BrothersA man of medium build, clothed in mismatched shades of black. A brightly-colored parrot sits on his shoulder, nibbling at his hair. Adam wanders about aimlessly, mumbling incoherently. He seems to be searching for a method of travelling to Andromeda. He is magical, casting spells which summon birds, cause confusion, and cause darkness. He can hit to mock, and hit to babble. He can not successfully hit females. He flees upon taking damage.Adam RixeyIt's hard to tell what's worst about this large man -- the oddly trimmed Van Dyke beard or the 256-bladed random number generator he holds. This is a man who without doubt is on the side of Chaos, all of his Lawful posturing and attempts at good grooming aside. For all the power of the weapon he holds, the most powerful fear you feel is the fear of him suggesting something else to Thomas and delaying the next release. He can hit for 1d256 (slay player character) and summon abnormally strong monsters or powerful artifact guardians carrying lousy artifacts. He can cast spells which regenerate the dungeon (usually with trap rooms right in your way), restock shops (with worthless items), roll the one birthsign which you didn't want for the class you were wanting to play, and generally cause great feelings of depression and annoyance. He drops only lousy stuff.William TanksleyThe bizarre result of an experiment in crossing humans with hurthlings, this nearly man-sized creature has a round face and body, unkempt brown hair, and hairy toes. He is wearing blue jeans and a tee-shirt decorated with a Darwinfish, a strange creature created by IPU, the goddess of irony. His eyes are weak from years of wasting time playing computer games and reading Usenet. He is armed with a copy of his thesis, "Machine Learning on DNA Sequences using Sequence Compression Techniques". He can lecture pedantically, strike to kill time, and stab (with witticisms) to lower ego.David LoewensternA tall, heavy woman with short red hair that likes to frizz out a lot. She is most often found in a state of annoying cheerfulness, though she is capable of the occasional Redhead Temper Tantrum(tm) and is likely to fret over injured adventurers. She can hit to attack, touch to make your hair frizz out (a temporary -2 to Appearance), or hug to cure wounds.Katie SehornA short, heavily set man with tousled brown hair and an awkwardly balanced pair of spectacles resting on his nose. He sports an unkempt beard, and is dressed in a loose fitting shirt and trousers made from light cloth. He can hit to confuse, and hit to reduce attractiveness.Matt Chatterley@ A noviceA moderately experiencedAn experiencedA highly experiencedAn extremely experiencedA legendary%s %s.%s ispretty weak,weak,moderately strong,strong,very strong,extremely strong,incredibly strong,an idiot,dumb,bright,learned,very intelligent,a genius,a born slave,easy to influence,headstrong,unbending,extremely determined,absolutely unyielding,a bumbling fool,slow and fumbling,agile,graceful,cat-like in %s movements,lightning-fast,sickly,of weak health,healthy,tough,rugged,tough like a mountain,hated by most people,unwelcome in most places,well-liked,beloved,well-beloved,revered everywhere,extremely ugly,ugly,good-looking,beautiful,very beautiful,absolutely gorgeous,and unconnected to the flow of mana.and only barely connected to the flow of mana.and moderately connected to the flow of mana.and adequataly connected to the flow of mana.and a mana focus.and a great channeler of mana.and an enormous mana channeler.%scan't dodge even the slowest attacks.avoids an occasional blow.is good at evading blows.sidesteps many attacks.seems to anticipate incoming attacks.evades even the quickest foes.surely has displacer-beast blood in %s veins.a full-body achilles heel.unarmored.only lightly armored.moderately armored.heavily armored.wearing extremely heavy armor.protected by near-indestructible armor.almost impossible to harm.incredibly protected.Checksum error 1A.Checksum error 1B.Checksum error 2.rb.adom.cntCould not read in the last game counter.Could not finish reading the game counter.wbCould not initialize the game counter.Could not write the game counter.Could not finish writing the game counter.Out of memory while allocating the monster inventory list.Could not save the monster inventory count.Could not save the monster inventory index %d.Could not save the monster bodypart count.Could not save monster bodypart %d.Could not save the monster inventory stuff size.Could not save monster stuff item %d.Could not restore the monster inventory count.Could not restore the monster inventory index %d.Could not restore the monster bodypart count.Could not restore monster bodypart %d.Could not restore the monster inventory stuff size.This monster (%s) already has an inventory.The inventory list suffered an overflow for unknown reasons: %s/%d.Out of memory while trying to allocate a monster inventory.Illegal monster inventory hook to retrieve (%d).Illegal monster inventory hook to delete (%d).MonsterInventory == NULL.Unable to delete the monster inventory for %s.Retrieving an item from an illegal monster bodypart (%d).Removing an item from an illegal monster bodypart (%d).Removing an item from a non-existant monster inventory.Trying to remove a non-existant monster item (%d).Deleting an item from an illegal monster bodypart (%d).Deleting an item from a non-existant monster inventory.Trying to delete a non-existant monster item (%d).Getting an item from a non-existant monster inventory stuff list.Retrieving an illegal stuff item index (%d/%d).Removing an item from a non-existant monster stuff list.Not enough available items in monster inventory (%s/%s/%s).Could not remove the %s in the monster stuff list.Deleting an item from a non-existant monster stuff list.Could not delete the %s in the monster stuff list.%s picks up the %s.Stuff overflow: %s/%sTrying to attach a second inventory to %s.Inventory list overflow.Duplicate items at body location %d (%s/%s).%s tries to equip the %s, but the %s %s currently wears won't get off.wieldsequips%s %s the %s.sThe %s suddenly glow%s in a black light.%s removes the %s.themit%s removes the %s and drops %s.gtо %s suddenly speeds up!slows downspeeds up%s suddenly really %s!2d32d24d3%s suddenly appears to be relieved of %s agony.%s seems to be less corrupted now.50d3050d10%s suddenly seems to be much stronger!%s suddenly seems to move with more grace!%s suddenly looks pretty tough!%s suddenly is gone!10d10%s seems to be healed a bit.2d4%s seems to be healed quite a bit.3d8%s seems to be healed completely.Absolutely nothing happens.%s vision suddenly clears!%s vision suddenly fails!20d10%s mind suddenly seems to be clear once more!%s suddenly seems to be confused!quaffsemptiesgulps downdrinks%s %s the %s. %s more than once .adom.prc: a lock file to prevent you from starting ADOM .adom.data/.HISCORE: to save the scores of your games Also two files might be created in your home directory: .adom.data/savedg/ to hold the saved games .adom.data/tmpdat/ to hold the temporary files during a game .adom.data/ to hold all data files created: 'adom'. In your home directory several subdirectories will be must be included in your PATH variable. To play ADOM just type Copy the adom binary into a directory of your choice. This directory --------------------------------------- * If you do _not_ have root privileges: directories. the globally installed ADOM binary before the one to any home Finally you should make sure that the path variable lists the path to using the default values). The highscore will be saved in /var/lib/adom/.HISCORE (if you are configuration variables (see the manual for details). put into the home directory of each user wishing to utilize the The configuration file '.adom.cfg' for the individual users has to be highscore directory (in our example '/var/lib/adom'). 'adom_ds.cfg', which must contain but one text line: the path to the Finally you will have to create a file in the /etc directory called chmod 775 /var/lib/adom chown adomown.adomown /var/lib/adom and group ownership). The correct privileges can be set with /var/lib/adom. The directory has to be owned by 'adomown' (both user Now we are nearly done. You need to create the highscore directory chmod +s adom chmod +x adom chown adomown.adomown adom directory. Then enter the /usr/games directory and type the following: Next you will need to copy the adom-binary to the /usr/games group entry. The term has to be replaced by a valid user id. The term has to be replaced by the number you used above for the adomown:*:::adomown:/usr/games: /etc/passwd file: To create the new user you will have to add the following line to the need it once more. 99 that is not used by any other group. Note the number. You will The term has to be replaced by the smallest number larger than adomown:*::adomown will have to add the following line to your /etc/group file: and a new group (also named 'adomown'). To create the new group you First of all you will have to create a new user (e.g. named 'adomown') the binary itself will be installed in the directory '/usr/games'. directory '/var/lib/adom' as your global highscore directory and that The following description will assume that you want to use the ----------------------------------- * If you _do_ have root privileges: like what you see you can still install it globally. local version if you just want to take a quick look at it. If you Installing ADOM globally will be a bit of work so that you should try the privileges or not. and then continue as described below depending on whether you have root After doing this you should change to the new directory (called 'adom')